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@jan-glx
Created August 26, 2015 21:02
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no wonder C is faster
__author__ = 'jan'
import numpy as np
import scipy.weave
def grad_dist2(ls, x1, x2=None):
if x2 is None:
x2 = x1
# Rescale.
x1 = x1 / ls
x2 = x2 / ls
N = x1.shape[0]
M = x2.shape[0]
D = x1.shape[1]
gX = np.zeros((x1.shape[0],x2.shape[0],x1.shape[1]))
code = \
"""
for (int i=0; i<N; i++)
for (int j=0; j<M; j++)
for (int d=0; d<D; d++)
gX(i,j,d) = (2/ls(d))*(x1(i,d) - x2(j,d));
"""
try:
scipy.weave.inline(code, ['x1','x2','gX','ls','M','N','D'], \
type_converters=scipy.weave.converters.blitz, \
compiler='gcc')
except:
# The C code weave above is 10x faster than this:
for i in xrange(0,x1.shape[0]):
gX[i,:,:] = 2*(x1[i,:] - x2[:,:])*(1/ls)
return gX
def grad_dist3(ls, x1, x2=None):
if x2 is None:
x2 = x1
# Rescale.
x1 = x1 / ls
x2 = x2 / ls
N = x1.shape[0]
M = x2.shape[0]
D = x1.shape[1]
gX = np.zeros((x1.shape[0],x2.shape[0],x1.shape[1]))
# The C code weave above is 10x faster than this:
for i in xrange(0,x1.shape[0]):
gX[i,:,:] = 2*(x1[i,:] - x2[:,:])*(1/ls)
return gX
x1=np.random.randn(400,300)
x2=np.random.randn(500,300)
ls=3.0
gX=grad_dist2(ls, x1, x2)
gX2=((x1*2/ls**2)[:,None,:]-(x2*2/ls**2)[None,:,:])
import timeit
print(timeit.timeit("gX=grad_dist2(ls, x1, x2)","from __main__ import *",number=10))
print(timeit.timeit("gX=grad_dist3(ls, x1, x2)","from __main__ import *",number=10))
print(timeit.timeit("gX2=((x1*2/ls**2)[:,None,:]-(x2*2/ls**2)[None,:,:])","from __main__ import *",number=10))
print(np.allclose(gX,gX2))
@jan-glx
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jan-glx commented Aug 26, 2015

output:
compile trial+fall back: 13.371799713
fall back only: 6.55610998377
numpy only: 2.2905820142
comparison: True

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