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Created November 21, 2017 11:42
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Mbed OS DebounceInterruptIn
// This is a wrapper around InterruptIn, which can debounce
#ifndef _DEBOUNCE_INTERRUPT_IN
#define _DEBOUNCE_INTERRUPT_IN
#if defined (DEVICE_INTERRUPTIN) || defined(DOXYGEN_ONLY)
#include "mbed.h"
namespace mbed {
class DebounceInterruptIn : private NonCopyable<DebounceInterruptIn> {
public:
DebounceInterruptIn(PinName pinName, float aDebounceTime) :
pin(pinName), debounceTime(aDebounceTime)
{}
void fall(Callback<void()> cb) {
fall_cb = cb;
set_fall_isr();
}
void rise(Callback<void()> cb) {
rise_cb = cb;
set_rise_isr();
}
void mode(PinMode pull) {
pin.mode(pull);
}
void enable_irq() {
pin.enable_irq();
}
void disable_irq() {
pin.disable_irq();
}
int read() {
return pin.read();
}
operator int () {
return pin.read();
}
private:
void set_rise_isr() {
pin.rise(callback(this, &DebounceInterruptIn::rise_isr));
}
void set_fall_isr() {
pin.fall(callback(this, &DebounceInterruptIn::fall_isr));
}
void rise_isr() {
pin.rise(NULL);
rise_timeout.attach(callback(this, &DebounceInterruptIn::set_rise_isr), debounceTime);
rise_cb();
}
void fall_isr() {
fall_cb();
pin.fall(NULL);
fall_timeout.attach(callback(this, &DebounceInterruptIn::set_fall_isr), debounceTime);
}
InterruptIn pin;
float debounceTime;
Callback<void()> fall_cb;
Callback<void()> rise_cb;
Timeout fall_timeout;
Timeout rise_timeout;
};
} // namespace mbed
#endif // MBED_INTERRUPT_IN
#endif // _DEBOUNCE_INTERRUPT_IN
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