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// https://portsmouth.github.io/Trinity/ | |
// Approximate map from temperature in Kelvin to blackbody emission color. | |
// Valid from 1000 to 40000 K (and additionally 0 for pure full white) | |
vec3 colorTemperatureToRGB(const in float temperature) | |
{ | |
mat3 m = (temperature <= 6500.0) ? mat3(vec3(0.0, -2902.1955373783176, -8257.7997278925690), | |
vec3(0.0, 1669.5803561666639, 2575.2827530017594), | |
vec3(1.0, 1.3302673723350029, 1.8993753891711275)) : | |
mat3(vec3(1745.0425298314172, 1216.6168361476490, -8257.7997278925690), | |
vec3(-2666.3474220535695, -2173.1012343082230, 2575.2827530017594), | |
vec3(0.55995389139931482, 0.70381203140554553, 1.8993753891711275)); | |
return mix(clamp(vec3(m[0] / (vec3(clamp(temperature, 1000.0, 40000.0)) + m[1]) + m[2]), vec3(0.0), vec3(1.0)), | |
vec3(1.0), | |
smoothstep(1000.0, 0.0, temperature)); | |
} |
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