Created
April 22, 2018 13:17
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Simple device acceleration using Vue
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<html> | |
<head> | |
<title>Welcome to the danger zone</title> | |
<meta name="viewport" content="width=device-width, initial-scale=1.0"> | |
<style> | |
body { | |
text-align: center; | |
} | |
.danger-zone { | |
background-color: #EE3333; | |
color: #EEEEEE; | |
} | |
</style> | |
</head> | |
<body> | |
<div id="app" :class="divClasses"> | |
<p>Current X acceleration: {{x}}</p> | |
<p>Current Y acceleration: {{y}}</p> | |
<p>Current Z acceleration: {{z}}</p> | |
<p>Maximum X acceleration: {{maxX}}</p> | |
<p>Maximum Y acceleration: {{maxY}}</p> | |
<p>Maximum Z acceleration: {{maxZ}}</p> | |
<button @click="clearMax">Reset</button> | |
</div> | |
<script src="https://cdn.jsdelivr.net/npm/vue"></script> | |
<script> | |
var app = new Vue({ | |
el: '#app', | |
data: { | |
x: 0, | |
y: 0, | |
z: 0, | |
maxX: 0, | |
maxY: 0, | |
maxZ: 0, | |
dangerZone: false, | |
}, | |
computed: { | |
divClasses() { | |
return { | |
'danger-zone': this.dangerZone, | |
} | |
}, | |
}, | |
methods: { | |
clearMax() { | |
this.maxX = 0; | |
this.maxY = 0; | |
this.maxZ = 0; | |
this.dangerZone = false; | |
}, | |
}, | |
mounted() { | |
if (window.DeviceMotionEvent) { | |
window.addEventListener('devicemotion', (event) => { | |
const a = event.accelerationIncludingGravity; | |
this.x = `${a.x.toFixed(4)} m/s2`; | |
this.y = `${a.y.toFixed(4)} m/s2`; | |
this.z = `${a.z.toFixed(4)} m/s2`; | |
this.maxX = Math.abs(this.maxX) < Math.abs(a.x) ? a.x : this.maxX; | |
this.maxY = Math.abs(this.maxY) < Math.abs(a.y) ? a.y : this.maxY; | |
this.maxZ = Math.abs(this.maxZ) < Math.abs(a.z) ? a.z : this.maxZ; | |
if (Math.max(Math.abs(a.x), Math.abs(a.y), Math.abs(a.z)) > 20) { | |
this.dangerZone = true; | |
} | |
}); | |
} else { | |
console.log('sad.') | |
} | |
} | |
}) | |
</script> | |
</body> | |
</html> |
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