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Created December 22, 2012 20:38
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Building Things That Don’t Suck: The Secrets of Development-Designer Harmony - Talk Abstract

Building Things That Don’t Suck: The Secrets of Development-Designer Harmony

Building an application that works is a lot easier than building one that users want to interact with. Developers are stereotypically bad at building things that are visually appealing and pleasant to use. Designers are known for designing things that are appealing but impossible to implement. A traditional development process has each role working separately with designs thrown over the wall to development.

In this talk we’ll cover how to work as a great developer/designer team. We’ll talk about how to communicate effectively, anticipate each other’s needs and rapidly collaborate to build awesome things faster than you’d imagine is possible. These methods not only make the development process more efficient but make them a lot more enjoyable too. But wait, there’s more. We’ll cover some of the tools we use to help us work together and better understand each other’s skills and abilities. Whether you are at a shop with internal staff or you use outside consultants you’ll walk away with a better understanding of how to work more effectively together.

Note: This talk has two speakers.

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