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@jakep84
Created June 24, 2020 20:47
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ChannelTriggerOpt : MonoBehaviour
{
[SerializeField]
private string channelName;
[SerializeField]
private Transform spawn;
private void OnTriggerEnter(Collider other)
{
if(other.tag == "Player")
{
ChannelSwitchManagerOptimized.Instance.SwitchChannel(channelName, spawn);
}
}
private void OnTriggerExit(Collider other)
{
if (other.tag == "Player")
{
ChannelSwitchManagerOptimized.Instance.SwitchChannel();
}
}
}
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