Created
June 24, 2020 20:47
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class ChannelTriggerOpt : MonoBehaviour | |
{ | |
[SerializeField] | |
private string channelName; | |
[SerializeField] | |
private Transform spawn; | |
private void OnTriggerEnter(Collider other) | |
{ | |
if(other.tag == "Player") | |
{ | |
ChannelSwitchManagerOptimized.Instance.SwitchChannel(channelName, spawn); | |
} | |
} | |
private void OnTriggerExit(Collider other) | |
{ | |
if (other.tag == "Player") | |
{ | |
ChannelSwitchManagerOptimized.Instance.SwitchChannel(); | |
} | |
} | |
} |
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