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November 25, 2023 15:53
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#ifdef __EMSCRIPTEN__ | |
#include <emscripten/emscripten.h> | |
#endif | |
#include "SDL3/SDL.h" | |
#include "SDL3/SDL_main.h" | |
int* fb; | |
SDL_Window* window; | |
SDL_Renderer* renderer; | |
SDL_Texture* tex; | |
static int done; | |
const int WINDOW_WIDTH = 1920/2; | |
const int WINDOW_HEIGHT = 1080/2; | |
bool update() | |
{ | |
SDL_Event e; | |
if (SDL_PollEvent(&e)) { | |
if (e.type == SDL_EVENT_QUIT) | |
{ | |
return false; | |
} | |
if (e.type == SDL_EVENT_KEY_UP && e.key.keysym.sym == SDLK_ESCAPE) | |
{ | |
return false; | |
} | |
} | |
char* pix; | |
int pitch; | |
SDL_LockTexture(tex, NULL, (void**)&pix, &pitch); | |
for (int i = 0, sp = 0, dp = 0; i < WINDOW_HEIGHT; i++, dp += WINDOW_WIDTH, sp += pitch) | |
memcpy(pix + sp, fb + dp, WINDOW_WIDTH * 4); | |
SDL_UnlockTexture(tex); | |
SDL_RenderTexture(renderer, tex, NULL, NULL); | |
SDL_RenderPresent(renderer); | |
return true; | |
} | |
void render(Uint64 ticks) | |
{ | |
for (int i = 0, c = 0; i < WINDOW_HEIGHT; i++) | |
for (int j = 0; j < WINDOW_WIDTH; j++, c++) | |
fb[c] = (int)(i * i + j * j + ticks); | |
} | |
void loop() | |
{ | |
if (!update()) | |
{ | |
done = 1; | |
#ifdef __EMSCRIPTEN__ | |
emscripten_cancel_main_loop(); | |
#endif | |
} | |
else | |
{ | |
render(SDL_GetTicks()); | |
} | |
} | |
int main(int argc, char** argv) | |
{ | |
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTS) < 0) | |
{ | |
return -1; | |
} | |
fb = new int[WINDOW_WIDTH * WINDOW_HEIGHT]; | |
window = SDL_CreateWindow("SDL3 window", WINDOW_WIDTH, WINDOW_HEIGHT, SDL_WINDOW_OPENGL); | |
renderer = SDL_CreateRenderer(window, NULL, SDL_RENDERER_ACCELERATED); | |
tex = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ABGR8888, SDL_TEXTUREACCESS_STREAMING, WINDOW_WIDTH, WINDOW_HEIGHT); | |
if (!fb || !window || !renderer || !tex) | |
return -1; | |
done = 0; | |
#ifdef __EMSCRIPTEN__ | |
emscripten_set_main_loop(loop, 0, 1); | |
#else | |
while (!done) { | |
loop(); | |
} | |
#endif | |
SDL_DestroyTexture(tex); | |
SDL_DestroyRenderer(renderer); | |
SDL_DestroyWindow(window); | |
SDL_Quit(); | |
return 0; | |
} |
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