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Position pos1 = new Position(); | |
pos1.Latitude = 40.7486; | |
pos1.Longitude = -73.9864; | |
Position pos2 = new Position(); | |
pos2.Latitude = 24.7486; | |
pos2.Longitude = -72.9864; | |
Haversine hv = new Haversine(); | |
double result = hv.Distance(pos1, pos2, DistanceType.Kilometers); | |
Here is the code for the class: | |
using System; | |
namespace HaversineFormula | |
{ | |
/// <summary> | |
/// The distance type to return the results in. | |
/// </summary> | |
public enum DistanceType { Miles, Kilometers }; | |
/// <summary> | |
/// Specifies a Latitude / Longitude point. | |
/// </summary> | |
public struct Position | |
{ | |
public double Latitude; | |
public double Longitude; | |
} | |
class Haversine | |
{ | |
/// <summary> | |
/// Returns the distance in miles or kilometers of any two | |
/// latitude / longitude points. | |
/// </summary> | |
/// <param name=”pos1″></param> | |
/// <param name=”pos2″></param> | |
/// <param name=”type”></param> | |
/// <returns></returns> | |
public double Distance(Position pos1, Position pos2,DistanceType type) | |
{ | |
double R = (type == DistanceType.Miles) ? 3960 : 6371; | |
double dLat = this.toRadian(pos2.Latitude – pos1.Latitude); | |
double dLon = this.toRadian(pos2.Longitude – pos1.Longitude); | |
double a = Math.Sin(dLat / 2) * Math.Sin(dLat / 2) + | |
Math.Cos(this.toRadian(pos1.Latitude)) *Math.Cos(this.toRadian(pos2.Latitude)) * | |
Math.Sin(dLon / 2) * Math.Sin(dLon / 2); | |
double c = 2 * Math.Asin(Math.Min(1, Math.Sqrt(a))); | |
double d = R * c; | |
return d; | |
} | |
/// <summary> | |
/// Convert to Radians. | |
/// </summary> | |
/// <param name=”val”></param> | |
/// <returns></returns> | |
private double toRadian(double val) | |
{ | |
return (Math.PI / 180) * val; | |
} | |
} | |
} |
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Awesome script, helped me with an ArcGIS Unity SDK project. Simple as well.