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@jamtur01
Created May 21, 2021 21:02
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local ConROC_Warlock, ids = ...;
local lastFrame = 0;
local lastDemon = 0;
local lastCurse = 0;
local lastDebuff = 0;
local lastSpell = 0;
local lastOption = 0;
local plvl = UnitLevel('player');
local defaults = {
["ConROC_SM_Role_Caster"] = true,
["ConROC_Caster_Demon_Imp"] = true,
["ConROC_Caster_Curse_Weakness"] = true,
["ConROC_Caster_Debuff_Immolate"] = true,
["ConROC_Caster_Debuff_Corruption"] = true,
["ConROC_Caster_Debuff_SiphonLife"] = true,
["ConROC_Caster_Spell_ShadowBolt"] = true,
["ConROC_Caster_Option_SoulShard"] = 5,
["ConROC_PvP_Option_SoulShard"] = 5,
["ConROC_Caster_Option_UseWand"] = true,
}
ConROCWarlockSpells = ConROCWarlockSpells or defaults;
function ConROC:SpellmenuClass()
local _, Class, classId = UnitClass("player")
local Color = RAID_CLASS_COLORS[Class]
local frame = CreateFrame("Frame", "ConROCSpellmenuClass", ConROCSpellmenuFrame2)
frame:SetFrameStrata('MEDIUM');
frame:SetFrameLevel('5')
frame:SetSize(180, 30)
frame:SetAlpha(1)
frame:SetPoint("TOP", "ConROCSpellmenuFrame_Title", "BOTTOM", 0, 0)
frame:SetMovable(false)
frame:EnableMouse(true)
frame:SetClampedToScreen(true)
--Caster
local radio1 = CreateFrame("CheckButton", "ConROC_SM_Role_Caster", frame, "UIRadioButtonTemplate");
local radio1text = frame:CreateFontString(nil, "ARTWORK", "GameFontRedSmall");
radio1:SetPoint("TOPLEFT", frame, "TOPLEFT", 15, -10);
radio1:SetChecked(ConROCWarlockSpells.ConROC_SM_Role_Caster);
radio1:SetScript("OnClick",
function()
ConROC_SM_Role_Caster:SetChecked(true);
ConROC_SM_Role_PvP:SetChecked(false);
ConROCWarlockSpells.ConROC_SM_Role_Caster = ConROC_SM_Role_Caster:GetChecked();
ConROCWarlockSpells.ConROC_SM_Role_PvP = ConROC_SM_Role_PvP:GetChecked();
ConROC:RoleProfile()
end
);
radio1text:SetText("Caster");
local r1t = radio1.texture;
if not r1t then
r1t = radio1:CreateTexture('Spellmenu_radio1_Texture', 'ARTWORK');
r1t:SetTexture('Interface\\AddOns\\ConROC\\images\\magiccircle');
r1t:SetBlendMode('BLEND');
local color = ConROC.db.profile.purgeOverlayColor;
r1t:SetVertexColor(color.r, color.g, color.b);
radio1.texture = r1t;
end
r1t:SetScale(0.2);
r1t:SetPoint("CENTER", radio1, "CENTER", 0, 0);
radio1text:SetPoint("BOTTOM", radio1, "TOP", 0, 5);
--PvP
local radio4 = CreateFrame("CheckButton", "ConROC_SM_Role_PvP", frame, "UIRadioButtonTemplate");
local radio4text = frame:CreateFontString(nil, "ARTWORK", "GameFontRedSmall");
radio4:SetPoint("TOPRIGHT", frame, "TOPRIGHT", -15, -10);
radio4:SetChecked(ConROCWarlockSpells.ConROC_SM_Role_PvP);
radio4:SetScript("OnClick",
function()
ConROC_SM_Role_Caster:SetChecked(false);
ConROC_SM_Role_PvP:SetChecked(true);
ConROCWarlockSpells.ConROC_SM_Role_Caster = ConROC_SM_Role_Caster:GetChecked();
ConROCWarlockSpells.ConROC_SM_Role_PvP = ConROC_SM_Role_PvP:GetChecked();
ConROC:RoleProfile()
end
);
radio4text:SetText("PvP");
local r4t = radio4.texture;
if not r4t then
r4t = radio4:CreateTexture('Spellmenu_radio4_Texture', 'ARTWORK');
r4t:SetTexture('Interface\\AddOns\\ConROC\\images\\lightning-interrupt');
r4t:SetBlendMode('BLEND');
radio4.texture = r4t;
end
r4t:SetScale(0.2);
r4t:SetPoint("CENTER", radio4, "CENTER", 0, 0);
radio4text:SetPoint("BOTTOM", radio4, "TOP", 0, 5);
frame:Hide()
lastFrame = frame;
ConROC:RadioHeader1();
ConROC:RadioHeader2();
ConROC:CheckHeader1();
ConROC:RadioHeader3();
ConROC:CheckHeader2();
end
function ConROC:RadioHeader1()
local _, Class, classId = UnitClass("player")
local Color = RAID_CLASS_COLORS[Class]
local frame = CreateFrame("Frame", "ConROCRadioHeader1", ConROCSpellmenuClass)
frame:SetFrameStrata('MEDIUM');
frame:SetFrameLevel('5')
frame:SetSize(180, 10)
frame:SetAlpha(1)
frame:SetPoint("TOP", lastFrame, "BOTTOM", 0, -5)
frame:SetMovable(false)
frame:EnableMouse(true)
frame:SetClampedToScreen(true)
local fontDemons = frame:CreateFontString("ConROC_Spellmenu_RadioHeader1", "ARTWORK", "GameFontGreenSmall");
fontDemons:SetText("Demons");
fontDemons:SetPoint('TOP', frame, 'TOP');
local obutton = CreateFrame("Button", 'ConROC_RadioFrame1_OpenButton', frame)
obutton:SetFrameStrata('MEDIUM')
obutton:SetFrameLevel('6')
obutton:SetPoint("LEFT", fontDemons, "RIGHT", 0, 0)
obutton:SetSize(12, 12)
obutton:Hide()
obutton:SetAlpha(1)
obutton:SetText("v")
obutton:SetNormalFontObject("GameFontHighlightSmall")
local ohtex = obutton:CreateTexture()
ohtex:SetTexture("Interface\\AddOns\\ConROC\\images\\buttonHighlight")
ohtex:SetTexCoord(0, 0.625, 0, 0.6875)
ohtex:SetAllPoints()
obutton:SetHighlightTexture(ohtex)
obutton:SetScript("OnMouseUp", function (self, obutton, up)
self:Hide();
ConROCRadioFrame1:Show();
ConROC_RadioFrame1_CloseButton:Show();
ConROC:SpellMenuUpdate();
end)
local tbutton = CreateFrame("Button", 'ConROC_RadioFrame1_CloseButton', frame)
tbutton:SetFrameStrata('MEDIUM')
tbutton:SetFrameLevel('6')
tbutton:SetPoint("LEFT", fontDemons, "RIGHT", 0, 0)
tbutton:SetSize(12, 12)
tbutton:Show()
tbutton:SetAlpha(1)
tbutton:SetText("^")
tbutton:SetNormalFontObject("GameFontHighlightSmall")
local htex = tbutton:CreateTexture()
htex:SetTexture("Interface\\AddOns\\ConROC\\images\\buttonHighlight")
htex:SetTexCoord(0, 0.625, 0, 0.6875)
htex:SetAllPoints()
tbutton:SetHighlightTexture(htex)
tbutton:SetScript("OnMouseUp", function (self, tbutton, up)
self:Hide();
ConROCRadioFrame1:Hide();
ConROC_RadioFrame1_OpenButton:Show();
ConROC:SpellMenuUpdate();
end)
frame:Show();
lastFrame = frame;
ConROC:RadioFrame1();
end
function ConROC:RadioFrame1()
local _, Class, classId = UnitClass("player")
local Color = RAID_CLASS_COLORS[Class]
local frame = CreateFrame("Frame", "ConROCRadioFrame1", ConROCRadioHeader1)
frame:SetFrameStrata('MEDIUM');
frame:SetFrameLevel('5')
frame:SetSize(180, 5)
frame:SetAlpha(1)
frame:SetPoint("TOP", "ConROCRadioHeader1", "BOTTOM", 0, 0)
frame:SetMovable(false)
frame:EnableMouse(true)
frame:SetClampedToScreen(true)
lastDemon = frame;
lastFrame = frame;
--Imp
local radio1 = CreateFrame("CheckButton", "ConROC_SM_Demon_Imp", frame, "UIRadioButtonTemplate");
local radio1text = frame:CreateFontString(nil, "ARTWORK", "GameFontHighlightSmall");
local r1spellName, _, r1tspell = GetSpellInfo(ids.Demo_Ability.SummonImp);
radio1:SetPoint("TOP", ConROCRadioFrame1, "BOTTOM", -75, 0);
if ConROC:CheckBox(ConROC_SM_Role_Caster) then
radio1:SetChecked(ConROCWarlockSpells.ConROC_Caster_Demon_Imp);
elseif ConROC:CheckBox(ConROC_SM_Role_PvP) then
radio1:SetChecked(ConROCWarlockSpells.ConROC_PvP_Demon_Imp);
end
radio1:SetScript("OnClick",
function()
ConROC_SM_Demon_Imp:SetChecked(true);
ConROC_SM_Demon_Voidwalker:SetChecked(false);
ConROC_SM_Demon_Succubus:SetChecked(false);
ConROC_SM_Demon_Felhunter:SetChecked(false);
if ConROC:CheckBox(ConROC_SM_Role_Caster) then
ConROCWarlockSpells.ConROC_Caster_Demon_Imp = ConROC_SM_Demon_Imp:GetChecked();
ConROCWarlockSpells.ConROC_Caster_Demon_Voidwalker = ConROC_SM_Demon_Voidwalker:GetChecked();
ConROCWarlockSpells.ConROC_Caster_Demon_Succubus = ConROC_SM_Demon_Succubus:GetChecked();
ConROCWarlockSpells.ConROC_Caster_Demon_Felhunter = ConROC_SM_Demon_Felhunter:GetChecked();
elseif ConROC:CheckBox(ConROC_SM_Role_PvP) then
ConROCWarlockSpells.ConROC_PvP_Demon_Imp = ConROC_SM_Demon_Imp:GetChecked();
ConROCWarlockSpells.ConROC_PvP_Demon_Voidwalker = ConROC_SM_Demon_Voidwalker:GetChecked();
ConROCWarlockSpells.ConROC_PvP_Demon_Succubus = ConROC_SM_Demon_Succubus:GetChecked();
ConROCWarlockSpells.ConROC_PvP_Demon_Felhunter = ConROC_SM_Demon_Felhunter:GetChecked();
end
end
);
radio1text:SetText(r1spellName);
local r1t = radio1.texture;
if not r1t then
r1t = radio1:CreateTexture('RadioFrame1_radio1_Texture', 'ARTWORK');
r1t:SetTexture(r1tspell);
r1t:SetBlendMode('BLEND');
radio1.texture = r1t;
end
r1t:SetScale(0.2);
r1t:SetPoint("LEFT", radio1, "RIGHT", 8, 0);
radio1text:SetPoint('LEFT', r1t, 'RIGHT', 5, 0);
lastDemon = radio1;
lastFrame = radio1;
--Voidwalker
local radio2 = CreateFrame("CheckButton", "ConROC_SM_Demon_Voidwalker", frame, "UIRadioButtonTemplate");
local radio2text = frame:CreateFontString(nil, "ARTWORK", "GameFontHighlightSmall");
local r2spellName, _, r2tspell = GetSpellInfo(ids.Demo_Ability.SummonVoidwalker);
radio2:SetPoint("TOP", lastDemon, "BOTTOM", 0, 0);
if ConROC:CheckBox(ConROC_SM_Role_Caster) then
radio2:SetChecked(ConROCWarlockSpells.ConROC_Caster_Demon_Voidwalker);
elseif ConROC:CheckBox(ConROC_SM_Role_PvP) then
radio2:SetChecked(ConROCWarlockSpells.ConROC_PvP_Demon_Voidwalker);
end
radio2:SetScript("OnClick",
function()
ConROC_SM_Demon_Imp:SetChecked(false);
ConROC_SM_Demon_Voidwalker:SetChecked(true);
ConROC_SM_Demon_Succubus:SetChecked(false);
ConROC_SM_Demon_Felhunter:SetChecked(false);
if ConROC:CheckBox(ConROC_SM_Role_Caster) then
ConROCWarlockSpells.ConROC_Caster_Demon_Imp = ConROC_SM_Demon_Imp:GetChecked();
ConROCWarlockSpells.ConROC_Caster_Demon_Voidwalker = ConROC_SM_Demon_Voidwalker:GetChecked();
ConROCWarlockSpells.ConROC_Caster_Demon_Succubus = ConROC_SM_Demon_Succubus:GetChecked();
ConROCWarlockSpells.ConROC_Caster_Demon_Felhunter = ConROC_SM_Demon_Felhunter:GetChecked();
elseif ConROC:CheckBox(ConROC_SM_Role_PvP) then
ConROCWarlockSpells.ConROC_PvP_Demon_Imp = ConROC_SM_Demon_Imp:GetChecked();
ConROCWarlockSpells.ConROC_PvP_Demon_Voidwalker = ConROC_SM_Demon_Voidwalker:GetChecked();
ConROCWarlockSpells.ConROC_PvP_Demon_Succubus = ConROC_SM_Demon_Succubus:GetChecked();
ConROCWarlockSpells.ConROC_PvP_Demon_Felhunter = ConROC_SM_Demon_Felhunter:GetChecked();
end
end
);
radio2text:SetText(r2spellName);
local r2t = radio2.texture;
if not r2t then
r2t = radio2:CreateTexture('RadioFrame1_radio2_Texture', 'ARTWORK');
r2t:SetTexture(r2tspell);
r2t:SetBlendMode('BLEND');
radio2.texture = r2t;
end
r2t:SetScale(0.2);
r2t:SetPoint("LEFT", radio2, "RIGHT", 8, 0);
radio2text:SetPoint('LEFT', r2t, 'RIGHT', 5, 0);
lastDemon = radio2;
lastFrame = radio2;
--Succubus
local radio3 = CreateFrame("CheckButton", "ConROC_SM_Demon_Succubus", frame, "UIRadioButtonTemplate");
local radio3text = frame:CreateFontString(nil, "ARTWORK", "GameFontHighlightSmall");
local r3spellName, _, r3tspell = GetSpellInfo(ids.Demo_Ability.SummonSuccubus);
radio3:SetPoint("TOP", lastDemon, "BOTTOM", 0, 0);
if ConROC:CheckBox(ConROC_SM_Role_Caster) then
radio3:SetChecked(ConROCWarlockSpells.ConROC_Caster_Demon_Succubus);
elseif ConROC:CheckBox(ConROC_SM_Role_PvP) then
radio3:SetChecked(ConROCWarlockSpells.ConROC_PvP_Demon_Succubus);
end
radio3:SetScript("OnClick",
function()
ConROC_SM_Demon_Imp:SetChecked(false);
ConROC_SM_Demon_Voidwalker:SetChecked(false);
ConROC_SM_Demon_Succubus:SetChecked(true);
ConROC_SM_Demon_Felhunter:SetChecked(false);
if ConROC:CheckBox(ConROC_SM_Role_Caster) then
ConROCWarlockSpells.ConROC_Caster_Demon_Imp = ConROC_SM_Demon_Imp:GetChecked();
ConROCWarlockSpells.ConROC_Caster_Demon_Voidwalker = ConROC_SM_Demon_Voidwalker:GetChecked();
ConROCWarlockSpells.ConROC_Caster_Demon_Succubus = ConROC_SM_Demon_Succubus:GetChecked();
ConROCWarlockSpells.ConROC_Caster_Demon_Felhunter = ConROC_SM_Demon_Felhunter:GetChecked();
elseif ConROC:CheckBox(ConROC_SM_Role_PvP) then
ConROCWarlockSpells.ConROC_PvP_Demon_Imp = ConROC_SM_Demon_Imp:GetChecked();
ConROCWarlockSpells.ConROC_PvP_Demon_Voidwalker = ConROC_SM_Demon_Voidwalker:GetChecked();
ConROCWarlockSpells.ConROC_PvP_Demon_Succubus = ConROC_SM_Demon_Succubus:GetChecked();
ConROCWarlockSpells.ConROC_PvP_Demon_Felhunter = ConROC_SM_Demon_Felhunter:GetChecked();
end
end
);
radio3text:SetText(r3spellName);
local r3t = radio3.texture;
if not r3t then
r3t = radio3:CreateTexture('RadioFrame1_radio3_Texture', 'ARTWORK');
r3t:SetTexture(r3tspell);
r3t:SetBlendMode('BLEND');
radio3.texture = r3t;
end
r3t:SetScale(0.2);
r3t:SetPoint("LEFT", radio3, "RIGHT", 8, 0);
radio3text:SetPoint('LEFT', r3t, 'RIGHT', 5, 0);
lastDemon = radio3;
lastFrame = radio3;
--Felhunter
local radio4 = CreateFrame("CheckButton", "ConROC_SM_Demon_Felhunter", frame, "UIRadioButtonTemplate");
local radio4text = frame:CreateFontString(nil, "ARTWORK", "GameFontHighlightSmall");
local r4spellName, _, r4tspell = GetSpellInfo(ids.Demo_Ability.SummonFelhunter);
radio4:SetPoint("TOP", lastDemon, "BOTTOM", 0, 0);
if ConROC:CheckBox(ConROC_SM_Role_Caster) then
radio4:SetChecked(ConROCWarlockSpells.ConROC_Caster_Demon_Felhunter);
elseif ConROC:CheckBox(ConROC_SM_Role_PvP) then
radio4:SetChecked(ConROCWarlockSpells.ConROC_PvP_Demon_Felhunter);
end
radio4:SetScript("OnClick",
function()
ConROC_SM_Demon_Imp:SetChecked(false);
ConROC_SM_Demon_Voidwalker:SetChecked(false);
ConROC_SM_Demon_Succubus:SetChecked(false);
ConROC_SM_Demon_Felhunter:SetChecked(true);
if ConROC:CheckBox(ConROC_SM_Role_Caster) then
ConROCWarlockSpells.ConROC_Caster_Demon_Imp = ConROC_SM_Demon_Imp:GetChecked();
ConROCWarlockSpells.ConROC_Caster_Demon_Voidwalker = ConROC_SM_Demon_Voidwalker:GetChecked();
ConROCWarlockSpells.ConROC_Caster_Demon_Succubus = ConROC_SM_Demon_Succubus:GetChecked();
ConROCWarlockSpells.ConROC_Caster_Demon_Felhunter = ConROC_SM_Demon_Felhunter:GetChecked();
elseif ConROC:CheckBox(ConROC_SM_Role_PvP) then
ConROCWarlockSpells.ConROC_PvP_Demon_Imp = ConROC_SM_Demon_Imp:GetChecked();
ConROCWarlockSpells.ConROC_PvP_Demon_Voidwalker = ConROC_SM_Demon_Voidwalker:GetChecked();
ConROCWarlockSpells.ConROC_PvP_Demon_Succubus = ConROC_SM_Demon_Succubus:GetChecked();
ConROCWarlockSpells.ConROC_PvP_Demon_Felhunter = ConROC_SM_Demon_Felhunter:GetChecked();
end
end
);
radio4text:SetText(r4spellName);
local r4t = radio4.texture;
if not r4t then
r4t = radio4:CreateTexture('RadioFrame1_radio4_Texture', 'ARTWORK');
r4t:SetTexture(r4tspell);
r4t:SetBlendMode('BLEND');
radio4.texture = r4t;
end
r4t:SetScale(0.2);
r4t:SetPoint("LEFT", radio4, "RIGHT", 8, 0);
radio4text:SetPoint('LEFT', r4t, 'RIGHT', 5, 0);
lastDemon = radio4;
lastFrame = radio4;
frame:Show()
end
function ConROC:RadioHeader2()
local _, Class, classId = UnitClass("player")
local Color = RAID_CLASS_COLORS[Class]
local frame = CreateFrame("Frame", "ConROCRadioHeader2", ConROCSpellmenuClass)
frame:SetFrameStrata('MEDIUM');
frame:SetFrameLevel('5')
frame:SetSize(180, 10)
frame:SetAlpha(1)
frame:SetPoint("TOP", lastFrame, "BOTTOM", 0, -5)
frame:SetMovable(false)
frame:EnableMouse(true)
frame:SetClampedToScreen(true)
local fontCurses = frame:CreateFontString("ConROC_Spellmenu_RadioHeader2", "ARTWORK", "GameFontGreenSmall");
fontCurses:SetText("Curses");
fontCurses:SetPoint('TOP', frame, 'TOP');
local obutton = CreateFrame("Button", 'ConROC_RadioFrame2_OpenButton', frame)
obutton:SetFrameStrata('MEDIUM')
obutton:SetFrameLevel('6')
obutton:SetPoint("LEFT", fontCurses, "RIGHT", 0, 0)
obutton:SetSize(12, 12)
obutton:Hide()
obutton:SetAlpha(1)
obutton:SetText("v")
obutton:SetNormalFontObject("GameFontHighlightSmall")
local ohtex = obutton:CreateTexture()
ohtex:SetTexture("Interface\\AddOns\\ConROC\\images\\buttonHighlight")
ohtex:SetTexCoord(0, 0.625, 0, 0.6875)
ohtex:SetAllPoints()
obutton:SetHighlightTexture(ohtex)
obutton:SetScript("OnMouseUp", function (self, obutton, up)
self:Hide();
ConROCRadioFrame2:Show();
ConROC_RadioFrame2_CloseButton:Show();
ConROC:SpellMenuUpdate();
end)
local tbutton = CreateFrame("Button", 'ConROC_RadioFrame2_CloseButton', frame)
tbutton:SetFrameStrata('MEDIUM')
tbutton:SetFrameLevel('6')
tbutton:SetPoint("LEFT", fontCurses, "RIGHT", 0, 0)
tbutton:SetSize(12, 12)
tbutton:Show()
tbutton:SetAlpha(1)
tbutton:SetText("^")
tbutton:SetNormalFontObject("GameFontHighlightSmall")
local htex = tbutton:CreateTexture()
htex:SetTexture("Interface\\AddOns\\ConROC\\images\\buttonHighlight")
htex:SetTexCoord(0, 0.625, 0, 0.6875)
htex:SetAllPoints()
tbutton:SetHighlightTexture(htex)
tbutton:SetScript("OnMouseUp", function (self, tbutton, up)
self:Hide();
ConROCRadioFrame2:Hide();
ConROC_RadioFrame2_OpenButton:Show();
ConROC:SpellMenuUpdate();
end)
frame:Show();
lastFrame = frame;
ConROC:RadioFrame2();
end
function ConROC:RadioFrame2()
local _, Class, classId = UnitClass("player")
local Color = RAID_CLASS_COLORS[Class]
local frame = CreateFrame("Frame", "ConROCRadioFrame2", ConROCRadioHeader2)
frame:SetFrameStrata('MEDIUM');
frame:SetFrameLevel('5')
frame:SetSize(180, 5)
frame:SetAlpha(1)
frame:SetPoint("TOP", "ConROCRadioHeader2", "BOTTOM", 0, 0)
frame:SetMovable(false)
frame:EnableMouse(true)
frame:SetClampedToScreen(true)
lastCurse = frame;
lastFrame = frame;
--Curse of Weakness
local radio0 = CreateFrame("CheckButton", "ConROC_SM_Curse_Weakness", frame, "UIRadioButtonTemplate");
local radio0text = frame:CreateFontString(nil, "ARTWORK", "GameFontHighlightSmall");
local r0tspellName, _, r0tspell = GetSpellInfo(ids.Aff_Ability.CurseofWeaknessRank1);
radio0:SetPoint("TOP", ConROCRadioFrame2, "BOTTOM", -75, 0);
if ConROC:CheckBox(ConROC_SM_Role_Caster) then
radio0:SetChecked(ConROCWarlockSpells.ConROC_Caster_Curse_Weakness);
elseif ConROC:CheckBox(ConROC_SM_Role_PvP) then
radio0:SetChecked(ConROCWarlockSpells.ConROC_PvP_Curse_Weakness);
end
radio0:SetScript("OnClick",
function()
ConROC_SM_Curse_Weakness:SetChecked(true);
ConROC_SM_Curse_Agony:SetChecked(false);
ConROC_SM_Curse_Recklessness:SetChecked(false);
ConROC_SM_Curse_Tongues:SetChecked(false);
ConROC_SM_Curse_Exhaustion:SetChecked(false);
ConROC_SM_Curse_Elements:SetChecked(false);
ConROC_SM_Curse_Shadow:SetChecked(false);
ConROC_SM_Curse_Doom:SetChecked(false);
ConROC_SM_Curse_None:SetChecked(false);
if ConROC:CheckBox(ConROC_SM_Role_Caster) then
ConROCWarlockSpells.ConROC_Caster_Curse_Weakness = ConROC_SM_Curse_Weakness:GetChecked();
ConROCWarlockSpells.ConROC_Caster_Curse_Agony = ConROC_SM_Curse_Agony:GetChecked();
ConROCWarlockSpells.ConROC_Caster_Curse_Recklessness = ConROC_SM_Curse_Recklessness:GetChecked();
ConROCWarlockSpells.ConROC_Caster_Curse_Tongues = ConROC_SM_Curse_Tongues:GetChecked();
ConROCWarlockSpells.ConROC_Caster_Curse_Exhaustion = ConROC_SM_Curse_Exhaustion:GetChecked();
ConROCWarlockSpells.ConROC_Caster_Curse_theElements = ConROC_SM_Curse_Elements:GetChecked();
ConROCWarlockSpells.ConROC_Caster_Curse_Shadow = ConROC_SM_Curse_Shadow:GetChecked();
ConROCWarlockSpells.ConROC_Caster_Curse_Doom = ConROC_SM_Curse_Doom:GetChecked();
ConROCWarlockSpells.ConROC_Caster_Curse_None = ConROC_SM_Curse_None:GetChecked();
elseif ConROC:CheckBox(ConROC_SM_Role_PvP) then
ConROCWarlockSpells.ConROC_PvP_Curse_Weakness = ConROC_SM_Curse_Weakness:GetChecked();
ConROCWarlockSpells.ConROC_PvP_Curse_Agony = ConROC_SM_Curse_Agony:GetChecked();
ConROCWarlockSpells.ConROC_PvP_Curse_Recklessness = ConROC_SM_Curse_Recklessness:GetChecked();
ConROCWarlockSpells.ConROC_PvP_Curse_Tongues = ConROC_SM_Curse_Tongues:GetChecked();
ConROCWarlockSpells.ConROC_PvP_Curse_Exhaustion = ConROC_SM_Curse_Exhaustion:GetChecked();
ConROCWarlockSpells.ConROC_PvP_Curse_theElements = ConROC_SM_Curse_Elements:GetChecked();
ConROCWarlockSpells.ConROC_PvP_Curse_Shadow = ConROC_SM_Curse_Shadow:GetChecked();
ConROCWarlockSpells.ConROC_PvP_Curse_Doom = ConROC_SM_Curse_Doom:GetChecked();
ConROCWarlockSpells.ConROC_PvP_Curse_None = ConROC_SM_Curse_None:GetChecked();
end
end
);
radio0text:SetText(r0tspellName);
local r0t = radio0.texture;
if not r0t then
r0t = radio0:CreateTexture('RadioFrame2_radio0_Texture', 'ARTWORK');
r0t:SetTexture(r0tspell);
r0t:SetBlendMode('BLEND');
radio0.texture = r0t;
end
r0t:SetScale(0.2);
r0t:SetPoint("LEFT", radio0, "RIGHT", 8, 0);
radio0text:SetPoint('LEFT', r0t, 'RIGHT', 5, 0);
lastCurse = radio0;
lastFrame = radio0;
--Curse of Agony
local radio1 = CreateFrame("CheckButton", "ConROC_SM_Curse_Agony", frame, "UIRadioButtonTemplate");
local radio1text = frame:CreateFontString(nil, "ARTWORK", "GameFontHighlightSmall");
local r1tspellName, _, r1tspell = GetSpellInfo(ids.Aff_Ability.CurseofAgonyRank1);
radio1:SetPoint("TOP", lastCurse, "BOTTOM", 0, 0);
if ConROC:CheckBox(ConROC_SM_Role_Caster) then
radio1:SetChecked(ConROCWarlockSpells.ConROC_Caster_Curse_Agony);
elseif ConROC:CheckBox(ConROC_SM_Role_PvP) then
radio1:SetChecked(ConROCWarlockSpells.ConROC_PvP_Curse_Agony);
end
radio1:SetScript("OnClick",
function()
ConROC_SM_Curse_Weakness:SetChecked(false);
ConROC_SM_Curse_Agony:SetChecked(true);
ConROC_SM_Curse_Recklessness:SetChecked(false);
ConROC_SM_Curse_Tongues:SetChecked(false);
ConROC_SM_Curse_Exhaustion:SetChecked(false);
ConROC_SM_Curse_Elements:SetChecked(false);
ConROC_SM_Curse_Shadow:SetChecked(false);
ConROC_SM_Curse_Doom:SetChecked(false);
ConROC_SM_Curse_None:SetChecked(false);
if ConROC:CheckBox(ConROC_SM_Role_Caster) then
ConROCWarlockSpells.ConROC_Caster_Curse_Weakness = ConROC_SM_Curse_Weakness:GetChecked();
ConROCWarlockSpells.ConROC_Caster_Curse_Agony = ConROC_SM_Curse_Agony:GetChecked();
ConROCWarlockSpells.ConROC_Caster_Curse_Recklessness = ConROC_SM_Curse_Recklessness:GetChecked();
ConROCWarlockSpells.ConROC_Caster_Curse_Tongues = ConROC_SM_Curse_Tongues:GetChecked();
ConROCWarlockSpells.ConROC_Caster_Curse_Exhaustion = ConROC_SM_Curse_Exhaustion:GetChecked();
ConROCWarlockSpells.ConROC_Caster_Curse_theElements = ConROC_SM_Curse_Elements:GetChecked();
ConROCWarlockSpells.ConROC_Caster_Curse_Shadow = ConROC_SM_Curse_Shadow:GetChecked();
ConROCWarlockSpells.ConROC_Caster_Curse_Doom = ConROC_SM_Curse_Doom:GetChecked();
ConROCWarlockSpells.ConROC_Caster_Curse_None = ConROC_SM_Curse_None:GetChecked();
elseif ConROC:CheckBox(ConROC_SM_Role_PvP) then
ConROCWarlockSpells.ConROC_PvP_Curse_Weakness = ConROC_SM_Curse_Weakness:GetChecked();
ConROCWarlockSpells.ConROC_PvP_Curse_Agony = ConROC_SM_Curse_Agony:GetChecked();
ConROCWarlockSpells.ConROC_PvP_Curse_Recklessness = ConROC_SM_Curse_Recklessness:GetChecked();
ConROCWarlockSpells.ConROC_PvP_Curse_Tongues = ConROC_SM_Curse_Tongues:GetChecked();
ConROCWarlockSpells.ConROC_PvP_Curse_Exhaustion = ConROC_SM_Curse_Exhaustion:GetChecked();
ConROCWarlockSpells.ConROC_PvP_Curse_theElements = ConROC_SM_Curse_Elements:GetChecked();
ConROCWarlockSpells.ConROC_PvP_Curse_Shadow = ConROC_SM_Curse_Shadow:GetChecked();
ConROCWarlockSpells.ConROC_PvP_Curse_Doom = ConROC_SM_Curse_Doom:GetChecked();
ConROCWarlockSpells.ConROC_PvP_Curse_None = ConROC_SM_Curse_None:GetChecked();
end
end
);
radio1text:SetText(r1tspellName);
local r1t = radio1.texture;
if not r1t then
r1t = radio1:CreateTexture('RadioFrame2_radio1_Texture', 'ARTWORK');
r1t:SetTexture(r1tspell);
r1t:SetBlendMode('BLEND');
radio1.texture = r1t;
end
r1t:SetScale(0.2);
r1t:SetPoint("LEFT", radio1, "RIGHT", 8, 0);
radio1text:SetPoint('LEFT', r1t, 'RIGHT', 5, 0);
lastCurse = radio1;
lastFrame = radio1;
--Curse of Recklessness
local radio2 = CreateFrame("CheckButton", "ConROC_SM_Curse_Recklessness", frame, "UIRadioButtonTemplate");
local radio2text = frame:CreateFontString(nil, "ARTWORK", "GameFontHighlightSmall");
local r2tspellName, _, r2tspell = GetSpellInfo(ids.Aff_Ability.CurseofRecklessnessRank1);
radio2:SetPoint("TOP", lastCurse, "BOTTOM", 0, 0);
if ConROC:CheckBox(ConROC_SM_Role_Caster) then
radio2:SetChecked(ConROCWarlockSpells.ConROC_Caster_Curse_Recklessness);
elseif ConROC:CheckBox(ConROC_SM_Role_PvP) then
radio2:SetChecked(ConROCWarlockSpells.ConROC_PvP_Curse_Recklessness);
end
radio2:SetScript("OnClick",
function()
ConROC_SM_Curse_Weakness:SetChecked(false);
ConROC_SM_Curse_Agony:SetChecked(false);
ConROC_SM_Curse_Recklessness:SetChecked(true);
ConROC_SM_Curse_Tongues:SetChecked(false);
ConROC_SM_Curse_Exhaustion:SetChecked(false);
ConROC_SM_Curse_Elements:SetChecked(false);
ConROC_SM_Curse_Shadow:SetChecked(false);
ConROC_SM_Curse_Doom:SetChecked(false);
ConROC_SM_Curse_None:SetChecked(false);
if ConROC:CheckBox(ConROC_SM_Role_Caster) then
ConROCWarlockSpells.ConROC_Caster_Curse_Weakness = ConROC_SM_Curse_Weakness:GetChecked();
ConROCWarlockSpells.ConROC_Caster_Curse_Agony = ConROC_SM_Curse_Agony:GetChecked();
ConROCWarlockSpells.ConROC_Caster_Curse_Recklessness = ConROC_SM_Curse_Recklessness:GetChecked();
ConROCWarlockSpells.ConROC_Caster_Curse_Tongues = ConROC_SM_Curse_Tongues:GetChecked();
ConROCWarlockSpells.ConROC_Caster_Curse_Exhaustion = ConROC_SM_Curse_Exhaustion:GetChecked();
ConROCWarlockSpells.ConROC_Caster_Curse_theElements = ConROC_SM_Curse_Elements:GetChecked();
ConROCWarlockSpells.ConROC_Caster_Curse_Shadow = ConROC_SM_Curse_Shadow:GetChecked();
ConROCWarlockSpells.ConROC_Caster_Curse_Doom = ConROC_SM_Curse_Doom:GetChecked();
ConROCWarlockSpells.ConROC_Caster_Curse_None = ConROC_SM_Curse_None:GetChecked();
elseif ConROC:CheckBox(ConROC_SM_Role_PvP) then
ConROCWarlockSpells.ConROC_PvP_Curse_Weakness = ConROC_SM_Curse_Weakness:GetChecked();
ConROCWarlockSpells.ConROC_PvP_Curse_Agony = ConROC_SM_Curse_Agony:GetChecked();
ConROCWarlockSpells.ConROC_PvP_Curse_Recklessness = ConROC_SM_Curse_Recklessness:GetChecked();
ConROCWarlockSpells.ConROC_PvP_Curse_Tongues = ConROC_SM_Curse_Tongues:GetChecked();
ConROCWarlockSpells.ConROC_PvP_Curse_Exhaustion = ConROC_SM_Curse_Exhaustion:GetChecked();
ConROCWarlockSpells.ConROC_PvP_Curse_theElements = ConROC_SM_Curse_Elements:GetChecked();
ConROCWarlockSpells.ConROC_PvP_Curse_Shadow = ConROC_SM_Curse_Shadow:GetChecked();
ConROCWarlockSpells.ConROC_PvP_Curse_Doom = ConROC_SM_Curse_Doom:GetChecked();
ConROCWarlockSpells.ConROC_PvP_Curse_None = ConROC_SM_Curse_None:GetChecked();
end
end
);
radio2text:SetText(r2tspellName);
local r2t = radio2.texture;
if not r2t then
r2t = radio2:CreateTexture('RadioFrame2_radio2_Texture', 'ARTWORK');
r2t:SetTexture(r2tspell);
r2t:SetBlendMode('BLEND');
radio2.texture = r2t;
end
r2t:SetScale(0.2);
r2t:SetPoint("LEFT", radio2, "RIGHT", 8, 0);
radio2text:SetPoint('LEFT', r2t, 'RIGHT', 5, 0);
lastCurse = radio2;
lastFrame = radio2;
--Curse of Tongues
local radio3 = CreateFrame("CheckButton", "ConROC_SM_Curse_Tongues", frame, "UIRadioButtonTemplate");
local radio3text = frame:CreateFontString(nil, "ARTWORK", "GameFontHighlightSmall");
local r3tspellName, _, r3tspell = GetSpellInfo(ids.Aff_Ability.CurseofTonguesRank1);
radio3:SetPoint("TOP", lastCurse, "BOTTOM", 0, 0);
if ConROC:CheckBox(ConROC_SM_Role_Caster) then
radio3:SetChecked(ConROCWarlockSpells.ConROC_Caster_Curse_Tongues);
elseif ConROC:CheckBox(ConROC_SM_Role_PvP) then
radio3:SetChecked(ConROCWarlockSpells.ConROC_PvP_Curse_Tongues);
end
radio3:SetScript("OnClick",
function()
ConROC_SM_Curse_Weakness:SetChecked(false);
ConROC_SM_Curse_Agony:SetChecked(false);
ConROC_SM_Curse_Recklessness:SetChecked(false);
ConROC_SM_Curse_Tongues:SetChecked(true);
ConROC_SM_Curse_Exhaustion:SetChecked(false);
ConROC_SM_Curse_Elements:SetChecked(false);
ConROC_SM_Curse_Shadow:SetChecked(false);
ConROC_SM_Curse_Doom:SetChecked(false);
ConROC_SM_Curse_None:SetChecked(false);
if ConROC:CheckBox(ConROC_SM_Role_Caster) then
ConROCWarlockSpells.ConROC_Caster_Curse_Weakness = ConROC_SM_Curse_Weakness:GetChecked();
ConROCWarlockSpells.ConROC_Caster_Curse_Agony = ConROC_SM_Curse_Agony:GetChecked();
ConROCWarlockSpells.ConROC_Caster_Curse_Recklessness = ConROC_SM_Curse_Recklessness:GetChecked();
ConROCWarlockSpells.ConROC_Caster_Curse_Tongues = ConROC_SM_Curse_Tongues:GetChecked();
ConROCWarlockSpells.ConROC_Caster_Curse_Exhaustion = ConROC_SM_Curse_Exhaustion:GetChecked();
ConROCWarlockSpells.ConROC_Caster_Curse_theElements = ConROC_SM_Curse_Elements:GetChecked();
ConROCWarlockSpells.ConROC_Caster_Curse_Shadow = ConROC_SM_Curse_Shadow:GetChecked();
ConROCWarlockSpells.ConROC_Caster_Curse_Doom = ConROC_SM_Curse_Doom:GetChecked();
ConROCWarlockSpells.ConROC_Caster_Curse_None = ConROC_SM_Curse_None:GetChecked();
elseif ConROC:CheckBox(ConROC_SM_Role_PvP) then
ConROCWarlockSpells.ConROC_PvP_Curse_Weakness = ConROC_SM_Curse_Weakness:GetChecked();
ConROCWarlockSpells.ConROC_PvP_Curse_Agony = ConROC_SM_Curse_Agony:GetChecked();
ConROCWarlockSpells.ConROC_PvP_Curse_Recklessness = ConROC_SM_Curse_Recklessness:GetChecked();
ConROCWarlockSpells.ConROC_PvP_Curse_Tongues = ConROC_SM_Curse_Tongues:GetChecked();
ConROCWarlockSpells.ConROC_PvP_Curse_Exhaustion = ConROC_SM_Curse_Exhaustion:GetChecked();
ConROCWarlockSpells.ConROC_PvP_Curse_theElements = ConROC_SM_Curse_Elements:GetChecked();
ConROCWarlockSpells.ConROC_PvP_Curse_Shadow = ConROC_SM_Curse_Shadow:GetChecked();
ConROCWarlockSpells.ConROC_PvP_Curse_Doom = ConROC_SM_Curse_Doom:GetChecked();
ConROCWarlockSpells.ConROC_PvP_Curse_None = ConROC_SM_Curse_None:GetChecked();
end
end
);
radio3text:SetText(r3tspellName);
local r3t = radio3.texture;
if not r3t then
r3t = radio3:CreateTexture('RadioFrame2_radio3_Texture', 'ARTWORK');
r3t:SetTexture(r3tspell);
r3t:SetBlendMode('BLEND');
radio3.texture = r3t;
end
r3t:SetScale(0.2);
r3t:SetPoint("LEFT", radio3, "RIGHT", 8, 0);
radio3text:SetPoint('LEFT', r3t, 'RIGHT', 5, 0);
lastCurse = radio3;
lastFrame = radio3;
--Curse of Exhaustion
local radio4 = CreateFrame("CheckButton", "ConROC_SM_Curse_Exhaustion", frame, "UIRadioButtonTemplate");
local radio4text = frame:CreateFontString(nil, "ARTWORK", "GameFontHighlightSmall");
local r4tspellName, _, r4tspell = GetSpellInfo(ids.Aff_Ability.CurseofExhaustion);
radio4:SetPoint("TOP", lastCurse, "BOTTOM", 0, 0);
if ConROC:CheckBox(ConROC_SM_Role_Caster) then
radio4:SetChecked(ConROCWarlockSpells.ConROC_Caster_Curse_Exhaustion);
elseif ConROC:CheckBox(ConROC_SM_Role_PvP) then
radio4:SetChecked(ConROCWarlockSpells.ConROC_PvP_Curse_Exhaustion);
end
radio4:SetScript("OnClick",
function()
ConROC_SM_Curse_Weakness:SetChecked(false);
ConROC_SM_Curse_Agony:SetChecked(false);
ConROC_SM_Curse_Recklessness:SetChecked(false);
ConROC_SM_Curse_Tongues:SetChecked(false);
ConROC_SM_Curse_Exhaustion:SetChecked(true);
ConROC_SM_Curse_Elements:SetChecked(false);
ConROC_SM_Curse_Shadow:SetChecked(false);
ConROC_SM_Curse_Doom:SetChecked(false);
ConROC_SM_Curse_None:SetChecked(false);
if ConROC:CheckBox(ConROC_SM_Role_Caster) then
ConROCWarlockSpells.ConROC_Caster_Curse_Weakness = ConROC_SM_Curse_Weakness:GetChecked();
ConROCWarlockSpells.ConROC_Caster_Curse_Agony = ConROC_SM_Curse_Agony:GetChecked();
ConROCWarlockSpells.ConROC_Caster_Curse_Recklessness = ConROC_SM_Curse_Recklessness:GetChecked();
ConROCWarlockSpells.ConROC_Caster_Curse_Tongues = ConROC_SM_Curse_Tongues:GetChecked();
ConROCWarlockSpells.ConROC_Caster_Curse_Exhaustion = ConROC_SM_Curse_Exhaustion:GetChecked();
ConROCWarlockSpells.ConROC_Caster_Curse_theElements = ConROC_SM_Curse_Elements:GetChecked();
ConROCWarlockSpells.ConROC_Caster_Curse_Shadow = ConROC_SM_Curse_Shadow:GetChecked();
ConROCWarlockSpells.ConROC_Caster_Curse_Doom = ConROC_SM_Curse_Doom:GetChecked();
ConROCWarlockSpells.ConROC_Caster_Curse_None = ConROC_SM_Curse_None:GetChecked();
elseif ConROC:CheckBox(ConROC_SM_Role_PvP) then
ConROCWarlockSpells.ConROC_PvP_Curse_Weakness = ConROC_SM_Curse_Weakness:GetChecked();
ConROCWarlockSpells.ConROC_PvP_Curse_Agony = ConROC_SM_Curse_Agony:GetChecked();
ConROCWarlockSpells.ConROC_PvP_Curse_Recklessness = ConROC_SM_Curse_Recklessness:GetChecked();
ConROCWarlockSpells.ConROC_PvP_Curse_Tongues = ConROC_SM_Curse_Tongues:GetChecked();
ConROCWarlockSpells.ConROC_PvP_Curse_Exhaustion = ConROC_SM_Curse_Exhaustion:GetChecked();
ConROCWarlockSpells.ConROC_PvP_Curse_theElements = ConROC_SM_Curse_Elements:GetChecked();
ConROCWarlockSpells.ConROC_PvP_Curse_Shadow = ConROC_SM_Curse_Shadow:GetChecked();
ConROCWarlockSpells.ConROC_PvP_Curse_Doom = ConROC_SM_Curse_Doom:GetChecked();
ConROCWarlockSpells.ConROC_PvP_Curse_None = ConROC_SM_Curse_None:GetChecked();
end
end
);
radio4text:SetText(r4tspellName);
local r4t = radio4.texture;
if not r4t then
r4t = radio4:CreateTexture('RadioFrame2_radio4_Texture', 'ARTWORK');
r4t:SetTexture(r4tspell);
r4t:SetBlendMode('BLEND');
radio4.texture = r4t;
end
r4t:SetScale(0.2);
r4t:SetPoint("LEFT", radio4, "RIGHT", 8, 0);
radio4text:SetPoint('LEFT', r4t, 'RIGHT', 5, 0);
lastCurse = radio4;
lastFrame = radio4;
--Curse of the Elements
local radio5 = CreateFrame("CheckButton", "ConROC_SM_Curse_Elements", frame, "UIRadioButtonTemplate");
local radio5text = frame:CreateFontString(nil, "ARTWORK", "GameFontHighlightSmall");
local r5tspellName, _, r5tspell = GetSpellInfo(ids.Aff_Ability.CurseoftheElementsRank1);
radio5:SetPoint("TOP", lastCurse, "BOTTOM", 0, 0);
if ConROC:CheckBox(ConROC_SM_Role_Caster) then
radio5:SetChecked(ConROCWarlockSpells.ConROC_Caster_Curse_Elements);
elseif ConROC:CheckBox(ConROC_SM_Role_PvP) then
radio5:SetChecked(ConROCWarlockSpells.ConROC_PvP_Curse_Elements);
end
radio5:SetScript("OnClick",
function()
ConROC_SM_Curse_Weakness:SetChecked(false);
ConROC_SM_Curse_Agony:SetChecked(false);
ConROC_SM_Curse_Recklessness:SetChecked(false);
ConROC_SM_Curse_Tongues:SetChecked(false);
ConROC_SM_Curse_Exhaustion:SetChecked(false);
ConROC_SM_Curse_Elements:SetChecked(true);
ConROC_SM_Curse_Shadow:SetChecked(false);
ConROC_SM_Curse_Doom:SetChecked(false);
ConROC_SM_Curse_None:SetChecked(false);
if ConROC:CheckBox(ConROC_SM_Role_Caster) then
ConROCWarlockSpells.ConROC_Caster_Curse_Weakness = ConROC_SM_Curse_Weakness:GetChecked();
ConROCWarlockSpells.ConROC_Caster_Curse_Agony = ConROC_SM_Curse_Agony:GetChecked();
ConROCWarlockSpells.ConROC_Caster_Curse_Recklessness = ConROC_SM_Curse_Recklessness:GetChecked();
ConROCWarlockSpells.ConROC_Caster_Curse_Tongues = ConROC_SM_Curse_Tongues:GetChecked();
ConROCWarlockSpells.ConROC_Caster_Curse_Exhaustion = ConROC_SM_Curse_Exhaustion:GetChecked();
ConROCWarlockSpells.ConROC_Caster_Curse_theElements = ConROC_SM_Curse_Elements:GetChecked();
ConROCWarlockSpells.ConROC_Caster_Curse_Shadow = ConROC_SM_Curse_Shadow:GetChecked();
ConROCWarlockSpells.ConROC_Caster_Curse_Doom = ConROC_SM_Curse_Doom:GetChecked();
ConROCWarlockSpells.ConROC_Caster_Curse_None = ConROC_SM_Curse_None:GetChecked();
elseif ConROC:CheckBox(ConROC_SM_Role_PvP) then
ConROCWarlockSpells.ConROC_PvP_Curse_Weakness = ConROC_SM_Curse_Weakness:GetChecked();
ConROCWarlockSpells.ConROC_PvP_Curse_Agony = ConROC_SM_Curse_Agony:GetChecked();
ConROCWarlockSpells.ConROC_PvP_Curse_Recklessness = ConROC_SM_Curse_Recklessness:GetChecked();
ConROCWarlockSpells.ConROC_PvP_Curse_Tongues = ConROC_SM_Curse_Tongues:GetChecked();
ConROCWarlockSpells.ConROC_PvP_Curse_Exhaustion = ConROC_SM_Curse_Exhaustion:GetChecked();
ConROCWarlockSpells.ConROC_PvP_Curse_theElements = ConROC_SM_Curse_Elements:GetChecked();
ConROCWarlockSpells.ConROC_PvP_Curse_Shadow = ConROC_SM_Curse_Shadow:GetChecked();
ConROCWarlockSpells.ConROC_PvP_Curse_Doom = ConROC_SM_Curse_Doom:GetChecked();
ConROCWarlockSpells.ConROC_PvP_Curse_None = ConROC_SM_Curse_None:GetChecked();
end
end
);
radio5text:SetText(r5tspellName);
local r5t = radio5.texture;
if not r5t then
r5t = radio5:CreateTexture('RadioFrame2_radio5_Texture', 'ARTWORK');
r5t:SetTexture(r5tspell);
r5t:SetBlendMode('BLEND');
radio5.texture = r5t;
end
r5t:SetScale(0.2);
r5t:SetPoint("LEFT", radio5, "RIGHT", 8, 0);
radio5text:SetPoint('LEFT', r5t, 'RIGHT', 5, 0);
lastCurse = radio5;
lastFrame = radio5;
--Curse of Shadow
local radio6 = CreateFrame("CheckButton", "ConROC_SM_Curse_Shadow", frame, "UIRadioButtonTemplate");
local radio6text = frame:CreateFontString(nil, "ARTWORK", "GameFontHighlightSmall");
local r6tspellName, _, r6tspell = GetSpellInfo(ids.Aff_Ability.CurseofShadowRank1);
radio6:SetPoint("TOP", lastCurse, "BOTTOM", 0, 0);
if ConROC:CheckBox(ConROC_SM_Role_Caster) then
radio6:SetChecked(ConROCWarlockSpells.ConROC_Caster_Curse_Shadow);
elseif ConROC:CheckBox(ConROC_SM_Role_PvP) then
radio6:SetChecked(ConROCWarlockSpells.ConROC_PvP_Curse_Shadow);
end
radio6:SetScript("OnClick",
function()
ConROC_SM_Curse_Weakness:SetChecked(false);
ConROC_SM_Curse_Agony:SetChecked(false);
ConROC_SM_Curse_Recklessness:SetChecked(false);
ConROC_SM_Curse_Tongues:SetChecked(false);
ConROC_SM_Curse_Exhaustion:SetChecked(false);
ConROC_SM_Curse_Elements:SetChecked(false);
ConROC_SM_Curse_Shadow:SetChecked(true);
ConROC_SM_Curse_Doom:SetChecked(false);
ConROC_SM_Curse_None:SetChecked(false);
if ConROC:CheckBox(ConROC_SM_Role_Caster) then
ConROCWarlockSpells.ConROC_Caster_Curse_Weakness = ConROC_SM_Curse_Weakness:GetChecked();
ConROCWarlockSpells.ConROC_Caster_Curse_Agony = ConROC_SM_Curse_Agony:GetChecked();
ConROCWarlockSpells.ConROC_Caster_Curse_Recklessness = ConROC_SM_Curse_Recklessness:GetChecked();
ConROCWarlockSpells.ConROC_Caster_Curse_Tongues = ConROC_SM_Curse_Tongues:GetChecked();
ConROCWarlockSpells.ConROC_Caster_Curse_Exhaustion = ConROC_SM_Curse_Exhaustion:GetChecked();
ConROCWarlockSpells.ConROC_Caster_Curse_theElements = ConROC_SM_Curse_Elements:GetChecked();
ConROCWarlockSpells.ConROC_Caster_Curse_Shadow = ConROC_SM_Curse_Shadow:GetChecked();
ConROCWarlockSpells.ConROC_Caster_Curse_Doom = ConROC_SM_Curse_Doom:GetChecked();
ConROCWarlockSpells.ConROC_Caster_Curse_None = ConROC_SM_Curse_None:GetChecked();
elseif ConROC:CheckBox(ConROC_SM_Role_PvP) then
ConROCWarlockSpells.ConROC_PvP_Curse_Weakness = ConROC_SM_Curse_Weakness:GetChecked();
ConROCWarlockSpells.ConROC_PvP_Curse_Agony = ConROC_SM_Curse_Agony:GetChecked();
ConROCWarlockSpells.ConROC_PvP_Curse_Recklessness = ConROC_SM_Curse_Recklessness:GetChecked();
ConROCWarlockSpells.ConROC_PvP_Curse_Tongues = ConROC_SM_Curse_Tongues:GetChecked();
ConROCWarlockSpells.ConROC_PvP_Curse_Exhaustion = ConROC_SM_Curse_Exhaustion:GetChecked();
ConROCWarlockSpells.ConROC_PvP_Curse_theElements = ConROC_SM_Curse_Elements:GetChecked();
ConROCWarlockSpells.ConROC_PvP_Curse_Shadow = ConROC_SM_Curse_Shadow:GetChecked();
ConROCWarlockSpells.ConROC_PvP_Curse_Doom = ConROC_SM_Curse_Doom:GetChecked();
ConROCWarlockSpells.ConROC_PvP_Curse_None = ConROC_SM_Curse_None:GetChecked();
end
end
);
radio6text:SetText(r6tspellName);
local r6t = radio6.texture;
if not r6t then
r6t = radio6:CreateTexture('RadioFrame2_radio6_Texture', 'ARTWORK');
r6t:SetTexture(r6tspell);
r6t:SetBlendMode('BLEND');
radio6.texture = r6t;
end
r6t:SetScale(0.2);
r6t:SetPoint("LEFT", radio6, "RIGHT", 8, 0);
radio6text:SetPoint('LEFT', r6t, 'RIGHT', 5, 0);
lastCurse = radio6;
lastFrame = radio6;
--Curse of Doom
local radio7 = CreateFrame("CheckButton", "ConROC_SM_Curse_Doom", frame, "UIRadioButtonTemplate");
local radio7text = frame:CreateFontString(nil, "ARTWORK", "GameFontHighlightSmall");
local r7tspellName, _, r7tspell = GetSpellInfo(ids.Aff_Ability.CurseofDoom);
radio7:SetPoint("TOP", lastCurse, "BOTTOM", 0, 0);
if ConROC:CheckBox(ConROC_SM_Role_Caster) then
radio7:SetChecked(ConROCWarlockSpells.ConROC_Caster_Curse_Doom);
elseif ConROC:CheckBox(ConROC_SM_Role_PvP) then
radio7:SetChecked(ConROCWarlockSpells.ConROC_PvP_Curse_Doom);
end
radio7:SetScript("OnClick",
function()
ConROC_SM_Curse_Weakness:SetChecked(false);
ConROC_SM_Curse_Agony:SetChecked(false);
ConROC_SM_Curse_Recklessness:SetChecked(false);
ConROC_SM_Curse_Tongues:SetChecked(false);
ConROC_SM_Curse_Exhaustion:SetChecked(false);
ConROC_SM_Curse_Elements:SetChecked(false);
ConROC_SM_Curse_Shadow:SetChecked(false);
ConROC_SM_Curse_Doom:SetChecked(true);
ConROC_SM_Curse_None:SetChecked(false);
if ConROC:CheckBox(ConROC_SM_Role_Caster) then
ConROCWarlockSpells.ConROC_Caster_Curse_Weakness = ConROC_SM_Curse_Weakness:GetChecked();
ConROCWarlockSpells.ConROC_Caster_Curse_Agony = ConROC_SM_Curse_Agony:GetChecked();
ConROCWarlockSpells.ConROC_Caster_Curse_Recklessness = ConROC_SM_Curse_Recklessness:GetChecked();
ConROCWarlockSpells.ConROC_Caster_Curse_Tongues = ConROC_SM_Curse_Tongues:GetChecked();
ConROCWarlockSpells.ConROC_Caster_Curse_Exhaustion = ConROC_SM_Curse_Exhaustion:GetChecked();
ConROCWarlockSpells.ConROC_Caster_Curse_theElements = ConROC_SM_Curse_Elements:GetChecked();
ConROCWarlockSpells.ConROC_Caster_Curse_Shadow = ConROC_SM_Curse_Shadow:GetChecked();
ConROCWarlockSpells.ConROC_Caster_Curse_Doom = ConROC_SM_Curse_Doom:GetChecked();
ConROCWarlockSpells.ConROC_Caster_Curse_None = ConROC_SM_Curse_None:GetChecked();
elseif ConROC:CheckBox(ConROC_SM_Role_PvP) then
ConROCWarlockSpells.ConROC_PvP_Curse_Weakness = ConROC_SM_Curse_Weakness:GetChecked();
ConROCWarlockSpells.ConROC_PvP_Curse_Agony = ConROC_SM_Curse_Agony:GetChecked();
ConROCWarlockSpells.ConROC_PvP_Curse_Recklessness = ConROC_SM_Curse_Recklessness:GetChecked();
ConROCWarlockSpells.ConROC_PvP_Curse_Tongues = ConROC_SM_Curse_Tongues:GetChecked();
ConROCWarlockSpells.ConROC_PvP_Curse_Exhaustion = ConROC_SM_Curse_Exhaustion:GetChecked();
ConROCWarlockSpells.ConROC_PvP_Curse_theElements = ConROC_SM_Curse_Elements:GetChecked();
ConROCWarlockSpells.ConROC_PvP_Curse_Shadow = ConROC_SM_Curse_Shadow:GetChecked();
ConROCWarlockSpells.ConROC_PvP_Curse_Doom = ConROC_SM_Curse_Doom:GetChecked();
ConROCWarlockSpells.ConROC_PvP_Curse_None = ConROC_SM_Curse_None:GetChecked();
end
end
);
radio7text:SetText(r7tspellName);
local r7t = radio7.texture;
if not r7t then
r7t = radio7:CreateTexture('RadioFrame2_radio7_Texture', 'ARTWORK');
r7t:SetTexture(r7tspell);
r7t:SetBlendMode('BLEND');
radio7.texture = r7t;
end
r7t:SetScale(0.2);
r7t:SetPoint("LEFT", radio7, "RIGHT", 8, 0);
radio7text:SetPoint('LEFT', r7t, 'RIGHT', 5, 0);
lastCurse = radio7;
lastFrame = radio7;
--None
local radio8 = CreateFrame("CheckButton", "ConROC_SM_Curse_None", frame, "UIRadioButtonTemplate");
local radio8text = frame:CreateFontString(nil, "ARTWORK", "GameFontHighlightSmall");
radio8:SetPoint("TOP", lastCurse, "BOTTOM", 0, 0);
if ConROC:CheckBox(ConROC_SM_Role_Caster) then
radio8:SetChecked(ConROCWarlockSpells.ConROC_Caster_Curse_None);
elseif ConROC:CheckBox(ConROC_SM_Role_PvP) then
radio8:SetChecked(ConROCWarlockSpells.ConROC_PvP_Curse_None);
end
radio8:SetScript("OnClick",
function()
ConROC_SM_Curse_Weakness:SetChecked(false);
ConROC_SM_Curse_Agony:SetChecked(false);
ConROC_SM_Curse_Recklessness:SetChecked(false);
ConROC_SM_Curse_Tongues:SetChecked(false);
ConROC_SM_Curse_Exhaustion:SetChecked(false);
ConROC_SM_Curse_Elements:SetChecked(false);
ConROC_SM_Curse_Shadow:SetChecked(false);
ConROC_SM_Curse_Doom:SetChecked(false);
ConROC_SM_Curse_None:SetChecked(true);
if ConROC:CheckBox(ConROC_SM_Role_Caster) then
ConROCWarlockSpells.ConROC_Caster_Curse_Weakness = ConROC_SM_Curse_Weakness:GetChecked();
ConROCWarlockSpells.ConROC_Caster_Curse_Agony = ConROC_SM_Curse_Agony:GetChecked();
ConROCWarlockSpells.ConROC_Caster_Curse_Recklessness = ConROC_SM_Curse_Recklessness:GetChecked();
ConROCWarlockSpells.ConROC_Caster_Curse_Tongues = ConROC_SM_Curse_Tongues:GetChecked();
ConROCWarlockSpells.ConROC_Caster_Curse_Exhaustion = ConROC_SM_Curse_Exhaustion:GetChecked();
ConROCWarlockSpells.ConROC_Caster_Curse_theElements = ConROC_SM_Curse_Elements:GetChecked();
ConROCWarlockSpells.ConROC_Caster_Curse_Shadow = ConROC_SM_Curse_Shadow:GetChecked();
ConROCWarlockSpells.ConROC_Caster_Curse_Doom = ConROC_SM_Curse_Doom:GetChecked();
ConROCWarlockSpells.ConROC_Caster_Curse_None = ConROC_SM_Curse_None:GetChecked();
elseif ConROC:CheckBox(ConROC_SM_Role_PvP) then
ConROCWarlockSpells.ConROC_PvP_Curse_Weakness = ConROC_SM_Curse_Weakness:GetChecked();
ConROCWarlockSpells.ConROC_PvP_Curse_Agony = ConROC_SM_Curse_Agony:GetChecked();
ConROCWarlockSpells.ConROC_PvP_Curse_Recklessness = ConROC_SM_Curse_Recklessness:GetChecked();
ConROCWarlockSpells.ConROC_PvP_Curse_Tongues = ConROC_SM_Curse_Tongues:GetChecked();
ConROCWarlockSpells.ConROC_PvP_Curse_Exhaustion = ConROC_SM_Curse_Exhaustion:GetChecked();
ConROCWarlockSpells.ConROC_PvP_Curse_theElements = ConROC_SM_Curse_Elements:GetChecked();
ConROCWarlockSpells.ConROC_PvP_Curse_Shadow = ConROC_SM_Curse_Shadow:GetChecked();
ConROCWarlockSpells.ConROC_PvP_Curse_Doom = ConROC_SM_Curse_Doom:GetChecked();
ConROCWarlockSpells.ConROC_PvP_Curse_None = ConROC_SM_Curse_None:GetChecked();
end
end
);
radio8text:SetText("None");
radio8text:SetPoint('LEFT', radio8, 'RIGHT', 20, 0);
lastSting = radio8;
lastFrame = radio8;
frame:Show()
end
function ConROC:CheckHeader1()
local _, Class, classId = UnitClass("player")
local Color = RAID_CLASS_COLORS[Class]
local frame = CreateFrame("Frame", "ConROCCheckHeader1", ConROCSpellmenuClass)
frame:SetFrameStrata('MEDIUM');
frame:SetFrameLevel('5')
frame:SetSize(180, 10)
frame:SetAlpha(1)
frame:SetPoint("TOP", lastFrame, "BOTTOM", 0, -5)
frame:SetMovable(false)
frame:EnableMouse(true)
frame:SetClampedToScreen(true)
local fontDemons = frame:CreateFontString("ConROC_Spellmenu_CheckHeader1", "ARTWORK", "GameFontGreenSmall");
fontDemons:SetText("Dots");
fontDemons:SetPoint('TOP', frame, 'TOP');
local obutton = CreateFrame("Button", 'ConROC_CheckFrame1_OpenButton', frame)
obutton:SetFrameStrata('MEDIUM')
obutton:SetFrameLevel('6')
obutton:SetPoint("LEFT", fontDemons, "RIGHT", 0, 0)
obutton:SetSize(12, 12)
obutton:Hide()
obutton:SetAlpha(1)
obutton:SetText("v")
obutton:SetNormalFontObject("GameFontHighlightSmall")
local ohtex = obutton:CreateTexture()
ohtex:SetTexture("Interface\\AddOns\\ConROC\\images\\buttonHighlight")
ohtex:SetTexCoord(0, 0.625, 0, 0.6875)
ohtex:SetAllPoints()
obutton:SetHighlightTexture(ohtex)
obutton:SetScript("OnMouseUp", function (self, obutton, up)
self:Hide();
ConROCCheckFrame1:Show();
ConROC_CheckFrame1_CloseButton:Show();
ConROC:SpellMenuUpdate();
end)
local tbutton = CreateFrame("Button", 'ConROC_CheckFrame1_CloseButton', frame)
tbutton:SetFrameStrata('MEDIUM')
tbutton:SetFrameLevel('6')
tbutton:SetPoint("LEFT", fontDemons, "RIGHT", 0, 0)
tbutton:SetSize(12, 12)
tbutton:Show()
tbutton:SetAlpha(1)
tbutton:SetText("^")
tbutton:SetNormalFontObject("GameFontHighlightSmall")
local htex = tbutton:CreateTexture()
htex:SetTexture("Interface\\AddOns\\ConROC\\images\\buttonHighlight")
htex:SetTexCoord(0, 0.625, 0, 0.6875)
htex:SetAllPoints()
tbutton:SetHighlightTexture(htex)
tbutton:SetScript("OnMouseUp", function (self, tbutton, up)
self:Hide();
ConROCCheckFrame1:Hide();
ConROC_CheckFrame1_OpenButton:Show();
ConROC:SpellMenuUpdate();
end)
frame:Show();
lastFrame = frame;
ConROC:CheckFrame1();
end
function ConROC:CheckFrame1()
local _, Class, classId = UnitClass("player")
local Color = RAID_CLASS_COLORS[Class]
local frame = CreateFrame("Frame", "ConROCCheckFrame1", ConROCCheckHeader1)
frame:SetFrameStrata('MEDIUM');
frame:SetFrameLevel('5')
frame:SetSize(180, 5)
frame:SetAlpha(1)
frame:SetPoint("TOP", "ConROCCheckHeader1", "BOTTOM", 0, 0)
frame:SetMovable(false)
frame:EnableMouse(true)
frame:SetClampedToScreen(true)
lastDebuff = frame;
lastFrame = frame;
--Immolate
local c1tspellName, _, c1tspell = GetSpellInfo(ids.Dest_Ability.ImmolateRank1);
local check1 = CreateFrame("CheckButton", "ConROC_SM_Debuff_Immolate", frame, "UICheckButtonTemplate");
local check1text = frame:CreateFontString(nil, "ARTWORK", "GameFontHighlightSmall");
check1:SetPoint("TOP", ConROCCheckFrame1, "BOTTOM", -150, 0);
check1:SetScale(.50);
if ConROC:CheckBox(ConROC_SM_Role_Caster) then
check1:SetChecked(ConROCWarlockSpells.ConROC_Caster_Debuff_Immolate);
elseif ConROC:CheckBox(ConROC_SM_Role_PvP) then
check1:SetChecked(ConROCWarlockSpells.ConROC_PvP_Debuff_Immolate);
end
check1:SetScript("OnClick",
function()
if ConROC:CheckBox(ConROC_SM_Role_Caster) then
ConROCWarlockSpells.ConROC_Caster_Debuff_Immolate = ConROC_SM_Debuff_Immolate:GetChecked();
elseif ConROC:CheckBox(ConROC_SM_Role_PvP) then
ConROCWarlockSpells.ConROC_PvP_Debuff_Immolate = ConROC_SM_Debuff_Immolate:GetChecked();
end
end);
check1text:SetText(c1tspellName);
local c1t = check1.texture;
if not c1t then
c1t = check1:CreateTexture('CheckFrame1_check1_Texture', 'ARTWORK');
c1t:SetTexture(c1tspell);
c1t:SetBlendMode('BLEND');
check1.texture = c1t;
end
c1t:SetScale(0.4);
c1t:SetPoint("LEFT", check1, "RIGHT", 8, 0);
check1text:SetPoint('LEFT', c1t, 'RIGHT', 5, 0);
lastDebuff = check1;
lastFrame = check1;
--Corruption
local c2tspellName, _, c2tspell = GetSpellInfo(ids.Aff_Ability.CorruptionRank1);
local check2 = CreateFrame("CheckButton", "ConROC_SM_Debuff_Corruption", frame, "UICheckButtonTemplate");
local check2text = frame:CreateFontString(nil, "ARTWORK", "GameFontHighlightSmall");
check2:SetPoint("TOP", lastDebuff, "BOTTOM", 0, 0);
check2:SetScale(.50);
if ConROC:CheckBox(ConROC_SM_Role_Caster) then
check2:SetChecked(ConROCWarlockSpells.ConROC_Caster_Debuff_Corruption);
elseif ConROC:CheckBox(ConROC_SM_Role_PvP) then
check2:SetChecked(ConROCWarlockSpells.ConROC_PvP_Debuff_Corruption);
end
check2:SetScript("OnClick",
function()
if ConROC:CheckBox(ConROC_SM_Role_Caster) then
ConROCWarlockSpells.ConROC_Caster_Debuff_Corruption = ConROC_SM_Debuff_Corruption:GetChecked();
elseif ConROC:CheckBox(ConROC_SM_Role_PvP) then
ConROCWarlockSpells.ConROC_PvP_Debuff_Corruption = ConROC_SM_Debuff_Corruption:GetChecked();
end
end);
check2text:SetText(c2tspellName);
local c2t = check2.texture;
if not c2t then
c2t = check2:CreateTexture('CheckFrame1_check2_Texture', 'ARTWORK');
c2t:SetTexture(c2tspell);
c2t:SetBlendMode('BLEND');
check2.texture = c2t;
end
c2t:SetScale(0.4);
c2t:SetPoint("LEFT", check2, "RIGHT", 8, 0);
check2text:SetPoint('LEFT', c2t, 'RIGHT', 5, 0);
lastDebuff = check2;
lastFrame = check2;
--Siphon Life
local c3tspellName, _, c3tspell = GetSpellInfo(ids.Aff_Ability.SiphonLifeRank1);
local check3 = CreateFrame("CheckButton", "ConROC_SM_Debuff_SiphonLife", frame, "UICheckButtonTemplate");
local check3text = frame:CreateFontString(nil, "ARTWORK", "GameFontHighlightSmall");
check3:SetPoint("TOP", lastDebuff, "BOTTOM", 0, 0);
check3:SetScale(.50);
if ConROC:CheckBox(ConROC_SM_Role_Caster) then
check3:SetChecked(ConROCWarlockSpells.ConROC_Caster_Debuff_SiphonLife);
elseif ConROC:CheckBox(ConROC_SM_Role_PvP) then
check3:SetChecked(ConROCWarlockSpells.ConROC_PvP_Debuff_SiphonLife);
end
check3:SetScript("OnClick",
function()
if ConROC:CheckBox(ConROC_SM_Role_Caster) then
ConROCWarlockSpells.ConROC_Caster_Debuff_SiphonLife = ConROC_SM_Debuff_SiphonLife:GetChecked();
elseif ConROC:CheckBox(ConROC_SM_Role_PvP) then
ConROCWarlockSpells.ConROC_PvP_Debuff_SiphonLife = ConROC_SM_Debuff_SiphonLife:GetChecked();
end
end);
check3text:SetText(c3tspellName);
local c3t = check3.texture;
if not c3t then
c3t = check3:CreateTexture('CheckFrame1_check3_Texture', 'ARTWORK');
c3t:SetTexture(c3tspell);
c3t:SetBlendMode('BLEND');
check3.texture = c3t;
end
c3t:SetScale(0.4);
c3t:SetPoint("LEFT", check3, "RIGHT", 8, 0);
check3text:SetPoint('LEFT', c3t, 'RIGHT', 5, 0);
lastDebuff = check3;
lastFrame = check3;
frame:Show()
end
function ConROC:RadioHeader3()
local _, Class, classId = UnitClass("player")
local Color = RAID_CLASS_COLORS[Class]
local frame = CreateFrame("Frame", "ConROCRadioHeader3", ConROCSpellmenuClass)
frame:SetFrameStrata('MEDIUM');
frame:SetFrameLevel('5')
frame:SetSize(180, 10)
frame:SetAlpha(1)
frame:SetPoint("TOP", lastFrame, "BOTTOM", 0, -5)
frame:SetMovable(false)
frame:EnableMouse(true)
frame:SetClampedToScreen(true)
local fontSpells = frame:CreateFontString("ConROC_Spellmenu_RadioHeader3", "ARTWORK", "GameFontGreenSmall");
fontSpells:SetText("Fillers");
fontSpells:SetPoint('TOP', frame, 'TOP');
local obutton = CreateFrame("Button", 'ConROC_RadioFrame3_OpenButton', frame)
obutton:SetFrameStrata('MEDIUM')
obutton:SetFrameLevel('6')
obutton:SetPoint("LEFT", fontSpells, "RIGHT", 0, 0)
obutton:SetSize(12, 12)
obutton:Hide()
obutton:SetAlpha(1)
obutton:SetText("v")
obutton:SetNormalFontObject("GameFontHighlightSmall")
local ohtex = obutton:CreateTexture()
ohtex:SetTexture("Interface\\AddOns\\ConROC\\images\\buttonHighlight")
ohtex:SetTexCoord(0, 0.625, 0, 0.6875)
ohtex:SetAllPoints()
obutton:SetHighlightTexture(ohtex)
obutton:SetScript("OnMouseUp", function (self, obutton, up)
self:Hide();
ConROCRadioFrame3:Show();
ConROC_RadioFrame3_CloseButton:Show();
ConROC:SpellMenuUpdate();
end)
local tbutton = CreateFrame("Button", 'ConROC_RadioFrame3_CloseButton', frame)
tbutton:SetFrameStrata('MEDIUM')
tbutton:SetFrameLevel('6')
tbutton:SetPoint("LEFT", fontSpells, "RIGHT", 0, 0)
tbutton:SetSize(12, 12)
tbutton:Show()
tbutton:SetAlpha(1)
tbutton:SetText("^")
tbutton:SetNormalFontObject("GameFontHighlightSmall")
local htex = tbutton:CreateTexture()
htex:SetTexture("Interface\\AddOns\\ConROC\\images\\buttonHighlight")
htex:SetTexCoord(0, 0.625, 0, 0.6875)
htex:SetAllPoints()
tbutton:SetHighlightTexture(htex)
tbutton:SetScript("OnMouseUp", function (self, tbutton, up)
self:Hide();
ConROCRadioFrame3:Hide();
ConROC_RadioFrame3_OpenButton:Show();
ConROC:SpellMenuUpdate();
end)
frame:Show();
lastFrame = frame;
ConROC:RadioFrame3();
end
function ConROC:RadioFrame3()
local _, Class, classId = UnitClass("player")
local Color = RAID_CLASS_COLORS[Class]
local frame = CreateFrame("Frame", "ConROCRadioFrame3", ConROCRadioHeader3)
frame:SetFrameStrata('MEDIUM');
frame:SetFrameLevel('5')
frame:SetSize(180, 5)
frame:SetAlpha(1)
frame:SetPoint("TOP", "ConROCRadioHeader3", "BOTTOM", 0, 0)
frame:SetMovable(false)
frame:EnableMouse(true)
frame:SetClampedToScreen(true)
lastSpell = frame;
lastFrame = frame;
--Shadow Bolt
local radio1 = CreateFrame("CheckButton", "ConROC_SM_Spell_ShadowBolt", frame, "UIRadioButtonTemplate");
local radio1text = frame:CreateFontString(nil, "ARTWORK", "GameFontHighlightSmall");
local r1spellName, _, r1tspell = GetSpellInfo(ids.Dest_Ability.ShadowBoltRank1);
radio1:SetPoint("TOP", ConROCRadioFrame3, "BOTTOM", -75, 0);
if ConROC:CheckBox(ConROC_SM_Role_Caster) then
radio1:SetChecked(ConROCWarlockSpells.ConROC_Caster_Spell_ShadowBolt);
elseif ConROC:CheckBox(ConROC_SM_Role_PvP) then
radio1:SetChecked(ConROCWarlockSpells.ConROC_PvP_Spell_ShadowBolt);
end
radio1:SetScript("OnClick",
function()
ConROC_SM_Spell_ShadowBolt:SetChecked(true);
ConROC_SM_Spell_SearingPain:SetChecked(false);
if ConROC:CheckBox(ConROC_SM_Role_Caster) then
ConROCWarlockSpells.ConROC_Caster_Spell_ShadowBolt = ConROC_SM_Spell_ShadowBolt:GetChecked();
ConROCWarlockSpells.ConROC_Caster_Spell_SearingPain = ConROC_SM_Spell_SearingPain:GetChecked();
elseif ConROC:CheckBox(ConROC_SM_Role_PvP) then
ConROCWarlockSpells.ConROC_PvP_Spell_ShadowBolt = ConROC_SM_Spell_ShadowBolt:GetChecked();
ConROCWarlockSpells.ConROC_PvP_Spell_SearingPain = ConROC_SM_Spell_SearingPain:GetChecked();
end
end
);
radio1text:SetText(r1spellName);
local r1t = radio1.texture;
if not r1t then
r1t = radio1:CreateTexture('RadioFrame3_radio1_Texture', 'ARTWORK');
r1t:SetTexture(r1tspell);
r1t:SetBlendMode('BLEND');
radio1.texture = r1t;
end
r1t:SetScale(0.2);
r1t:SetPoint("LEFT", radio1, "RIGHT", 8, 0);
radio1text:SetPoint('LEFT', r1t, 'RIGHT', 5, 0);
lastSpell = radio1;
lastFrame = radio1;
--Searing Pain
local radio2 = CreateFrame("CheckButton", "ConROC_SM_Spell_SearingPain", frame, "UIRadioButtonTemplate");
local radio2text = frame:CreateFontString(nil, "ARTWORK", "GameFontHighlightSmall");
local r2spellName, _, r2tspell = GetSpellInfo(ids.Dest_Ability.SearingPainRank1);
radio2:SetPoint("TOP", lastSpell, "BOTTOM", 0, 0);
if ConROC:CheckBox(ConROC_SM_Role_Caster) then
radio2:SetChecked(ConROCWarlockSpells.ConROC_Caster_Spell_SearingPain);
elseif ConROC:CheckBox(ConROC_SM_Role_PvP) then
radio2:SetChecked(ConROCWarlockSpells.ConROC_PvP_Spell_SearingPain);
end
radio2:SetScript("OnClick",
function()
ConROC_SM_Spell_ShadowBolt:SetChecked(false);
ConROC_SM_Spell_SearingPain:SetChecked(true);
if ConROC:CheckBox(ConROC_SM_Role_Caster) then
ConROCWarlockSpells.ConROC_Caster_Spell_ShadowBolt = ConROC_SM_Spell_ShadowBolt:GetChecked();
ConROCWarlockSpells.ConROC_Caster_Spell_SearingPain = ConROC_SM_Spell_SearingPain:GetChecked();
elseif ConROC:CheckBox(ConROC_SM_Role_PvP) then
ConROCWarlockSpells.ConROC_PvP_Spell_ShadowBolt = ConROC_SM_Spell_ShadowBolt:GetChecked();
ConROCWarlockSpells.ConROC_PvP_Spell_SearingPain = ConROC_SM_Spell_SearingPain:GetChecked();
end
end
);
radio2text:SetText(r2spellName);
local r2t = radio2.texture;
if not r2t then
r2t = radio2:CreateTexture('RadioFrame3_radio2_Texture', 'ARTWORK');
r2t:SetTexture(r2tspell);
r2t:SetBlendMode('BLEND');
radio2.texture = r2t;
end
r2t:SetScale(0.2);
r2t:SetPoint("LEFT", radio2, "RIGHT", 8, 0);
radio2text:SetPoint('LEFT', r2t, 'RIGHT', 5, 0);
lastSpell = radio2;
lastFrame = radio2;
frame:Show()
end
function ConROC:CheckHeader2()
local _, Class, classId = UnitClass("player")
local Color = RAID_CLASS_COLORS[Class]
local frame = CreateFrame("Frame", "ConROCCheckHeader2", ConROCSpellmenuClass)
frame:SetFrameStrata('MEDIUM');
frame:SetFrameLevel('5')
frame:SetSize(180, 10)
frame:SetAlpha(1)
frame:SetPoint("TOP", lastFrame, "BOTTOM", 0, -5)
frame:SetMovable(false)
frame:EnableMouse(true)
frame:SetClampedToScreen(true)
local fontDemons = frame:CreateFontString("ConROC_Spellmenu_CheckHeader2", "ARTWORK", "GameFontGreenSmall");
fontDemons:SetText("Options");
fontDemons:SetPoint('TOP', frame, 'TOP');
local obutton = CreateFrame("Button", 'ConROC_CheckFrame2_OpenButton', frame)
obutton:SetFrameStrata('MEDIUM')
obutton:SetFrameLevel('6')
obutton:SetPoint("LEFT", fontDemons, "RIGHT", 0, 0)
obutton:SetSize(12, 12)
obutton:Hide()
obutton:SetAlpha(1)
obutton:SetText("v")
obutton:SetNormalFontObject("GameFontHighlightSmall")
local ohtex = obutton:CreateTexture()
ohtex:SetTexture("Interface\\AddOns\\ConROC\\images\\buttonHighlight")
ohtex:SetTexCoord(0, 0.625, 0, 0.6875)
ohtex:SetAllPoints()
obutton:SetHighlightTexture(ohtex)
obutton:SetScript("OnMouseUp", function (self, obutton, up)
self:Hide();
ConROCCheckFrame2:Show();
ConROC_CheckFrame2_CloseButton:Show();
ConROC:SpellMenuUpdate();
end)
local tbutton = CreateFrame("Button", 'ConROC_CheckFrame2_CloseButton', frame)
tbutton:SetFrameStrata('MEDIUM')
tbutton:SetFrameLevel('6')
tbutton:SetPoint("LEFT", fontDemons, "RIGHT", 0, 0)
tbutton:SetSize(12, 12)
tbutton:Show()
tbutton:SetAlpha(1)
tbutton:SetText("^")
tbutton:SetNormalFontObject("GameFontHighlightSmall")
local htex = tbutton:CreateTexture()
htex:SetTexture("Interface\\AddOns\\ConROC\\images\\buttonHighlight")
htex:SetTexCoord(0, 0.625, 0, 0.6875)
htex:SetAllPoints()
tbutton:SetHighlightTexture(htex)
tbutton:SetScript("OnMouseUp", function (self, tbutton, up)
self:Hide();
ConROCCheckFrame2:Hide();
ConROC_CheckFrame2_OpenButton:Show();
ConROC:SpellMenuUpdate();
end)
frame:Show();
lastFrame = frame;
ConROC:CheckFrame2();
end
function ConROC:CheckFrame2()
local _, Class, classId = UnitClass("player")
local Color = RAID_CLASS_COLORS[Class]
local frame = CreateFrame("Frame", "ConROCCheckFrame2", ConROCCheckHeader2)
frame:SetFrameStrata('MEDIUM');
frame:SetFrameLevel('5')
frame:SetSize(180, 5)
frame:SetAlpha(1)
frame:SetPoint("TOP", "ConROCCheckHeader2", "BOTTOM", 0, 0)
frame:SetMovable(false)
frame:EnableMouse(true)
frame:SetClampedToScreen(true)
lastOption = frame;
lastFrame = frame;
--Soul Shard Count
local e1titemName = GetSpellInfo(23464);
local _, _, e1titem = GetSpellInfo(23015);
local edit1 = CreateFrame("Frame", "ConROC_SM_Option_SoulShard_Frame", frame,"BackdropTemplate");
edit1:SetBackdrop({bgFile = "Interface/Tooltips/UI-Tooltip-Background", tile = true, tileSize = 16, insets = {left = 0, right = 0, top = 0, bottom = 0},});
edit1:SetBackdropColor(0, 0, 0);
edit1:SetPoint("TOP", ConROCCheckFrame2, "BOTTOM", -75, 0);
edit1:SetSize(15, 15);
local box1 = CreateFrame("EditBox", "ConROC_SM_Option_SoulShard", edit1);
box1:SetPoint("TOP", 0, 0);
box1:SetPoint("BOTTOM", 0, 0);
box1:SetMultiLine(false);
box1:SetFontObject(GameFontNormalSmall);
box1:SetNumeric(true);
box1:SetAutoFocus(false);
box1:SetMaxLetters("2");
box1:SetWidth(20);
box1:SetTextInsets(3, 0, 0, 0);
if ConROC:CheckBox(ConROC_SM_Role_Caster) then
box1:SetNumber(ConROCWarlockSpells.ConROC_Caster_Option_SoulShard);
elseif ConROC:CheckBox(ConROC_SM_Role_PvP) then
box1:SetNumber(ConROCWarlockSpells.ConROC_PvP_Option_SoulShard);
end
box1:SetScript("OnEditFocusLost",
function()
if ConROC:CheckBox(ConROC_SM_Role_Caster) then
ConROCWarlockSpells.ConROC_Caster_Option_SoulShard = ConROC_SM_Option_SoulShard:GetNumber();
elseif ConROC:CheckBox(ConROC_SM_Role_PvP) then
ConROCWarlockSpells.ConROC_PvP_Option_SoulShard = ConROC_SM_Option_SoulShard:GetNumber();
end
box1:ClearFocus()
end);
box1:SetScript("OnEnterPressed",
function()
if ConROC:CheckBox(ConROC_SM_Role_Caster) then
ConROCWarlockSpells.ConROC_Caster_Option_SoulShard = ConROC_SM_Option_SoulShard:GetNumber();
elseif ConROC:CheckBox(ConROC_SM_Role_PvP) then
ConROCWarlockSpells.ConROC_PvP_Option_SoulShard = ConROC_SM_Option_SoulShard:GetNumber();
end
box1:ClearFocus()
end);
box1:SetScript("OnEscapePressed",
function()
if ConROC:CheckBox(ConROC_SM_Role_Caster) then
ConROCWarlockSpells.ConROC_Caster_Option_SoulShard = ConROC_SM_Option_SoulShard:GetNumber();
elseif ConROC:CheckBox(ConROC_SM_Role_PvP) then
ConROCWarlockSpells.ConROC_PvP_Option_SoulShard = ConROC_SM_Option_SoulShard:GetNumber();
end
box1:ClearFocus()
end);
local e1t = edit1:CreateTexture('CheckFrame2_edit1_Texture', 'ARTWORK');
e1t:SetTexture(e1titem);
e1t:SetBlendMode('BLEND');
e1t:SetScale(0.2);
e1t:SetPoint("LEFT", edit1, "RIGHT", 20, 0);
local edit1text = edit1:CreateFontString(nil, "ARTWORK", "GameFontHighlightSmall");
edit1text:SetText(e1titemName);
edit1text:SetPoint('LEFT', e1t, 'RIGHT', 5, 0);
lastOption = edit1;
lastFrame = edit1;
--Use Wand
local check1 = CreateFrame("CheckButton", "ConROC_SM_Option_UseWand", frame, "UICheckButtonTemplate");
local check1text = check1:CreateFontString(nil, "ARTWORK", "GameFontHighlightSmall");
check1:SetPoint("TOP", lastOption, "BOTTOM", 0, 0);
check1:SetScale(.50);
if ConROC:CheckBox(ConROC_SM_Role_Caster) then
check1:SetChecked(ConROCWarlockSpells.ConROC_Caster_Option_UseWand);
elseif ConROC:CheckBox(ConROC_SM_Role_PvP) then
check1:SetChecked(ConROCWarlockSpells.ConROC_PvP_Option_UseWand);
end
check1:SetScript("OnClick",
function()
if ConROC:CheckBox(ConROC_SM_Role_Caster) then
ConROCWarlockSpells.ConROC_Caster_Option_UseWand = ConROC_SM_Option_UseWand:GetChecked();
elseif ConROC:CheckBox(ConROC_SM_Role_PvP) then
ConROCWarlockSpells.ConROC_PvP_Option_UseWand = ConROC_SM_Option_UseWand:GetChecked();
end
end);
check1text:SetText("Use Wand");
check1text:SetScale(2);
check1text:SetPoint("LEFT", check1, "RIGHT", 20, 0);
lastOption = check1;
lastFrame = check1;
--AoE Toggle Button
local check2 = CreateFrame("CheckButton", "ConROC_SM_Option_AoE", frame, "UICheckButtonTemplate");
local check2text = check2:CreateFontString(nil, "ARTWORK", "GameFontHighlightSmall");
check2:SetPoint("TOP", lastOption, "BOTTOM", 0, 0);
check2:SetScale(.50);
if ConROC:CheckBox(ConROC_SM_Role_Caster) then
check2:SetChecked(ConROCWarlockSpells.ConROC_Caster_Option_AoE);
if ConROC:CheckBox(ConROC_SM_Option_AoE) then
ConROCButtonFrame:Show();
if ConROC.db.profile.unlockWindow then
ConROCToggleMover:Show();
else
ConROCToggleMover:Hide();
end
else
ConROCButtonFrame:Hide();
ConROCToggleMover:Hide();
end
elseif ConROC:CheckBox(ConROC_SM_Role_PvP) then
check2:SetChecked(ConROCWarlockSpells.ConROC_PvP_Option_AoE);
if ConROC:CheckBox(ConROC_SM_Option_AoE) then
ConROCButtonFrame:Show();
if ConROC.db.profile.unlockWindow then
ConROCToggleMover:Show();
else
ConROCToggleMover:Hide();
end
else
ConROCButtonFrame:Hide();
ConROCToggleMover:Hide();
end
end
check2:SetScript("OnClick",
function()
if ConROC:CheckBox(ConROC_SM_Role_Caster) then
ConROCWarlockSpells.ConROC_Caster_Option_AoE = ConROC_SM_Option_AoE:GetChecked();
elseif ConROC:CheckBox(ConROC_SM_Role_PvP) then
ConROCWarlockSpells.ConROC_PvP_Option_AoE = ConROC_SM_Option_AoE:GetChecked();
end
if ConROC:CheckBox(ConROC_SM_Option_AoE) then
ConROCButtonFrame:Show();
if ConROC.db.profile.unlockWindow then
ConROCToggleMover:Show();
else
ConROCToggleMover:Hide();
end
else
ConROCButtonFrame:Hide();
ConROCToggleMover:Hide();
end
end);
check2text:SetText("AoE Toggle Button");
check2text:SetScale(2);
check2text:SetPoint("LEFT", check2, "RIGHT", 20, 0);
lastOption = check2;
lastFrame = check2;
frame:Show()
end
function ConROC:SpellMenuUpdate()
lastFrame = ConROCSpellmenuClass;
if ConROCRadioHeader1 ~= nil then
lastDemon = ConROCRadioFrame1;
--Demons
if plvl >= 2 and IsSpellKnown(ids.Demo_Ability.SummonImp) then
ConROC_SM_Demon_Imp:Show();
lastDemon = ConROC_SM_Demon_Imp;
else
ConROC_SM_Demon_Imp:Hide();
end
if plvl >= 10 and IsSpellKnown(ids.Demo_Ability.SummonVoidwalker) then
ConROC_SM_Demon_Voidwalker:Show();
ConROC_SM_Demon_Voidwalker:SetPoint("TOP", lastDemon, "BOTTOM", 0, 0);
lastDemon = ConROC_SM_Demon_Voidwalker;
else
ConROC_SM_Demon_Voidwalker:Hide();
end
if plvl >= 20 and IsSpellKnown(ids.Demo_Ability.SummonSuccubus) then
ConROC_SM_Demon_Succubus:Show();
ConROC_SM_Demon_Succubus:SetPoint("TOP", lastDemon, "BOTTOM", 0, 0);
lastDemon = ConROC_SM_Demon_Succubus;
else
ConROC_SM_Demon_Succubus:Hide();
end
if plvl >= 30 and IsSpellKnown(ids.Demo_Ability.SummonFelhunter) then
ConROC_SM_Demon_Felhunter:Show();
ConROC_SM_Demon_Felhunter:SetPoint("TOP", lastDemon, "BOTTOM", 0, 0);
lastDemon = ConROC_SM_Demon_Felhunter;
else
ConROC_SM_Demon_Felhunter:Hide();
end
if lastDemon == ConROCRadioFrame1 then
ConROCRadioHeader1:Hide();
ConROCRadioFrame1:Hide();
end
if ConROCRadioFrame1:IsVisible() then
lastFrame = lastDemon;
else
lastFrame = ConROCRadioHeader1;
end
end
if ConROCRadioHeader2 ~= nil then
if lastFrame == lastDemon then
ConROCRadioHeader2:SetPoint("TOP", lastFrame, "BOTTOM", 75, -5);
else
ConROCRadioHeader2:SetPoint("TOP", lastFrame, "BOTTOM", 0, -5);
end
lastCurse = ConROCRadioFrame2;
--Curses
if plvl >= 4 and IsSpellKnown(ids.Aff_Ability.CurseofWeaknessRank1) then
ConROC_SM_Curse_Weakness:Show();
lastCurse = ConROC_SM_Curse_Weakness;
else
ConROC_SM_Curse_Weakness:Hide();
end
if plvl >= 8 and IsSpellKnown(ids.Aff_Ability.CurseofAgonyRank1) then
ConROC_SM_Curse_Agony:Show();
ConROC_SM_Curse_Agony:SetPoint("TOP", lastCurse, "BOTTOM", 0, 0);
lastCurse = ConROC_SM_Curse_Agony;
else
ConROC_SM_Curse_Agony:Hide();
end
if plvl >= 14 and IsSpellKnown(ids.Aff_Ability.CurseofRecklessnessRank1) then
ConROC_SM_Curse_Recklessness:Show();
ConROC_SM_Curse_Recklessness:SetPoint("TOP", lastCurse, "BOTTOM", 0, 0);
lastCurse = ConROC_SM_Curse_Recklessness;
else
ConROC_SM_Curse_Recklessness:Hide();
end
if plvl >= 26 and IsSpellKnown(ids.Aff_Ability.CurseofTonguesRank1) then
ConROC_SM_Curse_Tongues:Show();
ConROC_SM_Curse_Tongues:SetPoint("TOP", lastCurse, "BOTTOM", 0, 0);
lastCurse = ConROC_SM_Curse_Tongues;
else
ConROC_SM_Curse_Tongues:Hide();
end
if plvl >= 30 and IsSpellKnown(ids.Aff_Ability.CurseofExhaustion) then
ConROC_SM_Curse_Exhaustion:Show();
ConROC_SM_Curse_Exhaustion:SetPoint("TOP", lastCurse, "BOTTOM", 0, 0);
lastCurse = ConROC_SM_Curse_Exhaustion;
else
ConROC_SM_Curse_Exhaustion:Hide();
end
if plvl >= 32 and IsSpellKnown(ids.Aff_Ability.CurseoftheElementsRank1) then
ConROC_SM_Curse_Elements:Show();
ConROC_SM_Curse_Elements:SetPoint("TOP", lastCurse, "BOTTOM", 0, 0);
lastCurse = ConROC_SM_Curse_Elements;
else
ConROC_SM_Curse_Elements:Hide();
end
if plvl >= 44 and IsSpellKnown(ids.Aff_Ability.CurseofShadowRank1) then
ConROC_SM_Curse_Shadow:Show();
ConROC_SM_Curse_Shadow:SetPoint("TOP", lastCurse, "BOTTOM", 0, 0);
lastCurse = ConROC_SM_Curse_Shadow;
else
ConROC_SM_Curse_Shadow:Hide();
end
if plvl >= 60 and IsSpellKnown(ids.Aff_Ability.CurseofDoom) then
ConROC_SM_Curse_Doom:Show();
ConROC_SM_Curse_Doom:SetPoint("TOP", lastCurse, "BOTTOM", 0, 0);
lastCurse = ConROC_SM_Curse_Doom;
else
ConROC_SM_Curse_Doom:Hide();
end
if plvl >= 4 and IsSpellKnown(ids.Aff_Ability.CurseofWeaknessRank1) then
ConROC_SM_Curse_None:Show();
ConROC_SM_Curse_None:SetPoint("TOP", lastCurse, "BOTTOM", 0, 0);
lastCurse = ConROC_SM_Curse_None;
else
ConROC_SM_Curse_None:Hide();
end
if lastCurse == ConROCRadioFrame2 then
ConROCRadioHeader2:Hide();
ConROCRadioFrame2:Hide();
end
if ConROCRadioFrame2:IsVisible() then
lastFrame = lastCurse;
else
lastFrame = ConROCRadioHeader2;
end
end
if ConROCCheckFrame1 ~= nil then
if lastFrame == lastDemon or lastFrame == lastCurse then
ConROCCheckHeader1:SetPoint("TOP", lastFrame, "BOTTOM", 75, -5);
else
ConROCCheckHeader1:SetPoint("TOP", lastFrame, "BOTTOM", 0, -5);
end
lastDebuff = ConROCCheckFrame1;
--Debuff
if plvl >= 1 and IsSpellKnown(ids.Dest_Ability.ImmolateRank1) then
ConROC_SM_Debuff_Immolate:Show();
lastDebuff = ConROC_SM_Debuff_Immolate;
else
ConROC_SM_Debuff_Immolate:Hide();
end
if plvl >= 4 and IsSpellKnown(ids.Aff_Ability.CorruptionRank1) then
ConROC_SM_Debuff_Corruption:Show();
ConROC_SM_Debuff_Corruption:SetPoint("TOP", lastDebuff, "BOTTOM", 0, 0);
lastDebuff = ConROC_SM_Debuff_Corruption;
else
ConROC_SM_Debuff_Corruption:Hide();
end
if plvl >= 30 and IsSpellKnown(ids.Aff_Ability.SiphonLifeRank1) then
ConROC_SM_Debuff_SiphonLife:Show();
ConROC_SM_Debuff_SiphonLife:SetPoint("TOP", lastDebuff, "BOTTOM", 0, 0);
lastDebuff = ConROC_SM_Debuff_SiphonLife;
else
ConROC_SM_Debuff_SiphonLife:Hide();
end
if lastDebuff == ConROCCheckFrame1 then
ConROCCheckHeader1:Hide();
ConROCCheckFrame1:Hide();
end
if ConROCCheckFrame1:IsVisible() then
lastFrame = lastDebuff;
else
lastFrame = ConROCCheckHeader1;
end
end
if ConROCRadioHeader3 ~= nil then
if lastFrame == lastDemon or lastFrame == lastCurse or lastFrame == lastDebuff then
ConROCRadioHeader3:SetPoint("TOP", lastFrame, "BOTTOM", 75, -5);
else
ConROCRadioHeader3:SetPoint("TOP", lastFrame, "BOTTOM", 0, -5);
end
lastSpell = ConROCRadioFrame3;
--Spells
if plvl >= 1 and IsSpellKnown(ids.Dest_Ability.ShadowBoltRank1) then
ConROC_SM_Spell_ShadowBolt:Show();
lastSpell = ConROC_SM_Spell_ShadowBolt;
else
ConROC_SM_Spell_ShadowBolt:Hide();
end
if plvl >= 18 and IsSpellKnown(ids.Dest_Ability.SearingPainRank1) then
ConROC_SM_Spell_SearingPain:Show();
ConROC_SM_Spell_SearingPain:SetPoint("TOP", lastSpell, "BOTTOM", 0, 0);
lastSpell = ConROC_SM_Spell_SearingPain;
else
ConROC_SM_Spell_SearingPain:Hide();
end
if lastSpell == ConROCRadioFrame3 then
ConROCRadioHeader3:Hide();
ConROCRadioFrame3:Hide();
end
if ConROCRadioFrame3:IsVisible() then
lastFrame = lastSpell;
else
lastFrame = ConROCRadioHeader3;
end
end
if ConROCCheckFrame2 ~= nil then
if lastFrame == lastDemon or lastFrame == lastCurse or lastFrame == lastDebuff or lastFrame == lastSpell then
ConROCCheckHeader2:SetPoint("TOP", lastFrame, "BOTTOM", 75, -5);
else
ConROCCheckHeader2:SetPoint("TOP", lastFrame, "BOTTOM", 0, -5);
end
lastOption = ConROCCheckFrame2;
--Options
if plvl >= 1 then
ConROC_SM_Option_SoulShard_Frame:Show();
lastOption = ConROC_SM_Option_SoulShard_Frame;
else
ConROC_SM_Option_SoulShard_Frame:Hide();
end
if plvl >= 1 and HasWandEquipped() then
ConROC_SM_Option_UseWand:Show();
ConROC_SM_Option_UseWand:SetPoint("TOP", lastOption, "BOTTOM", 0, -10);
lastOption = ConROC_SM_Option_UseWand;
else
ConROC_SM_Option_UseWand:Hide();
end
if plvl >= 20 then
ConROC_SM_Option_AoE:Show();
ConROC_SM_Option_AoE:SetPoint("TOP", lastOption, "BOTTOM", 0, 0);
lastOption = ConROC_SM_Option_AoE;
else
ConROC_SM_Option_AoE:Hide();
end
if lastOption == ConROCCheckFrame2 then
ConROCCheckHeader2:Hide();
ConROCCheckFrame2:Hide();
end
if ConROCCheckFrame2:IsVisible() then
lastFrame = lastOption;
else
lastFrame = ConROCCheckHeader2;
end
end
end
function ConROC:RoleProfile()
if ConROC:CheckBox(ConROC_SM_Role_Caster) then
ConROC_SM_Demon_Imp:SetChecked(ConROCWarlockSpells.ConROC_Caster_Demon_Imp);
ConROC_SM_Demon_Voidwalker:SetChecked(ConROCWarlockSpells.ConROC_Caster_Demon_Voidwalker);
ConROC_SM_Demon_Succubus:SetChecked(ConROCWarlockSpells.ConROC_Caster_Demon_Succubus);
ConROC_SM_Demon_Felhunter:SetChecked(ConROCWarlockSpells.ConROC_Caster_Demon_Felhunter);
ConROC_SM_Curse_Weakness:SetChecked(ConROCWarlockSpells.ConROC_Caster_Curse_Weakness);
ConROC_SM_Curse_Agony:SetChecked(ConROCWarlockSpells.ConROC_Caster_Curse_Agony);
ConROC_SM_Curse_Recklessness:SetChecked(ConROCWarlockSpells.ConROC_Caster_Curse_Recklessness);
ConROC_SM_Curse_Tongues:SetChecked(ConROCWarlockSpells.ConROC_Caster_Curse_Tongues);
ConROC_SM_Curse_Exhaustion:SetChecked(ConROCWarlockSpells.ConROC_Caster_Curse_Exhaustion);
ConROC_SM_Curse_Elements:SetChecked(ConROCWarlockSpells.ConROC_Caster_Curse_Elements);
ConROC_SM_Curse_Shadow:SetChecked(ConROCWarlockSpells.ConROC_Caster_Curse_Shadow);
ConROC_SM_Curse_Doom:SetChecked(ConROCWarlockSpells.ConROC_Caster_Curse_Doom);
ConROC_SM_Curse_None:SetChecked(ConROCWarlockSpells.ConROC_Caster_Curse_None);
ConROC_SM_Debuff_Immolate:SetChecked(ConROCWarlockSpells.ConROC_Caster_Debuff_Immolate);
ConROC_SM_Debuff_Corruption:SetChecked(ConROCWarlockSpells.ConROC_Caster_Debuff_Corruption);
ConROC_SM_Debuff_SiphonLife:SetChecked(ConROCWarlockSpells.ConROC_Caster_Debuff_SiphonLife);
ConROC_SM_Option_SoulShard:SetNumber(ConROCWarlockSpells.ConROC_Caster_Option_SoulShard);
ConROC_SM_Option_UseWand:SetChecked(ConROCWarlockSpells.ConROC_Caster_Option_UseWand);
ConROC_SM_Option_AoE:SetChecked(ConROCWarlockSpells.ConROC_Caster_Option_AoE);
if ConROC:CheckBox(ConROC_SM_Option_AoE) then
ConROCButtonFrame:Show();
if ConROC.db.profile.unlockWindow then
ConROCToggleMover:Show();
else
ConROCToggleMover:Hide();
end
else
ConROCButtonFrame:Hide();
ConROCToggleMover:Hide();
end
elseif ConROC:CheckBox(ConROC_SM_Role_PvP) then
ConROC_SM_Demon_Imp:SetChecked(ConROCWarlockSpells.ConROC_PvP_Demon_Imp);
ConROC_SM_Demon_Voidwalker:SetChecked(ConROCWarlockSpells.ConROC_PvP_Demon_Voidwalker);
ConROC_SM_Demon_Succubus:SetChecked(ConROCWarlockSpells.ConROC_PvP_Demon_Succubus);
ConROC_SM_Demon_Felhunter:SetChecked(ConROCWarlockSpells.ConROC_PvP_Demon_Felhunter);
ConROC_SM_Curse_Weakness:SetChecked(ConROCWarlockSpells.ConROC_PvP_Curse_Weakness);
ConROC_SM_Curse_Agony:SetChecked(ConROCWarlockSpells.ConROC_PvP_Curse_Agony);
ConROC_SM_Curse_Recklessness:SetChecked(ConROCWarlockSpells.ConROC_PvP_Curse_Recklessness);
ConROC_SM_Curse_Tongues:SetChecked(ConROCWarlockSpells.ConROC_PvP_Curse_Tongues);
ConROC_SM_Curse_Exhaustion:SetChecked(ConROCWarlockSpells.ConROC_PvP_Curse_Exhaustion);
ConROC_SM_Curse_Elements:SetChecked(ConROCWarlockSpells.ConROC_PvP_Curse_Elements);
ConROC_SM_Curse_Shadow:SetChecked(ConROCWarlockSpells.ConROC_PvP_Curse_Shadow);
ConROC_SM_Curse_Doom:SetChecked(ConROCWarlockSpells.ConROC_PvP_Curse_Doom);
ConROC_SM_Curse_None:SetChecked(ConROCWarlockSpells.ConROC_PvP_Curse_None);
ConROC_SM_Debuff_Immolate:SetChecked(ConROCWarlockSpells.ConROC_PvP_Debuff_Immolate);
ConROC_SM_Debuff_Corruption:SetChecked(ConROCWarlockSpells.ConROC_PvP_Debuff_Corruption);
ConROC_SM_Debuff_SiphonLife:SetChecked(ConROCWarlockSpells.ConROC_PvP_Debuff_SiphonLife);
ConROC_SM_Option_SoulShard:SetNumber(ConROCWarlockSpells.ConROC_PvP_Option_SoulShard);
ConROC_SM_Option_UseWand:SetChecked(ConROCWarlockSpells.ConROC_PvP_Option_UseWand);
ConROC_SM_Option_AoE:SetChecked(ConROCWarlockSpells.ConROC_PvP_Option_AoE);
if ConROC:CheckBox(ConROC_SM_Option_AoE) then
ConROCButtonFrame:Show();
if ConROC.db.profile.unlockWindow then
ConROCToggleMover:Show();
else
ConROCToggleMover:Hide();
end
else
ConROCButtonFrame:Hide();
ConROCToggleMover:Hide();
end
end
end
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