Created
November 9, 2016 10:53
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Udacity iOS textfield, functionally seasoned
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// | |
// ColorizerTextFieldDelegate.swift | |
// TextFields | |
// | |
// Created by Jason on 11/11/14. | |
// Copyright (c) 2014 Udacity. All rights reserved. | |
// | |
import Foundation | |
import UIKit | |
// MARK: - ColorizerTextFieldDelegate : NSObject, UITextFieldDelegate | |
class ColorizerTextFieldDelegate : NSObject, UITextFieldDelegate { | |
// MARK: Properties | |
let colors : [String : UIColor] = [ | |
"red": UIColor.redColor(), | |
"orange": UIColor.orangeColor(), | |
"yellow": UIColor.yellowColor(), | |
"green": UIColor.greenColor(), | |
"blue": UIColor.blueColor(), | |
"brown": UIColor.brownColor(), | |
"black": UIColor.blackColor(), | |
"purple": UIColor.purpleColor(), | |
"cyan" : UIColor.cyanColor(), | |
"magenta" : UIColor.magentaColor(), | |
"white" : UIColor.whiteColor() | |
] | |
// MARK: When TextField Changes | |
/** | |
* Examines the new string whenever the text changes. Finds color-words, blends them, and set the text color | |
*/ | |
func textField(textField: UITextField, shouldChangeCharactersInRange range: NSRange, replacementString string: String) -> Bool { | |
// Construct the text that will be in the field if this change is accepted | |
let newText : NSString = (textField.text! as NSString).stringByReplacingCharactersInRange(range, withString: string) | |
// For each dictionary entry in translations, pull out a string to search for | |
let colorsInText=self.colors.filter { | |
newText.rangeOfString($0.0, options: NSStringCompareOptions.CaseInsensitiveSearch).location != NSNotFound | |
}.reduce([UIColor]()) { | |
$0 + [$1.1]; | |
} | |
textField.textColor = self.blendColorArray(colorsInText) | |
return true | |
} | |
func textFieldShouldReturn(textField: UITextField) -> Bool { | |
textField.resignFirstResponder() | |
return true; | |
} | |
/** | |
* accepts an array of colors, and return a blend of all the elements | |
*/ | |
func blendColorArray(colors: [UIColor]) -> UIColor { | |
var colorComponents: [CGFloat] = [CGFloat](count: 4, repeatedValue: 0.0) | |
for color in colors { | |
var red: CGFloat = 0 | |
var green: CGFloat = 0 | |
var blue: CGFloat = 0 | |
var alpha: CGFloat = 0 | |
color.getRed(&red, green: &green, blue: &blue, alpha: &alpha) | |
colorComponents[0] += red | |
colorComponents[1] += green | |
colorComponents[2] += blue | |
colorComponents[3] += alpha | |
} | |
for i in 0...colorComponents.count - 1 { | |
colorComponents[i] /= CGFloat(colors.count) | |
} | |
return UIColor(red: colorComponents[0], green: colorComponents[1], blue: colorComponents[2], alpha: colorComponents[3]) | |
} | |
} |
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