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attributes_value: self.template_eval "\$H($attributes_hash)" |
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class Base | |
someMethod: -> | |
puts "hello from Base" | |
class Derived extends Base | |
someOtherMethod: -> | |
@someMethod() | |
x: new Derived() | |
x.someOtherMethod() |
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$(document).ready -> | |
gSmallShadow: new google.maps.MarkerImage("http://labs.google.com/ridefinder/images/mm_20_shadow.png", new google.maps.Size(22, 20), new google.maps.Point(0, 0), new google.maps.Point(6, 20)) | |
gYellowIcon: new google.maps.MarkerImage("http://labs.google.com/ridefinder/images/mm_20_yellow.png", new google.maps.Size(12, 20), new google.maps.Point(0, 0), new google.maps.Point(6, 20)) | |
places: {} | |
updatePlaces: -> | |
bounds: map.getBounds() | |
ne: bounds.getNorthEast() | |
sw: bounds.getSouthWest() | |
$.ajax({ |
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when World.Surface.CANVAS.FORE | |
g: context.createRadialGradient 0, 0, 0, 0, 0, 50 | |
g.addColorStop 0.4, "rgba(150, 183, 51, 1)" | |
g.addColorStop 0.9, "rgba(150, 183, 51, 0)" | |
context.fillStyle: g2 | |
context.beginPath() | |
context.arc 0, 0, 45, 0, Math.PI*2, true | |
context.closePath() | |
context.fill() |
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if process? | |
Obj: exports | |
Hash: require './hash' | |
else | |
Obj: window.Obj: {} | |
Hash: window.Hash: {} |
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if process? | |
Obj: exports | |
Hash: require './hash' | |
else | |
window.Obj: {} | |
window.Hash: {} |
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# sample use: node nodeproxy.js 127.0.0.1 88 127.0.0.1 80 | |
net: require 'net' | |
sys: require 'sys' | |
[proxyHost, proxyPort, proxyTargetHost, proxyTargetPort]: process.argv.slice(2) | |
proxyServer: net.createServer (source_stream) -> | |
source_stream.addListener 'connect', -> | |
target_stream: new net.Stream() | |
target_stream.addListener 'connect', -> sys.pump source_stream, target_stream |
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switch(protocol) { | |
//first set it to secure | |
case "https:": | |
stream.setSecure(true) | |
case "http:": | |
stream.write(text) | |
stream.end() | |
break | |
case "ftp:": | |
... |
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class Planet | |
constructor: (@name, @size, @x, @y) -> | |
@ships = {} | |
battle: -> | |
for p of @ships | |
damage = randint @ships[p] | |
add_ships: (player, amount) -> | |
if @ships[player]? |
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function Client() { | |
this.state = "loggedoff" | |
} | |
//attempt to say something, will attempt login every time and keep you at as far as you have gotten | |
Client.prototype.say = function(msg) { | |
switch(this.state) { | |
case "loggedoff": | |
this.queueLogin() | |
case "authenticated": |