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Framework progress with example of a custom utility class; Programming is Fun
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/* | |
* "C# Adventure Game" by http://programmingisfun.com, used under CC BY. | |
* https://creativecommons.org/licenses/by/4.0/ | |
*/ | |
using System; | |
using System.Globalization; | |
namespace Adventure | |
{ | |
public static class Game | |
{ | |
static int Scenarios = 3; | |
static string CharacterName; | |
static string[] PartOne = { | |
"At the front of the imposing building you see a weathered old man with a cart.\nAs you near, you see the cart is filled with what looks like mostly junk and \nonly a few useful items. All you have on you is piece of a chalk.\nYou offer it to him, and he says he'll trade a flashlight or an umbrella for it.\nTo choose type either A for the flashlight, or B for the umbrella.", | |
"The power in the building goes out - luckily you have a flashlight! \nYou move the light around and a large animal is frightened by the \nsudden brightness and takes off. As you move the light again, \nsomething glitters. You reach down and pick up a coin!", | |
"The power in the building goes out! As you move down the hallway \nyou hear what sounds like a large animal nearby. You move the \numbrella in a widening arc in front of you to scare it, \nand the animal skitters off.", | |
"The lights return and you move into a room at the end of the hall. \nThere is a vending machine.", | |
"Luckily " + CharacterName + " you have that coin you found and you buy yourself a snack.", | |
"Too bad you don't have a coin on you," + CharacterName + ",\nor you would have been able to get a snack.", | |
"You begin to climb the stairs to the next floor." | |
}; | |
static string[] PartTwo = { | |
"Description of story part two ... and the choice A or B", | |
"... part two - what happens if A is chosen...", | |
"... part two - what happens if B is chosen...", | |
"....more story.... .", | |
"... part two, again - what happens if A is chosen...", | |
"... part two again - what happens if B is chosen...", | |
"You begin to climb the stairs to the next floor...." | |
}; | |
static string[] PartThree = { | |
"Description of story part three... and the choice A or B", | |
"... part 3 - what happens if A is chosen...", | |
"... part 3 - what happens if B is chosen...", | |
"....more story.... .", | |
"... part 3, again - what happens if A is chosen...", | |
"... part 3 again - what happens if B is chosen...", | |
"You begin to climb the stairs to the next floor...." | |
}; | |
public static void StartGame() | |
{ | |
GameTitle(); | |
//introduction text | |
Utility.Write("You are about to enter the headquarters of your arch nemesis."); | |
NameCharacter(); | |
Choice(); | |
EndGame(); | |
} | |
public static void EndGame() | |
{ | |
//end of game text | |
Utility.Write("End of story text here....."); | |
Utility.Write("Congratulations " + CharacterName + "!"); | |
} | |
static void Choice() | |
{ | |
for (int section = 1; section <= Scenarios; section++) | |
{ | |
string input = ""; | |
switch (section) | |
{ | |
case 1: | |
//Part One | |
//same pattern for each of the sections. 1) print the first part of the section | |
Utility.Write(PartOne[0]); | |
//2)read in player's choice (a or b) | |
input = Utility.Input("Enter your choice"); | |
//3) if a print the next part of the array, otherwise skip next and print 3rd | |
if (input == "a") | |
{ | |
Utility.Write(PartOne[1]); | |
} | |
else | |
{ | |
Utility.Write(PartOne[2]); | |
} | |
//4) print next part of the section | |
Utility.Write(PartOne[3]); | |
//5) again if a print next, otherwise skip ahead | |
if (input == "a") | |
{ | |
Utility.Write(PartOne[4]); | |
} | |
else | |
{ | |
Utility.Write(PartOne[5]); | |
} | |
//6) print last piece of the section | |
Utility.Write(PartOne[6]); | |
break; | |
case 2: | |
//Part Two | |
Utility.Write(PartTwo[0]); | |
input = Utility.Input("Enter your choice"); | |
if (input == "a") | |
{ | |
Utility.Write(PartTwo[1]); | |
} | |
else | |
{ | |
Utility.Write(PartTwo[2]); | |
} | |
Utility.Write(PartTwo[3]); | |
if (input == "a") | |
{ | |
Utility.Write(PartTwo[4]); | |
} | |
else | |
{ | |
Utility.Write(PartTwo[5]); | |
} | |
Utility.Write(PartTwo[6]); | |
break; | |
case 3: | |
//Part Three | |
Utility.Write(PartThree[0]); | |
input = Utility.Input("Enter your choice"); | |
if (input == "a") | |
{ | |
Utility.Write(PartThree[1]); | |
} | |
else | |
{ | |
Utility.Write(PartThree[2]); | |
} | |
Utility.Write(PartThree[3]); | |
if (input == "a") | |
{ | |
Utility.Write(PartThree[4]); | |
} | |
else | |
{ | |
Utility.Write(PartThree[5]); | |
} | |
Utility.Write(PartThree[6]); | |
break; | |
default: | |
//default if section number does not match one of the above | |
break; | |
} | |
//let player advance when ready, then clear the screen | |
Utility.Pause(); | |
} | |
} | |
static void NameCharacter() | |
{ | |
Utility.Write("You need a code name for this mission. What will it be?"); | |
CharacterName = Utility.Input("Enter your code name"); | |
Utility.Write("Your code name is confirmed to be " + CharacterName + ". Good luck!\n\n"); | |
} | |
static void GameTitle() | |
{ | |
Utility.Title("Super Game Adventure"); | |
Utility.Pause(); | |
} | |
} | |
class Item | |
{ | |
} | |
class Program | |
{ | |
static void Main() | |
{ | |
Game.StartGame(); | |
Console.Read(); | |
} | |
} | |
class Utility | |
{ | |
static string margin = " "; | |
static string indent = " "; | |
public static string Input() | |
{ | |
Console.Write(margin + ": "); | |
string input = Console.ReadLine(); | |
input = input.ToLower(); | |
Console.ResetColor(); | |
return input; | |
} | |
public static string Input(string _string) | |
{ | |
Console.ForegroundColor = ConsoleColor.Green; | |
Console.Write(margin + _string + ": "); | |
string input = Console.ReadLine(); | |
input = input.ToLower(); | |
Console.ResetColor(); | |
return input; | |
} | |
public static void Write(string _string) | |
{ | |
_string = _string.Replace("\n", "\n" + margin); | |
Console.WriteLine(margin + _string); | |
} | |
public static void Write(string _string, string _color) | |
{ | |
_string = _string.Replace("\n", "\n" + margin); | |
switch (_color) | |
{ | |
case "blue": | |
Console.ForegroundColor = ConsoleColor.Blue; | |
break; | |
case "yellow": | |
Console.ForegroundColor = ConsoleColor.Yellow; | |
break; | |
case "red": | |
Console.ForegroundColor = ConsoleColor.Red; | |
break; | |
case "magenta": | |
Console.ForegroundColor = ConsoleColor.Magenta; | |
break; | |
case "green": | |
Console.ForegroundColor = ConsoleColor.Green; | |
break; | |
case "gray": | |
Console.ForegroundColor = ConsoleColor.Gray; | |
break; | |
case "darkyellow": | |
Console.ForegroundColor = ConsoleColor.DarkYellow; | |
break; | |
case "darkred": | |
Console.ForegroundColor = ConsoleColor.DarkRed; | |
break; | |
case "darkgreen": | |
Console.ForegroundColor = ConsoleColor.DarkGreen; | |
break; | |
case "darkgray": | |
Console.ForegroundColor = ConsoleColor.DarkGray; | |
break; | |
case "darkcyan": | |
Console.ForegroundColor = ConsoleColor.DarkCyan; | |
break; | |
case "darkblue": | |
Console.ForegroundColor = ConsoleColor.DarkBlue; | |
break; | |
case "cyan": | |
Console.ForegroundColor = ConsoleColor.Cyan; | |
break; | |
default: | |
Console.ForegroundColor = ConsoleColor.White; | |
break; | |
} | |
Write(_string); | |
Console.ResetColor(); | |
} | |
public static void Write(string _string, string _color, string _background) | |
{ | |
_string = _string.Replace("\n", "\n" + margin); | |
switch (_color) | |
{ | |
case "blue": | |
Console.ForegroundColor = ConsoleColor.Blue; | |
break; | |
case "yellow": | |
Console.ForegroundColor = ConsoleColor.Yellow; | |
break; | |
case "red": | |
Console.ForegroundColor = ConsoleColor.Red; | |
break; | |
case "magenta": | |
Console.ForegroundColor = ConsoleColor.Magenta; | |
break; | |
case "green": | |
Console.ForegroundColor = ConsoleColor.Green; | |
break; | |
case "gray": | |
Console.ForegroundColor = ConsoleColor.Gray; | |
break; | |
case "darkyellow": | |
Console.ForegroundColor = ConsoleColor.DarkYellow; | |
break; | |
case "darkred": | |
Console.ForegroundColor = ConsoleColor.DarkRed; | |
break; | |
case "darkgreen": | |
Console.ForegroundColor = ConsoleColor.DarkGreen; | |
break; | |
case "darkgray": | |
Console.ForegroundColor = ConsoleColor.DarkGray; | |
break; | |
case "darkcyan": | |
Console.ForegroundColor = ConsoleColor.DarkCyan; | |
break; | |
case "darkblue": | |
Console.ForegroundColor = ConsoleColor.DarkBlue; | |
break; | |
case "cyan": | |
Console.ForegroundColor = ConsoleColor.Cyan; | |
break; | |
default: | |
Console.ForegroundColor = ConsoleColor.White; | |
break; | |
} | |
switch (_background) | |
{ | |
case "blue": | |
Console.BackgroundColor = ConsoleColor.Blue; | |
break; | |
case "yellow": | |
Console.BackgroundColor = ConsoleColor.Yellow; | |
break; | |
case "red": | |
Console.BackgroundColor = ConsoleColor.Red; | |
break; | |
case "magenta": | |
Console.BackgroundColor = ConsoleColor.Magenta; | |
break; | |
case "green": | |
Console.BackgroundColor = ConsoleColor.Green; | |
break; | |
case "gray": | |
Console.BackgroundColor = ConsoleColor.Gray; | |
break; | |
case "darkyellow": | |
Console.BackgroundColor = ConsoleColor.DarkYellow; | |
break; | |
case "darkred": | |
Console.BackgroundColor = ConsoleColor.DarkRed; | |
break; | |
case "darkgreen": | |
Console.BackgroundColor = ConsoleColor.DarkGreen; | |
break; | |
case "darkgray": | |
Console.BackgroundColor = ConsoleColor.DarkGray; | |
break; | |
case "darkcyan": | |
Console.BackgroundColor = ConsoleColor.DarkCyan; | |
break; | |
case "darkblue": | |
Console.BackgroundColor = ConsoleColor.DarkBlue; | |
break; | |
case "cyan": | |
Console.BackgroundColor = ConsoleColor.Cyan; | |
break; | |
default: | |
Console.BackgroundColor = ConsoleColor.White; | |
break; | |
} | |
Write(_string); | |
Console.ResetColor(); | |
} | |
public static void Heading(string _string) | |
{ | |
Console.ForegroundColor = ConsoleColor.Green; | |
Console.WriteLine(margin + indent + _string); | |
Console.ResetColor(); | |
} | |
public static void Pause() | |
{ | |
Console.ForegroundColor = ConsoleColor.Green; | |
Console.Write(margin + "Press enter to continue..."); | |
Console.ReadKey(); | |
Console.ResetColor(); | |
Console.Clear(); | |
} | |
public static void Title(string _title, string _subheading) | |
{ | |
Console.Title = _title; | |
Console.ForegroundColor = ConsoleColor.Magenta; | |
Console.WriteLine(Center("Welcome to")); | |
Console.WriteLine("\n" + Center("*´·._.·" + _title + "·._.·`*") + "\n"); | |
Console.WriteLine(Center(_subheading)); | |
Console.ResetColor(); | |
} | |
public static void Title(string _title) | |
{ | |
Console.Title = _title; | |
Console.ForegroundColor = ConsoleColor.Magenta; | |
Console.WriteLine(Center("Welcome to")); | |
Console.WriteLine("\n" + Center("*´·._.·" + _title + "·._.·`*") + "\n"); | |
Console.ResetColor(); | |
} | |
public static string Center(string _string) | |
{ | |
int screenWidth = Console.WindowWidth; | |
int stringWidth = _string.Length; | |
int spaces = (screenWidth / 2) + (stringWidth / 2); | |
return _string.PadLeft(spaces); | |
} | |
public static string TitleCase(string _string) | |
{ | |
TextInfo TitleCase = new CultureInfo("en-US", false).TextInfo; | |
_string = TitleCase.ToTitleCase(_string); | |
return _string; | |
} | |
//modification of method at https://msdn.microsoft.com/en-us/library/d9hy2xwa(v=vs.110).aspx | |
public static bool Search(string[] _array, string _string) | |
{ | |
bool result = false; | |
int i = 0; | |
foreach (string s in _array) | |
{ | |
_array[i] = s.ToLower(); | |
i++; | |
} | |
if (Array.Find(_array, element => element == _string) == _string) | |
{ | |
result = true; | |
} | |
else | |
{ | |
result = false; | |
} | |
return result; | |
} | |
//modification of DisplayValues method at https://msdn.microsoft.com/en-us/library/aw9s5t8f(v=vs.110).aspx | |
public static void AllValues(String[] _array) | |
{ | |
for (int i = _array.GetLowerBound(0); i <= _array.GetUpperBound(0); i++) | |
{ | |
Console.WriteLine(margin + _array[i]); | |
} | |
Console.WriteLine(); | |
} | |
} | |
} |
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