no conditionals
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const population = [ [], [], [], [], [], [] ]; | |
population[3][4] = false; | |
//------------------------------------------- | |
const population = new Population(); | |
const cell = new AliveCell(); | |
const position = new Position(3, 4); | |
population.set(position, cell); | |
class Cell {} | |
class DeadCell extends Cell {} | |
class AliveCell extends Cell {} | |
Cell.DEAD = new DeadCell(); | |
Cell.ALIVE = new AliveCell(); | |
class Cell { | |
constructor(isAlive) { | |
this.isAlive = isAlive; | |
} | |
nextState(neighbours) { | |
if (this.isAlive && (neighbours === 2 || neighbours === 3)) { | |
return new Cell(true); | |
} else if (!this.isAlive && neighbours === 3) { | |
return new Cell(true); | |
} else { | |
return new Cell(false); | |
} | |
} | |
} | |
class AliveCell extends Cell { | |
nextState(neighbours) { | |
return [ | |
Cell.DEAD, Cell.ALIVE, Cell.ALIVE, | |
Cell.DEAD, Cell.DEAD, Cell.DEAD, | |
Cell.DEAD, Cell.DEAD, Cell.DEAD | |
][neighbours - 1] | |
} | |
} | |
class DeadCell extends Cell { | |
nextState(neighbours) { | |
return [ | |
Cell.DEAD, Cell.DEAD, Cell.ALIVE, | |
Cell.DEAD, Cell.DEAD, Cell.DEAD, | |
Cell.DEAD, Cell.DEAD, Cell.DEAD | |
][neighbours - 1] | |
} | |
} | |
const cell = population.cellAt(3, 4); | |
const neighbours = population.neighbours(3, 4); | |
nextPopulation.put(3, 4, cell.nextState(neighbours)); | |
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