Created
September 29, 2014 14:21
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PrefabGenerator
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using UnityEngine; | |
using System.Collections; | |
public class PrefabGenerator : MonoBehaviour | |
{ | |
public GameObject prefab; | |
public Transform position; | |
public string triggerTag; | |
void OnTriggerEnter(Collider other) | |
{ | |
if(other.tag == triggerTag) | |
Instantiate(prefab, position.position, Quaternion.identity); | |
} | |
} |
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