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Nickelodeon All-Star Brawl - Aang guide / combos / tech / documentation
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Aang Guide
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> Note: Lists are ordered in terms of usefulness, so 1 is god tier, 2 is good, 4-5 are terrible
> Note 2: Percentages and concepts are guidelines, more labbing needs to be done, especially with DI
Notable RPS:
- Up > down
- Down > neutral
- Neutral > up
Neutral:
1. Nair [godlike]
- Fast fall makes this unreal
- Landing with nair leads to good things
- Biggest disjoint in the game?
1. Jab [godlike]
- If they miss tech, you can jab reset them across the stage, finish with a grab > uthrow > fast fall dair loops
1. Up-air sharking [great]
2. Dash attack (light usually - unless projectile or mix-up use strong)
- combos into grab or fstrong kill or jump
2. Grounded ustrong works as a combo starter off the ground, anti-air / anti-platform, movement mix up
- Good raw kill option at high percent if they miss platform tech
- Really cool angle / movement mix up, generally never a bad use of this
4. Not great Moves:
- Dtilt - terrible
- Uptilt - meh, can extend an uair combo or anti-air is all it's good for
- Dair - meh in combos as it allows opponent to tech, other than spiking off stage
- If enemy is too high percent to kill:
- Go for aerial strongs as callouts, ustrong is best for this, disjoint is deceiving
- Edgeguard them well
- Get a dash attack cancelled into grounded neutral strong
- Grab them and walk off if they're around 150-200
- Grounded fstrong callout if they're mashing too much on the ground or can't space well
Bread and Butter Combos:
1. Jab or they miss tech > jab > jab...
1. Uthrow > uair / nair
1. Nair > nair > nair > nair > nair > nair (until easily 80-90%)
1. Uair > Uair > (platform?) Utilt > Uair > Uair
1. Landing nair (early) > jab/utilt/anything
2. Grounded ustrong (as an anti-air call out) > nair / uair / dair
- Imagination!
Advanced combos:
- Uthrow > nair > fast fall > nair loops
- Can grab again
- Once they are near ledge > dair down to the blast zone with fast fall dairs
Kill confirms:
1. Nair near ledge > fast fall dair loops
1. Uthrow near ledge > fast fall dair loops
1. Landing nair > ustrong (stops working with good DI over 110%)
1. Landing nair > fstrong (stops working with good DI over 110%)
1. Dash attack > cancel it into grounded strong, preferrably fstrong
- If opponent misses a tech > dash attack > fstrong
2. Dash attack > grab > fast fall dair loops
3. Air Scooter > no tech > grounded fstrong
Raw kill options:
1. Aerial Ustrong sharks have good disjoint, this is your primary raw kill option (kills starting at 100 on a platform or higher)
1. Aerial fstrong is a good callout move (kills around 130 near ledge, kills late in middle of stage)
1. Grounded ustrong call out or if they miss a tech on a platform (kills off the top later percent)
2. Grab near ledge > walk em off death (around 150-200%)
2. Grounded dstrong spikes when doing at the ledge against recoverying opponent
2. Aerial dstrong delays movement and is laggy, kills off the top when opponent spikes against a platform
- Also spikes against stage for combos
- Spikes off stage
2. Spike with dair offstage (when rushing down offstage opponent)
3. Grounded fstrong is good two-hit move with range, but slow, easily avoidable
Specials:
1. Air scooter mixes up movement in air, forces a tech chase if hits
2. Side-b: Good range zoning tool, edge guard tool
- 100% avatar state: "get off me" option with big aoe, can drift a little bit backwards, not super safe
3. Up-b: Aangs recovery, go low, or go high and press b again to go down fast and do damage (kills at 200%+)
Ledge trapping:
1. side-b is free easy
1. grounded dstrong spikes
1. Hold shield > grab / nair
1. Nair spam
Edge guard:
1. Dstrong spikes and is big
1. Dair if you read or run after them
2. Scooter can gimp, lets you hover for a bit near ledge
4. (Nair pops them up, so not ideal unless oblina to gimp her recovery)
Recovery:
1. Air dash away from blast zone seems to momentum cancel somewhat
1. Scooter stops movement, always use this to mix up timings
1. Up-b over ledge and fast down, or use to get to ledge
2. Strong moves delay movement slightly
3. Meme: Go under stage to other side
Grabs:
- Uthrow: combo starter > uair / nair / dair / ustrong
- Dthrow: Tech chase / kill off the side
- Fthrow: Basic throw
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Resources:
- Dark Sparxx: https://www.youtube.com/watch?v=AEl0EZsDKBQ
- Void: https://www.youtube.com/watch?v=8v81MFt3_Bg
- Magi: https://www.youtube.com/watch?v=TIGXtgTnKc0
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