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@jameshmread
jameshmread / tslint.json
Created May 17, 2018 14:43
My standard Typescript Ts-Lint rule set.
{
"rulesDirectory": [
"node_modules/tslint-eslint-rules/dist/rules"
],
"rules": {
"arrow-return-shorthand": true,
"callable-types": true,
"class-name": true,
"comment-format": [
true,
@jameshmread
jameshmread / profX-PostMutation.json
Created April 29, 2018 23:16
JSON file for professor X after mutation analysis and unit testing addition
[
{
"runner": "mocha",
"config": {
"reporter": "dot"
},
"duration": {
"d": 0,
"h": 0,
"m": 0,
@jameshmread
jameshmread / profX-PreMutation.json
Created April 29, 2018 23:14
JSON file for Professor X mutation results before the addition of unit tests.
This file has been truncated, but you can view the full file.
[
{
"runner": "mocha",
"config": {
"reporter": "dot"
},
"duration": {
"d": 0,
"h": 0,
"m": 0,
@jameshmread
jameshmread / FileTwoSmall.spec.ts
Created April 17, 2018 16:53
Files outlining the Small test used to load test the Professor X repository. Including Test files
import { expect } from "chai";
import { FileTwo } from "./FileTwo";
describe("File Two: More Complex mutations here", () => {
let two: FileTwo;
beforeEach(() => {
two = new FileTwo();
});
@jameshmread
jameshmread / FileTwo.spec.ts
Created April 17, 2018 16:47
Files outlining the Large Synthetic test used to load test the Professor X repository. Including Test files
import { expect } from "chai";
import { FileTwo } from "./FileTwo";
describe("File Two: More Complex mutations here", () => {
let two: FileTwo;
beforeEach(() => {
two = new FileTwo();
});
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ObjectPooler : MonoBehaviour {
//Object pooling Class code adapted from
//https://www.youtube.com/watch?v=ijSRJ3yrawQ&list=PLiyfvmtjWC_XmdYfXm2i1AQ3lKrEPgc9-&index=6
public GameObject pooledObject;
public int poolSize;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlatformGenerator : MonoBehaviour {
public Transform generationPoint;
public float distanceBetweenPlatforms;
//private float platformWidth;