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How to build / compile / make CuraEngine on OS X
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Steps: | |
1. You need XCode developer tools (to get g++) | |
2. Below you can find the Makefile I'm using which on my system works. The paths are nasty hacks, but feel free to modify them.. | |
3. make binary can be found from "/Applications/Xcode.app/Contents/Developer/usr/bin//make" | |
4. I hacked missing LONG_LONG_MAX by defining it in main.cpp as | |
#ifndef LONG_LONG_MAX | |
#define LONG_LONG_MAX LLONG_MAX | |
#endif | |
5. Copy compiled binary to "/Applications/Cura/Cura.app/Contents" to make Cura to use it | |
I needed to add following include paths: | |
/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.8.sdk/usr/lib/ | |
/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.8.sdk/usr/include/ | |
/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.8.sdk/usr/include/sys/ | |
/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.8.sdk/System/Library/Frameworks/Kernel.framework/Versions/A/Headers/ | |
/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.8.sdk/usr/include/c++/4.2.1/ | |
/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.8.sdk/usr/include/c++/4.2.1/tr1/ | |
============================================================================================= | |
# | |
# Makefile for CuraEngine | |
# | |
# simplest working invocation to compile it | |
#g++ main.cpp modelFile/modelFile.cpp clipper/clipper.cpp -I. -o CuraEngine | |
CC = /Applications/Xcode.app/Contents/Developer/usr/bin/g++ | |
CFLAGS += -I. -I/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.8.sdk/usr/lib/ -I/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.8.sdk/usr/include/ -I/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.8.sdk/usr/include/sys/ -I/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.7.sdk/System/Library/Frameworks/Kernel.framework/Versions/A/Headers/ -I/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.7.sdk/usr/include/c++/4.2.1/ -I/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.7.sdk/usr/include/c++/4.2.1/tr1/ -c -Wall -Wextra -O3 -fomit-frame-pointer | |
# also include debug symbols | |
#CFLAGS+=-ggdb | |
LDFLAGS += | |
SOURCES = main.cpp settings.cpp modelFile/modelFile.cpp clipper/clipper.cpp | |
OBJECTS = $(SOURCES:.cpp=.o) | |
EXECUTABLE = CuraEngine | |
UNAME := $(shell uname) | |
ifeq ($(UNAME), Linux) | |
OPEN_HTML=firefox | |
LDFLAGS += --static | |
endif | |
ifeq ($(UNAME), Darwin) | |
OPEN_HTML=open | |
#For MacOS force to build | |
CFLAGS += -force_cpusubtype_ALL -mmacosx-version-min=10.6 -arch x86_64 -arch i386 | |
LDFLAGS += -L/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.8.sdk/usr/lib/ -force_cpusubtype_ALL -mmacosx-version-min=10.6 -arch x86_64 -arch i386 | |
endif | |
ifeq ($(UNAME), MINGW32_NT-6.1) | |
#For windows make it large address aware, which allows the process to use more then 2GB of memory. | |
CFLAGS += -march=pentium4 | |
LDFLAGS += -Wl,--large-address-aware | |
endif | |
all: $(SOURCES) $(EXECUTABLE) | |
$(EXECUTABLE): $(OBJECTS) | |
$(CC) $(LDFLAGS) $(OBJECTS) -o $@ | |
.cpp.o: | |
$(CC) $(CFLAGS) $< -o $@ | |
tests: $(EXECUTABLE) | |
python run_tests.py | |
## clean stuff | |
clean: | |
rm -f $(EXECUTABLE) $(OBJECTS) | |
help: | |
@cat Makefile |grep \#\#| grep \: |cut -d\# -f3 |
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