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@jasondown
Created August 3, 2021 07:01
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using System;
using System.Windows.Input;
namespace Jason.Down.Blog.MutliImageAddinDemo.Command
{
/// <summary>
/// The <see cref="RelayCommand" /> simply invokes delegates for given command functionality.
/// <see cref="CanExecute" /> returns true by default.
/// </summary>
[Serializable]
public class RelayCommand : ICommand
{
private readonly Func<bool> _canExecute;
private readonly Action _execute;
private readonly Action<Object> _executeParam;
/// <summary>
/// Initializes a new instance of the <see cref="RelayCommand" /> class.
/// This command can always execute (no predicate to control execution logic).
/// </summary>
/// <param name="execute">The execute.</param>
public RelayCommand(Action<Object> execute)
: this(execute, null)
{
}
/// <summary>
/// Initializes a new instance of the <see cref="RelayCommand" /> class.
/// </summary>
/// <param name="execute">The execute command.</param>
/// <param name="canExecute">A predicate that controls whether or not the command can execute.</param>
/// <exception cref="System.ArgumentNullException">execute</exception>
public RelayCommand(Action<object> execute, Func<bool> canExecute)
{
if (execute == null)
{
throw new ArgumentNullException("execute");
}
_executeParam = execute;
_canExecute = canExecute;
}
/// <summary>
/// Initializes a new instance of the <see cref="RelayCommand" /> class.
/// </summary>
/// <param name="execute">The execute command.</param>
public RelayCommand(Action execute)
: this(execute, null)
{
}
/// <summary>
/// Initializes a new instance of the <see cref="RelayCommand" /> class.
/// </summary>
/// <param name="execute">The execute command.</param>
/// <param name="canExecute">A predicate that controls whether or not the command can execute.</param>
/// <exception cref="System.ArgumentNullException">execute</exception>
public RelayCommand(Action execute, Func<bool> canExecute)
{
if (execute == null)
{
throw new ArgumentNullException("execute");
}
_execute = execute;
_canExecute = canExecute;
}
/// <summary>
/// Defines the method that determines whether the command can execute in its current state.
/// </summary>
/// <param name="parameter">Data used by the command. If the command does not require data to be passed, this object can be set to null.</param>
/// <returns>
/// <c>true</c> if this command can be executed; otherwise, <c>false</c>.
/// </returns>
public bool CanExecute(object parameter)
{
if (_canExecute != null)
{
return _canExecute();
}
return true;
}
/// <summary>
/// Defines the method to be called when the command is invoked.
/// </summary>
/// <param name="parameter">Data used by the command. If the command does not require data to be passed, this object can be set to null.</param>
public void Execute(object parameter)
{
if (_execute != null)
{
_execute();
}
else if (_executeParam != null)
{
_executeParam(parameter);
}
}
/// <summary>
/// Occurs when changes occur that affect whether or not the command should execute.
/// </summary>
public event EventHandler CanExecuteChanged
{
add { CommandManager.RequerySuggested += value; }
remove { CommandManager.RequerySuggested -= value; }
}
}
}
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