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@j0nathontayl0r
Created September 25, 2022 10:54
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Duplicate XML node name ToxicSensitivity in this XML block
XML error: Duplicate XML node name ToxicSensitivity in this XML block: <equippedStatOffsets><MentalBreakThreshold>-0.20</MentalBreakThreshold><ToxicSensitivity>-0.50</ToxicSensitivity><PsychicSensitivity>+1.00</PsychicSensitivity><AimingAccuracy>0.20</AimingAccuracy><ToxicSensitivity>-0.50</ToxicSensitivity><SmokeSensitivity>-1</SmokeSensitivity><NightVisionEfficiency_Apparel>1.0</NightVisionEfficiency_Apparel></equippedStatOffsets>
Root node: <ThingDef Name="APA_HelmetBase" ParentName="ArmorHelmetMakeableBase" Abstract="True"><techLevel>Archotech</techLevel><tradeability>Sellable</tradeability><generateCommonality>0</generateCommonality><generateAllowChance>0</generateAllowChance><graphicData><graphicClass>Graphic_Single</graphicClass></graphicData><statBases><WorkToMake>26250</WorkToMake><MaxHitPoints>360</MaxHitPoints><Bulk>5.5</Bulk><WornBulk>1.25</WornBulk><Mass>5</Mass><ArmorRating_Sharp>24</ArmorRating_Sharp><ArmorRating_Blunt>52</ArmorRating_Blunt><ArmorRating_Heat>1.20</ArmorRating_Heat><Insulation_Cold>999</Insulation_Cold><Insulation_Heat>999</Insulation_Heat><EquipDelay>4</EquipDelay></statBases><equippedStatOffsets><MentalBreakThreshold>-0.20</MentalBreakThreshold><ToxicSensitivity>-0.50</ToxicSensitivity><PsychicSensitivity>+1.00</PsychicSensitivity><AimingAccuracy>0.20</AimingAccuracy><ToxicSensitivity>-0.50</ToxicSensitivity><SmokeSensitivity>-1</SmokeSensitivity><NightVisionEfficiency_Apparel>1.0</NightVisionEfficiency_Apparel></equippedStatOffsets><costList><Plasteel>400</Plasteel><ComponentSpacer>10</ComponentSpacer><Uranium>20</Uranium><Hyperweave>30</Hyperweave></costList><recipeMaker><unfinishedThingDef>UnfinishedTechArmor</unfinishedThingDef><researchPrerequisite>AdvancedFabrication</researchPrerequisite><skillRequirements><Crafting>18</Crafting></skillRequirements><recipeUsers Inherit="False"><li>FabricationBench</li></recipeUsers></recipeMaker><apparel><bodyPartGroups><li>FullHead</li></bodyPartGroups><layers><li>Overhead</li><li>OnHead</li><li>StrappedHead</li></layers><tags><li>Archotech</li><li>EVA</li></tags><defaultOutfitTags><li>Soldier</li></defaultOutfitTags><useDeflectMetalEffect>true</useDeflectMetalEffect></apparel><thingCategories Inherit="False"><li>Headgear</li></thingCategories><modExtensions><li Class="CombatExtended.PartialArmorExt"><stats><li><ArmorRating_Sharp>1.05</ArmorRating_Sharp><parts><li>Eye</li></parts></li><li><ArmorRating_Blunt>1.05</ArmorRating_Blunt><parts><li>Eye</li></parts></li></stats></li></modExtensions></ThingDef>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.XmlInheritance:CheckForDuplicateNodes (System.Xml.XmlNode,System.Xml.XmlNode)
Verse.XmlInheritance:CheckForDuplicateNodes (System.Xml.XmlNode,System.Xml.XmlNode)
Verse.XmlInheritance:ResolveXmlNodeFor (Verse.XmlInheritance/XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively (Verse.XmlInheritance/XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively (Verse.XmlInheritance/XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively (Verse.XmlInheritance/XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively (Verse.XmlInheritance/XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively (Verse.XmlInheritance/XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodes ()
Verse.XmlInheritance:Resolve ()
Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>)
Verse.LoadedModManager:LoadAllActiveMods ()
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
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