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jasondinh / osx_developer_installation.rst
Created August 1, 2012 07:35 — forked from stefanfoulis/osx_developer_installation.rst
Instructions on how to setup an OSX developer machine for (python/django) development

OSX Developer System installation

This guide assumes a fresh install of Mac OSX 10.7 Lion.

Homebrew

@cihancimen
cihancimen / string_contains_emoji
Created November 26, 2012 00:54
Check if an NSString contains an emoji character
- (BOOL)stringContainsEmoji:(NSString *)string {
__block BOOL returnValue = NO;
[string enumerateSubstringsInRange:NSMakeRange(0, [string length]) options:NSStringEnumerationByComposedCharacterSequences usingBlock:
^(NSString *substring, NSRange substringRange, NSRange enclosingRange, BOOL *stop) {
const unichar hs = [substring characterAtIndex:0];
// surrogate pair
if (0xd800 <= hs && hs <= 0xdbff) {
if (substring.length > 1) {
const unichar ls = [substring characterAtIndex:1];
@ndarville
ndarville / business-models.md
Last active January 13, 2024 17:27
Business models based on the compiled list at http://news.ycombinator.com/item?id=4924647. I find the link very hard to browse, so I made a simple version in Markdown instead.

Business Models

Advertising

Models Examples
Display ads Yahoo!
Search ads Google
@mikelikespie
mikelikespie / NSData+PIOAdditions.h
Created February 14, 2013 06:35
Zero-Copy bridging between dispatch_data_t and NSData
//
// NSData+PIOAdditions.h
// PonyExpress
//
// Created by Michael Lewis on 2/13/13.
//
//
#import <Foundation/Foundation.h>
@mayoff
mayoff / makeAnimatedGif.m
Created February 16, 2013 23:00
Example of creating an animated GIF on iOS, with no 3rd-party code required. This should also be easy to port to OS X.
#import <UIKit/UIKit.h>
#import <ImageIO/ImageIO.h>
#import <MobileCoreServices/MobileCoreServices.h>
static UIImage *frameImage(CGSize size, CGFloat radians) {
UIGraphicsBeginImageContextWithOptions(size, YES, 1); {
[[UIColor whiteColor] setFill];
UIRectFill(CGRectInfinite);
CGContextRef gc = UIGraphicsGetCurrentContext();
CGContextTranslateCTM(gc, size.width / 2, size.height / 2);
@eternalstorms
eternalstorms / Apple Evangelists.txt
Created June 12, 2013 09:07
Apple Evangelists (WWDC 2013)
UI- and App Frameworks Evangelist - Jake Behrens, behrens@apple.com, twitter: @Behrens
- What's new in Cocoa
- Accessibility in iOS
- Building User Interfaces for iOS 7
- Getting Started with UIKit Dynamics
- What's new in Cocoa Touch
- What's New With Multitasking
- Best Practices for Cocoa Animation
- Improving Power Efficiency with App Nap
- Introducing Text Kit
@cobyism
cobyism / osx-install-media.md
Last active March 11, 2023 00:42
Command to create installable OS X USB drive.

Creating a bootable macOS USB installer

  • First, plug in an 8GB (or bigger) USB drive, and use Disk Utility to erase it
  • If you use the default settings, you should wind up with a blank drive at /Volumes/Untitled.

With that volume in place, and with the macOS installer sitting in /Applications/Install\ macOS\ [VERSION].app, run the following command in your terminal to create a bootable install media (for Sierra):

sudo /Applications/Install\ macOS\ Sierra.app/Contents/Resources/createinstallmedia --volume /Volumes/Untitled --applicationpath /Applications/Install\ macOS\ Sierra.app --nointeraction
@airdrummingfool
airdrummingfool / update_build_number.sh
Last active October 27, 2020 16:43
Update current Xcode target's build number with the number of commits on a specified branch. http://tgoode.com/2014/06/05/sensible-way-increment-bundle-version-cfbundleversion-xcode/
#!/bin/bash
# update_build_number.sh
# Usage: `update_build_number.sh [branch]`
# Run this script after the 'Copy Bundle Resources' build phase
# Ref: http://tgoode.com/2014/06/05/sensible-way-increment-bundle-version-cfbundleversion-xcode/
branch=${1:-'master'}
buildNumber=$(expr $(git rev-list $branch --count) - $(git rev-list HEAD..$branch --count))
echo "Updating build number to $buildNumber using branch '$branch'."
@nicklockwood
nicklockwood / Hacking UIView Animation Blocks.md
Last active June 18, 2024 15:35
This article was originally written for objc.io issue 12, but didn't make the cut. It was intended to be read in the context of the other articles, so if you aren't familiar with concepts such as CALayer property animations and the role of actionForKey:, read the articles in that issue first.

Hacking UIView animation blocks for fun and profit

In this article, I'm going to explore a way that we can create views that implement custom Core Animation property animations in a natural way.

As we know, layers in iOS come in two flavours: Backing layers and hosted layers. The only difference between them is that the view acts as the layer delegate for its backing layer, but not for any hosted sublayers.

In order to implement the UIView transactional animation blocks, UIView disables all animations by default and then re-enables them individually as required. It does this using the actionForLayer:forKey: method.

Somewhat strangely, UIView doesn't enable animations for every property that CALayer does by default. A notable example is the layer.contents property, which is animatable by default for a hosted layer, but cannot be animated using a UIView animation block.

@steipete
steipete / gist:d76549ec262430354e7c
Last active December 3, 2018 23:56
Our set of warnings in PSPDFKit
//
// Warnings.xcconfig
//
// The list of warnings we (don’t) use, and the reasons why.
//
// :MARK: Warnings in use:
// :MARK: -everything
// We want the best possible diagnostics, so we simply enable everything that exists, and then opt–out of what doesn’t make sense for us.
//
// :MARK: - Warnings not to be promoted: