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@jasonpilz
Forked from stevekinney/gist:353182d7cd10fb4a5b27
Last active February 26, 2016 17:08
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Step One: Watch Mary Rose Cook Live Codes Space Invaders from Front-Trends. (The second worst conference name ever?)

Step Two: Fork this gist.

Step Three: Respond to this question in your fork: What is one approach you can take from this Mary's code and implement in your project?

  • One approach I found interesting was to have the Game object delegate the Draw() and Update() methods to the objects themself ( Player, Invader, Bullet ) Also plan to use the Keyboarder structure to nicely package the functionality of detecting keyboard input.

Step Four: Totally Optional: take a look at some of the other forks and comment if the spirit moves you.

@rrgayhart
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