Created
March 7, 2019 22:00
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from pygame import * | |
from random import randint | |
screen = display.set_mode((800, 600)) | |
running = True | |
ballPos = [400, 300] | |
randomBallPos = [] | |
randomBallVel = [] | |
speed = 5 | |
myClock = time.Clock() | |
grav = 2 | |
while running: | |
screen.fill(0) | |
for e in event.get(): | |
if e.type == QUIT: | |
running = False | |
keys = key.get_pressed() | |
if keys[K_w] and 0 < ballPos[1] - speed: | |
ballPos[1] -= speed | |
if keys[K_s] and 600 > ballPos[1] + speed: | |
ballPos[1] += speed | |
if keys[K_a] and 0 < ballPos[0] - speed: | |
ballPos[0] -= speed | |
if keys[K_d] and 800 > ballPos[0] + speed: | |
ballPos[0] += speed | |
if keys[K_SPACE]: | |
randomBallPos.append([randint(0, 800), randint(0, 600)]) | |
randomBallVel.append([speed, speed]) | |
for i in range(len(randomBallPos)): | |
if not 0 < randomBallPos[i][0] < 800: | |
randomBallVel[i][0] *= -1 | |
if not 0 < randomBallPos[i][1] < 600: | |
randomBallVel[i][1] *= -1 | |
randomBallVel[i][1] += grav | |
for v in range(2): | |
randomBallPos[i][v] += randomBallVel[i][v] | |
draw.circle(screen, (randint(0,255), randint(0,255), randint(0,255)), randomBallPos[i], 5) | |
draw.circle(screen, (255, 140, 0), ballPos, 5) | |
myClock.tick(60) | |
display.flip() | |
quit() |
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