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@jamiephan
Last active December 20, 2024 07:04
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A script to automatically add ALL items to your account in quixel

Script to add all items from quixel

As quixel is being removed, all items are free to aquire. This script is to automate the process to add items to your account (As of writing, a total of 18874 items)

Note: This script only tested in the latest version of Chrome.

How to use

  1. Copy the script from below (run.js)
  2. Login into https://quixel.com
  3. Go to https://quixel.com/megascans/collections
  4. Open devtools (F12) -> Go to "Console" tab
  5. Paste in the script and press Enter.
  6. A dialog should popup confirming the execution, click "OK"
  7. Sit back and wait

Common issues

  • Getting "Forbidden" error. (Even after refresh, the whole page just shows "Forbidden")
    • There is a chance that the API adding too fast and you hit the rate limit of the API. (My testing is around after 10 pages, so ~10k items).
    • Wait after ~10-20 minutes and continue. See Common Fixes -> Restart script to continue the execution after you can load https://quixel.com.
  • The script seems to be paused/hang
    • It could be too much logging going it. Try monitor the script, if it says "END PAGE X", note the page number down (in case need restart) and clear the console by clicking the "🚫" icon in devtools.
    • See Common Fixes -> Restart script for fixing.
  • Getting the error **UNABLE TO ADD ITEM**
    • There should have the error message shown in ( ). If it is user already owns specified asset at a higher or equal resolution, then its already in your account.
  • Getting the error cannot find authentication token. Please login again
    • Clear browser cookies and re-login quixel again. Try just simply add 1 item manully. If it success, then see Common Fixes -> Restart script for continue the execution.

Common Fixes

Restart Script

  1. Note which page it was running
  2. Copy the run.js script
  3. Update the startPage = 0 on the first line to startPage = 10 (assuming page 10 was hanged)

Change Log

  1. Initial Script launch
  2. Update to clear logs to reduce chance of hanging
  3. [CURRENT] Skip adding items that already was acquired. Reduced logs. Added more info after script completion to show purchased item count. Due to now skipping purchased items, you technically don't need to specify the startPage anymore.
((async (startPage = 0, autoClearConsole = true) => {
const getCookie = (name) => {
const value = `; ${document.cookie}`;
const parts = value.split(`; ${name}=`);
if (parts.length === 2) return parts.pop().split(';').shift();
}
const callCacheApi = async (params = {}) => {
const defaultParams = {
page: 0,
maxValuesPerFacet: 1000,
hitsPerPage: 1000,
attributesToRetrieve: ["id", "name"].join(",")
}
const response = await fetch("https://proxy-algolia-prod.quixel.com/algolia/cache", {
"headers": {
"x-api-key": "2Zg8!d2WAHIUW?pCO28cVjfOt9seOWPx@2j"
},
"body": JSON.stringify({
url: "https://6UJ1I5A072-2.algolianet.com/1/indexes/assets/query?x-algolia-application-id=6UJ1I5A072&x-algolia-api-key=e93907f4f65fb1d9f813957bdc344892",
params: new URLSearchParams({ ...defaultParams, ...params }).toString()
}),
"method": "POST",
})
return await response.json()
}
const callAcl = async ({ id, name }) => {
const response = await fetch("https://quixel.com/v1/acl", {
"headers": {
"authorization": "Bearer " + authToken,
"content-type": "application/json;charset=UTF-8",
},
"body": JSON.stringify({ assetID: id }),
"method": "POST",
});
const json = await response.json()
if (json?.isError) {
console.error(` --> **UNABLE TO ADD ITEM** Item ${id} | ${name} (${json?.msg})`)
} else {
console.log(` --> ADDED ITEM Item ${id} | ${name}`)
}
}
const callAcquired = async () => {
const response = await fetch("https://quixel.com/v1/assets/acquired", {
"headers": {
"authorization": "Bearer " + authToken,
"content-type": "application/json;charset=UTF-8",
},
"method": "GET",
});
return await response.json()
}
// 1. Check token exist, quixel API needs it
console.log("-> Checking Auth API Token...")
let authToken = ""
try {
const authCookie = getCookie("auth") ?? "{}"
authToken = JSON.parse(decodeURIComponent(authCookie))?.token
if (!authToken) {
return console.error("-> Error: cannot find authentication token. Please login again.")
}
} catch (_) {
return console.error("-> Error: cannot find authentication token. Please login again.")
}
// 2. Get all currently acquired items
console.log("-> Get Acquired Items...")
const acquiredItems = (await callAcquired()).map(a => a.assetID)
// 3. Get total count of items
console.log("-> Getting Total Number of Pages....")
const { nbPages: totalPages, hitsPerPage: itemsPerPage, nbHits: totalItems } = await callCacheApi()
console.log("-> ==============================================")
console.log(`-> Total # of items: ${totalItems}`)
console.log(`-> ${totalPages} total pages with ${itemsPerPage} per page`)
console.log(`-> Total Items to add: ${(totalItems - acquiredItems.length)}.`)
console.log("-> ==============================================")
if (!confirm(`Click OK to start adding ${(totalItems - acquiredItems.length)} items in your account.`)) return
// Loop
for (let pageIdx = startPage || 0; pageIdx < totalPages; pageIdx++) {
console.log(`-> ======================= PAGE ${pageIdx + 1}/${totalPages} START =======================`)
console.log("-> Getting Items from page " + (pageIdx + 1) + " ...")
const { hits: items } = await callCacheApi({ page: pageIdx })
console.log("-> Adding non-acquired items...")
// Filter out owned items
const unownedItems = items.filter(i => !acquiredItems.includes(i.id))
const aclPromises = unownedItems.map(callAcl)
await Promise.all(aclPromises)
console.log(`-> ======================= PAGE ${pageIdx + 1}/${totalPages} COMPLETED =======================`)
if (autoClearConsole) console.clear() // Fix the issue that too much log hangs the console. Set autoClearConsole = false to keep the logs
}
console.log("-> Getting new acquired info...")
// Get acquired items again
const newItemsAcquired = (await callAcquired()).length
const newTotalCount = (await callCacheApi()).nbHits
console.log(`-> Completed. Your account now have a total of ${newItemsAcquired} out of ${newTotalCount} items.`)
alert(`-> Your account now have a total of ${newItemsAcquired} out of ${newTotalCount} items.\n\nIf you find some items missing, try refresh the page and run the script again.`)
})())
@FrancescoLauretta
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Captura de pantalla 2024-10-04 092845¡ayuda!

Debes pegar el texto del código JavaScript y ejecutarlo. Parece que simplemente escribiste "run.js" en la consola y eso no hará nada.

gracias, logre que funcione.

Screenshot 2024-10-06 224930
Screenshot 2024-10-06 225402

I run it, 1st time took about 1h to be completed

@Zarpute
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Zarpute commented Oct 7, 2024

Insane, ty so mutch !

@FM-GD
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FM-GD commented Oct 7, 2024

Absolute legend, thanks!

@SmailikHappy
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Worked on firefox, however sometime it got stuck, so webpage refresh + script rerun helped.
Thank you <3

@limdingwen
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limdingwen commented Oct 8, 2024

Note that your ability to legally use the downloaded assets depends on what button you click here: https://quixel.com/pricing

Screenshot 2024-10-08 223719

They're all free, but watch out, they come with different rights and restrictions! The 30-day free trial plan is for evaluation purposes only. The UE plan is for Unreal Engine only. The personal plan is for personal use only, or can be used commercially if you make less than a certain revenue threshold. The indie plan can be used commercially, but requires you to be below a certain revenue threshold (this is the one you want).

Edit:

If you acquired the assets for free via the Unreal Engine subscription plan or under a free trial of a Quixel plan, they will not automatically transfer over to Fab. From Fab’s launch until the end of 2024, you may download Megascans—both those you may have acquired in the past and those that may be new to you—for free from Fab. Any Megascans that you add to your library on Fab during this promotion period, you will be entitled to use under the terms of the Fab Standard License even after the promotion period ends. Please be aware that simply downloading a free Megascan on Fab in 2024 will not grant you this entitlement - you need to use the “Add to library” option.

Does this mean that if you use the Personal or Indie plan (i.e. not the UE or free trial plan), it'll transfer over? So clicking the wrong button means it won't transfer over...

To be specific: https://www.unrealengine.com/en-US/eula/content

  1. License Plans
    a. Personal Plan
    Megascans Content that you acquire from Epic while your account is enrolled in a personal plan for which you qualify may be used as any other Licensed Content. Such Megascans Content, however, may not be distributed in source format to anyone else.

You qualify for a personal plan only if you are an individual and either (i) use Megascans Content only for your personal purposes and not for any business or other commercial purpose or (ii) generate less than $100,000 USD in annual gross revenue. For purposes of this calculation, revenue includes any advances received or other funds raised. However, individuals who start on a personal plan will not be ineligible for the plan unless and until they generate more than $100,000 USD in annual gross revenue for two consecutive years.

b. Indie Plan
Megascans Content that you acquire from Epic while your account is enrolled in an indie plan for which you qualify may be used and shared as any other Licensed Content.

You qualify for an indie plan only if you, together with any controlling entity and other entities under common control with you, (i) generate less than $2,000,000 USD per year in annual gross revenue and (ii) are not affiliated with or funded by a publisher owned or controlled studio. For purposes of this calculation revenue includes any advances received or other funds raised.

c. Unreal Engine Plan (UE-Only Content)
Megascans Content that you acquire from Epic while your account is enrolled in an Unreal Engine plan may only be used and shared as UE-Only Content.

You qualify for an Unreal Engine plan if you have entered into an Unreal Engine End User License Agreement with Epic that is still active and valid.

d. Educational Plan
Megascans Content that an educational institution approved by Epic acquires under an account enrolled in an educational plan (“Educational Assets”) may only be used for non-commercial, educational purposes. You may deploy Educational Assets on computers in labs, classrooms, and other physical educational environments under your control and may allow Educational Assets to be accessed on a file server by students and instructors through a local area network or through a secure virtual private network (VPN) connection employing industry standard encryption and protection mechanisms. You may not and may not allow others to sell, license, or otherwise commercially use or exploit any Projects or services containing Educational Assets.

e. Free Assets
Megascans Content that you acquire from Epic under an account not enrolled in a Megascans plan may only be used for your internal evaluation purposes. Such Megascans Content may not be distributed to any party, either in source format or as part of a Project.

@audiBookning
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Thanks @limdingwen. That was a pretty useful and necessary info. Many people, me included, may be confused about the exact terms of the licence.

@omersonic
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What if I get a 504 gateway timeout error?

@Arwa99-lab
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I can't paste the code it keeps telling me this (Warning: Don’t paste code into the DevTools Console that you don’t understand or haven’t reviewed yourself. This could allow attackers to steal your identity or take control of your computer. Please type ‘allow pasting’ below and hit Enter to allow pasting.) even if I wrote 'allow pasting' like it said and pressed enter it still would not paste

@Tweedilderp
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As arwa99-lab said it has me worried it is malicious even if inadvertently.

Plugged the code into chatgpt and got this
Untitleda

is algolia trustworthy? i realise they supply the search api, but saw they have a public bug bounty for penetration testing so has me worried if our tokens are going through their network traffic.

Can jamiephan comment on this?

@Tweedilderp
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I can't paste the code it keeps telling me this (Warning: Don’t paste code into the DevTools Console that you don’t understand or haven’t reviewed yourself. This could allow attackers to steal your identity or take control of your computer. Please type ‘allow pasting’ below and hit Enter to allow pasting.) even if I wrote 'allow pasting' like it said and pressed enter it still would not paste

did you check if you had the protection mode/safe browsing enabled? That could be doing it idk, not too familiar with chrome.

@23ill
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23ill commented Oct 8, 2024

Note that your ability to legally use the downloaded assets depends on what button you click here: https://quixel.com/pricing

Screenshot 2024-10-08 223719

They're all free, but watch out, they come with different rights and restrictions! The 30-day free trial plan is for evaluation purposes only. The UE plan is for Unreal Engine only. The personal plan is for personal use only, or can be used commercially if you make less than a certain revenue threshold. The indie plan can be used commercially, but requires you to be below a certain revenue threshold (this is the one you want).

Edit:

If you acquired the assets for free via the Unreal Engine subscription plan or under a free trial of a Quixel plan, they will not automatically transfer over to Fab. From Fab’s launch until the end of 2024, you may download Megascans—both those you may have acquired in the past and those that may be new to you—for free from Fab. Any Megascans that you add to your library on Fab during this promotion period, you will be entitled to use under the terms of the Fab Standard License even after the promotion period ends. Please be aware that simply downloading a free Megascan on Fab in 2024 will not grant you this entitlement - you need to use the “Add to library” option.

Does this mean that if you use the Personal or Indie plan (i.e. not the UE or free trial plan), it'll transfer over? So clicking the wrong button means it won't transfer over...

To be specific: https://www.unrealengine.com/en-US/eula/content

  1. License Plans
    a. Personal Plan
    Megascans Content that you acquire from Epic while your account is enrolled in a personal plan for which you qualify may be used as any other Licensed Content. Such Megascans Content, however, may not be distributed in source format to anyone else.

You qualify for a personal plan only if you are an individual and either (i) use Megascans Content only for your personal purposes and not for any business or other commercial purpose or (ii) generate less than $100,000 USD in annual gross revenue. For purposes of this calculation, revenue includes any advances received or other funds raised. However, individuals who start on a personal plan will not be ineligible for the plan unless and until they generate more than $100,000 USD in annual gross revenue for two consecutive years.

b. Indie Plan Megascans Content that you acquire from Epic while your account is enrolled in an indie plan for which you qualify may be used and shared as any other Licensed Content.

You qualify for an indie plan only if you, together with any controlling entity and other entities under common control with you, (i) generate less than $2,000,000 USD per year in annual gross revenue and (ii) are not affiliated with or funded by a publisher owned or controlled studio. For purposes of this calculation revenue includes any advances received or other funds raised.

c. Unreal Engine Plan (UE-Only Content) Megascans Content that you acquire from Epic while your account is enrolled in an Unreal Engine plan may only be used and shared as UE-Only Content.

You qualify for an Unreal Engine plan if you have entered into an Unreal Engine End User License Agreement with Epic that is still active and valid.

d. Educational Plan Megascans Content that an educational institution approved by Epic acquires under an account enrolled in an educational plan (“Educational Assets”) may only be used for non-commercial, educational purposes. You may deploy Educational Assets on computers in labs, classrooms, and other physical educational environments under your control and may allow Educational Assets to be accessed on a file server by students and instructors through a local area network or through a secure virtual private network (VPN) connection employing industry standard encryption and protection mechanisms. You may not and may not allow others to sell, license, or otherwise commercially use or exploit any Projects or services containing Educational Assets.

e. Free Assets Megascans Content that you acquire from Epic under an account not enrolled in a Megascans plan may only be used for your internal evaluation purposes. Such Megascans Content may not be distributed to any party, either in source format or as part of a Project.

Can you please tell me where I can change the plan? I cant select any of those... I have only the option "Learn More"... dont know which one I`ve selected... please give me a link where I can change the plan/delete the old one. Thanks!

@tyamat-glitch
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I can't paste the code it keeps telling me this (Warning: Don’t paste code into the DevTools Console that you don’t understand or haven’t reviewed yourself. This could allow attackers to steal your identity or take control of your computer. Please type ‘allow pasting’ below and hit Enter to allow pasting.) even if I wrote 'allow pasting' like it said and pressed enter it still would not paste

literally write: allow pasting . After that it will automatically let you paste anything

@tyamat-glitch
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So, I've used the script and now I have 18k+ purchased, but they're still on my collection and I haven't downloaded to my pc. Will they stay there after all the changes and I'll be able to download any other moment or should I do it now? Thank you in advance

@Reaper209
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Dude you are a hero i can't express my gratitude right now! Thank you!

@BigSky20
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BigSky20 commented Oct 9, 2024

Thank you! When I did this, it got hung up a few times; the log just stopped. I simply ran the script again and it found where it left off and continued. I finally got the "forbidden" screen so I just waited a half hour and tried again, it finished right up. I'm still a little confused as to what this is going to do to SketchFab, but I'm super grateful to have come across this to ensure I'll have the megascans. A thousand cheers!

@JohnHeatz
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Worked like a charm in Opera GX, thank you!

@HaidarYusuf-001
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HaidarYusuf-001 commented Oct 9, 2024

image
I'm using Microsoft Edge and it works so freaking well in just 5 minutes (really, i'm not kidding, my internet speed is 10 Mbps) with no single error for the first run.

@limdingwen
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As arwa99-lab said it has me worried it is malicious even if inadvertently.

Plugged the code into chatgpt and got this Untitleda

is algolia trustworthy? i realise they supply the search api, but saw they have a public bug bounty for penetration testing so has me worried if our tokens are going through their network traffic.

Can jamiephan comment on this?

I read the code btw, I can affirm that most of the code looks fine, but the Algolia part is the only potentially weird part. I know of them as the search/cache(?) company though, so it should be fine?

Also, I got this from an email:

From Fab launch until the end of 2024, Megascans will be free for everyone under Fab's Standard License, for all engines and tools. We’re releasing a solution for you to easily claim Megascans that are available for free during this period - it’s coming soon, so stay tuned!

@rdbreak
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rdbreak commented Oct 9, 2024

This is so great! Thanks for the effort it took to put this together.

@sam-david
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sam-david commented Oct 9, 2024

So, I've used the script and now I have 18k+ purchased, but they're still on my collection and I haven't downloaded to my pc. Will they stay there after all the changes and I'll be able to download any other moment or should I do it now? Thank you in advance

I'm wondering about this as well. Based on the faq from quixel I see this answer that worries me

Where can I find my Megascans assets after Fab launches?

Everything you have acquired on Quixel.com or Bridge will continue to be available to you on Quixel.com and Bridge after Fab launches. Your Megascans may also appear on Fab, if certain conditions are met—read more on that below.

Please note that Quixel.com and Bridge will eventually be sunset. When that happens, if you wish to have continued access to those assets, we recommend that you download them onto a local disk so that you can continue to use them. We will alert you in advance of any change to the Quixel.com and Bridge services.

Furthermore it seems that we have until end of 2024 for free unreal users like me

If you acquired the assets for free via the Unreal Engine subscription plan or under a free trial of a Quixel plan, they will not automatically transfer over to Fab. From Fab’s launch until the end of 2024, you may download Megascans—both those you may have acquired in the past and those that may be new to you—for free from Fab. Any Megascans that you add to your library on Fab during this promotion period, you will be entitled to use under the terms of the Fab Standard License even after the promotion period ends. Please be aware that simply downloading a free Megascan on Fab in 2024 will not grant you this entitlement - you need to use the “Add to library” option.

I think it makes sense to download all of these assets locally. I'm going to work on my own script separately to do that. If I do I will post here for everyone's benefit.

Keeping in mind that storage space needs to be considered for this option

@nurb2kea
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"Forbidden" came up as said, but when you open the desktop app, log in and then go back to the website,
the "Forbidden" is gone.
The whole process took only 4 min. with a 5MB/s line.

So just start the desktop app after running the script several time in a row, and you won't see the "Forbidden" for 10-20 min.

Anyways, big thanks !

@JustinSchneider
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JustinSchneider commented Oct 11, 2024

Just wanted to say thanks for sharing this!

@collidernyc
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This worked great, thank you! I did it on Apple Safari, The Develop menu has to be active (I'm not sure if it's because I have a developer account, or if that menu is always there?). Show JavaScript Console (option + command + C). I made it to page 15 of 19 before I got errors, ran it a couple more times with 15 as start, then a last time from the beginning to clean up a couple hundred that were missed. A lot less painful than doing this by hand, thanks again!

@ParaLizzard
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Could someone make a script for Fab after it launches to add Megascans to library?

@limdingwen
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limdingwen commented Oct 11, 2024 via email

@orion200215
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So I think I screwed myself over. After getting everything downloaded right? I refreshed....and I get a 403 forbidden error with a translation option between danish and english....I refresh, same error. And i close the window and then open a new tab and open through quixel...same error....so....ouch
Screenshot (3)

@nurb2kea
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So I think I screwed myself over. After getting everything downloaded right? I refreshed....and I get a 403 forbidden error with a translation option between danish and english....I refresh, same error. And i close the window and then open a new tab and open through quixel...same error....so....ouch Screenshot (3)

just read my post above or the instructions that say that it will be gone in 10-20 min. and the 'forbidden' is gone!

@xtremertx
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They will remove access to Quixel and Bridge in the future, if you don't store assets locally on disk you WILL LOSE ACCESS!!!

They talk that WE can get those assets on FAB.COM before years 2024 ends, but I don't see anything like that there..

See:
https://support.fab.com/s/article/Fab-Transition-FAQs

@aldenparker
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As a follow up to this I made this script to help download everything. Just in case anyone is paranoid about them taking it away. Much love to
jamiephan btw this script helped me understand what I needed to do for mine.
https://gist.github.com/aldenparker/0d8fee85469d3561bc3a772a03d642cb

@FabriceBazzaro
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Thank you for the script, really nice work, I've added a little function at the beginning of the script to avoid the 403 error due to the number of calls too fast :

const delay = (milliseconds) => new Promise(resolve => {
        setTimeout(resolve, milliseconds);
  });

And I call this function at the end of the loop :

    if (autoClearConsole) console.clear() // Fix the issue that too much log hangs the console. Set autoClearConsole = false to keep the logs
	await delay(10000);
  }

I've purchased all the assets in two successive calls (I just had a 502 - bad gateway - on an asset).

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