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View nodes.cpp
// ImGui - standalone example application for Glfw + OpenGL 3, using programmable pipeline
#include <imgui.h>
#include "imgui_impl_glfw_gl3.h"
#include <stdio.h>
#include <GL/gl3w.h>
#include <GLFW/glfw3.h>
#include <math.h>
#include <string.h>
#include <vector>
@ocornut
ocornut / imgui_node_graph_test.cpp
Last active Dec 28, 2019
Node graph editor basic demo for ImGui
View imgui_node_graph_test.cpp
// Creating a node graph editor for ImGui
// Quick demo, not production code! This is more of a demo of how to use ImGui to create custom stuff.
// Better version by @daniel_collin here https://gist.github.com/emoon/b8ff4b4ce4f1b43e79f2
// See https://github.com/ocornut/imgui/issues/306
// v0.03: fixed grid offset issue, inverted sign of 'scrolling'
// Animated gif: https://cloud.githubusercontent.com/assets/8225057/9472357/c0263c04-4b4c-11e5-9fdf-2cd4f33f6582.gif
#include <math.h> // fmodf
// NB: You can use math functions/operators on ImVec2 if you #define IMGUI_DEFINE_MATH_OPERATORS and #include "imgui_internal.h"
@raxoft
raxoft / xorshift.asm
Created May 22, 2015
Fast quality Xor-Shift random number generator for Z80 I have created to weed out the crap RNGs out there. 28 bytes, 122 T cycles, period 2^32-1.
View xorshift.asm
; 8-bit Xor-Shift random number generator.
; Created by Patrik Rak in 2008 and revised in 2011/2012.
; See http://www.worldofspectrum.org/forums/showthread.php?t=23070
org 40000
call rnd ; BASIC driver
ld c,a
ld b,0
ret
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