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@jamesmunns
Last active November 18, 2024 16:06
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use std::{
net::SocketAddr,
time::{Duration, Instant},
};
use poststation_sdk::connect;
use rand::{thread_rng, Rng, RngCore};
use smart_leds::{
colors, gamma,
hsv::{hsv2rgb, Hsv},
RGB8,
};
use tokio::time::interval;
use uartbridge_icd::{LedFrame, SetLeds};
#[tokio::main]
async fn main() -> anyhow::Result<()> {
inner_main().await?;
Ok(())
}
async fn inner_main() -> anyhow::Result<()> {
// Set up our connection to Poststation, which is handling
// the USB connection to our device. This means that this application
// can be stopped and started without interrupting comms with the device,
// and without reflashing the device.
let server: SocketAddr = "127.0.0.1:51837".parse().unwrap();
let client = connect(server).await;
let serial = 0xE463288157242B21u64;
// Make one actor for each LED
const NODE: Node = Node::new();
let mut nodes = [NODE; 256];
let mut storage = [colors::BLACK; 256];
let mut rng = thread_rng();
let mut hue: u8 = rng.next_u32() as u8;
let mut sat: u8 = rng.next_u32() as u8;
let mut last_color = Instant::now();
let mut last_draw = interval(Duration::from_micros(1_000_000 / 60));
let mut idx = 0u32;
for node in nodes.iter_mut() {
node.idles = (rng.next_u32() as u16) & 0x3FF;
}
let mut dur = Duration::from_secs(15);
let mut ticks = 0;
let mut fps_tick = Instant::now();
// Go forever
loop {
// Report FPS periodically
if fps_tick.elapsed() >= Duration::from_secs(5) {
println!("FPS: {:.02}", ticks as f64 / 5.0);
ticks = 0;
fps_tick = Instant::now();
}
// If it's time to pick a new color, do so!
if last_color.elapsed() >= dur {
// Modulate the time between new colors so that we get some variance
// to the pattern
if rng.gen::<bool>() {
dur = (dur + Duration::from_secs(1)).min(Duration::from_secs(60));
} else {
dur = (dur.saturating_sub(Duration::from_secs(1))).max(Duration::from_secs(5));
}
println!("Duration: {dur:?}");
hue = rng.next_u32() as u8;
sat = SAT_LUT[rng.next_u32() as u8 as usize];
last_color = Instant::now();
}
// For each LED, make it take one step, progressing through their individual
// sine waves
nodes.iter_mut().zip(storage.iter_mut()).for_each(|(n, s)| {
*s = n.step(&mut rng, hue, sat);
});
// This is our rate-limiter (60fps)
last_draw.tick().await;
// Set up the message to the device.
let seq = storage.iter().map(|c| RGB8 {
r: c.g,
g: c.r,
b: c.b,
});
let mut buf = vec![];
// Do NOT allow > 50% brightness. Power supply is not rated for that.
gamma(seq).for_each(|l| {
buf.push(l.r >> 1);
buf.push(l.g >> 1);
buf.push(l.b >> 1);
});
let frame = LedFrame {
channel: uartbridge_icd::Channel::External,
start: 0,
data: buf,
};
idx = idx.wrapping_add(1);
// Send the "frame" to the device. It will then draw the new frame, and
// return when drawing is done.
client
.proxy_endpoint::<SetLeds>(serial, idx, &frame)
.await
.unwrap();
ticks += 1;
}
}
/// Each LED gets it's own "actor", all LEDs actually act independently
/// All math is 32-bit fixed point, and works well with no_std RngCore impls
struct Node {
hue: u8,
sat: u8,
idles: u16,
phase: u32,
rate: u32,
}
impl Node {
const fn new() -> Self {
Self {
hue: 0,
sat: 0,
phase: 0,
rate: 0,
idles: 0,
}
}
fn step<R: RngCore>(&mut self, rng: &mut R, new_hue: u8, new_sat: u8) -> RGB8 {
// If we're not currently fading a color...
if self.rate == 0 {
// Wait until the idle period has elapsed.
if self.idles > 0 {
self.idles -= 1;
} else {
// Idle period has elapsed, take the CURRENT new color
self.hue = new_hue;
self.sat = new_sat;
self.phase = 0;
// This is the rate that `phase` travels 0..u32::MAX. The higher the number,
// the faster we go.
self.rate = (rng.next_u32() & 0x01FF_FFFF) | 0x003F_FFFF;
}
colors::BLACK
} else {
// If we are fading a color, take one phase step forward
match self.phase.checked_add(self.rate) {
Some(val) => {
// Do some tricky fixed point interpolation for smoothed sine
// traversal. This modulates the "V" of the HSV color to get
// the single value that follows the sine curve.
self.phase = val;
let idx_now = (self.phase >> 24) as u8;
let idx_nxt = idx_now.wrapping_add(1);
let base_val = HALF_LUT[idx_now as usize] as u32;
let next_val = HALF_LUT[idx_nxt as usize] as u32;
// Distance to next value
let off = (self.phase >> 16) & 0xFF; // 0..=255
let cur_weight = base_val.wrapping_mul(256u32.wrapping_sub(off));
let nxt_weight = next_val.wrapping_mul(off);
let ttl_weight = cur_weight.wrapping_add(nxt_weight);
let ttl_val = ttl_weight >> 8;
let ttl_val = ttl_val as u8;
// Convert the current
hsv2rgb(Hsv {
hue: self.hue,
sat: self.sat,
val: ttl_val,
})
}
// We just overflowed the phase angle! This means we are done walking the up and down
// of the sine wave. Pick a random number of frames to "stay idle", so we have some
// contrast with other lit pixels
None => {
self.rate = 0;
self.idles = ((rng.next_u32() as u16) & 0xFFF) | 0x3F;
colors::BLACK
}
}
}
}
}
/// 1/2 of a sine wave, just the positive up and down half
const HALF_LUT: [u8; 256] = [
0, 3, 6, 9, 13, 16, 19, 22, 25, 28, 31, 34, 37, 41, 44, 47, 50, 53, 56, 59, 62, 65, 68, 71, 74,
77, 80, 83, 86, 89, 92, 95, 98, 100, 103, 106, 109, 112, 115, 117, 120, 123, 126, 128, 131,
134, 136, 139, 142, 144, 147, 149, 152, 154, 157, 159, 162, 164, 167, 169, 171, 174, 176, 178,
180, 183, 185, 187, 189, 191, 193, 195, 197, 199, 201, 203, 205, 207, 208, 210, 212, 214, 215,
217, 219, 220, 222, 223, 225, 226, 228, 229, 231, 232, 233, 234, 236, 237, 238, 239, 240, 241,
242, 243, 244, 245, 246, 247, 247, 248, 249, 249, 250, 251, 251, 252, 252, 253, 253, 253, 254,
254, 254, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 254, 254, 254, 253, 253, 253,
252, 252, 251, 251, 250, 249, 249, 248, 247, 247, 246, 245, 244, 243, 242, 241, 240, 239, 238,
237, 236, 234, 233, 232, 231, 229, 228, 226, 225, 223, 222, 220, 219, 217, 215, 214, 212, 210,
208, 207, 205, 203, 201, 199, 197, 195, 193, 191, 189, 187, 185, 183, 180, 178, 176, 174, 171,
169, 167, 164, 162, 159, 157, 154, 152, 149, 147, 144, 142, 139, 136, 134, 131, 128, 126, 123,
120, 117, 115, 112, 109, 106, 103, 100, 98, 95, 92, 89, 86, 83, 80, 77, 74, 71, 68, 65, 62, 59,
56, 53, 50, 47, 44, 41, 37, 34, 31, 28, 25, 22, 19, 16, 13, 9, 6, 3,
];
/// This is a biased look up table, so that we favor "more saturation", because
/// less saturated colors are all just washed-out bright white colors
const SAT_LUT: [u8; 256] = [
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
254, 254, 254, 254, 254, 254, 254, 254, 254, 254, 254, 254, 254, 254, 254, 254, 254, 254, 254,
254, 254, 254, 254, 254, 253, 253, 253, 253, 253, 253, 253, 253, 253, 253, 253, 253, 253, 253,
253, 252, 252, 252, 252, 252, 252, 252, 252, 252, 252, 252, 252, 251, 251, 251, 251, 251, 251,
251, 251, 251, 250, 250, 250, 250, 250, 250, 250, 250, 249, 249, 249, 249, 249, 249, 249, 248,
248, 248, 248, 248, 247, 247, 247, 247, 247, 246, 246, 246, 246, 246, 245, 245, 245, 245, 244,
244, 244, 244, 243, 243, 243, 243, 242, 242, 242, 241, 241, 241, 240, 240, 240, 239, 239, 239,
238, 238, 237, 237, 237, 236, 236, 235, 235, 234, 234, 233, 233, 232, 232, 231, 231, 230, 230,
229, 229, 228, 227, 227, 226, 225, 225, 224, 223, 223, 222, 221, 220, 220, 219, 218, 217, 216,
215, 215, 214, 213, 212, 211, 210, 209, 208, 207, 206, 204, 203, 202, 201, 200, 199, 197, 196,
195, 193, 192, 191, 189, 188, 186, 185, 183, 182, 180, 178, 177, 175, 173, 171, 169, 167, 165,
164, 161, 159, 157, 155, 153, 151, 148, 146, 144, 141, 139, 136, 133, 131, 128, 125, 122, 119,
116, 113, 110, 107, 104, 100, 97, 94, 90, 86, 83, 79, 75, 71, 67, 63, 59, 54, 50, 45, 41, 36,
31, 26, 21, 16, 11, 5,
];
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