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@japboy
Created December 10, 2017 11:43
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<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<title>Testing WebVR</title>
<meta name="viewport" content="width=device-width, user-scalable=yes">
<link rel="stylesheet" href="https://unpkg.com/normalize.css@7.0.0/normalize.css">
<script defer src="https://unpkg.com/three@0.88.0/build/three.min.js"></script>
<script>
class WebVR {
constructor(renderer) {
this.renderer = renderer;
if ('getVRDisplays' in navigator) {
window.addEventListener('vrdisplayconnect', this.onConnect, false);
window.addEventListener('vrdisplaydisconnect', this.onDisconnect, false);
window.addEventListener('vrdisplaypresentchange', this.onChange, false);
this.getVRDisplays();
}
}
async getVRDisplays() {
let displays = await navigator.getVRDisplays();
displays = displays.filter(display => display.capabilities.canPresent);
if (displays.length > 0) {
this.enter(displays[0]);
} else {
this.leave();
}
}
onConnect(event) {
this.enter(event.display);
}
onDisconnect(event) {
this.leave();
}
onChange(event) {
console.log(event.display.isPresenting);
}
enter(display) {
this.renderer.vr.setDevice(display);
}
leave() {
this.renderer.vr.setDevice(null);
}
}
</script>
<script>
class Cube {
constructor() {
this.geometry = new THREE.CubeGeometry(500, 500, 500, 10, 10, 10);
this.material = new THREE.MeshBasicMaterial({
color: 0x00dd00, wireframe: true, transparent: true
});
this.mesh = new THREE.Mesh(this.geometry, this.material);
}
get position() {
return this.mesh.position;
}
}
class Stage {
constructor() {
this.renderer = new THREE.WebGLRenderer({
antialias: true,
});
this.renderer.vr.enabled = true;
this.renderer.setPixelRatio(window.devicePixelRatio);
this.renderer.setClearColor(0xffffff);
this.camera = new THREE.PerspectiveCamera(90, 1, 0.1, 1000);
this.camera.position.set(0, 200, 900);
this.scene = new THREE.Scene();
this.vr = new WebVR(this.renderer);
}
get element() {
return this.renderer.domElement;
}
resize() {
const width = window.innerWidth;
const height = window.innerHeight;
const aspect = width / height;
this.camera.aspect = aspect;
this.camera.updateProjectionMatrix();
this.renderer.setSize(width, height);
}
add(mesh) {
this.scene.add(mesh);
}
lookAt(position) {
this.camera.lookAt(position);
}
render() {
this.renderer.render(this.scene, this.camera);
}
animate() {
window.requestAnimationFrame(() => { this.animate(); });
this.render();
}
}
function init() {
document.removeEventListener('DOMContentLoaded', init);
const stage = new Stage();
const cube = new Cube();
stage.add(cube.mesh)
stage.lookAt(cube.position);
window.addEventListener('resize', stage.resize.bind(stage), false);
stage.resize();
stage.animate();
document.body.appendChild(stage.element);
}
document.addEventListener('DOMContentLoaded', init, false);
</script>
</head>
<body></body>
</html>
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