Created
March 10, 2020 02:19
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEngine.VR; | |
public class VRinactive : MonoBehavior { | |
public void Start() | |
{ | |
StartCouroutine(DeactivateVR("none")); | |
} | |
public IEnumerator DeactivateVR(string VROff) | |
{ | |
VRSettings.LoadDeviceByName(VROff); | |
yield return null; | |
VRSettings.enable = false; | |
} | |
} |
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