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@romainguy
romainguy / d_ggx.glsl
Last active October 26, 2023 06:18
D_GGX in mediump/half float
// From https://github.com/google/filament
float D_GGX(float linearRoughness, float NoH, const vec3 h) {
// Walter et al. 2007, "Microfacet Models for Refraction through Rough Surfaces"
// In mediump, there are two problems computing 1.0 - NoH^2
// 1) 1.0 - NoH^2 suffers floating point cancellation when NoH^2 is close to 1 (highlights)
// 2) NoH doesn't have enough precision around 1.0
// Both problem can be fixed by computing 1-NoH^2 in highp and providing NoH in highp as well
// However, we can do better using Lagrange's identity:
@staltz
staltz / introrx.md
Last active May 20, 2024 14:59
The introduction to Reactive Programming you've been missing