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Starling sprite animation atlas slicer for Unity
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using System; | |
using System.Collections.Generic; | |
using System.Xml; | |
using UnityEditor; | |
using UnityEngine; | |
public class StarlingAtlasSlicer | |
{ | |
[MenuItem("CONTEXT/TextureImporter/Slice Sprite Using XML")] | |
static public void SliceUsingXML(MenuCommand command) | |
{ | |
var importer = command.context as TextureImporter; | |
var xmlAsset = AssetDatabase.LoadMainAssetAtPath(getXMLPath(importer.assetPath)) as TextAsset; | |
var document = new XmlDocument(); | |
document.LoadXml(xmlAsset.text); | |
var root = document.DocumentElement; | |
if (root.Name != "TextureAtlas") { | |
Debug.LogError("XML needs to have a 'TextureAtlas' root node!"); | |
return; | |
} | |
var texture = AssetDatabase.LoadMainAssetAtPath(importer.assetPath) as Texture2D; | |
var textureHeight = texture.height; | |
var metaDataList = new List<SpriteMetaData>(); | |
float pivotX = 0.0f; | |
float pivotY = 0.0f; | |
foreach (XmlNode childNode in root.ChildNodes) { | |
if (childNode.Name == "SubTexture") { | |
try { | |
if (childNode.Attributes["pivotX"] != null) { | |
pivotX = Convert.ToSingle(childNode.Attributes["pivotX"].Value); | |
} | |
if (childNode.Attributes["pivotY"] != null) { | |
pivotY = Convert.ToSingle(childNode.Attributes["pivotY"].Value); | |
} | |
int width = Convert.ToInt32(childNode.Attributes["width"].Value); | |
int height = Convert.ToInt32(childNode.Attributes["height"].Value); | |
int x = Convert.ToInt32(childNode.Attributes["x"].Value); | |
int y = textureHeight - height - Convert.ToInt32(childNode.Attributes["y"].Value); | |
float frameX = Convert.ToSingle(childNode.Attributes["frameX"].Value); | |
float frameY = Convert.ToSingle(childNode.Attributes["frameY"].Value); | |
float px = (frameX + pivotX) / (float)width; | |
float py = 1.0f - (frameY + pivotY) / (float)height; | |
var spriteMetaData = new SpriteMetaData { | |
alignment = (int)SpriteAlignment.Custom, | |
border = new Vector4(), | |
name = childNode.Attributes["name"].Value, | |
pivot = new Vector2(px, py), | |
rect = new Rect(x, y, width, height) | |
}; | |
metaDataList.Add(spriteMetaData); | |
} | |
catch (Exception exception) { | |
Debug.LogException(exception); | |
return; | |
} | |
} | |
} | |
importer.spriteImportMode = SpriteImportMode.Multiple; | |
importer.spritesheet = metaDataList.ToArray(); | |
EditorUtility.SetDirty(importer); | |
try { | |
AssetDatabase.StartAssetEditing(); | |
AssetDatabase.ImportAsset(importer.assetPath); | |
} finally { | |
AssetDatabase.StopAssetEditing(); | |
} | |
} | |
static private string getXMLPath(string pngPath) | |
{ | |
var dotIndex = pngPath.LastIndexOf('.'); | |
return pngPath.Substring(0, dotIndex) + ".xml"; | |
} | |
} |
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