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@jamiltron
Created June 16, 2017 02:07
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Ogg file causes SFML-Audio 2.4.2 to hang forever.
#include <SFML/Audio.hpp>
#include <SFML/System.hpp>
#include <memory>
#include <fstream>
#include <iostream>
#include <string>
#include <algorithm>
class MyStream: public sf::InputStream
{
public:
MyStream(std::string const& uri);
sf::Int64 read(void* data, sf::Int64 size) override;
sf::Int64 seek(sf::Int64 position) override;
sf::Int64 tell() override;
sf::Int64 getSize() override;
private:
std::ifstream _stream;
sf::Int64 _size;
};
MyStream::MyStream(std::string const& path)
: _stream(path, std::ios::in | std::ios::binary)
{
_stream.seekg(0, std::ios_base::end);
_size = tell();
seek(0);
}
sf::Int64 MyStream::read(void* data, sf::Int64 size)
{
_stream.read((char *)data, size);
return _stream.gcount();
}
sf::Int64 MyStream::seek(sf::Int64 position)
{
_stream.clear();
_stream.seekg(position, std::ios_base::beg);
return tell();
}
sf::Int64 MyStream::tell()
{
return _stream.tellg();
}
sf::Int64 MyStream::getSize()
{
return _size;
}
int main(void)
{
std::string str = "./hangs_forever.ogg";
std::cout << "creating stream from " << str << std::endl;
MyStream stream{ str };
sf::Music music;
std::cout << "opening from stream" << std::endl;
music.openFromStream(stream);
std::cout << "playing..." << std::endl;
music.play();
while (music.getStatus() == sf::SoundSource::Playing)
;
std::cout << "done playing " << str << "\n" << std::endl;
return 0;
}
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