Created
July 27, 2014 10:54
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【Unity】カットシーンを作成するAssetの使い方【Animator Timeline Editor】 ref: http://qiita.com/kuuki_yomenaio/items/698a33ce6115fb27166a
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// 指定したカットシーンを再生 | |
AnimatorTimeline.Play("Take名"); | |
// 指定したカットシーンをループ再生 | |
AnimatorTimeline.Play("Take名", true); | |
// 再生中のカットシーンを止める | |
AnimatorTimeline.Stop(); | |
// 再生中のカットシーンを一時停止する | |
AnimatorTimeline.Pause(); | |
// 一時停止中のカットシーンを再開する | |
AnimatorTimeline.Resume(); |
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