Created
July 13, 2012 06:11
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Battleship for the Console
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from pprint import pprint | |
import random | |
import sys | |
def main(): | |
aircraft_carrier = [] | |
battle_ship = [] | |
submarine = [] | |
destroyer = [] | |
patrol_boat = [] | |
aircraft_carrier_status = 0 | |
battle_ship_status = 0 | |
submarine_status = 0 | |
destroyer_status = 0 | |
patrol_boat_status = 0 | |
def initialize(): | |
board = [] | |
for i in xrange(10): | |
board.append([]) | |
for j in xrange(10): | |
board[i].append(' ') | |
return board | |
def fireshot(aircraft_carrier_status, battle_ship_status, submarine_status, destroyer_status, patrol_boat_status): | |
fire = input('You may fire when ready (x, y): ') | |
x = fire[0] | |
y = fire[1] | |
if board[x][y] == ' ': | |
print '\033[91m' + 'Miss!' + '\033[0m' | |
board[x][y] = '0' | |
showboard[x][y] = '0' | |
aircraft_carrier_status, battle_ship_status, submarine_status, destroyer_status, patrol_boat_status = gamestate(showboard, board, x, y, aircraft_carrier_status, battle_ship_status, submarine_status, destroyer_status, patrol_boat_status) | |
# print below the hidden board | |
# pprint(board) | |
# print below the play board | |
print " " | |
pprint(showboard) | |
fireshot(aircraft_carrier_status, battle_ship_status, submarine_status, destroyer_status, patrol_boat_status) | |
def find_open_spot(row, row_number, required_number, num_repeats, stop_after_match=True): | |
i = random.randrange(0, 9 - num_repeats) | |
while i < len(row): | |
if [required_number]*num_repeats == row[i:i + num_repeats]: | |
row[i:i+num_repeats] = ['x']*num_repeats | |
if num_repeats == 5: | |
for coords in xrange(5): | |
aircraft_carrier.append([row_number, i+coords]) | |
elif num_repeats == 4: | |
for coords in xrange(4): | |
battle_ship.append([row_number, i+coords]) | |
elif num_repeats == 3: | |
if len(submarine) < 3: | |
for coords in xrange(3): | |
submarine.append([row_number, i+coords]) | |
else: | |
for coords in xrange(3): | |
destroyer.append([row_number, i+coords]) | |
elif num_repeats == 2: | |
for coords in xrange(2): | |
patrol_boat.append([row_number, i+coords]) | |
i += num_repeats | |
if stop_after_match: | |
break | |
else: | |
i += 1 | |
return row | |
def generate_ship(board, space, number): | |
row_number = random.randrange(0, 9) | |
row = board[row_number] | |
x = find_open_spot(row, row_number, space, number) | |
board[row_number] = x | |
return board | |
def transform_board(board, shiptype): | |
a = board | |
board = initialize() | |
for i in xrange(10): | |
for j in xrange(10): | |
board[j][i] = a[i][j] | |
if shiptype > 0 and shiptype < 5: | |
for num in xrange(5): | |
aircraft_carrier[num].reverse() | |
if shiptype > 1 and shiptype < 5: | |
for num in xrange(4): | |
battle_ship[num].reverse() | |
if shiptype > 2 and shiptype < 5: | |
for num in xrange(3): | |
submarine[num].reverse() | |
if shiptype > 3 and shiptype < 5: | |
for num in xrange(3): | |
destroyer[num].reverse() | |
return board | |
def gamestate(showboard, board, x, y, aircraft_carrier_status, battle_ship_status, submarine_status, destroyer_status, patrol_boat_status): | |
if [x] + [y] in aircraft_carrier: | |
aircraft_carrier_status += 1 | |
showboard[x][y] = 'x' | |
print '\033[91m' + 'Aircraft carrier has been hit!' + '\033[0m' | |
if aircraft_carrier_status == 5: | |
print '\033[91m' + 'Aircraft carrier has been sank!' + '\033[0m' | |
elif [x] + [y] in battle_ship: | |
battle_ship_status += 1 | |
showboard[x][y] = 'x' | |
print '\033[91m' + 'Battle ship has been hit!' + '\033[0m' | |
if battle_ship_status == 4: | |
print '\033[91m' + 'Battle ship has been sank!' + '\033[0m' | |
elif [x] + [y] in submarine: | |
submarine_status += 1 | |
showboard[x][y] = 'x' | |
print '\033[91m' + 'Submarine has been hit!' + '\033[0m' | |
if submarine_status == 3: | |
print '\033[91m' + 'Submarine has been sank!' + '\033[0m' | |
elif [x] + [y] in destroyer: | |
destroyer_status += 1 | |
showboard[x][y] = 'x' | |
print '\033[91m' + 'Destroyer has been hit!' + '\033[0m' | |
if destroyer_status == 3: | |
print '\033[91m' + 'Destroyer has been sank!' + '\033[0m' | |
elif [x] + [y] in patrol_boat: | |
patrol_boat_status += 1 | |
showboard[x][y] = 'x' | |
print '\033[91m' +'Patrol boat has been hit!' + '\033[0m' | |
if patrol_boat_status == 2: | |
print '\033[91m' +'Patrol boat has been sank!' + '\033[0m' | |
counter = 0 | |
for i in xrange(10): | |
for j in xrange(10): | |
if board[i][j] == 'x': | |
counter+=1 | |
if counter == 0: | |
print '\033[91m' + 'Game over!' + '\033[0m' | |
sys.exit(0) | |
return aircraft_carrier_status, battle_ship_status, submarine_status, destroyer_status, patrol_boat_status | |
# starting the game | |
ships = [5, 4, 3, 3, 2] | |
board = initialize() | |
for i in xrange(5): | |
if ( int(round(random.random())) == 1): | |
board = transform_board(board, i) | |
board = generate_ship(board, ' ', ships[i]) | |
# print the hidden board | |
# print 'aircraft carrier', aircraft_carrier | |
# print 'battle ship', battle_ship | |
# print 'submarine', submarine | |
# print 'destroyer', destroyer | |
# print 'patrol boat', patrol_boat | |
# pprint(board) | |
# print " " | |
#print the play board | |
showboard = initialize() | |
print " " | |
print "Welcome to Battleship!" | |
pprint(showboard) | |
fireshot(aircraft_carrier_status, battle_ship_status, submarine_status, destroyer_status, patrol_boat_status) | |
if __name__ == "__main__": | |
main() |
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