Skip to content

Instantly share code, notes, and snippets.

@jamesblack
Created June 1, 2020 21:26
Show Gist options
  • Save jamesblack/5a5f2e2fb8406646ee7c0271eceed9e6 to your computer and use it in GitHub Desktop.
Save jamesblack/5a5f2e2fb8406646ee7c0271eceed9e6 to your computer and use it in GitHub Desktop.
RimWorld 1.1.2647 rev894
Verse.Log:Message(String, Boolean)
RimWorld.VersionControl:LogVersionNumber()
Verse.Root:CheckGlobalInit()
Verse.Root:Start()
Verse.Root_Entry:Start()
Tried loading mod with the same packageId multiple times: VanillaExpanded.VFESpacer. Ignoring the duplicates.
C:\Games\Steam\steamapps\workshop\content\294100\2028381079
C:\Games\Steam\steamapps\workshop\content\294100\1836382920
Verse.Log:Error(String, Boolean)
Verse.ModLister:TryAddMod(ModMetaData)
Verse.ModLister:RebuildModList()
Verse.Steam.WorkshopItems:RebuildItemsList()
Verse.Steam.WorkshopItems:.cctor()
Verse.ModLister:RebuildModList()
Verse.ModLister:.cctor()
Verse.ModsConfig:.cctor()
Verse.LoadedModManager:InitializeMods()
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
[HugsLib] version 7.2.1
Verse.Log:Message(String, Boolean)
HugsLib.Utils.ModLogger:Message(String, Object[])
HugsLib.HugsLibController:InitializeController()
HugsLib.HugsLibController:EarlyInitialize()
HugsLib.Core.HugsLibMod:.ctor(ModContentPack)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[])
System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo)
System.RuntimeType:CreateInstanceImpl(BindingFlags, Binder, Object[], CultureInfo, Object[], StackCrawlMark&)
System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[])
System.Activator:CreateInstance(Type, Object[])
StartupImpact.ModConstructor:Create()
StartupImpact.StartupImpact:.ctor(ModContentPack)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[])
System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo)
System.RuntimeType:CreateInstanceImpl(BindingFlags, Binder, Object[], CultureInfo, Object[], StackCrawlMark&)
System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[])
System.Activator:CreateInstance(Type, Object[])
Verse.LoadedModManager:CreateModClasses()
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
[HugsLib] early-initializing AllowTool
Verse.Log:Message(String, Boolean)
HugsLib.Utils.ModLogger:Message(String, Object[])
HugsLib.HugsLibController:EnumerateChildMods(Boolean)
HugsLib.HugsLibController:EarlyInitializeChildMods()
HugsLib.HugsLibController:InitializeController()
HugsLib.HugsLibController:EarlyInitialize()
HugsLib.Core.HugsLibMod:.ctor(ModContentPack)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[])
System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo)
System.RuntimeType:CreateInstanceImpl(BindingFlags, Binder, Object[], CultureInfo, Object[], StackCrawlMark&)
System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[])
System.Activator:CreateInstance(Type, Object[])
StartupImpact.ModConstructor:Create()
StartupImpact.StartupImpact:.ctor(ModContentPack)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[])
System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo)
System.RuntimeType:CreateInstanceImpl(BindingFlags, Binder, Object[], CultureInfo, Object[], StackCrawlMark&)
System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[])
System.Activator:CreateInstance(Type, Object[])
Verse.LoadedModManager:CreateModClasses()
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Dubs Bad Hygiene 2.8.1310
Verse.Log:Message(String, Boolean)
DubsBadHygiene.DubsBadHygieneMod:.ctor(ModContentPack)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[])
System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo)
System.RuntimeType:CreateInstanceImpl(BindingFlags, Binder, Object[], CultureInfo, Object[], StackCrawlMark&)
System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[])
System.Activator:CreateInstance(Type, Object[])
StartupImpact.ModConstructor:Create()
StartupImpact.StartupImpact:.ctor(ModContentPack)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[])
System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo)
System.RuntimeType:CreateInstanceImpl(BindingFlags, Binder, Object[], CultureInfo, Object[], StackCrawlMark&)
System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[])
System.Activator:CreateInstance(Type, Object[])
Verse.LoadedModManager:CreateModClasses()
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
DubsPaintShop 1.1.435
Verse.Log:Message(String, Boolean)
DubRoss.DubsPaintShopMod:.ctor(ModContentPack)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[])
System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo)
System.RuntimeType:CreateInstanceImpl(BindingFlags, Binder, Object[], CultureInfo, Object[], StackCrawlMark&)
System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[])
System.Activator:CreateInstance(Type, Object[])
StartupImpact.ModConstructor:Create()
StartupImpact.StartupImpact:.ctor(ModContentPack)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[])
System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo)
System.RuntimeType:CreateInstanceImpl(BindingFlags, Binder, Object[], CultureInfo, Object[], StackCrawlMark&)
System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[])
System.Activator:CreateInstance(Type, Object[])
Verse.LoadedModManager:CreateModClasses()
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Dubs Skylight 1.5.1167
Verse.Log:Message(String, Boolean)
Dubs_Skylight.DubsSkylightsMod:.ctor(ModContentPack)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[])
System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo)
System.RuntimeType:CreateInstanceImpl(BindingFlags, Binder, Object[], CultureInfo, Object[], StackCrawlMark&)
System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[])
System.Activator:CreateInstance(Type, Object[])
StartupImpact.ModConstructor:Create()
StartupImpact.StartupImpact:.ctor(ModContentPack)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[])
System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo)
System.RuntimeType:CreateInstanceImpl(BindingFlags, Binder, Object[], CultureInfo, Object[], StackCrawlMark&)
System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[])
System.Activator:CreateInstance(Type, Object[])
Verse.LoadedModManager:CreateModClasses()
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Rimefeller 1.2.756
Verse.Log:Message(String, Boolean)
Rimefeller.RimefellerMod:.ctor(ModContentPack)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[])
System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo)
System.RuntimeType:CreateInstanceImpl(BindingFlags, Binder, Object[], CultureInfo, Object[], StackCrawlMark&)
System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[])
System.Activator:CreateInstance(Type, Object[])
StartupImpact.ModConstructor:Create()
StartupImpact.StartupImpact:.ctor(ModContentPack)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[])
System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo)
System.RuntimeType:CreateInstanceImpl(BindingFlags, Binder, Object[], CultureInfo, Object[], StackCrawlMark&)
System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[])
System.Activator:CreateInstance(Type, Object[])
Verse.LoadedModManager:CreateModClasses()
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Rimatomics 1.7.2077
Verse.Log:Message(String, Boolean)
Rimatomics.RimatomicsMod:.ctor(ModContentPack)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[])
System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo)
System.RuntimeType:CreateInstanceImpl(BindingFlags, Binder, Object[], CultureInfo, Object[], StackCrawlMark&)
System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[])
System.Activator:CreateInstance(Type, Object[])
StartupImpact.ModConstructor:Create()
StartupImpact.StartupImpact:.ctor(ModContentPack)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[])
System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo)
System.RuntimeType:CreateInstanceImpl(BindingFlags, Binder, Object[], CultureInfo, Object[], StackCrawlMark&)
System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[])
System.Activator:CreateInstance(Type, Object[])
Verse.LoadedModManager:CreateModClasses()
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
[MadSkills]: settings initialized, multiplier is 0, not tiered, daily XP threshold is 4000, saturated XP multiplier is 0.2, Great Memory trait is altered.
Verse.Log:Message(String, Boolean)
RTMadSkills.ModSettings:ExposeData()
Verse.ScribeExtractor:SaveableFromNode(XmlNode, Object[])
Verse.Scribe_Deep:Look(ModSettings&, Boolean, String, Object[])
Verse.Scribe_Deep:Look(ModSettings&, String, Object[])
Verse.LoadedModManager:ReadModSettings(String, String)
Verse.Mod:GetSettings()
RTMadSkills.Mod:.ctor(ModContentPack)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[])
System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo)
System.RuntimeType:CreateInstanceImpl(BindingFlags, Binder, Object[], CultureInfo, Object[], StackCrawlMark&)
System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[])
System.Activator:CreateInstance(Type, Object[])
StartupImpact.ModConstructor:Create()
StartupImpact.StartupImpact:.ctor(ModContentPack)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[])
System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo)
System.RuntimeType:CreateInstanceImpl(BindingFlags, Binder, Object[], CultureInfo, Object[], StackCrawlMark&)
System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[])
System.Activator:CreateInstance(Type, Object[])
Verse.LoadedModManager:CreateModClasses()
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
[MadSkills]: settings initialized, multiplier is 0, not tiered, daily XP threshold is 4000, saturated XP multiplier is 1, Great Memory trait is altered.
Verse.Log:Message(String, Boolean)
RTMadSkills.ModSettings:ExposeData()
Verse.CrossRefHandler:ResolveAllCrossReferences()
Verse.ScribeLoader:FinalizeLoading()
Verse.LoadedModManager:ReadModSettings(String, String)
Verse.Mod:GetSettings()
RTMadSkills.Mod:.ctor(ModContentPack)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[])
System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo)
System.RuntimeType:CreateInstanceImpl(BindingFlags, Binder, Object[], CultureInfo, Object[], StackCrawlMark&)
System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[])
System.Activator:CreateInstance(Type, Object[])
StartupImpact.ModConstructor:Create()
StartupImpact.StartupImpact:.ctor(ModContentPack)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[])
System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo)
System.RuntimeType:CreateInstanceImpl(BindingFlags, Binder, Object[], CultureInfo, Object[], StackCrawlMark&)
System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[])
System.Activator:CreateInstance(Type, Object[])
Verse.LoadedModManager:CreateModClasses()
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
DependencyChecker!
Verse.Log:Message(String, Boolean)
DependencyChecker.DependencyChecker:.ctor(ModContentPack)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[])
System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo)
System.RuntimeType:CreateInstanceImpl(BindingFlags, Binder, Object[], CultureInfo, Object[], StackCrawlMark&)
System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[])
System.Activator:CreateInstance(Type, Object[])
StartupImpact.ModConstructor:Create()
StartupImpact.StartupImpact:.ctor(ModContentPack)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[])
System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo)
System.RuntimeType:CreateInstanceImpl(BindingFlags, Binder, Object[], CultureInfo, Object[], StackCrawlMark&)
System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[])
System.Activator:CreateInstance(Type, Object[])
Verse.LoadedModManager:CreateModClasses()
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Ugh You Got Me: Trying to patch MentalState_SocialFighting.ShouldStop.get.
Verse.Log:Message(String, Boolean)
UghYouGotMe.UghYouGotMe:PatchMSSF_SS()
UghYouGotMe.UghYouGotMe:.ctor(ModContentPack)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[])
System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo)
System.RuntimeType:CreateInstanceImpl(BindingFlags, Binder, Object[], CultureInfo, Object[], StackCrawlMark&)
System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[])
System.Activator:CreateInstance(Type, Object[])
StartupImpact.ModConstructor:Create()
StartupImpact.StartupImpact:.ctor(ModContentPack)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[])
System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo)
System.RuntimeType:CreateInstanceImpl(BindingFlags, Binder, Object[], CultureInfo, Object[], StackCrawlMark&)
System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[])
System.Activator:CreateInstance(Type, Object[])
Verse.LoadedModManager:CreateModClasses()
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Ugh You Got Me: Patched MentalState_SocialFighting.ShouldStop.get.
Verse.Log:Message(String, Boolean)
UghYouGotMe.UghYouGotMe:PatchMSSF_SS()
UghYouGotMe.UghYouGotMe:.ctor(ModContentPack)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[])
System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo)
System.RuntimeType:CreateInstanceImpl(BindingFlags, Binder, Object[], CultureInfo, Object[], StackCrawlMark&)
System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[])
System.Activator:CreateInstance(Type, Object[])
StartupImpact.ModConstructor:Create()
StartupImpact.StartupImpact:.ctor(ModContentPack)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[])
System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo)
System.RuntimeType:CreateInstanceImpl(BindingFlags, Binder, Object[], CultureInfo, Object[], StackCrawlMark&)
System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[])
System.Activator:CreateInstance(Type, Object[])
Verse.LoadedModManager:CreateModClasses()
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Ugh You Got Me: Trying to patch JobGiver_SocialFighting.TryGiveJob
Verse.Log:Message(String, Boolean)
UghYouGotMe.UghYouGotMe:PatchMSSF_SS()
UghYouGotMe.UghYouGotMe:.ctor(ModContentPack)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[])
System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo)
System.RuntimeType:CreateInstanceImpl(BindingFlags, Binder, Object[], CultureInfo, Object[], StackCrawlMark&)
System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[])
System.Activator:CreateInstance(Type, Object[])
StartupImpact.ModConstructor:Create()
StartupImpact.StartupImpact:.ctor(ModContentPack)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[])
System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo)
System.RuntimeType:CreateInstanceImpl(BindingFlags, Binder, Object[], CultureInfo, Object[], StackCrawlMark&)
System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[])
System.Activator:CreateInstance(Type, Object[])
Verse.LoadedModManager:CreateModClasses()
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Ugh You Got Me: Patched JobGiver_SocialFighting.TryGiveJob.
Verse.Log:Message(String, Boolean)
UghYouGotMe.UghYouGotMe:PatchMSSF_SS()
UghYouGotMe.UghYouGotMe:.ctor(ModContentPack)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[])
System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo)
System.RuntimeType:CreateInstanceImpl(BindingFlags, Binder, Object[], CultureInfo, Object[], StackCrawlMark&)
System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[])
System.Activator:CreateInstance(Type, Object[])
StartupImpact.ModConstructor:Create()
StartupImpact.StartupImpact:.ctor(ModContentPack)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[])
System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo)
System.RuntimeType:CreateInstanceImpl(BindingFlags, Binder, Object[], CultureInfo, Object[], StackCrawlMark&)
System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[])
System.Activator:CreateInstance(Type, Object[])
Verse.LoadedModManager:CreateModClasses()
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
DubsBreakMod 1.0.312
Verse.Log:Message(String, Boolean)
DubsBreakMod.MentalManagementMod:.ctor(ModContentPack)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[])
System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo)
System.RuntimeType:CreateInstanceImpl(BindingFlags, Binder, Object[], CultureInfo, Object[], StackCrawlMark&)
System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[])
System.Activator:CreateInstance(Type, Object[])
StartupImpact.ModConstructor:Create()
StartupImpact.StartupImpact:.ctor(ModContentPack)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[])
System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo)
System.RuntimeType:CreateInstanceImpl(BindingFlags, Binder, Object[], CultureInfo, Object[], StackCrawlMark&)
System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[])
System.Activator:CreateInstance(Type, Object[])
Verse.LoadedModManager:CreateModClasses()
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
QualityBuilder successfully patched Replace Stuff
Verse.Log:Message(String, Boolean)
QualityBuilder.QualityBuilderMod:patchReplaceStuff(Harmony)
QualityBuilder.QualityBuilderMod:.ctor(ModContentPack)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[])
System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo)
System.RuntimeType:CreateInstanceImpl(BindingFlags, Binder, Object[], CultureInfo, Object[], StackCrawlMark&)
System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[])
System.Activator:CreateInstance(Type, Object[])
StartupImpact.ModConstructor:Create()
StartupImpact.StartupImpact:.ctor(ModContentPack)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[])
System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo)
System.RuntimeType:CreateInstanceImpl(BindingFlags, Binder, Object[], CultureInfo, Object[], StackCrawlMark&)
System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[])
System.Activator:CreateInstance(Type, Object[])
Verse.LoadedModManager:CreateModClasses()
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
DubsMintMenus v1.2.644
Verse.Log:Message(String, Boolean)
DubsMintMenus.DubsMintMenusMod:.ctor(ModContentPack)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[])
System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo)
System.RuntimeType:CreateInstanceImpl(BindingFlags, Binder, Object[], CultureInfo, Object[], StackCrawlMark&)
System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[])
System.Activator:CreateInstance(Type, Object[])
StartupImpact.ModConstructor:Create()
StartupImpact.StartupImpact:.ctor(ModContentPack)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[])
System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo)
System.RuntimeType:CreateInstanceImpl(BindingFlags, Binder, Object[], CultureInfo, Object[], StackCrawlMark&)
System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[])
System.Activator:CreateInstance(Type, Object[])
Verse.LoadedModManager:CreateModClasses()
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Patched jump instruction at 157 to go to our postfix block instead!
Verse.Log:Warning(String, Boolean)
SimpleFixes.Trace:Warning(String)
SimpleFixes.Patches.Map_FinalizeLoading:SurroundBlock(List`1, Int32, Int32, ILGenerator)
SimpleFixes.Patches.Map_FinalizeLoading:Transpiler(IEnumerable`1, ILGenerator)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
HarmonyLib.<>c__DisplayClass12_0:<GetResult>b__0(MethodInfo)
System.Collections.Generic.List`1:ForEach(Action`1)
HarmonyLib.CodeTranspiler:GetResult(ILGenerator, MethodBase)
HarmonyLib.MethodBodyReader:FinalizeILCodes(Emitter, List`1, List`1, Boolean&)
HarmonyLib.MethodCopier:Finalize(Emitter, List`1, Boolean&)
HarmonyLib.MethodPatcher:CreateReplacement(Dictionary`2&)
HarmonyLib.PatchFunctions:UpdateWrapper(MethodBase, PatchInfo)
HarmonyLib.PatchClassProcessor:ProcessPatchJob(Job)
HarmonyLib.PatchClassProcessor:PatchWithAttributes(MethodBase&)
HarmonyLib.PatchClassProcessor:Patch()
HarmonyLib.Harmony:<PatchAll>b__10_0(Type)
HarmonyLib.CollectionExtensions:Do(IEnumerable`1, Action`1)
HarmonyLib.Harmony:PatchAll(Assembly)
SimpleFixes.NoMessySpawnsMod:.ctor(ModContentPack)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[])
System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo)
System.RuntimeType:CreateInstanceImpl(BindingFlags, Binder, Object[], CultureInfo, Object[], StackCrawlMark&)
System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[])
System.Activator:CreateInstance(Type, Object[])
StartupImpact.ModConstructor:Create()
StartupImpact.StartupImpact:.ctor(ModContentPack)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[])
System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo)
System.RuntimeType:CreateInstanceImpl(BindingFlags, Binder, Object[], CultureInfo, Object[], StackCrawlMark&)
System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[])
System.Activator:CreateInstance(Type, Object[])
Verse.LoadedModManager:CreateModClasses()
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
No Messy Spawns 1.0.0.0 - Harmony patches successful
Verse.Log:Message(String, Boolean)
SimpleFixes.NoMessySpawnsMod:.ctor(ModContentPack)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[])
System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo)
System.RuntimeType:CreateInstanceImpl(BindingFlags, Binder, Object[], CultureInfo, Object[], StackCrawlMark&)
System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[])
System.Activator:CreateInstance(Type, Object[])
StartupImpact.ModConstructor:Create()
StartupImpact.StartupImpact:.ctor(ModContentPack)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[])
System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo)
System.RuntimeType:CreateInstanceImpl(BindingFlags, Binder, Object[], CultureInfo, Object[], StackCrawlMark&)
System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[])
System.Activator:CreateInstance(Type, Object[])
Verse.LoadedModManager:CreateModClasses()
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Project RimFactory Core 0.2.0.0 - Harmony patches successful
Verse.Log:Message(String, Boolean)
ProjectRimFactory.Common.ProjectRimFactory_ModComponent:.ctor(ModContentPack)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[])
System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo)
System.RuntimeType:CreateInstanceImpl(BindingFlags, Binder, Object[], CultureInfo, Object[], StackCrawlMark&)
System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[])
System.Activator:CreateInstance(Type, Object[])
StartupImpact.ModConstructor:Create()
StartupImpact.StartupImpact:.ctor(ModContentPack)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[])
System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo)
System.RuntimeType:CreateInstanceImpl(BindingFlags, Binder, Object[], CultureInfo, Object[], StackCrawlMark&)
System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[])
System.Activator:CreateInstance(Type, Object[])
Verse.LoadedModManager:CreateModClasses()
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Could not resolve cross-reference: No Verse.SoundDef named InteractPistol found to give to Verse.ThingDef TaserBolt (using undefined sound instead)
Verse.Log:Warning(String, Boolean)
Verse.WantedRefForObject:TryResolve(FailMode)
Verse.<>c__DisplayClass15_1:<ResolveAllWantedCrossReferences>b__0(WantedRef)
Verse.<>c__DisplayClass6_1`1:<ParallelForEach>b__0(Object)
System.Threading.QueueUserWorkItemCallback:WaitCallback_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
System.Threading.ThreadPoolWorkQueue:Dispatch()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback()
Could not resolve cross-reference: No Verse.SoundDef named InteractPistol found to give to Verse.ThingDef RimTaserPulse (using undefined sound instead)
Verse.Log:Warning(String, Boolean)
Verse.WantedRefForObject:TryResolve(FailMode)
Verse.<>c__DisplayClass15_1:<ResolveAllWantedCrossReferences>b__0(WantedRef)
Verse.<>c__DisplayClass6_1`1:<ParallelForEach>b__0(Object)
System.Threading.QueueUserWorkItemCallback:WaitCallback_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
System.Threading.ThreadPoolWorkQueue:Dispatch()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback()
Could not resolve cross-reference: No Verse.SoundDef named InteractPistol found to give to Verse.ThingDef M26RimTaser (using undefined sound instead)
Verse.Log:Warning(String, Boolean)
Verse.WantedRefForObject:TryResolve(FailMode)
Verse.<>c__DisplayClass15_1:<ResolveAllWantedCrossReferences>b__0(WantedRef)
Verse.<>c__DisplayClass6_1`1:<ParallelForEach>b__0(Object)
System.Threading.QueueUserWorkItemCallback:WaitCallback_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
System.Threading.ThreadPoolWorkQueue:Dispatch()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback()
Could not resolve cross-reference: No Verse.SoundDef named InteractPistol found to give to Verse.ThingDef X26RimTaser (using undefined sound instead)
Verse.Log:Warning(String, Boolean)
Verse.WantedRefForObject:TryResolve(FailMode)
Verse.<>c__DisplayClass15_1:<ResolveAllWantedCrossReferences>b__0(WantedRef)
Verse.<>c__DisplayClass6_1`1:<ParallelForEach>b__0(Object)
System.Threading.QueueUserWorkItemCallback:WaitCallback_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
System.Threading.ThreadPoolWorkQueue:Dispatch()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback()
Could not resolve cross-reference: No Verse.SoundDef named InteractPistol found to give to Verse.ThingDef X2RimTaser (using undefined sound instead)
Verse.Log:Warning(String, Boolean)
Verse.WantedRefForObject:TryResolve(FailMode)
Verse.<>c__DisplayClass15_1:<ResolveAllWantedCrossReferences>b__0(WantedRef)
Verse.<>c__DisplayClass6_1`1:<ParallelForEach>b__0(Object)
System.Threading.QueueUserWorkItemCallback:WaitCallback_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
System.Threading.ThreadPoolWorkQueue:Dispatch()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback()
Could not resolve cross-reference: No Verse.SoundDef named InteractPistol found to give to Verse.ThingDef X3RimTaser (using undefined sound instead)
Verse.Log:Warning(String, Boolean)
Verse.WantedRefForObject:TryResolve(FailMode)
Verse.<>c__DisplayClass15_1:<ResolveAllWantedCrossReferences>b__0(WantedRef)
Verse.<>c__DisplayClass6_1`1:<ParallelForEach>b__0(Object)
System.Threading.QueueUserWorkItemCallback:WaitCallback_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
System.Threading.ThreadPoolWorkQueue:Dispatch()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback()
Could not resolve cross-reference: No Verse.SoundDef named InteractPistol found to give to Verse.ThingDef X12RimTaser (using undefined sound instead)
Verse.Log:Warning(String, Boolean)
Verse.WantedRefForObject:TryResolve(FailMode)
Verse.<>c__DisplayClass15_1:<ResolveAllWantedCrossReferences>b__0(WantedRef)
Verse.<>c__DisplayClass6_1`1:<ParallelForEach>b__0(Object)
System.Threading.QueueUserWorkItemCallback:WaitCallback_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
System.Threading.ThreadPoolWorkQueue:Dispatch()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback()
Could not resolve cross-reference: No Verse.SoundDef named InteractPistol found to give to Verse.ThingDef RimTaserSniper (using undefined sound instead)
Verse.Log:Warning(String, Boolean)
Verse.WantedRefForObject:TryResolve(FailMode)
Verse.<>c__DisplayClass15_1:<ResolveAllWantedCrossReferences>b__0(WantedRef)
Verse.<>c__DisplayClass6_1`1:<ParallelForEach>b__0(Object)
System.Threading.QueueUserWorkItemCallback:WaitCallback_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
System.Threading.ThreadPoolWorkQueue:Dispatch()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback()
[MadSkills]: changed behavior of Great Memory trait.
Verse.Log:Message(String, Boolean)
RTMadSkills.ModSettingsDefJockey:ApplyChanges(Boolean)
RTMadSkills.ModSettingsDefJockey:Postfix()
RimWorld.DefGenerator:DMD<DMD<GenerateImpliedDefs_PostResolve_Patch1>?-2146979200::GenerateImpliedDefs_PostResolve_Patch1>()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Config error in ANN_CyberneticOrganism: defines techprintCount, but techprints are a Royalty-specific game system and only work with Royalty installed.
Verse.Log:Error(String, Boolean)
Verse.DefDatabase`1:ErrorCheckAllDefs()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String)
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Translation data for language English has 18 errors. Generate translation report for more info.
Verse.Log:Warning(String, Boolean)
Verse.LoadedLanguage:InjectIntoData_AfterImpliedDefs()
Verse.<>c:<DoPlayLoad>b__4_1()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:DMD<DMD<Update_Patch1>?271568896::Update_Patch1>(Root)
Verse.Root_Entry:Update()
RimFridge Harmony Patches:
Prefix:
ReachabilityUtility.CanReach - So pawns can get items in Wall-Fridges
Postfix:
GameComponentUtility.StartedNewGame - Apply power settings at start
GameComponentUtility.LoadedGame - Apply power settings on load
GenTemperature.TryGetTemperatureForCell - Overrides room temperature within the cells of the RimFridge
TradeShip.ColonyThingsWillingToBuy - Add items stored inside a wall-fridge to the trade list if in a room with an orbital beacon
FoodUtility.TryFindBestFoodSourceFor - Allow Prisoners to eat food from fridges
TradeShip.ColonyThingsWillingToBuy
Verse.Log:Message(String, Boolean)
RimFridge.HarmonyPatches:.cctor()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
StartupImpact.Patch.StaticConstructorOnStartupUtilityCallAll:Prefix()
Verse.StaticConstructorOnStartupUtility:DMD<DMD<CallAll_Patch2>?-279947392::CallAll_Patch2>()
Verse.<>c:<DoPlayLoad>b__4_2()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:DMD<DMD<Update_Patch1>?271568896::Update_Patch1>(Root)
Verse.Root_Entry:Update()
Path Avoid: Adding Harmony Postfix to PawnUtility.GetAvoidGrid()
Verse.Log:Message(String, Boolean)
PathAvoid.HarmonyPatches:.cctor()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
StartupImpact.Patch.StaticConstructorOnStartupUtilityCallAll:Prefix()
Verse.StaticConstructorOnStartupUtility:DMD<DMD<CallAll_Patch2>?-279947392::CallAll_Patch2>()
Verse.<>c:<DoPlayLoad>b__4_2()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:DMD<DMD<Update_Patch1>?271568896::Update_Patch1>(Root)
Verse.Root_Entry:Update()
[ShowDrafteesWeapon] Initialized
Verse.Log:Message(String, Boolean)
ShowDrafteesWeapon.Logger:LogMessage(String)
ShowDrafteesWeapon.Main:.cctor()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
StartupImpact.Patch.StaticConstructorOnStartupUtilityCallAll:Prefix()
Verse.StaticConstructorOnStartupUtility:DMD<DMD<CallAll_Patch2>?-279947392::CallAll_Patch2>()
Verse.<>c:<DoPlayLoad>b__4_2()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:DMD<DMD<Update_Patch1>?271568896::Update_Patch1>(Root)
Verse.Root_Entry:Update()
[Bubbles v1.6.1] Initialized
Verse.Log:Message(String, Boolean)
Bubbles.Mod:Log(String)
Bubbles.Mod:.cctor()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
StartupImpact.Patch.StaticConstructorOnStartupUtilityCallAll:Prefix()
Verse.StaticConstructorOnStartupUtility:DMD<DMD<CallAll_Patch2>?-279947392::CallAll_Patch2>()
Verse.<>c:<DoPlayLoad>b__4_2()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:DMD<DMD<Update_Patch1>?271568896::Update_Patch1>(Root)
Verse.Root_Entry:Update()
Patching ProjectRimFactory for Mint Menus...OK
Verse.Log:Message(String, Boolean)
DubsMintMenus.HarmonyPatches:.cctor()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
StartupImpact.Patch.StaticConstructorOnStartupUtilityCallAll:Prefix()
Verse.StaticConstructorOnStartupUtility:DMD<DMD<CallAll_Patch2>?-279947392::CallAll_Patch2>()
Verse.<>c:<DoPlayLoad>b__4_2()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:DMD<DMD<Update_Patch1>?271568896::Update_Patch1>(Root)
Verse.Root_Entry:Update()
WorkTab hotfix initialized
Verse.Log:Message(String, Boolean)
PrisonLabor.CompatibilityPatches.WorkTab:Work()
PrisonLabor.CompatibilityPatches.WorkTab:Init()
PrisonLabor.CompatibilityPatches.Initialization:Run()
PrisonLabor.Initialization:.cctor()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
StartupImpact.Patch.StaticConstructorOnStartupUtilityCallAll:Prefix()
Verse.StaticConstructorOnStartupUtility:DMD<DMD<CallAll_Patch2>?-279947392::CallAll_Patch2>()
Verse.<>c:<DoPlayLoad>b__4_2()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:DMD<DMD<Update_Patch1>?271568896::Update_Patch1>(Root)
Verse.Root_Entry:Update()
Enabled Prison Labor v1.1.4
Verse.Log:Message(String, Boolean)
PrisonLabor.Initialization:.cctor()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
StartupImpact.Patch.StaticConstructorOnStartupUtilityCallAll:Prefix()
Verse.StaticConstructorOnStartupUtility:DMD<DMD<CallAll_Patch2>?-279947392::CallAll_Patch2>()
Verse.<>c:<DoPlayLoad>b__4_2()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:DMD<DMD<Update_Patch1>?271568896::Update_Patch1>(Root)
Verse.Root_Entry:Update()
ExpandedRoofing: generating dynamic defs
Verse.Log:Message(String, Boolean)
ExpandedRoofing.DynamicDefs:.cctor()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
StartupImpact.Patch.StaticConstructorOnStartupUtilityCallAll:Prefix()
Verse.StaticConstructorOnStartupUtility:DMD<DMD<CallAll_Patch2>?-279947392::CallAll_Patch2>()
Verse.<>c:<DoPlayLoad>b__4_2()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:DMD<DMD<Update_Patch1>?271568896::Update_Patch1>(Root)
Verse.Root_Entry:Update()
Show Hair Harmony Patches:
Transpiler:
PawnRenderer.RenderPawnInternal
Postfix:
PawnRenderer.RenderPawnInternal
Game.InitNewGame
SavedGameLoader.LoadGameFromSaveFile
Verse.Log:Message(String, Boolean)
ShowHair.HarmonyPatches:.cctor()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
StartupImpact.Patch.StaticConstructorOnStartupUtilityCallAll:Prefix()
Verse.StaticConstructorOnStartupUtility:DMD<DMD<CallAll_Patch2>?-279947392::CallAll_Patch2>()
Verse.<>c:<DoPlayLoad>b__4_2()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:DMD<DMD<Update_Patch1>?271568896::Update_Patch1>(Root)
Verse.Root_Entry:Update()
Type HDH_Graphics probably needs a StaticConstructorOnStartup attribute, because it has a field HDHBarFilledMat of type Material. All assets must be loaded in the main thread.
Verse.Log:Warning(String, Boolean)
Verse.StaticConstructorOnStartupUtility:ReportProbablyMissingAttributes()
Verse.<>c:<DoPlayLoad>b__4_2()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:DMD<DMD<Update_Patch1>?271568896::Update_Patch1>(Root)
Verse.Root_Entry:Update()
Type TextureChooser probably needs a StaticConstructorOnStartup attribute, because it has a field LeftArrow of type Texture2D. All assets must be loaded in the main thread.
Verse.Log:Warning(String, Boolean)
Verse.StaticConstructorOnStartupUtility:ReportProbablyMissingAttributes()
Verse.<>c:<DoPlayLoad>b__4_2()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:DMD<DMD<Update_Patch1>?271568896::Update_Patch1>(Root)
Verse.Root_Entry:Update()
ResearchPal :: Preparing research nodes
Verse.Log:Message(String, Boolean)
ResearchPal.Log:Message(String, Object[])
ResearchPal.Tree:Initialize()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&)
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:DMD<DMD<Update_Patch1>?271568896::Update_Patch1>(Root)
Verse.Root_Entry:Update()
ResearchPal :: redundant prerequisites for Taser Research: Electricity
Verse.Log:Warning(String, Boolean)
ResearchPal.Log:Warning(String, Object[])
ResearchPal.Tree:CheckPrerequisites()
ResearchPal.Tree:Initialize()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&)
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:DMD<DMD<Update_Patch1>?271568896::Update_Patch1>(Root)
Verse.Root_Entry:Update()
ResearchPal :: RB_BeeHybridizing has a lower techlevel than (one of) it's prerequisites
Verse.Log:Warning(String, Boolean)
ResearchPal.Log:Warning(String, Object[])
ResearchPal.Tree:CheckPrerequisites()
ResearchPal.Tree:Initialize()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&)
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:DMD<DMD<Update_Patch1>?271568896::Update_Patch1>(Root)
Verse.Root_Entry:Update()
ResearchPal :: Reducing crossings
Verse.Log:Message(String, Boolean)
ResearchPal.Log:Message(String, Object[])
ResearchPal.Tree:Initialize()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&)
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:DMD<DMD<Update_Patch1>?271568896::Update_Patch1>(Root)
Verse.Root_Entry:Update()
ResearchPal :: Finalizing layout
Verse.Log:Message(String, Boolean)
ResearchPal.Log:Message(String, Object[])
ResearchPal.Tree:Initialize()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&)
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:DMD<DMD<Update_Patch1>?271568896::Update_Patch1>(Root)
Verse.Root_Entry:Update()
ResearchPal :: Restoring queue
Verse.Log:Message(String, Boolean)
ResearchPal.Log:Message(String, Object[])
ResearchPal.Tree:Initialize()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&)
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:DMD<DMD<Update_Patch1>?271568896::Update_Patch1>(Root)
Verse.Root_Entry:Update()
[HugsLib] initializing GiddyUpCore, GlitterNet, WhatTheHack, GiddyUpRideAndRoll, PeteTimesSix.SimpleSidearms, BattleMounts, GiddyUpCaravan, GiddyUpMechanoids, BetterPawnControl, DefensivePositions, HeatMap, RoomSense, Psychology, CodeOptimist.JobsOfOpportunity, NoJobAuthors, ImprovedWorkbenches, CombatTraining, MapReroll, Linkolas.Stabilize
Verse.Log:Message(String, Boolean)
HugsLib.Utils.ModLogger:Message(String, Object[])
HugsLib.HugsLibController:EnumerateChildMods(Boolean)
HugsLib.HugsLibController:DMD<DMD<LoadReloadInitialize_Patch1>?1105593216::LoadReloadInitialize_Patch1>(HugsLibController)
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
[ImprovedWorkbenches] Adding support for ProjectRimFactory
Verse.Log:Message(String, Boolean)
HugsLib.Utils.ModLogger:Message(String, Object[])
ImprovedWorkbenches.Main:IntegrateWithRimFactory()
ImprovedWorkbenches.Main:DefsLoaded()
HugsLib.HugsLibController:OnDefsLoaded()
HugsLib.HugsLibController:DMD<DMD<LoadReloadInitialize_Patch1>?1105593216::LoadReloadInitialize_Patch1>(HugsLibController)
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
[MapReroll] Applied Prepare Carefully compatibility layer. Note: removing Prepare Carefully after starting a new game will now cause errors, but these can be safely ignored.
Verse.Log:Message(String, Boolean)
HugsLib.Utils.ModLogger:Message(String, Object[])
MapReroll.Compat_PrepareCarefully:ApplyCompatibilityLayer(Harmony)
MapReroll.<>c__DisplayClass2_0:<Apply>b__0()
HugsLib.Utils.DoLaterScheduler:InvokeCallbacks(Queue`1)
HugsLib.Utils.DoLaterScheduler:OnUpdate()
HugsLib.HugsLibController:OnUpdate()
HugsLib.Patches.Root_Patch:UpdateHook()
Verse.Root:DMD<DMD<Update_Patch1>?271568896::Update_Patch1>(Root)
Verse.Root_Entry:Update()
[OgreStack]: Modify Stack Sizes Complete
Verse.Log:Message(String, Boolean)
OgreStack.OgreStackMod:ModifyStackSizes()
OgreStack.OgreStackMod:<.ctor>b__2_2()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Loading game from file The Exiled with mods:
- brrainz.harmony
- automatic.startupimpact
- Ludeon.RimWorld
- UnlimitedHugs.HugsLib
- Dubwise.DubsBadHygiene
- VanillaExpanded.VEE
- kikohi.cybernetic
- roolo.giddyupcore
- K.GlitterNet
- roolo.whatthehack
- Ykara.EPOE
- erdelf.MinifyEverything
- Uuugggg.ReplaceStuff
- kongmd.qee
- rimfridge.kv.rw
- VanillaExpanded.VFEFarming
- syrchalis.universalfermenter
- sarg.rimbees
- VanillaExpanded.VFEProduction
- Ogliss.TheWhiteCrayon.Quarry
- notfood.MendAndRecycle
- Storm.RimworldFarming
- Yume.HighDensityHydro
- Dubwise.DubsPaintShop
- n7huntsman.ceramics
- crlsniper.realisticrooms
- VanillaExpanded.VFESpacer
- VanillaExpanded.VFEArt
- VanillaExpanded.VFECore
- VanillaExpanded.VFEMedical
- Dubwise.DubsSkylights
- Dubwise.Rimefeller
- Dubwise.Rimatomics
- syrchalis.metallicbatteries
- Uuugggg.SmartMedicine
- hatti.qualitysurgeon
- VanillaExpanded.VCEF
- VanillaExpanded.VAPPE
- VanillaExpanded.VARME
- VanillaExpanded.VHE
- fluffy.blueprints
- rimsenal.hair
- ratys.madskills
- pathavoid.kv.rw
- roolo.giddyuprideandroll
- marvinkosh.ughyougotme
- Dubwise.DubsBreakMod
- VanillaExpanded.VAEAU
- VanillaExpanded.VAEIS
- VanillaExpanded.VAETS
- VanillaExpanded.VAETR
- VanillaExpanded.VAEBF
- VanillaExpanded.VAET
- VanillaExpanded.VAEED
- VanillaExpanded.VAED
- VanillaExpanded.VAECD
- VanillaExpanded.VAEAS
- sarg.alphaanimals
- VanillaExpanded.VFESecurity
- PeteTimesSix.SimpleSidearms
- roolo.giddyupbattlemounts
- hobtook.mortaraccuracy
- rimsenal.security
- Survivalmaster.Snake.RimTaserReloaded
- VanillaExpanded.VWEL
- VanillaExpanded.VWE
- rimsenal.core
- rimsenal.EVP
- roolo.giddyupcaravan
- rimsenal.feral
- rimsenal.federation
- rimsenal.storyteller
- avilmask.GrazingLands
- Owlchemist.OptimizationMeats
- crlsniper.nodisturbedsleep
- Ogre.OgreStack
- VanillaExpanded.VWEQ
- fed1sPlay.PawnTargetFix
- EdB.PrepareCarefully
- twistedpacifist.ReasonableComponents
- roolo.giddyupmechanoids
- targhetti.ShowDrafteesWeapon
- Jaxe.Bubbles
- TalliDown.Numbers
- VouLT.BetterPawnControl
- automatic.recipeicons
- Krafs.LevelUp
- fluffy.modmanager
- fluffy.colonymanager
- hatti.qualitybuilder
- UnlimitedHugs.DefensivePositions
- UnlimitedHugs.AllowTool
- falconne.HeatMap
- falconne.RoomSense
- Dubwise.DubsMintMenus
- Uuugggg.EverybodyGetsOne
- syrchalis.prostheticicons
- neceros.metaldontburn
- Community.Psychology.UnofficialUpdate
- netrve.usemelee
- automatic.autocleaner
- Nif.ToolBox
- Nif.ArchitectExpanded.Fences
- neceros.ceilinglights
- Saakra.Empire
- NotooShabby.AwesomeInventory
- CodeOptimist.JobsOfOpportunity
- VanillaExpanded.VFEPower
- VanillaExpanded.VTEXE
- fluffy.desirepaths
- Doug.NoJobAuthors
- spdskatr.projectrimfactory
- nephlite.orbitaltradecolumn
- NotooShabby.HomeMover
- Crustypeanut.WCE2.Core
- GHXX.TechAdvancing
- notfood.ResearchPal
- falconne.BWM
- fluffy.medicaltab
- fluffy.worktab
- fluffy.backuppower
- avius.prisonlabor
- Usgiyi.SlaveOutfits
- avius.locks
- kriil.combat
- Brunin.GreenRim
- Kyrun.Reunion
- Mlie.SimplyMoreBridges
- wit.expandedroofing
- Meltup.BeautifulOutdoors
- UnlimitedHugs.MapReroll
- showhair.kv.rw
- Linkolas.Stabilize
- Dubwise.DubsPerformanceAnalyzer
Verse.Log:Message(String, Boolean)
Verse.SavedGameLoaderNow:DMD<DMD<LoadGameFromSaveFileNow_Patch2>?-83896448::LoadGameFromSaveFileNow_Patch2>(String)
Verse.<>c:<Start>b__1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
QualityBuilder added property to '216' things
Verse.Log:Message(String, Boolean)
QualityBuilder.ModInitializerComponent:FixedUpdate()
[Tech Advancing] [Information] Loading finished.
Verse.Log:Message(String, Boolean)
TechAdvancing.LogOutput:WriteLogMessage(Errorlevel, String)
TechAdvancing.WorldCompSaveHandler:ExposeData()
Verse.ScribeExtractor:SaveableFromNode(XmlNode, Object[])
Verse.Scribe_Collections:Look(List`1&, Boolean, String, LookMode, Object[])
Verse.Scribe_Collections:Look(List`1&, String, LookMode, Object[])
RimWorld.Planet.World:ExposeComponents()
RimWorld.Planet.WorldGenStep_Components:GenerateFromScribe(String)
RimWorld.Planet.WorldGenerator:GenerateFromScribe(String)
RimWorld.Planet.World:ExposeData()
Verse.Game:DMD<DMD<LoadGame_Patch5>?631537536::LoadGame_Patch5>(Game)
Verse.SavedGameLoaderNow:DMD<DMD<LoadGameFromSaveFileNow_Patch2>?-83896448::LoadGameFromSaveFileNow_Patch2>(String)
Verse.<>c:<Start>b__1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
[Tech Advancing] [Information] Flushing old Research Manager values.
Verse.Log:Message(String, Boolean)
TechAdvancing.LogOutput:WriteLogMessage(Errorlevel, String)
TechAdvancing.TA_ResearchManager:FlushCfg()
TechAdvancing.WorldCompSaveHandler:ExposeData()
Verse.ScribeExtractor:SaveableFromNode(XmlNode, Object[])
Verse.Scribe_Collections:Look(List`1&, Boolean, String, LookMode, Object[])
Verse.Scribe_Collections:Look(List`1&, String, LookMode, Object[])
RimWorld.Planet.World:ExposeComponents()
RimWorld.Planet.WorldGenStep_Components:GenerateFromScribe(String)
RimWorld.Planet.WorldGenerator:GenerateFromScribe(String)
RimWorld.Planet.World:ExposeData()
Verse.Game:DMD<DMD<LoadGame_Patch5>?631537536::LoadGame_Patch5>(Game)
Verse.SavedGameLoaderNow:DMD<DMD<LoadGameFromSaveFileNow_Patch2>?-83896448::LoadGameFromSaveFileNow_Patch2>(String)
Verse.<>c:<Start>b__1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Vanilla Expanded - Settings loaded
Verse.Log:Message(String, Boolean)
VEE.Settings.WorldComp:FinalizeInit()
RimWorld.Planet.WorldComponentUtility:FinalizeInit(World)
RimWorld.Planet.World:FinalizeInit()
Verse.Game:DMD<DMD<LoadGame_Patch5>?631537536::LoadGame_Patch5>(Game)
Verse.SavedGameLoaderNow:DMD<DMD<LoadGameFromSaveFileNow_Patch2>?-83896448::LoadGameFromSaveFileNow_Patch2>(String)
Verse.<>c:<Start>b__1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Could not resolve reference to object with loadID Thing_Human509818 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PriorityManager curPathRelToParent=/Priorities/keys
Verse.Log:Warning(String, Boolean)
Verse.LoadedObjectDirectory:ObjectWithLoadID(String)
Verse.CrossRefHandler:TakeResolvedRefList(String, IExposable)
Verse.CrossRefHandler:TakeResolvedRefList(String)
Verse.Scribe_Collections:Look(List`1&, Boolean, String, LookMode, Object[])
Verse.Scribe_Collections:Look(List`1&, String, LookMode, Object[])
Verse.Scribe_Collections:Look(Dictionary`2&, String, LookMode, LookMode, List`1&, List`1&)
WorkTab.PriorityManager:ExposeData()
Verse.CrossRefHandler:ResolveAllCrossReferences()
Verse.ScribeLoader:FinalizeLoading()
Verse.Game:DMD<DMD<LoadGame_Patch5>?631537536::LoadGame_Patch5>(Game)
Verse.SavedGameLoaderNow:DMD<DMD<LoadGameFromSaveFileNow_Patch2>?-83896448::LoadGameFromSaveFileNow_Patch2>(String)
Verse.<>c:<Start>b__1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Null key while loading dictionary of Verse.Pawn and WorkTab.PawnPriorityTracker. label=Priorities
Verse.Log:Error(String, Boolean)
Verse.Scribe_Collections:Look(Dictionary`2&, String, LookMode, LookMode, List`1&, List`1&)
WorkTab.PriorityManager:ExposeData()
Verse.CrossRefHandler:ResolveAllCrossReferences()
Verse.ScribeLoader:FinalizeLoading()
Verse.Game:DMD<DMD<LoadGame_Patch5>?631537536::LoadGame_Patch5>(Game)
Verse.SavedGameLoaderNow:DMD<DMD<LoadGameFromSaveFileNow_Patch2>?-83896448::LoadGameFromSaveFileNow_Patch2>(String)
Verse.<>c:<Start>b__1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Could not resolve reference to object with loadID Thing_Human509818 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PawnPriorityTracker curPathRelToParent=
Verse.Log:Warning(String, Boolean)
Verse.LoadedObjectDirectory:ObjectWithLoadID(String)
Verse.CrossRefHandler:TakeResolvedRef(String, IExposable)
Verse.CrossRefHandler:TakeResolvedRef(String)
Verse.Scribe_References:Look(Pawn&, String, Boolean)
WorkTab.PawnPriorityTracker:ExposeData()
Verse.CrossRefHandler:ResolveAllCrossReferences()
Verse.ScribeLoader:FinalizeLoading()
Verse.Game:DMD<DMD<LoadGame_Patch5>?631537536::LoadGame_Patch5>(Game)
Verse.SavedGameLoaderNow:DMD<DMD<LoadGameFromSaveFileNow_Patch2>?-83896448::LoadGameFromSaveFileNow_Patch2>(String)
Verse.<>c:<Start>b__1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Could not resolve reference to object with loadID Job_3422586 of type Verse.AI.Job. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=GiddyUpCore.Storage.ExtendedPawnData curPathRelToParent=
Verse.Log:Warning(String, Boolean)
Verse.LoadedObjectDirectory:ObjectWithLoadID(String)
Verse.CrossRefHandler:TakeResolvedRef(String, IExposable)
Verse.CrossRefHandler:TakeResolvedRef(String)
Verse.Scribe_References:Look(Job&, String, Boolean)
GiddyUpCore.Storage.ExtendedPawnData:ExposeData()
Verse.CrossRefHandler:ResolveAllCrossReferences()
Verse.ScribeLoader:FinalizeLoading()
Verse.Game:DMD<DMD<LoadGame_Patch5>?631537536::LoadGame_Patch5>(Game)
Verse.SavedGameLoaderNow:DMD<DMD<LoadGameFromSaveFileNow_Patch2>?-83896448::LoadGameFromSaveFileNow_Patch2>(String)
Verse.<>c:<Start>b__1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Could not resolve reference to object with loadID Job_3417590 of type Verse.AI.Job. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=GiddyUpCore.Storage.ExtendedPawnData curPathRelToParent=
Verse.Log:Warning(String, Boolean)
Verse.LoadedObjectDirectory:ObjectWithLoadID(String)
Verse.CrossRefHandler:TakeResolvedRef(String, IExposable)
Verse.CrossRefHandler:TakeResolvedRef(String)
Verse.Scribe_References:Look(Job&, String, Boolean)
GiddyUpCore.Storage.ExtendedPawnData:ExposeData()
Verse.CrossRefHandler:ResolveAllCrossReferences()
Verse.ScribeLoader:FinalizeLoading()
Verse.Game:DMD<DMD<LoadGame_Patch5>?631537536::LoadGame_Patch5>(Game)
Verse.SavedGameLoaderNow:DMD<DMD<LoadGameFromSaveFileNow_Patch2>?-83896448::LoadGameFromSaveFileNow_Patch2>(String)
Verse.<>c:<Start>b__1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Could not resolve reference to object with loadID Job_3400581 of type Verse.AI.Job. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=GiddyUpCore.Storage.ExtendedPawnData curPathRelToParent=
Verse.Log:Warning(String, Boolean)
Verse.LoadedObjectDirectory:ObjectWithLoadID(String)
Verse.CrossRefHandler:TakeResolvedRef(String, IExposable)
Verse.CrossRefHandler:TakeResolvedRef(String)
Verse.Scribe_References:Look(Job&, String, Boolean)
GiddyUpCore.Storage.ExtendedPawnData:ExposeData()
Verse.CrossRefHandler:ResolveAllCrossReferences()
Verse.ScribeLoader:FinalizeLoading()
Verse.Game:DMD<DMD<LoadGame_Patch5>?631537536::LoadGame_Patch5>(Game)
Verse.SavedGameLoaderNow:DMD<DMD<LoadGameFromSaveFileNow_Patch2>?-83896448::LoadGameFromSaveFileNow_Patch2>(String)
Verse.<>c:<Start>b__1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Could not resolve reference to object with loadID Job_-1 of type Verse.AI.Job. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=GiddyUpCore.Storage.ExtendedPawnData curPathRelToParent=
Verse.Log:Warning(String, Boolean)
Verse.LoadedObjectDirectory:ObjectWithLoadID(String)
Verse.CrossRefHandler:TakeResolvedRef(String, IExposable)
Verse.CrossRefHandler:TakeResolvedRef(String)
Verse.Scribe_References:Look(Job&, String, Boolean)
GiddyUpCore.Storage.ExtendedPawnData:ExposeData()
Verse.CrossRefHandler:ResolveAllCrossReferences()
Verse.ScribeLoader:FinalizeLoading()
Verse.Game:DMD<DMD<LoadGame_Patch5>?631537536::LoadGame_Patch5>(Game)
Verse.SavedGameLoaderNow:DMD<DMD<LoadGameFromSaveFileNow_Patch2>?-83896448::LoadGameFromSaveFileNow_Patch2>(String)
Verse.<>c:<Start>b__1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Could not resolve reference to object with loadID Job_3418447 of type Verse.AI.Job. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=GiddyUpCore.Storage.ExtendedPawnData curPathRelToParent=
Verse.Log:Warning(String, Boolean)
Verse.LoadedObjectDirectory:ObjectWithLoadID(String)
Verse.CrossRefHandler:TakeResolvedRef(String, IExposable)
Verse.CrossRefHandler:TakeResolvedRef(String)
Verse.Scribe_References:Look(Job&, String, Boolean)
GiddyUpCore.Storage.ExtendedPawnData:ExposeData()
Verse.CrossRefHandler:ResolveAllCrossReferences()
Verse.ScribeLoader:FinalizeLoading()
Verse.Game:DMD<DMD<LoadGame_Patch5>?631537536::LoadGame_Patch5>(Game)
Verse.SavedGameLoaderNow:DMD<DMD<LoadGameFromSaveFileNow_Patch2>?-83896448::LoadGameFromSaveFileNow_Patch2>(String)
Verse.<>c:<Start>b__1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Could not resolve reference to object with loadID Job_3400254 of type Verse.AI.Job. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=GiddyUpCore.Storage.ExtendedPawnData curPathRelToParent=
Verse.Log:Warning(String, Boolean)
Verse.LoadedObjectDirectory:ObjectWithLoadID(String)
Verse.CrossRefHandler:TakeResolvedRef(String, IExposable)
Verse.CrossRefHandler:TakeResolvedRef(String)
Verse.Scribe_References:Look(Job&, String, Boolean)
GiddyUpCore.Storage.ExtendedPawnData:ExposeData()
Verse.CrossRefHandler:ResolveAllCrossReferences()
Verse.ScribeLoader:FinalizeLoading()
Verse.Game:DMD<DMD<LoadGame_Patch5>?631537536::LoadGame_Patch5>(Game)
Verse.SavedGameLoaderNow:DMD<DMD<LoadGameFromSaveFileNow_Patch2>?-83896448::LoadGameFromSaveFileNow_Patch2>(String)
Verse.<>c:<Start>b__1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Could not resolve reference to object with loadID Job_3429955 of type Verse.AI.Job. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=GiddyUpCore.Storage.ExtendedPawnData curPathRelToParent=
Verse.Log:Warning(String, Boolean)
Verse.LoadedObjectDirectory:ObjectWithLoadID(String)
Verse.CrossRefHandler:TakeResolvedRef(String, IExposable)
Verse.CrossRefHandler:TakeResolvedRef(String)
Verse.Scribe_References:Look(Job&, String, Boolean)
GiddyUpCore.Storage.ExtendedPawnData:ExposeData()
Verse.CrossRefHandler:ResolveAllCrossReferences()
Verse.ScribeLoader:FinalizeLoading()
Verse.Game:DMD<DMD<LoadGame_Patch5>?631537536::LoadGame_Patch5>(Game)
Verse.SavedGameLoaderNow:DMD<DMD<LoadGameFromSaveFileNow_Patch2>?-83896448::LoadGameFromSaveFileNow_Patch2>(String)
Verse.<>c:<Start>b__1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Could not resolve reference to object with loadID Job_3406637 of type Verse.AI.Job. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=GiddyUpCore.Storage.ExtendedPawnData curPathRelToParent=
Verse.Log:Warning(String, Boolean)
Verse.LoadedObjectDirectory:ObjectWithLoadID(String)
Verse.CrossRefHandler:TakeResolvedRef(String, IExposable)
Verse.CrossRefHandler:TakeResolvedRef(String)
Verse.Scribe_References:Look(Job&, String, Boolean)
GiddyUpCore.Storage.ExtendedPawnData:ExposeData()
Verse.CrossRefHandler:ResolveAllCrossReferences()
Verse.ScribeLoader:FinalizeLoading()
Verse.Game:DMD<DMD<LoadGame_Patch5>?631537536::LoadGame_Patch5>(Game)
Verse.SavedGameLoaderNow:DMD<DMD<LoadGameFromSaveFileNow_Patch2>?-83896448::LoadGameFromSaveFileNow_Patch2>(String)
Verse.<>c:<Start>b__1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
[Tech Advancing] [Information] Loading finished.
Verse.Log:Message(String, Boolean)
TechAdvancing.LogOutput:WriteLogMessage(Errorlevel, String)
TechAdvancing.WorldCompSaveHandler:ExposeData()
Verse.CrossRefHandler:ResolveAllCrossReferences()
Verse.ScribeLoader:FinalizeLoading()
Verse.Game:DMD<DMD<LoadGame_Patch5>?631537536::LoadGame_Patch5>(Game)
Verse.SavedGameLoaderNow:DMD<DMD<LoadGameFromSaveFileNow_Patch2>?-83896448::LoadGameFromSaveFileNow_Patch2>(String)
Verse.<>c:<Start>b__1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
[Tech Advancing] [Information] Flushing old Research Manager values.
Verse.Log:Message(String, Boolean)
TechAdvancing.LogOutput:WriteLogMessage(Errorlevel, String)
TechAdvancing.TA_ResearchManager:FlushCfg()
TechAdvancing.WorldCompSaveHandler:ExposeData()
Verse.CrossRefHandler:ResolveAllCrossReferences()
Verse.ScribeLoader:FinalizeLoading()
Verse.Game:DMD<DMD<LoadGame_Patch5>?631537536::LoadGame_Patch5>(Game)
Verse.SavedGameLoaderNow:DMD<DMD<LoadGameFromSaveFileNow_Patch2>?-83896448::LoadGameFromSaveFileNow_Patch2>(String)
Verse.<>c:<Start>b__1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
[Tech Advancing] [Information] Loading finished.
Verse.Log:Message(String, Boolean)
TechAdvancing.LogOutput:WriteLogMessage(Errorlevel, String)
TechAdvancing.WorldCompSaveHandler:ExposeData()
Verse.PostLoadIniter:DoAllPostLoadInits()
Verse.ScribeLoader:FinalizeLoading()
Verse.Game:DMD<DMD<LoadGame_Patch5>?631537536::LoadGame_Patch5>(Game)
Verse.SavedGameLoaderNow:DMD<DMD<LoadGameFromSaveFileNow_Patch2>?-83896448::LoadGameFromSaveFileNow_Patch2>(String)
Verse.<>c:<Start>b__1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
[Tech Advancing] [Information] Flushing old Research Manager values.
Verse.Log:Message(String, Boolean)
TechAdvancing.LogOutput:WriteLogMessage(Errorlevel, String)
TechAdvancing.TA_ResearchManager:FlushCfg()
TechAdvancing.WorldCompSaveHandler:ExposeData()
Verse.PostLoadIniter:DoAllPostLoadInits()
Verse.ScribeLoader:FinalizeLoading()
Verse.Game:DMD<DMD<LoadGame_Patch5>?631537536::LoadGame_Patch5>(Game)
Verse.SavedGameLoaderNow:DMD<DMD<LoadGameFromSaveFileNow_Patch2>?-83896448::LoadGameFromSaveFileNow_Patch2>(String)
Verse.<>c:<Start>b__1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Could not find think node with key -1213382845
Verse.Log:Warning(String, Boolean)
Verse.AI.Job:ExposeData()
Verse.PostLoadIniter:DoAllPostLoadInits()
Verse.ScribeLoader:FinalizeLoading()
Verse.Game:DMD<DMD<LoadGame_Patch5>?631537536::LoadGame_Patch5>(Game)
Verse.SavedGameLoaderNow:DMD<DMD<LoadGameFromSaveFileNow_Patch2>?-83896448::LoadGameFromSaveFileNow_Patch2>(String)
Verse.<>c:<Start>b__1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Checking priority 0
Verse.Log:Message(String, Boolean)
SimpleFixes.Trace:Log(String)
SimpleFixes.Patches.<ChunkBySpawnPriority>d__2:MoveNext()
Verse.Map:DMD<DMD<FinalizeLoading_Patch0>?-1193242112::FinalizeLoading_Patch0>(Map)
Verse.Game:DMD<DMD<LoadGame_Patch5>?631537536::LoadGame_Patch5>(Game)
Verse.SavedGameLoaderNow:DMD<DMD<LoadGameFromSaveFileNow_Patch2>?-83896448::LoadGameFromSaveFileNow_Patch2>(String)
Verse.<>c:<Start>b__1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Got 0 things to spawn
Verse.Log:Message(String, Boolean)
SimpleFixes.Trace:Log(String)
SimpleFixes.Patches.<ChunkBySpawnPriority>d__2:MoveNext()
Verse.Map:DMD<DMD<FinalizeLoading_Patch0>?-1193242112::FinalizeLoading_Patch0>(Map)
Verse.Game:DMD<DMD<LoadGame_Patch5>?631537536::LoadGame_Patch5>(Game)
Verse.SavedGameLoaderNow:DMD<DMD<LoadGameFromSaveFileNow_Patch2>?-83896448::LoadGameFromSaveFileNow_Patch2>(String)
Verse.<>c:<Start>b__1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Done spawning
Verse.Log:Message(String, Boolean)
SimpleFixes.Trace:Log(String)
SimpleFixes.Patches.<ChunkBySpawnPriority>d__2:MoveNext()
Verse.Map:DMD<DMD<FinalizeLoading_Patch0>?-1193242112::FinalizeLoading_Patch0>(Map)
Verse.Game:DMD<DMD<LoadGame_Patch5>?631537536::LoadGame_Patch5>(Game)
Verse.SavedGameLoaderNow:DMD<DMD<LoadGameFromSaveFileNow_Patch2>?-83896448::LoadGameFromSaveFileNow_Patch2>(String)
Verse.<>c:<Start>b__1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Falling back to default spawn
Verse.Log:Message(String, Boolean)
SimpleFixes.Trace:Log(String)
SimpleFixes.Patches.<ChunkBySpawnPriority>d__2:MoveNext()
Verse.Map:DMD<DMD<FinalizeLoading_Patch0>?-1193242112::FinalizeLoading_Patch0>(Map)
Verse.Game:DMD<DMD<LoadGame_Patch5>?631537536::LoadGame_Patch5>(Game)
Verse.SavedGameLoaderNow:DMD<DMD<LoadGameFromSaveFileNow_Patch2>?-83896448::LoadGameFromSaveFileNow_Patch2>(String)
Verse.<>c:<Start>b__1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Tried to get a resource "Things/Pawn/Humanlike/Apparel/ShirtBasic/ShirtBasic_Male_north" from a different thread. All resources must be loaded in the main thread.
Verse.Log:Error(String, Boolean)
Verse.ContentFinder`1:Get(String, Boolean)
Verse.Graphic_Multi:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(String, Shader, Vector2, Color)
RimWorld.ApparelGraphicRecordGetter:TryGetGraphicApparel(Apparel, BodyTypeDef, ApparelGraphicRecord&)
Verse.PawnGraphicSet:ResolveApparelGraphics()
DubsBadHygiene.<>c__DisplayClass5_0:<MakeNewToils>b__4()
Verse.AI.Toil:Cleanup(Int32, JobDriver)
Verse.AI.JobDriver:DMD<DMD<Cleanup_Patch1>?665472128::Cleanup_Patch1>(JobDriver, JobCondition)
Verse.AI.Pawn_JobTracker:DMD<DMD<CleanupCurrentJob_Patch1>?1236872960::CleanupCurrentJob_Patch1>(Pawn_JobTracker, JobCondition, Boolean, Boolean, Boolean)
Verse.AI.Pawn_JobTracker:StopAll(Boolean, Boolean)
AwesomeInventory.Loadout.<>c__DisplayClass44_0:<ChangeCostume>g__StartUndressJobs|0(IEnumerable`1, Pawn)
AwesomeInventory.Loadout.CompAwesomeInventoryLoadout:ChangeCostume(AwesomeInventoryLoadout, AwesomeInventoryLoadout, Boolean, Boolean)
AwesomeInventory.Loadout.CompAwesomeInventoryLoadout:UpdateForNewLoadout(AwesomeInventoryLoadout, Boolean, Boolean, Boolean)
AwesomeInventory.Loadout.CompAwesomeInventoryLoadout:PostSpawnSetup(Boolean)
Verse.ThingWithComps:SpawnSetup(Map, Boolean)
Verse.Pawn:DMD<DMD<SpawnSetup_Patch1>?572779904::SpawnSetup_Patch1>(Pawn, Map, Boolean)
Verse.GenSpawn:DMD<DMD<Spawn_Patch4>?1468060672::Spawn_Patch4>(Thing, IntVec3, Map, Rot4, WipeMode, Boolean)
Verse.Map:DMD<DMD<FinalizeLoading_Patch0>?-1193242112::FinalizeLoading_Patch0>(Map)
Verse.Game:DMD<DMD<LoadGame_Patch5>?631537536::LoadGame_Patch5>(Game)
Verse.SavedGameLoaderNow:DMD<DMD<LoadGameFromSaveFileNow_Patch2>?-83896448::LoadGameFromSaveFileNow_Patch2>(String)
Verse.<>c:<Start>b__1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Tried to get a resource "Things/Pawn/Humanlike/Apparel/ShirtBasic/ShirtBasic_Male_east" from a different thread. All resources must be loaded in the main thread.
Verse.Log:Error(String, Boolean)
Verse.ContentFinder`1:Get(String, Boolean)
Verse.Graphic_Multi:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(String, Shader, Vector2, Color)
RimWorld.ApparelGraphicRecordGetter:TryGetGraphicApparel(Apparel, BodyTypeDef, ApparelGraphicRecord&)
Verse.PawnGraphicSet:ResolveApparelGraphics()
DubsBadHygiene.<>c__DisplayClass5_0:<MakeNewToils>b__4()
Verse.AI.Toil:Cleanup(Int32, JobDriver)
Verse.AI.JobDriver:DMD<DMD<Cleanup_Patch1>?665472128::Cleanup_Patch1>(JobDriver, JobCondition)
Verse.AI.Pawn_JobTracker:DMD<DMD<CleanupCurrentJob_Patch1>?1236872960::CleanupCurrentJob_Patch1>(Pawn_JobTracker, JobCondition, Boolean, Boolean, Boolean)
Verse.AI.Pawn_JobTracker:StopAll(Boolean, Boolean)
AwesomeInventory.Loadout.<>c__DisplayClass44_0:<ChangeCostume>g__StartUndressJobs|0(IEnumerable`1, Pawn)
AwesomeInventory.Loadout.CompAwesomeInventoryLoadout:ChangeCostume(AwesomeInventoryLoadout, AwesomeInventoryLoadout, Boolean, Boolean)
AwesomeInventory.Loadout.CompAwesomeInventoryLoadout:UpdateForNewLoadout(AwesomeInventoryLoadout, Boolean, Boolean, Boolean)
AwesomeInventory.Loadout.CompAwesomeInventoryLoadout:PostSpawnSetup(Boolean)
Verse.ThingWithComps:SpawnSetup(Map, Boolean)
Verse.Pawn:DMD<DMD<SpawnSetup_Patch1>?572779904::SpawnSetup_Patch1>(Pawn, Map, Boolean)
Verse.GenSpawn:DMD<DMD<Spawn_Patch4>?1468060672::Spawn_Patch4>(Thing, IntVec3, Map, Rot4, WipeMode, Boolean)
Verse.Map:DMD<DMD<FinalizeLoading_Patch0>?-1193242112::FinalizeLoading_Patch0>(Map)
Verse.Game:DMD<DMD<LoadGame_Patch5>?631537536::LoadGame_Patch5>(Game)
Verse.SavedGameLoaderNow:DMD<DMD<LoadGameFromSaveFileNow_Patch2>?-83896448::LoadGameFromSaveFileNow_Patch2>(String)
Verse.<>c:<Start>b__1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Tried to get a resource "Things/Pawn/Humanlike/Apparel/ShirtBasic/ShirtBasic_Male_south" from a different thread. All resources must be loaded in the main thread.
Verse.Log:Error(String, Boolean)
Verse.ContentFinder`1:Get(String, Boolean)
Verse.Graphic_Multi:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(String, Shader, Vector2, Color)
RimWorld.ApparelGraphicRecordGetter:TryGetGraphicApparel(Apparel, BodyTypeDef, ApparelGraphicRecord&)
Verse.PawnGraphicSet:ResolveApparelGraphics()
DubsBadHygiene.<>c__DisplayClass5_0:<MakeNewToils>b__4()
Verse.AI.Toil:Cleanup(Int32, JobDriver)
Verse.AI.JobDriver:DMD<DMD<Cleanup_Patch1>?665472128::Cleanup_Patch1>(JobDriver, JobCondition)
Verse.AI.Pawn_JobTracker:DMD<DMD<CleanupCurrentJob_Patch1>?1236872960::CleanupCurrentJob_Patch1>(Pawn_JobTracker, JobCondition, Boolean, Boolean, Boolean)
Verse.AI.Pawn_JobTracker:StopAll(Boolean, Boolean)
AwesomeInventory.Loadout.<>c__DisplayClass44_0:<ChangeCostume>g__StartUndressJobs|0(IEnumerable`1, Pawn)
AwesomeInventory.Loadout.CompAwesomeInventoryLoadout:ChangeCostume(AwesomeInventoryLoadout, AwesomeInventoryLoadout, Boolean, Boolean)
AwesomeInventory.Loadout.CompAwesomeInventoryLoadout:UpdateForNewLoadout(AwesomeInventoryLoadout, Boolean, Boolean, Boolean)
AwesomeInventory.Loadout.CompAwesomeInventoryLoadout:PostSpawnSetup(Boolean)
Verse.ThingWithComps:SpawnSetup(Map, Boolean)
Verse.Pawn:DMD<DMD<SpawnSetup_Patch1>?572779904::SpawnSetup_Patch1>(Pawn, Map, Boolean)
Verse.GenSpawn:DMD<DMD<Spawn_Patch4>?1468060672::Spawn_Patch4>(Thing, IntVec3, Map, Rot4, WipeMode, Boolean)
Verse.Map:DMD<DMD<FinalizeLoading_Patch0>?-1193242112::FinalizeLoading_Patch0>(Map)
Verse.Game:DMD<DMD<LoadGame_Patch5>?631537536::LoadGame_Patch5>(Game)
Verse.SavedGameLoaderNow:DMD<DMD<LoadGameFromSaveFileNow_Patch2>?-83896448::LoadGameFromSaveFileNow_Patch2>(String)
Verse.<>c:<Start>b__1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Tried to get a resource "Things/Pawn/Humanlike/Apparel/ShirtBasic/ShirtBasic_Male_west" from a different thread. All resources must be loaded in the main thread.
Verse.Log:Error(String, Boolean)
Verse.ContentFinder`1:Get(String, Boolean)
Verse.Graphic_Multi:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(String, Shader, Vector2, Color)
RimWorld.ApparelGraphicRecordGetter:TryGetGraphicApparel(Apparel, BodyTypeDef, ApparelGraphicRecord&)
Verse.PawnGraphicSet:ResolveApparelGraphics()
DubsBadHygiene.<>c__DisplayClass5_0:<MakeNewToils>b__4()
Verse.AI.Toil:Cleanup(Int32, JobDriver)
Verse.AI.JobDriver:DMD<DMD<Cleanup_Patch1>?665472128::Cleanup_Patch1>(JobDriver, JobCondition)
Verse.AI.Pawn_JobTracker:DMD<DMD<CleanupCurrentJob_Patch1>?1236872960::CleanupCurrentJob_Patch1>(Pawn_JobTracker, JobCondition, Boolean, Boolean, Boolean)
Verse.AI.Pawn_JobTracker:StopAll(Boolean, Boolean)
AwesomeInventory.Loadout.<>c__DisplayClass44_0:<ChangeCostume>g__StartUndressJobs|0(IEnumerable`1, Pawn)
AwesomeInventory.Loadout.CompAwesomeInventoryLoadout:ChangeCostume(AwesomeInventoryLoadout, AwesomeInventoryLoadout, Boolean, Boolean)
AwesomeInventory.Loadout.CompAwesomeInventoryLoadout:UpdateForNewLoadout(AwesomeInventoryLoadout, Boolean, Boolean, Boolean)
AwesomeInventory.Loadout.CompAwesomeInventoryLoadout:PostSpawnSetup(Boolean)
Verse.ThingWithComps:SpawnSetup(Map, Boolean)
Verse.Pawn:DMD<DMD<SpawnSetup_Patch1>?572779904::SpawnSetup_Patch1>(Pawn, Map, Boolean)
Verse.GenSpawn:DMD<DMD<Spawn_Patch4>?1468060672::Spawn_Patch4>(Thing, IntVec3, Map, Rot4, WipeMode, Boolean)
Verse.Map:DMD<DMD<FinalizeLoading_Patch0>?-1193242112::FinalizeLoading_Patch0>(Map)
Verse.Game:DMD<DMD<LoadGame_Patch5>?631537536::LoadGame_Patch5>(Game)
Verse.SavedGameLoaderNow:DMD<DMD<LoadGameFromSaveFileNow_Patch2>?-83896448::LoadGameFromSaveFileNow_Patch2>(String)
Verse.<>c:<Start>b__1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Tried to get a resource "Things/Pawn/Humanlike/Apparel/ShirtBasic/ShirtBasic_Male" from a different thread. All resources must be loaded in the main thread.
Verse.Log:Error(String, Boolean)
Verse.ContentFinder`1:Get(String, Boolean)
Verse.Graphic_Multi:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(String, Shader, Vector2, Color)
RimWorld.ApparelGraphicRecordGetter:TryGetGraphicApparel(Apparel, BodyTypeDef, ApparelGraphicRecord&)
Verse.PawnGraphicSet:ResolveApparelGraphics()
DubsBadHygiene.<>c__DisplayClass5_0:<MakeNewToils>b__4()
Verse.AI.Toil:Cleanup(Int32, JobDriver)
Verse.AI.JobDriver:DMD<DMD<Cleanup_Patch1>?665472128::Cleanup_Patch1>(JobDriver, JobCondition)
Verse.AI.Pawn_JobTracker:DMD<DMD<CleanupCurrentJob_Patch1>?1236872960::CleanupCurrentJob_Patch1>(Pawn_JobTracker, JobCondition, Boolean, Boolean, Boolean)
Verse.AI.Pawn_JobTracker:StopAll(Boolean, Boolean)
AwesomeInventory.Loadout.<>c__DisplayClass44_0:<ChangeCostume>g__StartUndressJobs|0(IEnumerable`1, Pawn)
AwesomeInventory.Loadout.CompAwesomeInventoryLoadout:ChangeCostume(AwesomeInventoryLoadout, AwesomeInventoryLoadout, Boolean, Boolean)
AwesomeInventory.Loadout.CompAwesomeInventoryLoadout:UpdateForNewLoadout(AwesomeInventoryLoadout, Boolean, Boolean, Boolean)
AwesomeInventory.Loadout.CompAwesomeInventoryLoadout:PostSpawnSetup(Boolean)
Verse.ThingWithComps:SpawnSetup(Map, Boolean)
Verse.Pawn:DMD<DMD<SpawnSetup_Patch1>?572779904::SpawnSetup_Patch1>(Pawn, Map, Boolean)
Verse.GenSpawn:DMD<DMD<Spawn_Patch4>?1468060672::Spawn_Patch4>(Thing, IntVec3, Map, Rot4, WipeMode, Boolean)
Verse.Map:DMD<DMD<FinalizeLoading_Patch0>?-1193242112::FinalizeLoading_Patch0>(Map)
Verse.Game:DMD<DMD<LoadGame_Patch5>?631537536::LoadGame_Patch5>(Game)
Verse.SavedGameLoaderNow:DMD<DMD<LoadGameFromSaveFileNow_Patch2>?-83896448::LoadGameFromSaveFileNow_Patch2>(String)
Verse.<>c:<Start>b__1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Failed to find any textures at Things/Pawn/Humanlike/Apparel/ShirtBasic/ShirtBasic_Male while constructing Multi(initPath=Things/Pawn/Humanlike/Apparel/ShirtBasic/ShirtBasic_Male, color=RGBA(0.631, 0.616, 0.592, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000))
Verse.Log:Error(String, Boolean)
Verse.Graphic_Multi:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(String, Shader, Vector2, Color)
RimWorld.ApparelGraphicRecordGetter:TryGetGraphicApparel(Apparel, BodyTypeDef, ApparelGraphicRecord&)
Verse.PawnGraphicSet:ResolveApparelGraphics()
DubsBadHygiene.<>c__DisplayClass5_0:<MakeNewToils>b__4()
Verse.AI.Toil:Cleanup(Int32, JobDriver)
Verse.AI.JobDriver:DMD<DMD<Cleanup_Patch1>?665472128::Cleanup_Patch1>(JobDriver, JobCondition)
Verse.AI.Pawn_JobTracker:DMD<DMD<CleanupCurrentJob_Patch1>?1236872960::CleanupCurrentJob_Patch1>(Pawn_JobTracker, JobCondition, Boolean, Boolean, Boolean)
Verse.AI.Pawn_JobTracker:StopAll(Boolean, Boolean)
AwesomeInventory.Loadout.<>c__DisplayClass44_0:<ChangeCostume>g__StartUndressJobs|0(IEnumerable`1, Pawn)
AwesomeInventory.Loadout.CompAwesomeInventoryLoadout:ChangeCostume(AwesomeInventoryLoadout, AwesomeInventoryLoadout, Boolean, Boolean)
AwesomeInventory.Loadout.CompAwesomeInventoryLoadout:UpdateForNewLoadout(AwesomeInventoryLoadout, Boolean, Boolean, Boolean)
AwesomeInventory.Loadout.CompAwesomeInventoryLoadout:PostSpawnSetup(Boolean)
Verse.ThingWithComps:SpawnSetup(Map, Boolean)
Verse.Pawn:DMD<DMD<SpawnSetup_Patch1>?572779904::SpawnSetup_Patch1>(Pawn, Map, Boolean)
Verse.GenSpawn:DMD<DMD<Spawn_Patch4>?1468060672::Spawn_Patch4>(Thing, IntVec3, Map, Rot4, WipeMode, Boolean)
Verse.Map:DMD<DMD<FinalizeLoading_Patch0>?-1193242112::FinalizeLoading_Patch0>(Map)
Verse.Game:DMD<DMD<LoadGame_Patch5>?631537536::LoadGame_Patch5>(Game)
Verse.SavedGameLoaderNow:DMD<DMD<LoadGameFromSaveFileNow_Patch2>?-83896448::LoadGameFromSaveFileNow_Patch2>(String)
Verse.<>c:<Start>b__1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Tried to get a resource "Things/Pawn/Humanlike/Apparel/Duster/Duster_Male_north" from a different thread. All resources must be loaded in the main thread.
Verse.Log:Error(String, Boolean)
Verse.ContentFinder`1:Get(String, Boolean)
Verse.Graphic_Multi:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(String, Shader, Vector2, Color)
RimWorld.ApparelGraphicRecordGetter:TryGetGraphicApparel(Apparel, BodyTypeDef, ApparelGraphicRecord&)
Verse.PawnGraphicSet:ResolveApparelGraphics()
DubsBadHygiene.<>c__DisplayClass5_0:<MakeNewToils>b__4()
Verse.AI.Toil:Cleanup(Int32, JobDriver)
Verse.AI.JobDriver:DMD<DMD<Cleanup_Patch1>?665472128::Cleanup_Patch1>(JobDriver, JobCondition)
Verse.AI.Pawn_JobTracker:DMD<DMD<CleanupCurrentJob_Patch1>?1236872960::CleanupCurrentJob_Patch1>(Pawn_JobTracker, JobCondition, Boolean, Boolean, Boolean)
Verse.AI.Pawn_JobTracker:StopAll(Boolean, Boolean)
AwesomeInventory.Loadout.<>c__DisplayClass44_0:<ChangeCostume>g__StartUndressJobs|0(IEnumerable`1, Pawn)
AwesomeInventory.Loadout.CompAwesomeInventoryLoadout:ChangeCostume(AwesomeInventoryLoadout, AwesomeInventoryLoadout, Boolean, Boolean)
AwesomeInventory.Loadout.CompAwesomeInventoryLoadout:UpdateForNewLoadout(AwesomeInventoryLoadout, Boolean, Boolean, Boolean)
AwesomeInventory.Loadout.CompAwesomeInventoryLoadout:PostSpawnSetup(Boolean)
Verse.ThingWithComps:SpawnSetup(Map, Boolean)
Verse.Pawn:DMD<DMD<SpawnSetup_Patch1>?572779904::SpawnSetup_Patch1>(Pawn, Map, Boolean)
Verse.GenSpawn:DMD<DMD<Spawn_Patch4>?1468060672::Spawn_Patch4>(Thing, IntVec3, Map, Rot4, WipeMode, Boolean)
Verse.Map:DMD<DMD<FinalizeLoading_Patch0>?-1193242112::FinalizeLoading_Patch0>(Map)
Verse.Game:DMD<DMD<LoadGame_Patch5>?631537536::LoadGame_Patch5>(Game)
Verse.SavedGameLoaderNow:DMD<DMD<LoadGameFromSaveFileNow_Patch2>?-83896448::LoadGameFromSaveFileNow_Patch2>(String)
Verse.<>c:<Start>b__1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Tried to get a resource "Things/Pawn/Humanlike/Apparel/Duster/Duster_Male_east" from a different thread. All resources must be loaded in the main thread.
Verse.Log:Error(String, Boolean)
Verse.ContentFinder`1:Get(String, Boolean)
Verse.Graphic_Multi:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(String, Shader, Vector2, Color)
RimWorld.ApparelGraphicRecordGetter:TryGetGraphicApparel(Apparel, BodyTypeDef, ApparelGraphicRecord&)
Verse.PawnGraphicSet:ResolveApparelGraphics()
DubsBadHygiene.<>c__DisplayClass5_0:<MakeNewToils>b__4()
Verse.AI.Toil:Cleanup(Int32, JobDriver)
Verse.AI.JobDriver:DMD<DMD<Cleanup_Patch1>?665472128::Cleanup_Patch1>(JobDriver, JobCondition)
Verse.AI.Pawn_JobTracker:DMD<DMD<CleanupCurrentJob_Patch1>?1236872960::CleanupCurrentJob_Patch1>(Pawn_JobTracker, JobCondition, Boolean, Boolean, Boolean)
Verse.AI.Pawn_JobTracker:StopAll(Boolean, Boolean)
AwesomeInventory.Loadout.<>c__DisplayClass44_0:<ChangeCostume>g__StartUndressJobs|0(IEnumerable`1, Pawn)
AwesomeInventory.Loadout.CompAwesomeInventoryLoadout:ChangeCostume(AwesomeInventoryLoadout, AwesomeInventoryLoadout, Boolean, Boolean)
AwesomeInventory.Loadout.CompAwesomeInventoryLoadout:UpdateForNewLoadout(AwesomeInventoryLoadout, Boolean, Boolean, Boolean)
AwesomeInventory.Loadout.CompAwesomeInventoryLoadout:PostSpawnSetup(Boolean)
Verse.ThingWithComps:SpawnSetup(Map, Boolean)
Verse.Pawn:DMD<DMD<SpawnSetup_Patch1>?572779904::SpawnSetup_Patch1>(Pawn, Map, Boolean)
Verse.GenSpawn:DMD<DMD<Spawn_Patch4>?1468060672::Spawn_Patch4>(Thing, IntVec3, Map, Rot4, WipeMode, Boolean)
Verse.Map:DMD<DMD<FinalizeLoading_Patch0>?-1193242112::FinalizeLoading_Patch0>(Map)
Verse.Game:DMD<DMD<LoadGame_Patch5>?631537536::LoadGame_Patch5>(Game)
Verse.SavedGameLoaderNow:DMD<DMD<LoadGameFromSaveFileNow_Patch2>?-83896448::LoadGameFromSaveFileNow_Patch2>(String)
Verse.<>c:<Start>b__1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Tried to get a resource "Things/Pawn/Humanlike/Apparel/Duster/Duster_Male_south" from a different thread. All resources must be loaded in the main thread.
Verse.Log:Error(String, Boolean)
Verse.ContentFinder`1:Get(String, Boolean)
Verse.Graphic_Multi:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(String, Shader, Vector2, Color)
RimWorld.ApparelGraphicRecordGetter:TryGetGraphicApparel(Apparel, BodyTypeDef, ApparelGraphicRecord&)
Verse.PawnGraphicSet:ResolveApparelGraphics()
DubsBadHygiene.<>c__DisplayClass5_0:<MakeNewToils>b__4()
Verse.AI.Toil:Cleanup(Int32, JobDriver)
Verse.AI.JobDriver:DMD<DMD<Cleanup_Patch1>?665472128::Cleanup_Patch1>(JobDriver, JobCondition)
Verse.AI.Pawn_JobTracker:DMD<DMD<CleanupCurrentJob_Patch1>?1236872960::CleanupCurrentJob_Patch1>(Pawn_JobTracker, JobCondition, Boolean, Boolean, Boolean)
Verse.AI.Pawn_JobTracker:StopAll(Boolean, Boolean)
AwesomeInventory.Loadout.<>c__DisplayClass44_0:<ChangeCostume>g__StartUndressJobs|0(IEnumerable`1, Pawn)
AwesomeInventory.Loadout.CompAwesomeInventoryLoadout:ChangeCostume(AwesomeInventoryLoadout, AwesomeInventoryLoadout, Boolean, Boolean)
AwesomeInventory.Loadout.CompAwesomeInventoryLoadout:UpdateForNewLoadout(AwesomeInventoryLoadout, Boolean, Boolean, Boolean)
AwesomeInventory.Loadout.CompAwesomeInventoryLoadout:PostSpawnSetup(Boolean)
Verse.ThingWithComps:SpawnSetup(Map, Boolean)
Verse.Pawn:DMD<DMD<SpawnSetup_Patch1>?572779904::SpawnSetup_Patch1>(Pawn, Map, Boolean)
Verse.GenSpawn:DMD<DMD<Spawn_Patch4>?1468060672::Spawn_Patch4>(Thing, IntVec3, Map, Rot4, WipeMode, Boolean)
Verse.Map:DMD<DMD<FinalizeLoading_Patch0>?-1193242112::FinalizeLoading_Patch0>(Map)
Verse.Game:DMD<DMD<LoadGame_Patch5>?631537536::LoadGame_Patch5>(Game)
Verse.SavedGameLoaderNow:DMD<DMD<LoadGameFromSaveFileNow_Patch2>?-83896448::LoadGameFromSaveFileNow_Patch2>(String)
Verse.<>c:<Start>b__1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Tried to get a resource "Things/Pawn/Humanlike/Apparel/Duster/Duster_Male_west" from a different thread. All resources must be loaded in the main thread.
Verse.Log:Error(String, Boolean)
Verse.ContentFinder`1:Get(String, Boolean)
Verse.Graphic_Multi:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(String, Shader, Vector2, Color)
RimWorld.ApparelGraphicRecordGetter:TryGetGraphicApparel(Apparel, BodyTypeDef, ApparelGraphicRecord&)
Verse.PawnGraphicSet:ResolveApparelGraphics()
DubsBadHygiene.<>c__DisplayClass5_0:<MakeNewToils>b__4()
Verse.AI.Toil:Cleanup(Int32, JobDriver)
Verse.AI.JobDriver:DMD<DMD<Cleanup_Patch1>?665472128::Cleanup_Patch1>(JobDriver, JobCondition)
Verse.AI.Pawn_JobTracker:DMD<DMD<CleanupCurrentJob_Patch1>?1236872960::CleanupCurrentJob_Patch1>(Pawn_JobTracker, JobCondition, Boolean, Boolean, Boolean)
Verse.AI.Pawn_JobTracker:StopAll(Boolean, Boolean)
AwesomeInventory.Loadout.<>c__DisplayClass44_0:<ChangeCostume>g__StartUndressJobs|0(IEnumerable`1, Pawn)
AwesomeInventory.Loadout.CompAwesomeInventoryLoadout:ChangeCostume(AwesomeInventoryLoadout, AwesomeInventoryLoadout, Boolean, Boolean)
AwesomeInventory.Loadout.CompAwesomeInventoryLoadout:UpdateForNewLoadout(AwesomeInventoryLoadout, Boolean, Boolean, Boolean)
AwesomeInventory.Loadout.CompAwesomeInventoryLoadout:PostSpawnSetup(Boolean)
Verse.ThingWithComps:SpawnSetup(Map, Boolean)
Verse.Pawn:DMD<DMD<SpawnSetup_Patch1>?572779904::SpawnSetup_Patch1>(Pawn, Map, Boolean)
Verse.GenSpawn:DMD<DMD<Spawn_Patch4>?1468060672::Spawn_Patch4>(Thing, IntVec3, Map, Rot4, WipeMode, Boolean)
Verse.Map:DMD<DMD<FinalizeLoading_Patch0>?-1193242112::FinalizeLoading_Patch0>(Map)
Verse.Game:DMD<DMD<LoadGame_Patch5>?631537536::LoadGame_Patch5>(Game)
Verse.SavedGameLoaderNow:DMD<DMD<LoadGameFromSaveFileNow_Patch2>?-83896448::LoadGameFromSaveFileNow_Patch2>(String)
Verse.<>c:<Start>b__1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Tried to get a resource "Things/Pawn/Humanlike/Apparel/Duster/Duster_Male" from a different thread. All resources must be loaded in the main thread.
Verse.Log:Error(String, Boolean)
Verse.ContentFinder`1:Get(String, Boolean)
Verse.Graphic_Multi:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(String, Shader, Vector2, Color)
RimWorld.ApparelGraphicRecordGetter:TryGetGraphicApparel(Apparel, BodyTypeDef, ApparelGraphicRecord&)
Verse.PawnGraphicSet:ResolveApparelGraphics()
DubsBadHygiene.<>c__DisplayClass5_0:<MakeNewToils>b__4()
Verse.AI.Toil:Cleanup(Int32, JobDriver)
Verse.AI.JobDriver:DMD<DMD<Cleanup_Patch1>?665472128::Cleanup_Patch1>(JobDriver, JobCondition)
Verse.AI.Pawn_JobTracker:DMD<DMD<CleanupCurrentJob_Patch1>?1236872960::CleanupCurrentJob_Patch1>(Pawn_JobTracker, JobCondition, Boolean, Boolean, Boolean)
Verse.AI.Pawn_JobTracker:StopAll(Boolean, Boolean)
AwesomeInventory.Loadout.<>c__DisplayClass44_0:<ChangeCostume>g__StartUndressJobs|0(IEnumerable`1, Pawn)
AwesomeInventory.Loadout.CompAwesomeInventoryLoadout:ChangeCostume(AwesomeInventoryLoadout, AwesomeInventoryLoadout, Boolean, Boolean)
AwesomeInventory.Loadout.CompAwesomeInventoryLoadout:UpdateForNewLoadout(AwesomeInventoryLoadout, Boolean, Boolean, Boolean)
AwesomeInventory.Loadout.CompAwesomeInventoryLoadout:PostSpawnSetup(Boolean)
Verse.ThingWithComps:SpawnSetup(Map, Boolean)
Verse.Pawn:DMD<DMD<SpawnSetup_Patch1>?572779904::SpawnSetup_Patch1>(Pawn, Map, Boolean)
Verse.GenSpawn:DMD<DMD<Spawn_Patch4>?1468060672::Spawn_Patch4>(Thing, IntVec3, Map, Rot4, WipeMode, Boolean)
Verse.Map:DMD<DMD<FinalizeLoading_Patch0>?-1193242112::FinalizeLoading_Patch0>(Map)
Verse.Game:DMD<DMD<LoadGame_Patch5>?631537536::LoadGame_Patch5>(Game)
Verse.SavedGameLoaderNow:DMD<DMD<LoadGameFromSaveFileNow_Patch2>?-83896448::LoadGameFromSaveFileNow_Patch2>(String)
Verse.<>c:<Start>b__1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Failed to find any textures at Things/Pawn/Humanlike/Apparel/Duster/Duster_Male while constructing Multi(initPath=Things/Pawn/Humanlike/Apparel/Duster/Duster_Male, color=RGBA(0.631, 0.416, 0.224, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000))
Verse.Log:Error(String, Boolean)
Verse.Graphic_Multi:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(String, Shader, Vector2, Color)
RimWorld.ApparelGraphicRecordGetter:TryGetGraphicApparel(Apparel, BodyTypeDef, ApparelGraphicRecord&)
Verse.PawnGraphicSet:ResolveApparelGraphics()
DubsBadHygiene.<>c__DisplayClass5_0:<MakeNewToils>b__4()
Verse.AI.Toil:Cleanup(Int32, JobDriver)
Verse.AI.JobDriver:DMD<DMD<Cleanup_Patch1>?665472128::Cleanup_Patch1>(JobDriver, JobCondition)
Verse.AI.Pawn_JobTracker:DMD<DMD<CleanupCurrentJob_Patch1>?1236872960::CleanupCurrentJob_Patch1>(Pawn_JobTracker, JobCondition, Boolean, Boolean, Boolean)
Verse.AI.Pawn_JobTracker:StopAll(Boolean, Boolean)
AwesomeInventory.Loadout.<>c__DisplayClass44_0:<ChangeCostume>g__StartUndressJobs|0(IEnumerable`1, Pawn)
AwesomeInventory.Loadout.CompAwesomeInventoryLoadout:ChangeCostume(AwesomeInventoryLoadout, AwesomeInventoryLoadout, Boolean, Boolean)
AwesomeInventory.Loadout.CompAwesomeInventoryLoadout:UpdateForNewLoadout(AwesomeInventoryLoadout, Boolean, Boolean, Boolean)
AwesomeInventory.Loadout.CompAwesomeInventoryLoadout:PostSpawnSetup(Boolean)
Verse.ThingWithComps:SpawnSetup(Map, Boolean)
Verse.Pawn:DMD<DMD<SpawnSetup_Patch1>?572779904::SpawnSetup_Patch1>(Pawn, Map, Boolean)
Verse.GenSpawn:DMD<DMD<Spawn_Patch4>?1468060672::Spawn_Patch4>(Thing, IntVec3, Map, Rot4, WipeMode, Boolean)
Verse.Map:DMD<DMD<FinalizeLoading_Patch0>?-1193242112::FinalizeLoading_Patch0>(Map)
Verse.Game:DMD<DMD<LoadGame_Patch5>?631537536::LoadGame_Patch5>(Game)
Verse.SavedGameLoaderNow:DMD<DMD<LoadGameFromSaveFileNow_Patch2>?-83896448::LoadGameFromSaveFileNow_Patch2>(String)
Verse.<>c:<Start>b__1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Tried to get a resource "Things/Pawn/Humanlike/Apparel/Tuque/Tuque_north" from a different thread. All resources must be loaded in the main thread.
Verse.Log:Error(String, Boolean)
Verse.ContentFinder`1:Get(String, Boolean)
Verse.Graphic_Multi:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(String, Shader, Vector2, Color)
RimWorld.ApparelGraphicRecordGetter:TryGetGraphicApparel(Apparel, BodyTypeDef, ApparelGraphicRecord&)
Verse.PawnGraphicSet:ResolveApparelGraphics()
DubsBadHygiene.<>c__DisplayClass5_0:<MakeNewToils>b__4()
Verse.AI.Toil:Cleanup(Int32, JobDriver)
Verse.AI.JobDriver:DMD<DMD<Cleanup_Patch1>?665472128::Cleanup_Patch1>(JobDriver, JobCondition)
Verse.AI.Pawn_JobTracker:DMD<DMD<CleanupCurrentJob_Patch1>?1236872960::CleanupCurrentJob_Patch1>(Pawn_JobTracker, JobCondition, Boolean, Boolean, Boolean)
Verse.AI.Pawn_JobTracker:StopAll(Boolean, Boolean)
AwesomeInventory.Loadout.<>c__DisplayClass44_0:<ChangeCostume>g__StartUndressJobs|0(IEnumerable`1, Pawn)
AwesomeInventory.Loadout.CompAwesomeInventoryLoadout:ChangeCostume(AwesomeInventoryLoadout, AwesomeInventoryLoadout, Boolean, Boolean)
AwesomeInventory.Loadout.CompAwesomeInventoryLoadout:UpdateForNewLoadout(AwesomeInventoryLoadout, Boolean, Boolean, Boolean)
AwesomeInventory.Loadout.CompAwesomeInventoryLoadout:PostSpawnSetup(Boolean)
Verse.ThingWithComps:SpawnSetup(Map, Boolean)
Verse.Pawn:DMD<DMD<SpawnSetup_Patch1>?572779904::SpawnSetup_Patch1>(Pawn, Map, Boolean)
Verse.GenSpawn:DMD<DMD<Spawn_Patch4>?1468060672::Spawn_Patch4>(Thing, IntVec3, Map, Rot4, WipeMode, Boolean)
Verse.Map:DMD<DMD<FinalizeLoading_Patch0>?-1193242112::FinalizeLoading_Patch0>(Map)
Verse.Game:DMD<DMD<LoadGame_Patch5>?631537536::LoadGame_Patch5>(Game)
Verse.SavedGameLoaderNow:DMD<DMD<LoadGameFromSaveFileNow_Patch2>?-83896448::LoadGameFromSaveFileNow_Patch2>(String)
Verse.<>c:<Start>b__1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Tried to get a resource "Things/Pawn/Humanlike/Apparel/Tuque/Tuque_east" from a different thread. All resources must be loaded in the main thread.
Verse.Log:Error(String, Boolean)
Verse.ContentFinder`1:Get(String, Boolean)
Verse.Graphic_Multi:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(String, Shader, Vector2, Color)
RimWorld.ApparelGraphicRecordGetter:TryGetGraphicApparel(Apparel, BodyTypeDef, ApparelGraphicRecord&)
Verse.PawnGraphicSet:ResolveApparelGraphics()
DubsBadHygiene.<>c__DisplayClass5_0:<MakeNewToils>b__4()
Verse.AI.Toil:Cleanup(Int32, JobDriver)
Verse.AI.JobDriver:DMD<DMD<Cleanup_Patch1>?665472128::Cleanup_Patch1>(JobDriver, JobCondition)
Verse.AI.Pawn_JobTracker:DMD<DMD<CleanupCurrentJob_Patch1>?1236872960::CleanupCurrentJob_Patch1>(Pawn_JobTracker, JobCondition, Boolean, Boolean, Boolean)
Verse.AI.Pawn_JobTracker:StopAll(Boolean, Boolean)
AwesomeInventory.Loadout.<>c__DisplayClass44_0:<ChangeCostume>g__StartUndressJobs|0(IEnumerable`1, Pawn)
AwesomeInventory.Loadout.CompAwesomeInventoryLoadout:ChangeCostume(AwesomeInventoryLoadout, AwesomeInventoryLoadout, Boolean, Boolean)
AwesomeInventory.Loadout.CompAwesomeInventoryLoadout:UpdateForNewLoadout(AwesomeInventoryLoadout, Boolean, Boolean, Boolean)
AwesomeInventory.Loadout.CompAwesomeInventoryLoadout:PostSpawnSetup(Boolean)
Verse.ThingWithComps:SpawnSetup(Map, Boolean)
Verse.Pawn:DMD<DMD<SpawnSetup_Patch1>?572779904::SpawnSetup_Patch1>(Pawn, Map, Boolean)
Verse.GenSpawn:DMD<DMD<Spawn_Patch4>?1468060672::Spawn_Patch4>(Thing, IntVec3, Map, Rot4, WipeMode, Boolean)
Verse.Map:DMD<DMD<FinalizeLoading_Patch0>?-1193242112::FinalizeLoading_Patch0>(Map)
Verse.Game:DMD<DMD<LoadGame_Patch5>?631537536::LoadGame_Patch5>(Game)
Verse.SavedGameLoaderNow:DMD<DMD<LoadGameFromSaveFileNow_Patch2>?-83896448::LoadGameFromSaveFileNow_Patch2>(String)
Verse.<>c:<Start>b__1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Tried to get a resource "Things/Pawn/Humanlike/Apparel/Tuque/Tuque_south" from a different thread. All resources must be loaded in the main thread.
Verse.Log:Error(String, Boolean)
Verse.ContentFinder`1:Get(String, Boolean)
Verse.Graphic_Multi:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(String, Shader, Vector2, Color)
RimWorld.ApparelGraphicRecordGetter:TryGetGraphicApparel(Apparel, BodyTypeDef, ApparelGraphicRecord&)
Verse.PawnGraphicSet:ResolveApparelGraphics()
DubsBadHygiene.<>c__DisplayClass5_0:<MakeNewToils>b__4()
Verse.AI.Toil:Cleanup(Int32, JobDriver)
Verse.AI.JobDriver:DMD<DMD<Cleanup_Patch1>?665472128::Cleanup_Patch1>(JobDriver, JobCondition)
Verse.AI.Pawn_JobTracker:DMD<DMD<CleanupCurrentJob_Patch1>?1236872960::CleanupCurrentJob_Patch1>(Pawn_JobTracker, JobCondition, Boolean, Boolean, Boolean)
Verse.AI.Pawn_JobTracker:StopAll(Boolean, Boolean)
AwesomeInventory.Loadout.<>c__DisplayClass44_0:<ChangeCostume>g__StartUndressJobs|0(IEnumerable`1, Pawn)
AwesomeInventory.Loadout.CompAwesomeInventoryLoadout:ChangeCostume(AwesomeInventoryLoadout, AwesomeInventoryLoadout, Boolean, Boolean)
AwesomeInventory.Loadout.CompAwesomeInventoryLoadout:UpdateForNewLoadout(AwesomeInventoryLoadout, Boolean, Boolean, Boolean)
AwesomeInventory.Loadout.CompAwesomeInventoryLoadout:PostSpawnSetup(Boolean)
Verse.ThingWithComps:SpawnSetup(Map, Boolean)
Verse.Pawn:DMD<DMD<SpawnSetup_Patch1>?572779904::SpawnSetup_Patch1>(Pawn, Map, Boolean)
Verse.GenSpawn:DMD<DMD<Spawn_Patch4>?1468060672::Spawn_Patch4>(Thing, IntVec3, Map, Rot4, WipeMode, Boolean)
Verse.Map:DMD<DMD<FinalizeLoading_Patch0>?-1193242112::FinalizeLoading_Patch0>(Map)
Verse.Game:DMD<DMD<LoadGame_Patch5>?631537536::LoadGame_Patch5>(Game)
Verse.SavedGameLoaderNow:DMD<DMD<LoadGameFromSaveFileNow_Patch2>?-83896448::LoadGameFromSaveFileNow_Patch2>(String)
Verse.<>c:<Start>b__1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Tried to get a resource "Things/Pawn/Humanlike/Apparel/Tuque/Tuque_west" from a different thread. All resources must be loaded in the main thread.
Verse.Log:Error(String, Boolean)
Verse.ContentFinder`1:Get(String, Boolean)
Verse.Graphic_Multi:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(String, Shader, Vector2, Color)
RimWorld.ApparelGraphicRecordGetter:TryGetGraphicApparel(Apparel, BodyTypeDef, ApparelGraphicRecord&)
Verse.PawnGraphicSet:ResolveApparelGraphics()
DubsBadHygiene.<>c__DisplayClass5_0:<MakeNewToils>b__4()
Verse.AI.Toil:Cleanup(Int32, JobDriver)
Verse.AI.JobDriver:DMD<DMD<Cleanup_Patch1>?665472128::Cleanup_Patch1>(JobDriver, JobCondition)
Verse.AI.Pawn_JobTracker:DMD<DMD<CleanupCurrentJob_Patch1>?1236872960::CleanupCurrentJob_Patch1>(Pawn_JobTracker, JobCondition, Boolean, Boolean, Boolean)
Verse.AI.Pawn_JobTracker:StopAll(Boolean, Boolean)
AwesomeInventory.Loadout.<>c__DisplayClass44_0:<ChangeCostume>g__StartUndressJobs|0(IEnumerable`1, Pawn)
AwesomeInventory.Loadout.CompAwesomeInventoryLoadout:ChangeCostume(AwesomeInventoryLoadout, AwesomeInventoryLoadout, Boolean, Boolean)
AwesomeInventory.Loadout.CompAwesomeInventoryLoadout:UpdateForNewLoadout(AwesomeInventoryLoadout, Boolean, Boolean, Boolean)
AwesomeInventory.Loadout.CompAwesomeInventoryLoadout:PostSpawnSetup(Boolean)
Verse.ThingWithComps:SpawnSetup(Map, Boolean)
Verse.Pawn:DMD<DMD<SpawnSetup_Patch1>?572779904::SpawnSetup_Patch1>(Pawn, Map, Boolean)
Verse.GenSpawn:DMD<DMD<Spawn_Patch4>?1468060672::Spawn_Patch4>(Thing, IntVec3, Map, Rot4, WipeMode, Boolean)
Verse.Map:DMD<DMD<FinalizeLoading_Patch0>?-1193242112::FinalizeLoading_Patch0>(Map)
Verse.Game:DMD<DMD<LoadGame_Patch5>?631537536::LoadGame_Patch5>(Game)
Verse.SavedGameLoaderNow:DMD<DMD<LoadGameFromSaveFileNow_Patch2>?-83896448::LoadGameFromSaveFileNow_Patch2>(String)
Verse.<>c:<Start>b__1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Tried to get a resource "Things/Pawn/Humanlike/Apparel/Tuque/Tuque" from a different thread. All resources must be loaded in the main thread.
Verse.Log:Error(String, Boolean)
Verse.ContentFinder`1:Get(String, Boolean)
Verse.Graphic_Multi:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(String, Shader, Vector2, Color)
RimWorld.ApparelGraphicRecordGetter:TryGetGraphicApparel(Apparel, BodyTypeDef, ApparelGraphicRecord&)
Verse.PawnGraphicSet:ResolveApparelGraphics()
DubsBadHygiene.<>c__DisplayClass5_0:<MakeNewToils>b__4()
Verse.AI.Toil:Cleanup(Int32, JobDriver)
Verse.AI.JobDriver:DMD<DMD<Cleanup_Patch1>?665472128::Cleanup_Patch1>(JobDriver, JobCondition)
Verse.AI.Pawn_JobTracker:DMD<DMD<CleanupCurrentJob_Patch1>?1236872960::CleanupCurrentJob_Patch1>(Pawn_JobTracker, JobCondition, Boolean, Boolean, Boolean)
Verse.AI.Pawn_JobTracker:StopAll(Boolean, Boolean)
AwesomeInventory.Loadout.<>c__DisplayClass44_0:<ChangeCostume>g__StartUndressJobs|0(IEnumerable`1, Pawn)
AwesomeInventory.Loadout.CompAwesomeInventoryLoadout:ChangeCostume(AwesomeInventoryLoadout, AwesomeInventoryLoadout, Boolean, Boolean)
AwesomeInventory.Loadout.CompAwesomeInventoryLoadout:UpdateForNewLoadout(AwesomeInventoryLoadout, Boolean, Boolean, Boolean)
AwesomeInventory.Loadout.CompAwesomeInventoryLoadout:PostSpawnSetup(Boolean)
Verse.ThingWithComps:SpawnSetup(Map, Boolean)
Verse.Pawn:DMD<DMD<SpawnSetup_Patch1>?572779904::SpawnSetup_Patch1>(Pawn, Map, Boolean)
Verse.GenSpawn:DMD<DMD<Spawn_Patch4>?1468060672::Spawn_Patch4>(Thing, IntVec3, Map, Rot4, WipeMode, Boolean)
Verse.Map:DMD<DMD<FinalizeLoading_Patch0>?-1193242112::FinalizeLoading_Patch0>(Map)
Verse.Game:DMD<DMD<LoadGame_Patch5>?631537536::LoadGame_Patch5>(Game)
Verse.SavedGameLoaderNow:DMD<DMD<LoadGameFromSaveFileNow_Patch2>?-83896448::LoadGameFromSaveFileNow_Patch2>(String)
Verse.<>c:<Start>b__1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Failed to find any textures at Things/Pawn/Humanlike/Apparel/Tuque/Tuque while constructing Multi(initPath=Things/Pawn/Humanlike/Apparel/Tuque/Tuque, color=RGBA(0.631, 0.616, 0.592, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000))
Verse.Log:Error(String, Boolean)
Verse.Graphic_Multi:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(String, Shader, Vector2, Color)
RimWorld.ApparelGraphicRecordGetter:TryGetGraphicApparel(Apparel, BodyTypeDef, ApparelGraphicRecord&)
Verse.PawnGraphicSet:ResolveApparelGraphics()
DubsBadHygiene.<>c__DisplayClass5_0:<MakeNewToils>b__4()
Verse.AI.Toil:Cleanup(Int32, JobDriver)
Verse.AI.JobDriver:DMD<DMD<Cleanup_Patch1>?665472128::Cleanup_Patch1>(JobDriver, JobCondition)
Verse.AI.Pawn_JobTracker:DMD<DMD<CleanupCurrentJob_Patch1>?1236872960::CleanupCurrentJob_Patch1>(Pawn_JobTracker, JobCondition, Boolean, Boolean, Boolean)
Verse.AI.Pawn_JobTracker:StopAll(Boolean, Boolean)
AwesomeInventory.Loadout.<>c__DisplayClass44_0:<ChangeCostume>g__StartUndressJobs|0(IEnumerable`1, Pawn)
AwesomeInventory.Loadout.CompAwesomeInventoryLoadout:ChangeCostume(AwesomeInventoryLoadout, AwesomeInventoryLoadout, Boolean, Boolean)
AwesomeInventory.Loadout.CompAwesomeInventoryLoadout:UpdateForNewLoadout(AwesomeInventoryLoadout, Boolean, Boolean, Boolean)
AwesomeInventory.Loadout.CompAwesomeInventoryLoadout:PostSpawnSetup(Boolean)
Verse.ThingWithComps:SpawnSetup(Map, Boolean)
Verse.Pawn:DMD<DMD<SpawnSetup_Patch1>?572779904::SpawnSetup_Patch1>(Pawn, Map, Boolean)
Verse.GenSpawn:DMD<DMD<Spawn_Patch4>?1468060672::Spawn_Patch4>(Thing, IntVec3, Map, Rot4, WipeMode, Boolean)
Verse.Map:DMD<DMD<FinalizeLoading_Patch0>?-1193242112::FinalizeLoading_Patch0>(Map)
Verse.Game:DMD<DMD<LoadGame_Patch5>?631537536::LoadGame_Patch5>(Game)
Verse.SavedGameLoaderNow:DMD<DMD<LoadGameFromSaveFileNow_Patch2>?-83896448::LoadGameFromSaveFileNow_Patch2>(String)
Verse.<>c:<Start>b__1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Pawn Andrew threw exception while executing toil's finish action (1), jobDriver=DubsBadHygiene.JobDriver_takeBath, job=takeBath (Job_3435812) A=Thing_BathtubStuff323605, toilIndex=5: System.NullReferenceException: Object reference not set to an instance of an object
at DubsBadHygiene.Building_bath.TryPullPlug () [0x00018] in <421cff2d585b40529dcb0b9b1cc81c88>:0
at DubsBadHygiene.JobDriver_takeBath+<>c__DisplayClass5_0.<MakeNewToils>b__4 () [0x000d6] in <421cff2d585b40529dcb0b9b1cc81c88>:0
at Verse.AI.Toil.Cleanup (System.Int32 myIndex, Verse.AI.JobDriver jobDriver) [0x0001f] in <0de063f107214aa3839ba3ee388b65f4>:0
Verse.Log:Error(String, Boolean)
Verse.AI.Toil:Cleanup(Int32, JobDriver)
Verse.AI.JobDriver:DMD<DMD<Cleanup_Patch1>?665472128::Cleanup_Patch1>(JobDriver, JobCondition)
Verse.AI.Pawn_JobTracker:DMD<DMD<CleanupCurrentJob_Patch1>?1236872960::CleanupCurrentJob_Patch1>(Pawn_JobTracker, JobCondition, Boolean, Boolean, Boolean)
Verse.AI.Pawn_JobTracker:StopAll(Boolean, Boolean)
AwesomeInventory.Loadout.<>c__DisplayClass44_0:<ChangeCostume>g__StartUndressJobs|0(IEnumerable`1, Pawn)
AwesomeInventory.Loadout.CompAwesomeInventoryLoadout:ChangeCostume(AwesomeInventoryLoadout, AwesomeInventoryLoadout, Boolean, Boolean)
AwesomeInventory.Loadout.CompAwesomeInventoryLoadout:UpdateForNewLoadout(AwesomeInventoryLoadout, Boolean, Boolean, Boolean)
AwesomeInventory.Loadout.CompAwesomeInventoryLoadout:PostSpawnSetup(Boolean)
Verse.ThingWithComps:SpawnSetup(Map, Boolean)
Verse.Pawn:DMD<DMD<SpawnSetup_Patch1>?572779904::SpawnSetup_Patch1>(Pawn, Map, Boolean)
Verse.GenSpawn:DMD<DMD<Spawn_Patch4>?1468060672::Spawn_Patch4>(Thing, IntVec3, Map, Rot4, WipeMode, Boolean)
Verse.Map:DMD<DMD<FinalizeLoading_Patch0>?-1193242112::FinalizeLoading_Patch0>(Map)
Verse.Game:DMD<DMD<LoadGame_Patch5>?631537536::LoadGame_Patch5>(Game)
Verse.SavedGameLoaderNow:DMD<DMD<LoadGameFromSaveFileNow_Patch2>?-83896448::LoadGameFromSaveFileNow_Patch2>(String)
Verse.<>c:<Start>b__1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Cleaned up 92 deprecated records from Giddy-up!
Verse.Log:Message(String, Boolean)
GiddyUpCore.Storage.ExtendedDataStorage:Cleanup()
GiddyUpCore.Base:WorldLoaded()
HugsLib.HugsLibController:OnPlayingStateEntered()
HugsLib.Patches.Game_FinalizeInit_Patch:WorldLoadedHook()
Verse.Game:DMD<DMD<FinalizeInit_Patch2>?642865920::FinalizeInit_Patch2>(Game)
Verse.Game:DMD<DMD<LoadGame_Patch5>?631537536::LoadGame_Patch5>(Game)
Verse.SavedGameLoaderNow:DMD<DMD<LoadGameFromSaveFileNow_Patch2>?-83896448::LoadGameFromSaveFileNow_Patch2>(String)
Verse.<>c:<Start>b__1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
QualityBuilder added to orders category.
Verse.Log:Message(String, Boolean)
QualityBuilder.ModInitializerComponent:injectDesignators()
QualityBuilder.ModInitializerComponent:FixedUpdate()
Cleaned up 22 deprecated records from What the Hack!?
Verse.Log:Message(String, Boolean)
WhatTheHack.Storage.ExtendedDataStorage:Cleanup()
WhatTheHack.Base:WorldLoaded()
HugsLib.HugsLibController:OnPlayingStateEntered()
HugsLib.Patches.Game_FinalizeInit_Patch:WorldLoadedHook()
Verse.Game:DMD<DMD<FinalizeInit_Patch2>?642865920::FinalizeInit_Patch2>(Game)
Verse.Game:DMD<DMD<LoadGame_Patch5>?631537536::LoadGame_Patch5>(Game)
Verse.SavedGameLoaderNow:DMD<DMD<LoadGameFromSaveFileNow_Patch2>?-83896448::LoadGameFromSaveFileNow_Patch2>(String)
Verse.<>c:<Start>b__1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
[Tech Advancing] [Information] Detected existing world. Loading existing config...
Verse.Log:Message(String, Boolean)
TechAdvancing.LogOutput:WriteLogMessage(Errorlevel, String)
TechAdvancing.TA_PostOnMapLoad_Event:Postfix()
Verse.Game:DMD<DMD<LoadGame_Patch5>?631537536::LoadGame_Patch5>(Game)
Verse.SavedGameLoaderNow:DMD<DMD<LoadGameFromSaveFileNow_Patch2>?-83896448::LoadGameFromSaveFileNow_Patch2>(String)
Verse.<>c:<Start>b__1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
[Tech Advancing] [Information] Loading config...
Verse.Log:Message(String, Boolean)
TechAdvancing.LogOutput:WriteLogMessage(Errorlevel, String)
TechAdvancing.TA_PostOnMapLoad_Event:LoadOrCreateCfg()
TechAdvancing.TA_PostOnMapLoad_Event:Postfix()
Verse.Game:DMD<DMD<LoadGame_Patch5>?631537536::LoadGame_Patch5>(Game)
Verse.SavedGameLoaderNow:DMD<DMD<LoadGameFromSaveFileNow_Patch2>?-83896448::LoadGameFromSaveFileNow_Patch2>(String)
Verse.<>c:<Start>b__1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
[Reunion] No events scheduled
Verse.Log:Message(String, Boolean)
Kyrun.Reunion.Util:Msg(Object)
Kyrun.Reunion.GameComponent:InitOnLoad()
Kyrun.Reunion.Verse_Game_LoadGame:Postfix()
Verse.Game:DMD<DMD<LoadGame_Patch5>?631537536::LoadGame_Patch5>(Game)
Verse.SavedGameLoaderNow:DMD<DMD<LoadGameFromSaveFileNow_Patch2>?-83896448::LoadGameFromSaveFileNow_Patch2>(String)
Verse.<>c:<Start>b__1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
[Reunion] Ally Pawns:
Verse.Log:Message(String, Boolean)
Kyrun.Reunion.Util:Msg(Object)
Kyrun.Reunion.Util:PrintAllyList()
Kyrun.Reunion.GameComponent:PostInit()
Kyrun.Reunion.Verse_Game_LoadGame:Postfix()
Verse.Game:DMD<DMD<LoadGame_Patch5>?631537536::LoadGame_Patch5>(Game)
Verse.SavedGameLoaderNow:DMD<DMD<LoadGameFromSaveFileNow_Patch2>?-83896448::LoadGameFromSaveFileNow_Patch2>(String)
Verse.<>c:<Start>b__1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
[Reunion] No available Reunion pawns, Reunion events will not fire from now on.
Verse.Log:Message(String, Boolean)
Kyrun.Reunion.Util:Msg(Object)
Kyrun.Reunion.GameComponent:TryScheduleNextEvent(Boolean)
Kyrun.Reunion.GameComponent:PostInit()
Kyrun.Reunion.Verse_Game_LoadGame:Postfix()
Verse.Game:DMD<DMD<LoadGame_Patch5>?631537536::LoadGame_Patch5>(Game)
Verse.SavedGameLoaderNow:DMD<DMD<LoadGameFromSaveFileNow_Patch2>?-83896448::LoadGameFromSaveFileNow_Patch2>(String)
Verse.<>c:<Start>b__1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
[AllowTool] Adjusted work type priority of FinishingOff for pawns:
Encamra:0->3, Robo:0->3
Verse.Log:Message(String, Boolean)
HugsLib.Utils.ModLogger:Message(String, Object[])
AllowTool.AllowToolUtility:EnsureAllColonistsHaveWorkTypeEnabled(WorkTypeDef, Map)
AllowTool.AllowToolController:MapLoaded(Map)
HugsLib.HugsLibController:OnMapLoaded(Map)
HugsLib.<>c__DisplayClass76_0:<OnMapInitFinalized>b__0()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&)
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:DMD<DMD<Update_Patch1>?271568896::Update_Patch1>(Root)
Verse.Root_Play:Update()
Empire - Test Settlements
Verse.Log:Message(String, Boolean)
FactionColonies.FactionColonies:updateChanges()
FactionColonies.FactionFC:WorldComponentTick()
RimWorld.Planet.WorldComponentUtility:WorldComponentTick(World)
RimWorld.Planet.World:WorldTick()
Verse.TickManager:DMD<DMD<DoSingleTick_Patch1>?-64689792::DoSingleTick_Patch1>(TickManager)
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
Empire - Test Settlement Save
Verse.Log:Message(String, Boolean)
FactionColonies.FactionColonies:updateChanges()
FactionColonies.FactionFC:WorldComponentTick()
RimWorld.Planet.WorldComponentUtility:WorldComponentTick(World)
RimWorld.Planet.World:WorldTick()
Verse.TickManager:DMD<DMD<DoSingleTick_Patch1>?-64689792::DoSingleTick_Patch1>(TickManager)
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
Empire - Test FactionDef Change
Verse.Log:Message(String, Boolean)
FactionColonies.FactionColonies:updateChanges()
FactionColonies.FactionFC:WorldComponentTick()
RimWorld.Planet.WorldComponentUtility:WorldComponentTick(World)
RimWorld.Planet.World:WorldTick()
Verse.TickManager:DMD<DMD<DoSingleTick_Patch1>?-64689792::DoSingleTick_Patch1>(TickManager)
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
Empire - Setting Null Variables
Verse.Log:Message(String, Boolean)
FactionColonies.FactionColonies:updateChanges()
FactionColonies.FactionFC:WorldComponentTick()
RimWorld.Planet.WorldComponentUtility:WorldComponentTick(World)
RimWorld.Planet.World:WorldTick()
Verse.TickManager:DMD<DMD<DoSingleTick_Patch1>?-64689792::DoSingleTick_Patch1>(TickManager)
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
Empire - Testing Settlements for null variables
Verse.Log:Message(String, Boolean)
FactionColonies.FactionColonies:updateChanges()
FactionColonies.FactionFC:WorldComponentTick()
RimWorld.Planet.WorldComponentUtility:WorldComponentTick(World)
RimWorld.Planet.World:WorldTick()
Verse.TickManager:DMD<DMD<DoSingleTick_Patch1>?-64689792::DoSingleTick_Patch1>(TickManager)
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
Empire - Testing for traits with no tie
Verse.Log:Message(String, Boolean)
FactionColonies.FactionColonies:updateChanges()
FactionColonies.FactionFC:WorldComponentTick()
RimWorld.Planet.WorldComponentUtility:WorldComponentTick(World)
RimWorld.Planet.World:WorldTick()
Verse.TickManager:DMD<DMD<DoSingleTick_Patch1>?-64689792::DoSingleTick_Patch1>(TickManager)
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
Empire - Testing for invalid capital map
Verse.Log:Message(String, Boolean)
FactionColonies.FactionColonies:updateChanges()
FactionColonies.FactionFC:WorldComponentTick()
RimWorld.Planet.WorldComponentUtility:WorldComponentTick(World)
RimWorld.Planet.World:WorldTick()
Verse.TickManager:DMD<DMD<DoSingleTick_Patch1>?-64689792::DoSingleTick_Patch1>(TickManager)
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
Empire - Testing for update change
Verse.Log:Message(String, Boolean)
FactionColonies.FactionColonies:updateChanges()
FactionColonies.FactionFC:WorldComponentTick()
RimWorld.Planet.WorldComponentUtility:WorldComponentTick(World)
RimWorld.Planet.World:WorldTick()
Verse.TickManager:DMD<DMD<DoSingleTick_Patch1>?-64689792::DoSingleTick_Patch1>(TickManager)
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
RimWorld 1.1.2647 rev894
Verse.Log:Message(String, Boolean)
RimWorld.VersionControl:LogVersionNumber()
Verse.Root:CheckGlobalInit()
Verse.Root:Start()
Verse.Root_Entry:Start()
Tried loading mod with the same packageId multiple times: VanillaExpanded.VFESpacer. Ignoring the duplicates.
C:\Games\Steam\steamapps\workshop\content\294100\2028381079
C:\Games\Steam\steamapps\workshop\content\294100\1836382920
Verse.Log:Error(String, Boolean)
Verse.ModLister:TryAddMod(ModMetaData)
Verse.ModLister:RebuildModList()
Verse.Steam.WorkshopItems:RebuildItemsList()
Verse.Steam.WorkshopItems:.cctor()
Verse.ModLister:RebuildModList()
Verse.ModLister:.cctor()
Verse.ModsConfig:.cctor()
Verse.LoadedModManager:InitializeMods()
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
[HugsLib] version 7.2.1
Verse.Log:Message(String, Boolean)
HugsLib.Utils.ModLogger:Message(String, Object[])
HugsLib.HugsLibController:InitializeController()
HugsLib.HugsLibController:EarlyInitialize()
HugsLib.Core.HugsLibMod:.ctor(ModContentPack)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[])
System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo)
System.RuntimeType:CreateInstanceImpl(BindingFlags, Binder, Object[], CultureInfo, Object[], StackCrawlMark&)
System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[])
System.Activator:CreateInstance(Type, Object[])
StartupImpact.ModConstructor:Create()
StartupImpact.StartupImpact:.ctor(ModContentPack)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[])
System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo)
System.RuntimeType:CreateInstanceImpl(BindingFlags, Binder, Object[], CultureInfo, Object[], StackCrawlMark&)
System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[])
System.Activator:CreateInstance(Type, Object[])
Verse.LoadedModManager:CreateModClasses()
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
[HugsLib] early-initializing AllowTool
Verse.Log:Message(String, Boolean)
HugsLib.Utils.ModLogger:Message(String, Object[])
HugsLib.HugsLibController:EnumerateChildMods(Boolean)
HugsLib.HugsLibController:EarlyInitializeChildMods()
HugsLib.HugsLibController:InitializeController()
HugsLib.HugsLibController:EarlyInitialize()
HugsLib.Core.HugsLibMod:.ctor(ModContentPack)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[])
System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo)
System.RuntimeType:CreateInstanceImpl(BindingFlags, Binder, Object[], CultureInfo, Object[], StackCrawlMark&)
System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[])
System.Activator:CreateInstance(Type, Object[])
StartupImpact.ModConstructor:Create()
StartupImpact.StartupImpact:.ctor(ModContentPack)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[])
System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo)
System.RuntimeType:CreateInstanceImpl(BindingFlags, Binder, Object[], CultureInfo, Object[], StackCrawlMark&)
System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[])
System.Activator:CreateInstance(Type, Object[])
Verse.LoadedModManager:CreateModClasses()
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Dubs Bad Hygiene 2.8.1310
Verse.Log:Message(String, Boolean)
DubsBadHygiene.DubsBadHygieneMod:.ctor(ModContentPack)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[])
System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo)
System.RuntimeType:CreateInstanceImpl(BindingFlags, Binder, Object[], CultureInfo, Object[], StackCrawlMark&)
System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[])
System.Activator:CreateInstance(Type, Object[])
StartupImpact.ModConstructor:Create()
StartupImpact.StartupImpact:.ctor(ModContentPack)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[])
System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo)
System.RuntimeType:CreateInstanceImpl(BindingFlags, Binder, Object[], CultureInfo, Object[], StackCrawlMark&)
System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[])
System.Activator:CreateInstance(Type, Object[])
Verse.LoadedModManager:CreateModClasses()
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
DubsPaintShop 1.1.435
Verse.Log:Message(String, Boolean)
DubRoss.DubsPaintShopMod:.ctor(ModContentPack)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[])
System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo)
System.RuntimeType:CreateInstanceImpl(BindingFlags, Binder, Object[], CultureInfo, Object[], StackCrawlMark&)
System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[])
System.Activator:CreateInstance(Type, Object[])
StartupImpact.ModConstructor:Create()
StartupImpact.StartupImpact:.ctor(ModContentPack)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[])
System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo)
System.RuntimeType:CreateInstanceImpl(BindingFlags, Binder, Object[], CultureInfo, Object[], StackCrawlMark&)
System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[])
System.Activator:CreateInstance(Type, Object[])
Verse.LoadedModManager:CreateModClasses()
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Dubs Skylight 1.5.1167
Verse.Log:Message(String, Boolean)
Dubs_Skylight.DubsSkylightsMod:.ctor(ModContentPack)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[])
System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo)
System.RuntimeType:CreateInstanceImpl(BindingFlags, Binder, Object[], CultureInfo, Object[], StackCrawlMark&)
System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[])
System.Activator:CreateInstance(Type, Object[])
StartupImpact.ModConstructor:Create()
StartupImpact.StartupImpact:.ctor(ModContentPack)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[])
System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo)
System.RuntimeType:CreateInstanceImpl(BindingFlags, Binder, Object[], CultureInfo, Object[], StackCrawlMark&)
System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[])
System.Activator:CreateInstance(Type, Object[])
Verse.LoadedModManager:CreateModClasses()
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Rimefeller 1.2.756
Verse.Log:Message(String, Boolean)
Rimefeller.RimefellerMod:.ctor(ModContentPack)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[])
System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo)
System.RuntimeType:CreateInstanceImpl(BindingFlags, Binder, Object[], CultureInfo, Object[], StackCrawlMark&)
System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[])
System.Activator:CreateInstance(Type, Object[])
StartupImpact.ModConstructor:Create()
StartupImpact.StartupImpact:.ctor(ModContentPack)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[])
System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo)
System.RuntimeType:CreateInstanceImpl(BindingFlags, Binder, Object[], CultureInfo, Object[], StackCrawlMark&)
System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[])
System.Activator:CreateInstance(Type, Object[])
Verse.LoadedModManager:CreateModClasses()
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Rimatomics 1.7.2077
Verse.Log:Message(String, Boolean)
Rimatomics.RimatomicsMod:.ctor(ModContentPack)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[])
System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo)
System.RuntimeType:CreateInstanceImpl(BindingFlags, Binder, Object[], CultureInfo, Object[], StackCrawlMark&)
System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[])
System.Activator:CreateInstance(Type, Object[])
StartupImpact.ModConstructor:Create()
StartupImpact.StartupImpact:.ctor(ModContentPack)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[])
System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo)
System.RuntimeType:CreateInstanceImpl(BindingFlags, Binder, Object[], CultureInfo, Object[], StackCrawlMark&)
System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[])
System.Activator:CreateInstance(Type, Object[])
Verse.LoadedModManager:CreateModClasses()
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
[MadSkills]: settings initialized, multiplier is 0, not tiered, daily XP threshold is 4000, saturated XP multiplier is 0.2, Great Memory trait is altered.
Verse.Log:Message(String, Boolean)
RTMadSkills.ModSettings:ExposeData()
Verse.ScribeExtractor:SaveableFromNode(XmlNode, Object[])
Verse.Scribe_Deep:Look(ModSettings&, Boolean, String, Object[])
Verse.Scribe_Deep:Look(ModSettings&, String, Object[])
Verse.LoadedModManager:ReadModSettings(String, String)
Verse.Mod:GetSettings()
RTMadSkills.Mod:.ctor(ModContentPack)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[])
System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo)
System.RuntimeType:CreateInstanceImpl(BindingFlags, Binder, Object[], CultureInfo, Object[], StackCrawlMark&)
System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[])
System.Activator:CreateInstance(Type, Object[])
StartupImpact.ModConstructor:Create()
StartupImpact.StartupImpact:.ctor(ModContentPack)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[])
System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo)
System.RuntimeType:CreateInstanceImpl(BindingFlags, Binder, Object[], CultureInfo, Object[], StackCrawlMark&)
System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[])
System.Activator:CreateInstance(Type, Object[])
Verse.LoadedModManager:CreateModClasses()
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
[MadSkills]: settings initialized, multiplier is 0, not tiered, daily XP threshold is 4000, saturated XP multiplier is 1, Great Memory trait is altered.
Verse.Log:Message(String, Boolean)
RTMadSkills.ModSettings:ExposeData()
Verse.CrossRefHandler:ResolveAllCrossReferences()
Verse.ScribeLoader:FinalizeLoading()
Verse.LoadedModManager:ReadModSettings(String, String)
Verse.Mod:GetSettings()
RTMadSkills.Mod:.ctor(ModContentPack)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[])
System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo)
System.RuntimeType:CreateInstanceImpl(BindingFlags, Binder, Object[], CultureInfo, Object[], StackCrawlMark&)
System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[])
System.Activator:CreateInstance(Type, Object[])
StartupImpact.ModConstructor:Create()
StartupImpact.StartupImpact:.ctor(ModContentPack)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[])
System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo)
System.RuntimeType:CreateInstanceImpl(BindingFlags, Binder, Object[], CultureInfo, Object[], StackCrawlMark&)
System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[])
System.Activator:CreateInstance(Type, Object[])
Verse.LoadedModManager:CreateModClasses()
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
DependencyChecker!
Verse.Log:Message(String, Boolean)
DependencyChecker.DependencyChecker:.ctor(ModContentPack)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[])
System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo)
System.RuntimeType:CreateInstanceImpl(BindingFlags, Binder, Object[], CultureInfo, Object[], StackCrawlMark&)
System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[])
System.Activator:CreateInstance(Type, Object[])
StartupImpact.ModConstructor:Create()
StartupImpact.StartupImpact:.ctor(ModContentPack)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[])
System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo)
System.RuntimeType:CreateInstanceImpl(BindingFlags, Binder, Object[], CultureInfo, Object[], StackCrawlMark&)
System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[])
System.Activator:CreateInstance(Type, Object[])
Verse.LoadedModManager:CreateModClasses()
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Ugh You Got Me: Trying to patch MentalState_SocialFighting.ShouldStop.get.
Verse.Log:Message(String, Boolean)
UghYouGotMe.UghYouGotMe:PatchMSSF_SS()
UghYouGotMe.UghYouGotMe:.ctor(ModContentPack)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[])
System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo)
System.RuntimeType:CreateInstanceImpl(BindingFlags, Binder, Object[], CultureInfo, Object[], StackCrawlMark&)
System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[])
System.Activator:CreateInstance(Type, Object[])
StartupImpact.ModConstructor:Create()
StartupImpact.StartupImpact:.ctor(ModContentPack)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[])
System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo)
System.RuntimeType:CreateInstanceImpl(BindingFlags, Binder, Object[], CultureInfo, Object[], StackCrawlMark&)
System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[])
System.Activator:CreateInstance(Type, Object[])
Verse.LoadedModManager:CreateModClasses()
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Ugh You Got Me: Patched MentalState_SocialFighting.ShouldStop.get.
Verse.Log:Message(String, Boolean)
UghYouGotMe.UghYouGotMe:PatchMSSF_SS()
UghYouGotMe.UghYouGotMe:.ctor(ModContentPack)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[])
System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo)
System.RuntimeType:CreateInstanceImpl(BindingFlags, Binder, Object[], CultureInfo, Object[], StackCrawlMark&)
System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[])
System.Activator:CreateInstance(Type, Object[])
StartupImpact.ModConstructor:Create()
StartupImpact.StartupImpact:.ctor(ModContentPack)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[])
System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo)
System.RuntimeType:CreateInstanceImpl(BindingFlags, Binder, Object[], CultureInfo, Object[], StackCrawlMark&)
System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[])
System.Activator:CreateInstance(Type, Object[])
Verse.LoadedModManager:CreateModClasses()
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Ugh You Got Me: Trying to patch JobGiver_SocialFighting.TryGiveJob
Verse.Log:Message(String, Boolean)
UghYouGotMe.UghYouGotMe:PatchMSSF_SS()
UghYouGotMe.UghYouGotMe:.ctor(ModContentPack)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[])
System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo)
System.RuntimeType:CreateInstanceImpl(BindingFlags, Binder, Object[], CultureInfo, Object[], StackCrawlMark&)
System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[])
System.Activator:CreateInstance(Type, Object[])
StartupImpact.ModConstructor:Create()
StartupImpact.StartupImpact:.ctor(ModContentPack)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[])
System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo)
System.RuntimeType:CreateInstanceImpl(BindingFlags, Binder, Object[], CultureInfo, Object[], StackCrawlMark&)
System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[])
System.Activator:CreateInstance(Type, Object[])
Verse.LoadedModManager:CreateModClasses()
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Ugh You Got Me: Patched JobGiver_SocialFighting.TryGiveJob.
Verse.Log:Message(String, Boolean)
UghYouGotMe.UghYouGotMe:PatchMSSF_SS()
UghYouGotMe.UghYouGotMe:.ctor(ModContentPack)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[])
System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo)
System.RuntimeType:CreateInstanceImpl(BindingFlags, Binder, Object[], CultureInfo, Object[], StackCrawlMark&)
System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[])
System.Activator:CreateInstance(Type, Object[])
StartupImpact.ModConstructor:Create()
StartupImpact.StartupImpact:.ctor(ModContentPack)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[])
System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo)
System.RuntimeType:CreateInstanceImpl(BindingFlags, Binder, Object[], CultureInfo, Object[], StackCrawlMark&)
System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[])
System.Activator:CreateInstance(Type, Object[])
Verse.LoadedModManager:CreateModClasses()
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
DubsBreakMod 1.0.312
Verse.Log:Message(String, Boolean)
DubsBreakMod.MentalManagementMod:.ctor(ModContentPack)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[])
System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo)
System.RuntimeType:CreateInstanceImpl(BindingFlags, Binder, Object[], CultureInfo, Object[], StackCrawlMark&)
System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[])
System.Activator:CreateInstance(Type, Object[])
StartupImpact.ModConstructor:Create()
StartupImpact.StartupImpact:.ctor(ModContentPack)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[])
System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo)
System.RuntimeType:CreateInstanceImpl(BindingFlags, Binder, Object[], CultureInfo, Object[], StackCrawlMark&)
System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[])
System.Activator:CreateInstance(Type, Object[])
Verse.LoadedModManager:CreateModClasses()
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
QualityBuilder successfully patched Replace Stuff
Verse.Log:Message(String, Boolean)
QualityBuilder.QualityBuilderMod:patchReplaceStuff(Harmony)
QualityBuilder.QualityBuilderMod:.ctor(ModContentPack)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[])
System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo)
System.RuntimeType:CreateInstanceImpl(BindingFlags, Binder, Object[], CultureInfo, Object[], StackCrawlMark&)
System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[])
System.Activator:CreateInstance(Type, Object[])
StartupImpact.ModConstructor:Create()
StartupImpact.StartupImpact:.ctor(ModContentPack)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[])
System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo)
System.RuntimeType:CreateInstanceImpl(BindingFlags, Binder, Object[], CultureInfo, Object[], StackCrawlMark&)
System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[])
System.Activator:CreateInstance(Type, Object[])
Verse.LoadedModManager:CreateModClasses()
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
DubsMintMenus v1.2.644
Verse.Log:Message(String, Boolean)
DubsMintMenus.DubsMintMenusMod:.ctor(ModContentPack)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[])
System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo)
System.RuntimeType:CreateInstanceImpl(BindingFlags, Binder, Object[], CultureInfo, Object[], StackCrawlMark&)
System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[])
System.Activator:CreateInstance(Type, Object[])
StartupImpact.ModConstructor:Create()
StartupImpact.StartupImpact:.ctor(ModContentPack)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[])
System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo)
System.RuntimeType:CreateInstanceImpl(BindingFlags, Binder, Object[], CultureInfo, Object[], StackCrawlMark&)
System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[])
System.Activator:CreateInstance(Type, Object[])
Verse.LoadedModManager:CreateModClasses()
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Patched jump instruction at 157 to go to our postfix block instead!
Verse.Log:Warning(String, Boolean)
SimpleFixes.Trace:Warning(String)
SimpleFixes.Patches.Map_FinalizeLoading:SurroundBlock(List`1, Int32, Int32, ILGenerator)
SimpleFixes.Patches.Map_FinalizeLoading:Transpiler(IEnumerable`1, ILGenerator)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
HarmonyLib.<>c__DisplayClass12_0:<GetResult>b__0(MethodInfo)
System.Collections.Generic.List`1:ForEach(Action`1)
HarmonyLib.CodeTranspiler:GetResult(ILGenerator, MethodBase)
HarmonyLib.MethodBodyReader:FinalizeILCodes(Emitter, List`1, List`1, Boolean&)
HarmonyLib.MethodCopier:Finalize(Emitter, List`1, Boolean&)
HarmonyLib.MethodPatcher:CreateReplacement(Dictionary`2&)
HarmonyLib.PatchFunctions:UpdateWrapper(MethodBase, PatchInfo)
HarmonyLib.PatchClassProcessor:ProcessPatchJob(Job)
HarmonyLib.PatchClassProcessor:PatchWithAttributes(MethodBase&)
HarmonyLib.PatchClassProcessor:Patch()
HarmonyLib.Harmony:<PatchAll>b__10_0(Type)
HarmonyLib.CollectionExtensions:Do(IEnumerable`1, Action`1)
HarmonyLib.Harmony:PatchAll(Assembly)
SimpleFixes.NoMessySpawnsMod:.ctor(ModContentPack)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[])
System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo)
System.RuntimeType:CreateInstanceImpl(BindingFlags, Binder, Object[], CultureInfo, Object[], StackCrawlMark&)
System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[])
System.Activator:CreateInstance(Type, Object[])
StartupImpact.ModConstructor:Create()
StartupImpact.StartupImpact:.ctor(ModContentPack)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[])
System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo)
System.RuntimeType:CreateInstanceImpl(BindingFlags, Binder, Object[], CultureInfo, Object[], StackCrawlMark&)
System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[])
System.Activator:CreateInstance(Type, Object[])
Verse.LoadedModManager:CreateModClasses()
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
No Messy Spawns 1.0.0.0 - Harmony patches successful
Verse.Log:Message(String, Boolean)
SimpleFixes.NoMessySpawnsMod:.ctor(ModContentPack)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[])
System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo)
System.RuntimeType:CreateInstanceImpl(BindingFlags, Binder, Object[], CultureInfo, Object[], StackCrawlMark&)
System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[])
System.Activator:CreateInstance(Type, Object[])
StartupImpact.ModConstructor:Create()
StartupImpact.StartupImpact:.ctor(ModContentPack)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[])
System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo)
System.RuntimeType:CreateInstanceImpl(BindingFlags, Binder, Object[], CultureInfo, Object[], StackCrawlMark&)
System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[])
System.Activator:CreateInstance(Type, Object[])
Verse.LoadedModManager:CreateModClasses()
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Project RimFactory Core 0.2.0.0 - Harmony patches successful
Verse.Log:Message(String, Boolean)
ProjectRimFactory.Common.ProjectRimFactory_ModComponent:.ctor(ModContentPack)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[])
System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo)
System.RuntimeType:CreateInstanceImpl(BindingFlags, Binder, Object[], CultureInfo, Object[], StackCrawlMark&)
System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[])
System.Activator:CreateInstance(Type, Object[])
StartupImpact.ModConstructor:Create()
StartupImpact.StartupImpact:.ctor(ModContentPack)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[])
System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo)
System.RuntimeType:CreateInstanceImpl(BindingFlags, Binder, Object[], CultureInfo, Object[], StackCrawlMark&)
System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[])
System.Activator:CreateInstance(Type, Object[])
Verse.LoadedModManager:CreateModClasses()
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Could not resolve cross-reference: No Verse.SoundDef named InteractPistol found to give to Verse.ThingDef TaserBolt (using undefined sound instead)
Verse.Log:Warning(String, Boolean)
Verse.WantedRefForObject:TryResolve(FailMode)
Verse.<>c__DisplayClass15_1:<ResolveAllWantedCrossReferences>b__0(WantedRef)
Verse.<>c__DisplayClass6_1`1:<ParallelForEach>b__0(Object)
System.Threading.QueueUserWorkItemCallback:WaitCallback_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
System.Threading.ThreadPoolWorkQueue:Dispatch()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback()
Could not resolve cross-reference: No Verse.SoundDef named InteractPistol found to give to Verse.ThingDef RimTaserPulse (using undefined sound instead)
Verse.Log:Warning(String, Boolean)
Verse.WantedRefForObject:TryResolve(FailMode)
Verse.<>c__DisplayClass15_1:<ResolveAllWantedCrossReferences>b__0(WantedRef)
Verse.<>c__DisplayClass6_1`1:<ParallelForEach>b__0(Object)
System.Threading.QueueUserWorkItemCallback:WaitCallback_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
System.Threading.ThreadPoolWorkQueue:Dispatch()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback()
Could not resolve cross-reference: No Verse.SoundDef named InteractPistol found to give to Verse.ThingDef M26RimTaser (using undefined sound instead)
Verse.Log:Warning(String, Boolean)
Verse.WantedRefForObject:TryResolve(FailMode)
Verse.<>c__DisplayClass15_1:<ResolveAllWantedCrossReferences>b__0(WantedRef)
Verse.<>c__DisplayClass6_1`1:<ParallelForEach>b__0(Object)
System.Threading.QueueUserWorkItemCallback:WaitCallback_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
System.Threading.ThreadPoolWorkQueue:Dispatch()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback()
Could not resolve cross-reference: No Verse.SoundDef named InteractPistol found to give to Verse.ThingDef X26RimTaser (using undefined sound instead)
Verse.Log:Warning(String, Boolean)
Verse.WantedRefForObject:TryResolve(FailMode)
Verse.<>c__DisplayClass15_1:<ResolveAllWantedCrossReferences>b__0(WantedRef)
Verse.<>c__DisplayClass6_1`1:<ParallelForEach>b__0(Object)
System.Threading.QueueUserWorkItemCallback:WaitCallback_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
System.Threading.ThreadPoolWorkQueue:Dispatch()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback()
Could not resolve cross-reference: No Verse.SoundDef named InteractPistol found to give to Verse.ThingDef X2RimTaser (using undefined sound instead)
Verse.Log:Warning(String, Boolean)
Verse.WantedRefForObject:TryResolve(FailMode)
Verse.<>c__DisplayClass15_1:<ResolveAllWantedCrossReferences>b__0(WantedRef)
Verse.<>c__DisplayClass6_1`1:<ParallelForEach>b__0(Object)
System.Threading.QueueUserWorkItemCallback:WaitCallback_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
System.Threading.ThreadPoolWorkQueue:Dispatch()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback()
Could not resolve cross-reference: No Verse.SoundDef named InteractPistol found to give to Verse.ThingDef X3RimTaser (using undefined sound instead)
Verse.Log:Warning(String, Boolean)
Verse.WantedRefForObject:TryResolve(FailMode)
Verse.<>c__DisplayClass15_1:<ResolveAllWantedCrossReferences>b__0(WantedRef)
Verse.<>c__DisplayClass6_1`1:<ParallelForEach>b__0(Object)
System.Threading.QueueUserWorkItemCallback:WaitCallback_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
System.Threading.ThreadPoolWorkQueue:Dispatch()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback()
Could not resolve cross-reference: No Verse.SoundDef named InteractPistol found to give to Verse.ThingDef X12RimTaser (using undefined sound instead)
Verse.Log:Warning(String, Boolean)
Verse.WantedRefForObject:TryResolve(FailMode)
Verse.<>c__DisplayClass15_1:<ResolveAllWantedCrossReferences>b__0(WantedRef)
Verse.<>c__DisplayClass6_1`1:<ParallelForEach>b__0(Object)
System.Threading.QueueUserWorkItemCallback:WaitCallback_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
System.Threading.ThreadPoolWorkQueue:Dispatch()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback()
Could not resolve cross-reference: No Verse.SoundDef named InteractPistol found to give to Verse.ThingDef RimTaserSniper (using undefined sound instead)
Verse.Log:Warning(String, Boolean)
Verse.WantedRefForObject:TryResolve(FailMode)
Verse.<>c__DisplayClass15_1:<ResolveAllWantedCrossReferences>b__0(WantedRef)
Verse.<>c__DisplayClass6_1`1:<ParallelForEach>b__0(Object)
System.Threading.QueueUserWorkItemCallback:WaitCallback_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
System.Threading.ThreadPoolWorkQueue:Dispatch()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback()
[MadSkills]: changed behavior of Great Memory trait.
Verse.Log:Message(String, Boolean)
RTMadSkills.ModSettingsDefJockey:ApplyChanges(Boolean)
RTMadSkills.ModSettingsDefJockey:Postfix()
RimWorld.DefGenerator:DMD<DMD<GenerateImpliedDefs_PostResolve_Patch1>?-2146979200::GenerateImpliedDefs_PostResolve_Patch1>()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Config error in ANN_CyberneticOrganism: defines techprintCount, but techprints are a Royalty-specific game system and only work with Royalty installed.
Verse.Log:Error(String, Boolean)
Verse.DefDatabase`1:ErrorCheckAllDefs()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String)
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Translation data for language English has 18 errors. Generate translation report for more info.
Verse.Log:Warning(String, Boolean)
Verse.LoadedLanguage:InjectIntoData_AfterImpliedDefs()
Verse.<>c:<DoPlayLoad>b__4_1()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:DMD<DMD<Update_Patch1>?271568896::Update_Patch1>(Root)
Verse.Root_Entry:Update()
RimFridge Harmony Patches:
Prefix:
ReachabilityUtility.CanReach - So pawns can get items in Wall-Fridges
Postfix:
GameComponentUtility.StartedNewGame - Apply power settings at start
GameComponentUtility.LoadedGame - Apply power settings on load
GenTemperature.TryGetTemperatureForCell - Overrides room temperature within the cells of the RimFridge
TradeShip.ColonyThingsWillingToBuy - Add items stored inside a wall-fridge to the trade list if in a room with an orbital beacon
FoodUtility.TryFindBestFoodSourceFor - Allow Prisoners to eat food from fridges
TradeShip.ColonyThingsWillingToBuy
Verse.Log:Message(String, Boolean)
RimFridge.HarmonyPatches:.cctor()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
StartupImpact.Patch.StaticConstructorOnStartupUtilityCallAll:Prefix()
Verse.StaticConstructorOnStartupUtility:DMD<DMD<CallAll_Patch2>?-279947392::CallAll_Patch2>()
Verse.<>c:<DoPlayLoad>b__4_2()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:DMD<DMD<Update_Patch1>?271568896::Update_Patch1>(Root)
Verse.Root_Entry:Update()
Path Avoid: Adding Harmony Postfix to PawnUtility.GetAvoidGrid()
Verse.Log:Message(String, Boolean)
PathAvoid.HarmonyPatches:.cctor()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
StartupImpact.Patch.StaticConstructorOnStartupUtilityCallAll:Prefix()
Verse.StaticConstructorOnStartupUtility:DMD<DMD<CallAll_Patch2>?-279947392::CallAll_Patch2>()
Verse.<>c:<DoPlayLoad>b__4_2()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:DMD<DMD<Update_Patch1>?271568896::Update_Patch1>(Root)
Verse.Root_Entry:Update()
[ShowDrafteesWeapon] Initialized
Verse.Log:Message(String, Boolean)
ShowDrafteesWeapon.Logger:LogMessage(String)
ShowDrafteesWeapon.Main:.cctor()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
StartupImpact.Patch.StaticConstructorOnStartupUtilityCallAll:Prefix()
Verse.StaticConstructorOnStartupUtility:DMD<DMD<CallAll_Patch2>?-279947392::CallAll_Patch2>()
Verse.<>c:<DoPlayLoad>b__4_2()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:DMD<DMD<Update_Patch1>?271568896::Update_Patch1>(Root)
Verse.Root_Entry:Update()
[Bubbles v1.6.1] Initialized
Verse.Log:Message(String, Boolean)
Bubbles.Mod:Log(String)
Bubbles.Mod:.cctor()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
StartupImpact.Patch.StaticConstructorOnStartupUtilityCallAll:Prefix()
Verse.StaticConstructorOnStartupUtility:DMD<DMD<CallAll_Patch2>?-279947392::CallAll_Patch2>()
Verse.<>c:<DoPlayLoad>b__4_2()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:DMD<DMD<Update_Patch1>?271568896::Update_Patch1>(Root)
Verse.Root_Entry:Update()
Patching ProjectRimFactory for Mint Menus...OK
Verse.Log:Message(String, Boolean)
DubsMintMenus.HarmonyPatches:.cctor()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
StartupImpact.Patch.StaticConstructorOnStartupUtilityCallAll:Prefix()
Verse.StaticConstructorOnStartupUtility:DMD<DMD<CallAll_Patch2>?-279947392::CallAll_Patch2>()
Verse.<>c:<DoPlayLoad>b__4_2()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:DMD<DMD<Update_Patch1>?271568896::Update_Patch1>(Root)
Verse.Root_Entry:Update()
WorkTab hotfix initialized
Verse.Log:Message(String, Boolean)
PrisonLabor.CompatibilityPatches.WorkTab:Work()
PrisonLabor.CompatibilityPatches.WorkTab:Init()
PrisonLabor.CompatibilityPatches.Initialization:Run()
PrisonLabor.Initialization:.cctor()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
StartupImpact.Patch.StaticConstructorOnStartupUtilityCallAll:Prefix()
Verse.StaticConstructorOnStartupUtility:DMD<DMD<CallAll_Patch2>?-279947392::CallAll_Patch2>()
Verse.<>c:<DoPlayLoad>b__4_2()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:DMD<DMD<Update_Patch1>?271568896::Update_Patch1>(Root)
Verse.Root_Entry:Update()
Enabled Prison Labor v1.1.4
Verse.Log:Message(String, Boolean)
PrisonLabor.Initialization:.cctor()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
StartupImpact.Patch.StaticConstructorOnStartupUtilityCallAll:Prefix()
Verse.StaticConstructorOnStartupUtility:DMD<DMD<CallAll_Patch2>?-279947392::CallAll_Patch2>()
Verse.<>c:<DoPlayLoad>b__4_2()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:DMD<DMD<Update_Patch1>?271568896::Update_Patch1>(Root)
Verse.Root_Entry:Update()
ExpandedRoofing: generating dynamic defs
Verse.Log:Message(String, Boolean)
ExpandedRoofing.DynamicDefs:.cctor()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
StartupImpact.Patch.StaticConstructorOnStartupUtilityCallAll:Prefix()
Verse.StaticConstructorOnStartupUtility:DMD<DMD<CallAll_Patch2>?-279947392::CallAll_Patch2>()
Verse.<>c:<DoPlayLoad>b__4_2()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:DMD<DMD<Update_Patch1>?271568896::Update_Patch1>(Root)
Verse.Root_Entry:Update()
Show Hair Harmony Patches:
Transpiler:
PawnRenderer.RenderPawnInternal
Postfix:
PawnRenderer.RenderPawnInternal
Game.InitNewGame
SavedGameLoader.LoadGameFromSaveFile
Verse.Log:Message(String, Boolean)
ShowHair.HarmonyPatches:.cctor()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
StartupImpact.Patch.StaticConstructorOnStartupUtilityCallAll:Prefix()
Verse.StaticConstructorOnStartupUtility:DMD<DMD<CallAll_Patch2>?-279947392::CallAll_Patch2>()
Verse.<>c:<DoPlayLoad>b__4_2()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:DMD<DMD<Update_Patch1>?271568896::Update_Patch1>(Root)
Verse.Root_Entry:Update()
Type HDH_Graphics probably needs a StaticConstructorOnStartup attribute, because it has a field HDHBarFilledMat of type Material. All assets must be loaded in the main thread.
Verse.Log:Warning(String, Boolean)
Verse.StaticConstructorOnStartupUtility:ReportProbablyMissingAttributes()
Verse.<>c:<DoPlayLoad>b__4_2()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:DMD<DMD<Update_Patch1>?271568896::Update_Patch1>(Root)
Verse.Root_Entry:Update()
Type TextureChooser probably needs a StaticConstructorOnStartup attribute, because it has a field LeftArrow of type Texture2D. All assets must be loaded in the main thread.
Verse.Log:Warning(String, Boolean)
Verse.StaticConstructorOnStartupUtility:ReportProbablyMissingAttributes()
Verse.<>c:<DoPlayLoad>b__4_2()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:DMD<DMD<Update_Patch1>?271568896::Update_Patch1>(Root)
Verse.Root_Entry:Update()
ResearchPal :: Preparing research nodes
Verse.Log:Message(String, Boolean)
ResearchPal.Log:Message(String, Object[])
ResearchPal.Tree:Initialize()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&)
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:DMD<DMD<Update_Patch1>?271568896::Update_Patch1>(Root)
Verse.Root_Entry:Update()
ResearchPal :: redundant prerequisites for Taser Research: Electricity
Verse.Log:Warning(String, Boolean)
ResearchPal.Log:Warning(String, Object[])
ResearchPal.Tree:CheckPrerequisites()
ResearchPal.Tree:Initialize()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&)
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:DMD<DMD<Update_Patch1>?271568896::Update_Patch1>(Root)
Verse.Root_Entry:Update()
ResearchPal :: RB_BeeHybridizing has a lower techlevel than (one of) it's prerequisites
Verse.Log:Warning(String, Boolean)
ResearchPal.Log:Warning(String, Object[])
ResearchPal.Tree:CheckPrerequisites()
ResearchPal.Tree:Initialize()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&)
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:DMD<DMD<Update_Patch1>?271568896::Update_Patch1>(Root)
Verse.Root_Entry:Update()
ResearchPal :: Reducing crossings
Verse.Log:Message(String, Boolean)
ResearchPal.Log:Message(String, Object[])
ResearchPal.Tree:Initialize()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&)
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:DMD<DMD<Update_Patch1>?271568896::Update_Patch1>(Root)
Verse.Root_Entry:Update()
ResearchPal :: Finalizing layout
Verse.Log:Message(String, Boolean)
ResearchPal.Log:Message(String, Object[])
ResearchPal.Tree:Initialize()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&)
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:DMD<DMD<Update_Patch1>?271568896::Update_Patch1>(Root)
Verse.Root_Entry:Update()
ResearchPal :: Restoring queue
Verse.Log:Message(String, Boolean)
ResearchPal.Log:Message(String, Object[])
ResearchPal.Tree:Initialize()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&)
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:DMD<DMD<Update_Patch1>?271568896::Update_Patch1>(Root)
Verse.Root_Entry:Update()
[HugsLib] initializing GiddyUpCore, GlitterNet, WhatTheHack, GiddyUpRideAndRoll, PeteTimesSix.SimpleSidearms, BattleMounts, GiddyUpCaravan, GiddyUpMechanoids, BetterPawnControl, DefensivePositions, HeatMap, RoomSense, Psychology, CodeOptimist.JobsOfOpportunity, NoJobAuthors, ImprovedWorkbenches, CombatTraining, MapReroll, Linkolas.Stabilize
Verse.Log:Message(String, Boolean)
HugsLib.Utils.ModLogger:Message(String, Object[])
HugsLib.HugsLibController:EnumerateChildMods(Boolean)
HugsLib.HugsLibController:DMD<DMD<LoadReloadInitialize_Patch1>?1105593216::LoadReloadInitialize_Patch1>(HugsLibController)
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
[ImprovedWorkbenches] Adding support for ProjectRimFactory
Verse.Log:Message(String, Boolean)
HugsLib.Utils.ModLogger:Message(String, Object[])
ImprovedWorkbenches.Main:IntegrateWithRimFactory()
ImprovedWorkbenches.Main:DefsLoaded()
HugsLib.HugsLibController:OnDefsLoaded()
HugsLib.HugsLibController:DMD<DMD<LoadReloadInitialize_Patch1>?1105593216::LoadReloadInitialize_Patch1>(HugsLibController)
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
[MapReroll] Applied Prepare Carefully compatibility layer. Note: removing Prepare Carefully after starting a new game will now cause errors, but these can be safely ignored.
Verse.Log:Message(String, Boolean)
HugsLib.Utils.ModLogger:Message(String, Object[])
MapReroll.Compat_PrepareCarefully:ApplyCompatibilityLayer(Harmony)
MapReroll.<>c__DisplayClass2_0:<Apply>b__0()
HugsLib.Utils.DoLaterScheduler:InvokeCallbacks(Queue`1)
HugsLib.Utils.DoLaterScheduler:OnUpdate()
HugsLib.HugsLibController:OnUpdate()
HugsLib.Patches.Root_Patch:UpdateHook()
Verse.Root:DMD<DMD<Update_Patch1>?271568896::Update_Patch1>(Root)
Verse.Root_Entry:Update()
[OgreStack]: Modify Stack Sizes Complete
Verse.Log:Message(String, Boolean)
OgreStack.OgreStackMod:ModifyStackSizes()
OgreStack.OgreStackMod:<.ctor>b__2_2()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment