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Stairs (PuzzleScript Script)
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title Stairs | |
======== | |
OBJECTS | |
======== | |
Background | |
darkbrown black | |
11111 | |
10001 | |
10001 | |
10001 | |
11111 | |
Foreground | |
black | |
Wall | |
darkgreen | |
Stair_1 | |
darkbrown red | |
00000 | |
00000 | |
00100 | |
00000 | |
00000 | |
Stair_2 | |
red orange | |
00000 | |
01000 | |
00000 | |
00010 | |
00000 | |
Stair_3 | |
orange yellow | |
00000 | |
01000 | |
00100 | |
00010 | |
00000 | |
Stair_4 | |
yellow green | |
00000 | |
01010 | |
00000 | |
01010 | |
00000 | |
Stair_5 | |
green blue | |
00000 | |
01010 | |
00100 | |
01010 | |
00000 | |
Stair_6 | |
blue purple | |
00000 | |
01010 | |
01010 | |
01010 | |
00000 | |
Stair_7 | |
purple white | |
00000 | |
01010 | |
01110 | |
01010 | |
00000 | |
Player | |
lightblue | |
00.00 | |
0...0 | |
..... | |
0...0 | |
00.00 | |
Goal | |
gray lightgray | |
11001 | |
0...1 | |
0...0 | |
1...0 | |
10011 | |
======= | |
LEGEND | |
======= | |
. = Background | |
, = Foreground | |
# = Wall | |
P = Player | |
1 = Stair_1 | |
2 = Stair_2 | |
3 = Stair_3 | |
4 = Stair_4 | |
5 = Stair_5 | |
6 = Stair_6 | |
7 = Stair_7 | |
A = Stair_1 and Goal | |
B = Stair_2 and Goal | |
C = Stair_3 and Goal | |
D = Stair_4 and Goal | |
E = Stair_5 and Goal | |
F = Stair_6 and Goal | |
G = Stair_7 and Goal | |
X = Goal | |
======= | |
SOUNDS | |
======= | |
sfx0 15810707 | |
endlevel 26533306 | |
================ | |
COLLISIONLAYERS | |
================ | |
Background | |
Stair_1 | |
Stair_2 | |
Stair_3 | |
Stair_4 | |
Stair_5 | |
Stair_6 | |
Stair_7 | |
Goal | |
Wall, Player | |
Foreground | |
====== | |
RULES | |
====== | |
(* The Stairs have Stairs beneath them *) | |
([Wall] -> [Wall Stair_6]) | |
[Stair_7] -> [Stair_7 Stair_6] | |
[Stair_6] -> [Stair_6 Stair_5] | |
[Stair_5] -> [Stair_5 Stair_4] | |
[Stair_4] -> [Stair_4 Stair_3] | |
[Stair_3] -> [Stair_3 Stair_2] | |
[Stair_2] -> [Stair_2 Stair_1] | |
(* Player climbs Stairs at most one layer higher *) | |
[> Player | Stair_1 no Stair_2] -> [ | Stair_1 Player no Stair_2] | |
[Stair_1 > Player | Stair_2 no Stair_3] -> [Stair_1 | Stair_2 Player no Stair_3] | |
[Stair_2 > Player | Stair_3 no Stair_4] -> [Stair_2 | Stair_3 Player no Stair_4] | |
[Stair_3 > Player | Stair_4 no Stair_5] -> [Stair_3 | Stair_4 Player no Stair_5] | |
[Stair_4 > Player | Stair_5 no Stair_6] -> [Stair_4 | Stair_5 Player no Stair_6] | |
[Stair_5 > Player | Stair_6 no Stair_7] -> [Stair_5 | Stair_6 Player no Stair_7] | |
[Stair_6 > Player | Stair_7 no Wall] -> [Stair_6 | Stair_7 Player no Wall] | |
(* If Player doesn't climb, push the stair that is one layer higher *) | |
[> Player no Stair_1| Stair_1] -> [> Player no Stair_1| > Stair_1] sfx0 | |
[Stair_1 no Stair_2 > Player | Stair_2] -> [Stair_1 no Stair_2 > Player | > Stair_2] sfx0 | |
[Stair_2 no Stair_3 > Player | Stair_3] -> [Stair_2 no Stair_3 > Player | > Stair_3] sfx0 | |
[Stair_3 no Stair_4 > Player | Stair_4] -> [Stair_3 no Stair_4 > Player | > Stair_4] sfx0 | |
[Stair_4 no Stair_5 > Player | Stair_5] -> [Stair_4 no Stair_5 > Player | > Stair_5] sfx0 | |
[Stair_5 no Stair_6 > Player | Stair_6] -> [Stair_5 no Stair_6 > Player | > Stair_6] sfx0 | |
[Stair_6 no Stair_7 > Player | Stair_7] -> [Stair_6 no Stair_7 > Player | > Stair_7] sfx0 | |
(* Stairs Block Player *) | |
[> Player | Stair_1] -> [Player | Stair_1] | |
[> Player | Stair_2] -> [Player | Stair_2] | |
[> Player | Stair_3] -> [Player | Stair_3] | |
[> Player | Stair_4] -> [Player | Stair_4] | |
[> Player | Stair_5] -> [Player | Stair_5] | |
[> Player | Stair_6] -> [Player | Stair_6] | |
[> Player | Stair_7] -> [Player | Stair_7] | |
============== | |
WINCONDITIONS | |
============== | |
Some Goal on Player | |
======= | |
LEVELS | |
======= | |
Message Level 1 | |
#,#######,# | |
#,#.....#,# | |
#,#.....#,# | |
#,#..A..#,# | |
#,#P....#,# | |
#1#.....#1# | |
########### | |
Message Level 2 | |
#,#######,# | |
#,#.....#,# | |
#,#.....#,# | |
#,#..B..#,# | |
#2#P....#2# | |
#1#.....#1# | |
########### | |
Message Level 3 | |
#,#######,# | |
#,#.....#,# | |
#,#.....#,# | |
#3#..C..#3# | |
#2#P....#2# | |
#1#.....#1# | |
########### | |
Message Level 4 | |
#,#######,# | |
#,#.....#,# | |
#4#.....#4# | |
#3#..D..#3# | |
#2#P....#2# | |
#1#.....#1# | |
########### | |
Message Level 5 | |
#,#######,# | |
#5#.....#5# | |
#4#.....#4# | |
#3#..E..#3# | |
#2#P....#2# | |
#1#.....#1# | |
########### | |
Message Level 6 | |
#6#######6# | |
#5#.....#5# | |
#4#.....#4# | |
#3#..F..#3# | |
#2#P....#2# | |
#1#.....#1# | |
########### | |
Message The End? | |
############### | |
#.....#7#...21# | |
#..21.#7#.543.# | |
#..G..#7#.675.# | |
#P.1..#7#.454.# | |
#.....#7#.1...# | |
############### | |
Message Fin. | |
(* Notes | |
Update 1 | |
--------------- | |
Added a 7th stair and a 7th level. | |
Update 2 | |
--------------- | |
Fixing the aesthetic. | |
For stairs, the middle 3x3 pixels are now dice patterns indicating height. | |
Goal has been redesigned to fit on the boundary pixels. | |
*) |
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