These two files contain my idea of proper C++ coding conventions. Please feel free to comment below (and I can update).
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January 10, 2016 17:32
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Elimed C++ conventions.
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#ifndef CODING_CONVENTIONS_HH // $ always add the "header guard" | |
#define CODING_CONVENTIONS_HH | |
#include <vector> // $ first include system headers | |
#include <G4SomeGeant4Type.hh> // $ then include Geant4 headers | |
#include "SomeElimedClass.hh" // $ then include headers from the current application | |
class G4UImessenger; // $ Don't import non-necessary headers in headers. | |
class G4LogicalVolume; // $ Use forward class declaration instead (possible for pointers and references) | |
// $ The following lines are a typical Doxygen comment for a class. | |
// $ For more details see http://www.stack.nl/~dimitri/doxygen/manual/commands.html | |
/** | |
* @short An example coding convention class. | |
* | |
* It is useless so this is a bit more elaborate description. | |
* Which can consist of multiple lines... | |
* | |
* @example | |
* auto cc = CodingConventions(); | |
* cc->MakeAmazingStuff(); | |
* | |
* @note This class is thread-safe. But contains no spiders. | |
* | |
* @todo Add some spiders | |
*/ | |
class CodingConventions : public G4SomeGeant4Type | |
{ | |
public: | |
// $ Always start the section with appropriate public/private/protected keyword (not indented) | |
CodingConvention(params...); // $ Constructor first | |
void DoSomething(); // $ Method names should mostly be English verb expressions | |
void FaiQualcosa(); // $ WRONG: No Italian names! | |
void UdelejNeco(); // $ WRONG: No Czech names! | |
void SetJoke(const G4String& joke); // $ Setters should start with Set, use const references for more complicated types | |
G4String GetJoke() const; // $ Getters should be const and start with Get | |
void SetJokeFunny(G4bool funny); | |
G4bool IsJokeFunny() const; // $ Boolean getters start with Is... | |
// $ Simple getters and single-line methods should be included in the class declaration. | |
G4int GetValue() const { return fValue; } | |
private: | |
G4double fNumber; // $ Start instance variable names with an "f" | |
// $ Unless the class is a special container (more a struct then?), make all instance variables protected or private | |
G4UImessenger* fMessenger; | |
G4LogicalVolume* fVolume1; // $ WRONG: Give it a real name! | |
G4LogicalVolume* fExit_window; // $ WRONG: Don't use underscores | |
G4LogicalVolume* fExtWnd; // $ WRONG: Non-standard abbreviations | |
// $ Use smart pointers instead of pointers if it can be done (tricky in Geant4) | |
std::shared<G4UImessenger> fMessenger; | |
} | |
#endif |
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#include "CodingConventions.hh" // $ Include the corresponding as the first line of the source file. | |
using namespace std; // $ It's okay to use "using" statement in source file | |
void CodingConvention::FaiQualcosa() | |
{ | |
auto aMap = new map<G4String, shared_ptr<G4LogicalVolume>>; // $ Use auto if class name are complicated | |
G4LogicalVolume* notInitialized = nullptr; // $ Use nullptr for uninitialized pointers | |
} |
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