Created
November 18, 2016 16:37
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Test of a TileRasterizerClass that reuses osg::Camera's as a service to render to textures
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#include <osgDB/ReadFile> | |
#include <osgUtil/Optimizer> | |
#include <osg/CoordinateSystemNode> | |
#include <osg/Switch> | |
#include <osg/Types> | |
#include <osgText/Text> | |
#include <osgViewer/Viewer> | |
#include <osgViewer/ViewerEventHandlers> | |
#include <osgGA/TrackballManipulator> | |
#include <osgGA/FlightManipulator> | |
#include <osgGA/DriveManipulator> | |
#include <osgGA/KeySwitchMatrixManipulator> | |
#include <osgGA/StateSetManipulator> | |
#include <osgGA/AnimationPathManipulator> | |
#include <osgGA/TerrainManipulator> | |
#include <osgGA/SphericalManipulator> | |
#include <osg/MatrixTransform> | |
#include <osgGA/Device> | |
#include <iostream> | |
#include <queue> | |
struct RotateUpdateCallback : public osg::NodeCallback | |
{ | |
RotateUpdateCallback(): | |
_angle(0.0) | |
{ | |
} | |
void operator()(osg::Node* node, osg::NodeVisitor* nv) | |
{ | |
osg::MatrixTransform* mt = static_cast<osg::MatrixTransform*>(node); | |
_angle+=0.1; | |
mt->setMatrix(osg::Matrixd::rotate(osg::Quat(_angle, osg::Vec3d(0,0,1)))); | |
OSG_NOTICE << "Rotate " << _angle << std::endl; | |
traverse(node, nv); | |
} | |
double _angle; | |
}; | |
typedef std::queue< osg::ref_ptr< osg::Texture2D > > TextureQueue; | |
class TileRasterizer : public osg::Camera | |
{ | |
public: | |
TileRasterizer(TextureQueue* queue): | |
osg::Camera(), | |
_inProgress(false), | |
_textureQueue(queue) | |
{ | |
// active an update traversal. | |
setNumChildrenRequiringUpdateTraversal(1); | |
setCullingActive(false); | |
// set up the RTT camera. | |
setClearColor(osg::Vec4(1,0,0,0.5)); | |
setClearMask( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); | |
setReferenceFrame(ABSOLUTE_RF); | |
setViewport(new osg::Viewport(0, 0, 256, 256)); | |
setComputeNearFarMode( osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR ); | |
setRenderOrder(PRE_RENDER); | |
setRenderTargetImplementation(FRAME_BUFFER_OBJECT); | |
setImplicitBufferAttachmentMask(0, 0); | |
setCullingMode(NO_CULLING); | |
osg::Node* cow = osgDB::readNodeFile("cow.osg"); | |
if (!cow) | |
exit(-1); | |
osg::MatrixTransform* mt = new osg::MatrixTransform; | |
mt->addChild(cow); | |
mt->setUpdateCallback(new RotateUpdateCallback()); | |
cow->setCullingActive(false); | |
addChild(mt); | |
double r = getBound().radius(); | |
setProjectionMatrixAsOrtho(-r, r, -r, r, -1000, 1000); | |
setViewMatrixAsLookAt(osg::Vec3d(0, -2 * r, 0), osg::Vec3d(0, 0, 0), osg::Vec3d(0,0,1)); | |
} | |
void traverse(osg::NodeVisitor& nv) | |
{ | |
if (nv.getVisitorType() == nv.CULL_VISITOR) | |
{ | |
//nop | |
} | |
else if (nv.getVisitorType() == nv.UPDATE_VISITOR) | |
{ | |
// Detach if we have no work and the buffer attachment isn't empty. | |
//if (!_inProgress && !getBufferAttachmentMap().empty()) | |
if (!getBufferAttachmentMap().empty()) | |
{ | |
detach(osg::Camera::COLOR_BUFFER); | |
dirtyAttachmentMap(); | |
} | |
if (!_textureQueue->empty()) | |
{ | |
// Get the next texture | |
osg::ref_ptr< osg::Texture > texture = _textureQueue->front(); | |
// Setup the viewport and attach to the new texture | |
setViewport(0, 0, texture->getTextureWidth(), texture->getTextureHeight()); | |
attach(COLOR_BUFFER, texture.get(), 0u, 0u, false); | |
// Remove the texture from the queue. | |
_textureQueue->pop(); | |
} | |
} | |
if (!getBufferAttachmentMap().empty()) | |
{ | |
osg::Camera::traverse(nv); | |
} | |
} | |
public: | |
TextureQueue* _textureQueue; | |
bool _inProgress; | |
}; | |
TextureQueue textureQueue; | |
osg::Node* makeCell(int x, int y) | |
{ | |
osg::Geometry* geometry = new osg::Geometry; | |
osg::Vec3Array* verts = new osg::Vec3Array; | |
verts->push_back(osg::Vec3(x, 0, y)); | |
verts->push_back(osg::Vec3(x + 1.0, 0, y)); | |
verts->push_back(osg::Vec3(x + 1.0, 0, y + 1.0)); | |
verts->push_back(osg::Vec3(x, 0, y + 1.0)); | |
geometry->setVertexArray(verts); | |
osg::Vec4ubArray* colors = new osg::Vec4ubArray; | |
colors->push_back(osg::Vec4ub(255,255,255,255)); | |
geometry->setColorArray(colors, osg::Array::Binding::BIND_OVERALL); | |
osg::Vec2Array* texCoords = new osg::Vec2Array; | |
texCoords->push_back(osg::Vec2f(0.0f, 0.0f)); | |
texCoords->push_back(osg::Vec2f(1.0f, 0.0f)); | |
texCoords->push_back(osg::Vec2f(1.0f, 1.0f)); | |
texCoords->push_back(osg::Vec2f(0.0f, 1.0f)); | |
geometry->setTexCoordArray(0, texCoords); | |
osg::Texture2D *texture = new osg::Texture2D(); | |
texture->setInternalFormat(GL_RGBA); | |
texture->setSourceFormat( GL_RGBA ); | |
texture->setResizeNonPowerOfTwoHint( false ); | |
texture->setTextureSize( 256, 256 ); | |
texture->setFilter(osg::Texture2D::MIN_FILTER,osg::Texture::LINEAR); | |
texture->setFilter(osg::Texture2D::MAG_FILTER,osg::Texture::LINEAR); | |
texture->setSourceType( GL_UNSIGNED_BYTE ); | |
std::stringstream buf; | |
buf << "texture " << x << "x" << y << std::endl; | |
texture->setName(buf.str()); | |
//textureQueue.push( texture ); | |
textureQueue.push( texture ); | |
geometry->getOrCreateStateSet()->setTextureAttributeAndModes(0, texture, osg::StateAttribute::ON); | |
geometry->setUseVertexBufferObjects(true); | |
geometry->setUseDisplayList(false); | |
geometry->addPrimitiveSet(new osg::DrawArrays(GL_QUADS, 0, verts->size())); | |
osg::Geode* geode =new osg::Geode; | |
geode->addDrawable( geometry ); | |
return geode; | |
} | |
int main(int argc, char** argv) | |
{ | |
// use an ArgumentParser object to manage the program arguments. | |
osg::ArgumentParser arguments(&argc,argv); | |
osgViewer::Viewer viewer(arguments); | |
// set up the camera manipulators. | |
{ | |
osg::ref_ptr<osgGA::KeySwitchMatrixManipulator> keyswitchManipulator = new osgGA::KeySwitchMatrixManipulator; | |
keyswitchManipulator->addMatrixManipulator( '1', "Trackball", new osgGA::TrackballManipulator() ); | |
keyswitchManipulator->addMatrixManipulator( '2', "Flight", new osgGA::FlightManipulator() ); | |
keyswitchManipulator->addMatrixManipulator( '3', "Drive", new osgGA::DriveManipulator() ); | |
keyswitchManipulator->addMatrixManipulator( '4', "Terrain", new osgGA::TerrainManipulator() ); | |
keyswitchManipulator->addMatrixManipulator( '5', "Orbit", new osgGA::OrbitManipulator() ); | |
keyswitchManipulator->addMatrixManipulator( '6', "FirstPerson", new osgGA::FirstPersonManipulator() ); | |
keyswitchManipulator->addMatrixManipulator( '7', "Spherical", new osgGA::SphericalManipulator() ); | |
std::string pathfile; | |
double animationSpeed = 1.0; | |
while(arguments.read("--speed",animationSpeed) ) {} | |
char keyForAnimationPath = '8'; | |
while (arguments.read("-p",pathfile)) | |
{ | |
osgGA::AnimationPathManipulator* apm = new osgGA::AnimationPathManipulator(pathfile); | |
if (apm || !apm->valid()) | |
{ | |
apm->setTimeScale(animationSpeed); | |
unsigned int num = keyswitchManipulator->getNumMatrixManipulators(); | |
keyswitchManipulator->addMatrixManipulator( keyForAnimationPath, "Path", apm ); | |
keyswitchManipulator->selectMatrixManipulator(num); | |
++keyForAnimationPath; | |
} | |
} | |
viewer.setCameraManipulator( keyswitchManipulator.get() ); | |
} | |
// add the state manipulator | |
viewer.addEventHandler( new osgGA::StateSetManipulator(viewer.getCamera()->getOrCreateStateSet()) ); | |
// add the thread model handler | |
viewer.addEventHandler(new osgViewer::ThreadingHandler); | |
// add the window size toggle handler | |
viewer.addEventHandler(new osgViewer::WindowSizeHandler); | |
// add the stats handler | |
viewer.addEventHandler(new osgViewer::StatsHandler); | |
// add the help handler | |
viewer.addEventHandler(new osgViewer::HelpHandler(arguments.getApplicationUsage())); | |
// add the record camera path handler | |
viewer.addEventHandler(new osgViewer::RecordCameraPathHandler); | |
// add the LOD Scale handler | |
viewer.addEventHandler(new osgViewer::LODScaleHandler); | |
// add the screen capture handler | |
viewer.addEventHandler(new osgViewer::ScreenCaptureHandler); | |
// load the data | |
osg::ref_ptr<osg::Node> loadedModel = osgDB::readNodeFiles(arguments); | |
if (!loadedModel) | |
{ | |
std::cout << arguments.getApplicationName() <<": No data loaded" << std::endl; | |
return 1; | |
} | |
// any option left unread are converted into errors to write out later. | |
arguments.reportRemainingOptionsAsUnrecognized(); | |
// report any errors if they have occurred when parsing the program arguments. | |
if (arguments.errors()) | |
{ | |
arguments.writeErrorMessages(std::cout); | |
return 1; | |
} | |
osg::Group* root = new osg::Group; | |
root->getOrCreateStateSet()->setMode(GL_LIGHTING, osg::StateAttribute::OFF); | |
// Create a few tilerasterizers to do work. | |
unsigned int numTileRasterizers = 10; | |
for (unsigned int i = 0; i < numTileRasterizers; i++) | |
{ | |
root->addChild( new TileRasterizer(&textureQueue) ); | |
} | |
for(unsigned int x = 0; x < 50; x++) | |
{ | |
for (unsigned int y = 0; y < 50; y++) | |
{ | |
root->addChild(makeCell(x, y)); | |
} | |
} | |
viewer.setSceneData( root ); | |
viewer.realize(); | |
while (!viewer.done()) | |
{ | |
OSG_NOTICE << "Num textures " << textureQueue.size() << std::endl; | |
viewer.frame(); | |
} | |
return 0; | |
} |
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