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switch_case
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/* switch case example - unknown source: | |
When you want to create a simple menu or perhaps a program | |
that moves through different screens, the best way to do it | |
is by using a switch. This is clearer and faster than the | |
alternative if-else structure in these circumstances. | |
A switch will allow the user to easily move back and | |
forth through different screen, for example via keyboard | |
or mouse input. To keep things clearly readable, | |
my advise is to refer to seperate functions for each | |
screen instead of putting all the code in the draw() l | |
oop itself. Check out the following code example. | |
*/ | |
int currentScreen; | |
void setup() { | |
size(500, 500); | |
noStroke(); | |
smooth(); | |
} | |
void draw() { | |
switch(currentScreen) { | |
case 0: drawScreenZero(); break; | |
case 1: drawScreenOne(); break; | |
case 2: drawScreenTwo(); break; | |
default: background(0); break; | |
} | |
} | |
void mousePressed() { | |
currentScreen++; | |
if (currentScreen > 2) { currentScreen = 0; } | |
} | |
void drawScreenZero() { | |
background(255, 0, 0); | |
fill(255); | |
ellipse(100, 100, 400, 400); | |
} | |
void drawScreenOne() { | |
background(0, 255, 0); | |
fill(0); | |
rect(250, 40, 250, 400); | |
} | |
void drawScreenTwo() { | |
background(0, 0, 255); | |
fill(255, 255, 0); | |
triangle(150, 100, 150, 400, 450, 250); | |
} |
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