Created
January 19, 2015 11:53
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Giant Hand Cursor
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//get previous position, so hand doesn't jump on route changes | |
var xPos = 0; | |
var yPos = 0; | |
var storePos = function(x,y){ | |
xPos = x; | |
yPos = y; | |
}; | |
var getPos = function(){ | |
var positions = { | |
x: xPos, | |
y: yPos | |
}; | |
return positions; | |
}; | |
// Public API here | |
return { | |
storePos: function (x,y) { | |
storePos(x,y); | |
}, | |
getPos: function(){ | |
return getPos(); | |
} | |
}; | |
//hand movements | |
var frame = $('#main-frame'); | |
var pos = mousePosition.getPos(); | |
var xPos = pos.x; | |
var yPos = pos.y; | |
//set initial css based on prev position, add 10px for offset | |
element.css({ | |
left: xPos + 10, | |
top: yPos + 10 | |
}); | |
//listen for changes | |
frame.on('mousemove', function(e){ | |
xPos = e.pageX; | |
yPos = e.pageY; | |
element.css({ | |
left: xPos + 10, | |
top: yPos + 10 | |
}); | |
}); |
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