Created
March 25, 2015 23:04
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die!
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from collections import namedtuple | |
die = [ | |
[1, 1, 2, 3, 4, 5], | |
[1, 1, 2, 3, 4, 5], | |
[1, 1, 2, 3, 4, 5], | |
[1, 1, 2, 3, 4, 5], | |
[1, 1, 2, 3, 4, 5], | |
] | |
def all_combos_list(lols, indices=[]): | |
index = len(indices) | |
if index < len(lols): | |
for i in range(len(lols[index])): | |
yield from all_combos_list(lols, indices + [i]) | |
else: | |
yield [lst[idx] for lst, idx in zip(lols, indices)] | |
def all_combos(lols): | |
if isinstance(lols, dict): | |
sorted_keys = sorted(lols.keys()) | |
tup = namedtuple('Combo', sorted_keys) | |
flattened = [lols[key] for key in sorted_keys] | |
for lst in all_combos_list(flattened): | |
yield tup(*lst) | |
else: | |
yield from all_combos_list(lols) | |
wins = 0 | |
losses = 0 | |
lulz = 0 | |
for combo in all_combos(die): | |
if len(set(combo)) == 5: | |
# No winnar. | |
lulz += 1 | |
continue | |
if combo.count(1) > 2: | |
# gg ez mid | |
wins += 1 | |
elif combo.count(1) < 2: | |
# noob team | |
losses += 1 | |
else: | |
# close game | |
assert combo.count(1) == 2 | |
for i in range(2, 6): | |
if combo.count(i) == 2: | |
# tie (2 cases will win. 1 will fail) | |
# neither.append(combo) | |
wins += 2/3 | |
losses += 1/3 | |
break | |
elif combo.count(i) == 3: | |
losses += 1 | |
break | |
else: # nobreak (No tie occurred) | |
wins += 1 | |
print(wins / (wins + losses)) |
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