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CircularJSON w/ Type Information
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var CircularJSON = require('circular-json'); | |
var jsdom = require("jsdom"); | |
var $ = require("jquery")(jsdom.jsdom().createWindow()); | |
var print = console.log; | |
var LocalStorage = { | |
store: {}, | |
setItem: function (key, value) { | |
this.store[key] = CircularJSON.stringify(value); | |
}, | |
getItem: function (key, Proto) { | |
var result = JSON.parse(this.store[key]); | |
return key === Proto.name.toLowerCase() ? reviveFromJSONResult(result, Proto) : result; | |
} | |
}; | |
function Room(name, description){ | |
this.description = description; | |
this.roomItems = [/*array of items randomly set*/]; | |
this.exits = [/*array of rooms set */]; | |
} | |
var Player = function Player(startroom){ | |
this.currentRoom = startroom; //this is a room | |
this.playerItems = [/* An array of Items */]; | |
} | |
var isPlayer = Player.isPrototypeOf.bind(Player); | |
var localStorage = Object.create(LocalStorage); | |
var player = null; | |
function startGame() { | |
player = new Player(new Room('Home', 'My favorite place to code at night.')); | |
player.player = player; | |
} | |
function saveGame(){ | |
player.lastsave = new Date().toISOString(); | |
localStorage.setItem('player', player); | |
} | |
function loadGame() { | |
player = localStorage.getItem('player', Player); | |
} | |
function reviveFromJSONResult(result, Proto) { | |
var value = Object.create(Proto); | |
for (var key in result) { | |
value[key] = result[key]; | |
} | |
value[Proto.name.toLowerCase()] && (value[Proto.name.toLowerCase()] = value); | |
return value; | |
} | |
startGame(); | |
saveGame(); | |
player = null | |
loadGame(); | |
print(player === player.player, isPlayer(player), isPlayer(player.player)); | |
// true true true |
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