Control the Dream Cheeky Thunder via code.
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namespace ChickenSoftware.WeaponSystems | |
open System | |
open System.Threading | |
open UsbLibrary | |
type public MissileLauncher() = | |
let usbPort = new UsbHidPort() | |
let handle = new IntPtr() | |
let mutable devicePresent = false | |
member this.UP = Array.append [|byte(0);byte(2);byte(2)|] (Array.zeroCreate 7) | |
member this.DOWN = Array.append [|byte(0);byte(2);byte(1)|] (Array.zeroCreate 7) | |
member this.LEFT = Array.append [|byte(0);byte(2);byte(4)|] (Array.zeroCreate 7) | |
member this.RIGHT = Array.append [|byte(0);byte(2);byte(8)|] (Array.zeroCreate 7) | |
member this.FIRE = Array.append [|byte(0);byte(2);byte(0x10)|] (Array.zeroCreate 7) | |
member this.STOP = Array.append [|byte(0);byte(2);byte(0x20)|] (Array.zeroCreate 7) | |
member this.LED_ON = Array.append [|byte(0);byte(3);byte(1)|] (Array.zeroCreate 6) | |
member this.LED_OFF = Array.append [|byte(0);byte(3)|] (Array.zeroCreate 7) | |
member this.usb_OnSpecifiedDeviceArrived(args) = | |
devicePresent <- true | |
member this.usb_OnSpecifiedDeviceRemoved(args) = | |
devicePresent <- false | |
member this.usb_OnDataReceived(args:DataRecievedEventArgs) = | |
() | |
member this.Activate() = | |
usbPort.ProductId <- 0 | |
usbPort.SpecifiedDevice <- null | |
usbPort.VendorId <-0 | |
usbPort.OnSpecifiedDeviceArrived.Add(this.usb_OnSpecifiedDeviceArrived) | |
usbPort.OnSpecifiedDeviceRemoved.Add(this.usb_OnSpecifiedDeviceRemoved) | |
usbPort.OnDataRecieved.Add(this.usb_OnDataReceived) | |
usbPort.VID_List.[0] <- 0xa81 | |
usbPort.PID_List.[0] <- 0x701 | |
usbPort.VID_List.[1] <- 0x2123 | |
usbPort.PID_List.[1] <- 0x1010 | |
usbPort.ID_List_Cnt <-2 | |
usbPort.RegisterHandle(handle) | |
member this.sendUSBData(data) = | |
usbPort.SpecifiedDevice.SendData(data) | |
member this.SwitchLed(turnOn) = | |
match devicePresent, turnOn with | |
| true,true -> this.sendUSBData(this.LED_ON) | |
| true,false -> this.sendUSBData(this.LED_OFF) | |
| _ -> () | |
member this.moveMissleLauncher(data, interval:int) = | |
if devicePresent then | |
this.SwitchLed(true) | |
this.sendUSBData(data) | |
Thread.Sleep(interval) | |
this.sendUSBData(this.STOP) | |
this.SwitchLed(false) | |
member this.Reset() = | |
if devicePresent then | |
this.moveMissleLauncher(this.LEFT,5500) | |
this.moveMissleLauncher(this.RIGHT,2750) | |
this.moveMissleLauncher(this.UP,2000) | |
this.moveMissleLauncher(this.DOWN,500) | |
member this.Stop() = | |
this.sendUSBData(this.STOP) | |
member this.Right(duration) = | |
this.moveMissleLauncher(this.RIGHT,duration) | |
member this.Left(duration) = | |
this.moveMissleLauncher(this.LEFT,duration) | |
member this.Up(duration) = | |
this.moveMissleLauncher(this.UP,duration) | |
member this.Down(duration) = | |
this.moveMissleLauncher(this.DOWN,duration) | |
member this.Fire() = | |
this.moveMissleLauncher(this.FIRE,5000) |
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namespace ChickenSoftware.WeaponSystems
open System
open System.Threading
open UsbLibrary
type public MissileLauncher() =
let usbPort = new UsbHidPort()
let handle = new IntPtr()
let mutable devicePresent = false
member this.UP = Array.append [|byte(0);byte(2);byte(2)|] (Array.zeroCreate 7)
member this.DOWN = Array.append [|byte(0);byte(2);byte(1)|] (Array.zeroCreate 7)
member this.LEFT = Array.append [|byte(0);byte(2);byte(4)|] (Array.zeroCreate 7)
member this.RIGHT = Array.append [|byte(0);byte(2);byte(8)|] (Array.zeroCreate 7)
member this.FIRE = Array.append [|byte(0);byte(2);byte(0x10)|] (Array.zeroCreate 7)
member this.STOP = Array.append [|byte(0);byte(2);byte(0x20)|] (Array.zeroCreate 7)
member this.LED_ON = Array.append [|byte(0);byte(3);byte(1)|] (Array.zeroCreate 6)
member this.LED_OFF = Array.append [|byte(0);byte(3)|] (Array.zeroCreate 7)