Created
May 25, 2020 15:30
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Generate random integers that follow a normal (Gaussian) distribution
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/** | |
* Copyright 2020 John Hunt | |
* | |
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated | |
* documentation files (the "Software"), to deal in the Software without restriction, including without limitation the | |
* rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to | |
* permit persons to whom the Software is furnished to do so, subject to the following conditions: | |
* | |
* The above copyright notice and this permission notice shall be included in all copies or substantial portions of | |
* the Software. | |
* | |
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE | |
* WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR | |
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR | |
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. | |
*/ | |
import java.util.Random | |
import kotlin.math.ceil | |
/** | |
* Pseudo-random number generator | |
*/ | |
object Prng { | |
private val random: Random = Random() | |
/** | |
* Generates a pseudo-random integer in the given range. Values roughly fit a normal (Gaussian) distribution | |
* centered around the midpoint of the range. | |
*/ | |
fun randomInRange(lowerBound: Int, upperBound: Int, rounds: Int = 0): Int { | |
require(lowerBound >= 0) | |
require(upperBound >= lowerBound) | |
val stdDevUpDown = random.nextGaussian() | |
return when { | |
stdDevUpDown >= 3.0 -> { // top 0.13% of all values | |
// workaround for tail probability higher than it should be | |
if (rounds > 0) upperBound else randomInRange(lowerBound, upperBound, rounds + 1) | |
} | |
stdDevUpDown <= -3.0 -> { // bottom 0.13% of all values | |
// workaround for tail probability higher than it should be | |
if (rounds > 0) lowerBound else randomInRange(lowerBound, upperBound, rounds + 1) | |
} | |
else -> { | |
val mid = ((lowerBound - 1 + upperBound).toDouble()) / 2.0 | |
val stdDev = (upperBound.toDouble() - mid) / 3.0 | |
val calc = mid + (stdDevUpDown * stdDev) | |
ceil(calc).toInt() | |
} | |
} | |
} | |
} |
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