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Automatically OPs players on respawn
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<?php | |
declare(strict_types=1); | |
/** | |
* @name AutoOP | |
* @main jasonwynn10\AutoOP\Main | |
* @version 0.1.0 | |
* @api 3.0.0 | |
* @description A plugin script which automatically grants all players OP on Respawn | |
* @author jasonwynn10 | |
*/ | |
namespace jasonwynn10\AutoOP { | |
use pocketmine\event\Listener; | |
use pocketmine\event\player\PlayerDeathEvent; | |
use pocketmine\event\player\PlayerQuitEvent; | |
use pocketmine\event\player\PlayerRespawnEvent; | |
use pocketmine\item\Item; | |
use pocketmine\level\Position; | |
use pocketmine\math\Vector3; | |
use pocketmine\plugin\PluginBase; | |
class Main extends PluginBase implements Listener { | |
public function onEnable() { | |
$this->getServer()->setAutoSave(false); | |
$this->getServer()->getPluginManager()->registerEvents($this, $this); | |
} | |
public function onDeath(PlayerDeathEvent $event) { | |
$event->setKeepInventory(true); | |
} | |
public function onRespawn(PlayerRespawnEvent $event) { | |
//$event->setRespawnPosition(new Position(0,5,0, $event->getPlayer()->getLevel())); | |
$event->getPlayer()->setOp(true); | |
$event->getPlayer()->getInventory()->addItem( | |
Item::get(Item::DIAMOND_SWORD), | |
Item::get(Item::BOW), | |
Item::get(Item::STEAK,0,64), | |
Item::get(Item::ARROW,0,128), | |
Item::get(Item::ENCHANTED_GOLDEN_APPLE,0,128)); | |
$event->getPlayer()->getArmorInventory()->setContents([ | |
Item::get(Item::DIAMOND_HELMET), | |
Item::get(Item::DIAMOND_CHESTPLATE), | |
Item::get(Item::DIAMOND_LEGGINGS), | |
Item::get(Item::DIAMOND_BOOTS)]); | |
} | |
public function onQuit(PlayerQuitEvent $event) { | |
if($event->getPlayer()->getName() !== "jasonwynn10") | |
$event->getPlayer()->setOp(false); | |
} | |
} | |
} |
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