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@jacres
Created May 19, 2018 16:03
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void OVRControllerModel::RenderSkinnedMeshPartPBS( const ovrAvatarRenderPart_SkinnedMeshRenderPBS * _pMesh, const glm::mat4 & _worldTransform, const glm::vec3 & _viewPosition )
{
assert( nullptr != _pMesh );
if ( ( _pMesh->visibilityMask & ovrAvatarVisibilityFlag_FirstPerson ) == 0 )
{
return;
}
.......
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