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@jake1256
Created March 31, 2014 08:53
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【Unity】MMDモデルを使ってボールを蹴って物体を壊すゲームを作ろう!その5【基礎】 ref: http://qiita.com/kuuki_yomenaio/items/95f54a7404d71c80cbaf
using UnityEngine;
using System.Collections;
public class CreateStage : MonoBehaviour {
public GameObject gameObject;
// Use this for initialization
void Start () {
int countW = 5;
int countH = 5;
int countZ = 5;
float x = -3;
float y = 0;
float z = 5;
Vector3 pos;
for(int i = 0 ; i < countW ; i++){
for(int j = 0 ; j < countH ; j++){
for(int k = 0 ; k < countZ ; k++){
pos = new Vector3(x, y, z);
Instantiate(gameObject , pos , transform.rotation);
z += 1;
}
y += 1;
z = 5;
}
x += 1;
y = 0;
}
}
// Update is called once per frame
void Update () {
}
}
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