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@kyle-ilantzis
kyle-ilantzis / open-w-atom.reg
Last active June 1, 2021 17:20
Adds 'Open in Atom' to context menu in Windows Explorer.
Windows Registry Editor Version 5.00
;
; Adds 'Open in Atom' to context menu (when you right click) in Windows Explorer.
;
; Based on https://github.com/Zren/atom-windows-context-menu. It didn't work
; https://github.com/Zren/atom-windows-context-menu/issues/1.
;
; Save this file to disk with a .reg extension. Replace C:\\Atom\\atom.exe with
; the path to the atom executable on your machine.
@StefanPetrick
StefanPetrick / crosswipe
Created December 6, 2014 15:59
cross wipe
// the animation itself
// basically just moves the noise in 2 dimensions
// and oscillates the border for the mapping methods
void CrossNoise2() {
currentPalette = RainbowStripeColors_p;
noisesmoothing = 20;
y[0] += 100;
@adammhaile
adammhaile / FastLEDDisk.ino
Last active November 27, 2020 03:11
Examples of using angle and radius to select pixels on a circular pixel layout using FastLED
#include "FastLED.h"
#define NUM_LEDS 255
#define DATA_PIN SPI_DATA
#define CLOCK_PIN SPI_CLOCK
// Define the array of leds
CRGB leds[NUM_LEDS];
@kriegsman
kriegsman / ColorWavesWithPalettes.ino
Created August 19, 2015 01:24
ColorWavesWithPalettes - demo of using cpt-city palettes in FastLED code
#include "FastLED.h"
// ColorWavesWithPalettes
// Animated shifting color waves, with several cross-fading color palettes.
// by Mark Kriegsman, August 2015
//
// Color palettes courtesy of cpt-city and its contributors:
// http://soliton.vm.bytemark.co.uk/pub/cpt-city/
//
// Color palettes converted for FastLED using "PaletteKnife" v1:
@mtwhitley
mtwhitley / gist:e2b04f5a034fac617d9c
Created October 13, 2015 22:00
FastLED Fire 2012 Demo (2 Strips)
#include <FastLED.h>
#define DATA_PIN 3
#define CLOCK_PIN 2
#define DATA_PIN_2 7
#define CLOCK_PIN_2 6
#define CHIPSET APA102
#define NUM_LEDS 144
#define BRIGHTNESS 100
// as showed on youtube
void noise_audio2() {
read_audio();
CRGBPalette16 Pal( pit3 ); // the red one
y[0] += (bands[4] - 10) * 4;
scale_x[0] = 10000 - (bands[0] * 40);
scale_y[0] = scale_x[0];
byte layer = 0;
for (uint8_t i = 0; i < Width; i++) {
uint32_t ioffset = scale_x[layer] * (i - CentreX);
@StefanPetrick
StefanPetrick / noise_noise.ino
Last active September 11, 2023 14:05
FastLED simplex noise and colormapping fully modulated by itself
void noise_noise1() {
CRGBPalette16 Pal( pit );
/* here is how the palette looks like:
DEFINE_GRADIENT_PALETTE( pit ) {
0, 3, 3, 3,
64, 13, 13, 255, // blue
128, 3, 3, 3,
192, 255, 130, 3, // orange
/*
FastLED Fire 2018 by Stefan Petrick
The visual effect highly depends on the framerate.
In the Youtube video it runs at arround 70 fps.
https://www.youtube.com/watch?v=SWMu-a9pbyk
The heatmap movement is independend from the framerate.
The actual scaling operation is not.
@kriegsman
kriegsman / Pacifica.ino
Last active January 27, 2024 04:25
Pacifica: gentle, blue-green ocean waves. For Dan.
//
// "Pacifica"
// Gentle, blue-green ocean waves.
// December 2019, Mark Kriegsman and Mary Corey March.
// For Dan.
//
#define FASTLED_ALLOW_INTERRUPTS 0
#include <FastLED.h>
FASTLED_USING_NAMESPACE
bl_info = {
"name": "Polar Zonohedron",
"author": "Rob Bell, Garrett Mace",
"version": (1, 0),
"blender": (2, 80, 0),
"location": "View3D > Add > Mesh > Polar Zonohedron",
"description": "Adds a new Polar Zonohedron",
"warning": "",
"wiki_url": "",
"category": "Add Mesh",