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@jakep84
Created March 10, 2020 02:19
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.VR;
public class VRinactive : MonoBehavior {
public void Start()
{
StartCouroutine(DeactivateVR("none"));
}
public IEnumerator DeactivateVR(string VROff)
{
VRSettings.LoadDeviceByName(VROff);
yield return null;
VRSettings.enable = false;
}
}
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