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Galaxy collision simulator, written with VPython.
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#!/usr/bin/env python2 | |
# | |
# galaxy - jzhu98 | |
# See bottom for LICENSE. | |
# | |
from __future__ import division | |
from math import fsum | |
from random import gauss | |
from visual import * | |
import numpy as np | |
# Gravitational constant in N * m^2 / kg^2 | |
G = 6.673e-11 | |
# Solar mass in kg (assume average stellar mass) | |
SOLAR_MASS = 2.000e30 | |
# Precalculated bounds to solar mass | |
MIN_SOLAR_MASS = SOLAR_MASS * 0.5 | |
MAX_SOLAR_MASS = SOLAR_MASS * 250 | |
AVG_SOLAR_MASS = SOLAR_MASS * 3.0 | |
# Scale distances for galactic scales | |
DIST_SCALE = 1e20 | |
# Galactic parameters | |
MAX_ORBITAL_RADIUS = DIST_SCALE * 10 | |
MIN_ORBITAL_RADIUS = DIST_SCALE * 0.15 | |
GALAXY_THICKNESS = DIST_SCALE * 0.5 | |
NUM_STARS_MILKY_WAY = 500 | |
NUM_STARS_ANDROMEDA = 500 | |
# Graphical constants here | |
STAR_RADIUS = 0.025 | |
dt = 1e17 | |
# Limit x between lower and upper | |
def clamp(x, lower, upper): | |
return max(min(x, upper), lower) | |
# Return the force due to gravity on an object | |
def gravity(mass1, mass2, radius): | |
return G * mass1 * mass2 / radius / radius | |
# Return the acceleration due to gravity on an object. | |
def g_accel(mass, radius): | |
# Limit minimum radius to avoid flinging out too many particles | |
radius = max(radius, MIN_ORBITAL_RADIUS) | |
return G * mass / radius / radius | |
class Star(object): | |
def __init__(self, mass, radius, pos, vel, color): | |
self.obj = sphere(pos=pos / DIST_SCALE, radius=radius, color=color) | |
self.mass = mass | |
self.vel = vel | |
self._pos = pos | |
# Externally use scaled version for physics, use normalized version for graphics | |
# Make sure _pos = obj.pos * DIST_SCALE is always true | |
@property | |
def pos(self): | |
return self._pos | |
@pos.setter | |
def pos(self, value): | |
self.obj.pos = value / DIST_SCALE | |
self._pos = value | |
def __str__(self): | |
return "Mass: " + str(self.mass) + "\nPos: " + str(self.pos) + \ | |
"\nVel: " + str(self.vel) | |
class Galaxy(object): | |
def __init__(self, num_stars, pos, vel, radius, thickness, color): | |
self.pos = pos | |
self.vel = vel | |
self.radius = radius | |
# Gaussian (normal) distributions ftw! | |
sigma_mass = AVG_SOLAR_MASS / 3.0 | |
masses = [clamp(gauss(mu=AVG_SOLAR_MASS, sigma=sigma_mass), MIN_SOLAR_MASS, MAX_SOLAR_MASS) | |
for i in xrange(num_stars)] | |
# Galaxy mass is sum of all stars | |
self.mass = fsum(masses) | |
# Gaussian distribution of positions | |
sigma_x = radius * 0.1 | |
sigma_y = thickness * 0.10 | |
sigma_z = radius * 0.1 | |
# Generate list of all positions | |
positions = [] | |
for i in xrange(num_stars): | |
pos = vector( | |
clamp(gauss(mu=0, sigma=sigma_x), -radius, radius), | |
clamp(gauss(mu=0, sigma=sigma_y), -thickness, thickness), | |
clamp(gauss(mu=0, sigma=sigma_z), -radius, radius) | |
) | |
# Limit radius to avoid particles shooting to nowhere | |
if pos.mag < MIN_ORBITAL_RADIUS: | |
pos.mag = MIN_ORBITAL_RADIUS | |
positions.append(pos) | |
def calc_orbital_velocity(center_mass, radius): | |
return sqrt(G * center_mass / radius) | |
# Generate list of all stars | |
stars = [] | |
up = vector(0.0, 1.0, 0.0) | |
for i in xrange(num_stars): | |
# Find normalized vector along direction of travel | |
absolute_pos = positions[i] + self.pos | |
relative_pos = positions[i] | |
vec = relative_pos.cross(up).norm() | |
relative_vel = vec * calc_orbital_velocity(self.mass, relative_pos.mag) | |
absolute_vel = relative_vel + vel | |
stars.append(Star( | |
mass=masses[i], | |
radius=STAR_RADIUS, | |
pos=absolute_pos, | |
# From a = v^2/r = Gm/r^2 w we have v = sqrt(G * m / r) | |
vel=absolute_vel, | |
color=color | |
)) | |
self.stars = np.array(stars) | |
# Calculate acceleration on an object caused by galaxy | |
def accel(obj, galaxy): | |
r_galaxy = galaxy.pos - obj.pos | |
# We have a = F / m = G * m_center / r ^2 | |
return r_galaxy.norm() * g_accel(galaxy.mass, r_galaxy.mag) | |
def main(): | |
t = 0 | |
milky_way = Galaxy( | |
num_stars=NUM_STARS_MILKY_WAY, | |
pos=vector(-3, 0, 0) * DIST_SCALE, | |
vel=vector(0, 5, 0), | |
radius=MAX_ORBITAL_RADIUS, | |
thickness=GALAXY_THICKNESS, | |
color=color.white | |
) | |
andromeda = Galaxy( | |
num_stars=NUM_STARS_ANDROMEDA, | |
pos=vector(3, 0, 0) * DIST_SCALE, | |
vel=vector(0, 0, 0), | |
radius=MAX_ORBITAL_RADIUS, | |
thickness=GALAXY_THICKNESS, | |
color=color.blue | |
) | |
while 1: | |
rate(15) | |
for i in xrange(len(milky_way.stars)): | |
star = milky_way.stars[i] | |
star.vel += accel(star, andromeda) * dt | |
star.vel += accel(star, milky_way) * dt | |
star.pos += star.vel * dt | |
andromeda_mask = np.zeros(len(andromeda.stars)) | |
for star in andromeda.stars: | |
star.vel += accel(star, milky_way) * dt | |
star.vel += accel(star, andromeda) * dt | |
star.pos += star.vel * dt | |
milky_way.vel += accel(milky_way, andromeda) * dt | |
milky_way.pos += milky_way.vel * dt | |
andromeda.vel += accel(andromeda, milky_way) * dt | |
andromeda.pos += andromeda.vel * dt | |
t += dt | |
if __name__ == '__main__': | |
main() | |
# The MIT License (MIT) | |
# Copyright (c) 2014 James Zhu | |
# Permission is hereby granted, free of charge, to any person obtaining a copy | |
# of this software and associated documentation files (the "Software"), to deal | |
# in the Software without restriction, including without limitation the rights | |
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
# copies of the Software, and to permit persons to whom the Software is | |
# furnished to do so, subject to the following conditions: | |
# | |
# The above copyright notice and this permission notice shall be included in all | |
# copies or substantial portions of the Software. | |
# | |
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | |
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | |
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | |
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | |
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | |
# SOFTWARE. |
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