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@Marcocanc
Marcocanc / scw-rclone-sync.sh
Last active December 31, 2021 11:48
Create a scaleway instance, put rclone and its config on it, sync drives and then terminate the the server
#!/bin/bash
set -e
SCALEWAY='scw --region="ams1"'
ARCH=X64
COMM_TYPE=$ARCH-2GB
IMAGE=xenial
TRANSFERS=7
TG_TOKEN=<BOT_TOKEN>
@MarMed
MarMed / README.md
Last active May 1, 2024 12:18
Routing plex traffic through an SSH tunnel

Routing plex traffic through an SSH tunnel

This guide creates a reverse SSH tunnel to route all Plex server traffic through it.

Step 2 is done on the tunnel, all other steps are done on the plex server.

1. Setup SSH keys (if you already have key based authenthication setup skip to step 2)

On plex server:

@altercation
altercation / bulletproof_arch.txt
Last active August 30, 2022 16:21
Bulletproof Arch - Minimal Clean Install
------------------------------
IMPORTANT NOTE:
Please see @craSH's update to this. He has updated and reformatted these working notes and his version is what I recommend you start with (as of 2021 or later).
-Ethan
@craSH fork & update (also listed in the forks on this gist above):
@alirobe
alirobe / reclaimWindows10.ps1
Last active May 26, 2024 21:09
This Windows 10 Setup Script turns off a bunch of unnecessary Windows 10 telemetery, bloatware, & privacy things. Not guaranteed to catch everything. Review and tweak before running. Reboot after running. Scripts for reversing are included and commented. Fork of https://github.com/Disassembler0/Win10-Initial-Setup-Script (different defaults). N.…
###
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### UPDATE: For Win 11, I recommend using this tool in place of this script:
### https://christitus.com/windows-tool/
### https://github.com/ChrisTitusTech/winutil
### https://www.youtube.com/watch?v=6UQZ5oQg8XA
### iwr -useb https://christitus.com/win | iex
###
###
@edolganov
edolganov / main_out.js
Created May 10, 2015 17:19
agar.io game client with bots
//replace http://agar.io/main_out.js by this file
//with Fiddler Web Debugger (AutoResponder tab)
//bots can be created in different rooms - so try restart the page if need
var totalBotCount = 0;
function game(h, r, bot, botUrl, botName) {