Skip to content

Instantly share code, notes, and snippets.

@mcmoe
mcmoe / Convert .mov or .MP4 to .gif.md
Last active April 8, 2024 09:15 — forked from SheldonWangRJT/Convert .mov or .MP4 to .gif.md
Convert Movie(.mov) file to Gif(.gif) file in one command line in Mac Terminal

This note is written by Sheldon. You can find me with #iOSBySheldon in Github, Youtube, Facebook, etc.

Need

Convert .mov/.MP4 to .gif

Reason

As a developer, I feel better to upload a short video when I create the pull request to show other viewers what I did in this PR. I tried .mov format directly got after finishing recording screen using Quicktime, however, gif offers preview in most web pages, and has smaller file size.

This is not limited to developer, anyone has this need can use this method to convert the files.

@rob-balfre
rob-balfre / babel.config.js
Last active October 13, 2020 08:49
Svelte webpack IE11
const presets = [
[
'@babel/preset-env',
{
targets: ['last 2 versions', 'ie >= 11'],
}
]
];
const plugins = [
// based on UI-Default.shader which is available on https://unity3d.com/get-unity/download/archive
Shader "Custom/RainbowGradient"
{
Properties
{
[HideInInspector] [PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {}
[HideInInspector] _Color ("Tint", Color) = (1,1,1,1)
[HideInInspector] _StencilComp ("Stencil Comparison", Float) = 8
[HideInInspector] _Stencil ("Stencil ID", Float) = 0
[HideInInspector] _StencilOp ("Stencil Operation", Float) = 0
@phi-lira
phi-lira / UniversalPipelineTemplateShader.shader
Last active April 4, 2024 13:42
Template shader to use as guide to create Universal Pipeline ready shaders. This shader works with Universal Render Pipeline 7.1.x and above.
// When creating shaders for Universal Render Pipeline you can you the ShaderGraph which is super AWESOME!
// However, if you want to author shaders in shading language you can use this teamplate as a base.
// Please note, this shader does not necessarily match perfomance of the built-in URP Lit shader.
// This shader works with URP 7.1.x and above
Shader "Universal Render Pipeline/Custom/Physically Based Example"
{
Properties
{
// Specular vs Metallic workflow
[HideInInspector] _WorkflowMode("WorkflowMode", Float) = 1.0
@nelstrom
nelstrom / plover-nkro-on-ergodox.md
Last active April 2, 2024 20:18
Instructions on how to get a Plover keymap working with NKRO on ErgoDox keyboard.

[Plover][] is an awesome open source stenography program, but to run the software [you need an NKRO keyboard][nkro]. The [ErgoDox keyboard][ergodox] can be made to run in NKRO mode by following these steps.

Install dependencies

These instructions are based on this document, which assumes you're using Windows. I'm using a mac, and I had to download and install the [CrossPack for AVR Development][crosspack] before the build process worked.

Download the source

The NKRO firmware and Plover keymap can be found in the simon_layout branch of @shayneholmes fork of tmk_keyboard. Get the source:

@seltzered
seltzered / IllustratorSaveAsSVGs.jsx
Last active August 1, 2023 17:56
Quick little script to batch-convert Illustrator .ai's to .svg's, based on Adobe's sample 'save to pdf's' script. Save it to a jsx, and load it under illustrator. Intended for Illustrator CS6.
/**********************************************************
ADOBE SYSTEMS INCORPORATED
Copyright 2005-2010 Adobe Systems Incorporated
All Rights Reserved
NOTICE: Adobe permits you to use, modify, and
distribute this file in accordance with the terms
of the Adobe license agreement accompanying it.
If you have received this file from a source
@zhengjia
zhengjia / capybara cheat sheet
Created June 7, 2010 01:35
capybara cheat sheet
=Navigating=
visit('/projects')
visit(post_comments_path(post))
=Clicking links and buttons=
click_link('id-of-link')
click_link('Link Text')
click_button('Save')
click('Link Text') # Click either a link or a button
click('Button Value')