Skip to content

Instantly share code, notes, and snippets.

@jazzbre
Last active August 16, 2017 09:15
Show Gist options
  • Save jazzbre/2fc247fae68377876a418be3dffc361b to your computer and use it in GitHub Desktop.
Save jazzbre/2fc247fae68377876a418be3dffc361b to your computer and use it in GitHub Desktop.
bgfx metal bad performance patch
/*
* Copyright 2011-2017 Branimir Karadzic. All rights reserved.
* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
*/
#include "common.h"
#include "bgfx_utils.h"
#include "imgui/imgui.h"
namespace
{
struct PosColorVertex
{
float m_x;
float m_y;
float m_z;
uint32_t m_abgr;
static void init()
{
ms_decl
.begin()
.add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float)
.add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true)
.end();
};
static bgfx::VertexDecl ms_decl;
};
bgfx::VertexDecl PosColorVertex::ms_decl;
static PosColorVertex s_cubeVertices[] =
{
{-2.0f, 1.0f, 1.0f, 0x1f000000 },
{ 2.0f, 1.0f, 1.0f, 0x1f0000ff },
{-2.0f, -1.0f, 1.0f, 0x1f00ff00 },
{ 2.0f, -1.0f, 1.0f, 0x1f00ffff },
{-2.0f, 1.0f, -1.0f, 0x1fff0000 },
{ 2.0f, 1.0f, -1.0f, 0x1fff00ff },
{-2.0f, -1.0f, -1.0f, 0x1fffff00 },
{ 2.0f, -1.0f, -1.0f, 0x1fffffff },
};
static const uint16_t s_cubeTriStrip[] =
{
0, 1, 2,
3,
7,
1,
5,
0,
4,
2,
6,
7,
4,
5,
};
class ExampleCubes : public entry::AppI
{
public:
ExampleCubes(const char* _name, const char* _description)
: entry::AppI(_name, _description)
{
}
void init(int32_t _argc, const char* const* _argv, uint32_t _width, uint32_t _height) override
{
Args args(_argc, _argv);
m_debug = BGFX_DEBUG_NONE;
m_reset = BGFX_RESET_VSYNC;
// bgfx::init(bgfx::RendererType::OpenGLES); // Uncomment for OpenGLES -> be sure to comment line 17 in entry_ios.mm
bgfx::init(bgfx::RendererType::Metal); // Uncomment for Metal -> be sure to uncomment line 17 in entry_ios.mm
bgfx::reset(m_width, m_height, m_reset);
// Enable debug text.
bgfx::setDebug(m_debug);
// Set view 0 clear state.
bgfx::setViewClear(0
, BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH
, 0x303030ff
, 1.0f
, 0
);
// Create vertex stream declaration.
PosColorVertex::init();
// Create static vertex buffer.
m_vbh = bgfx::createVertexBuffer(
// Static data can be passed with bgfx::makeRef
bgfx::makeRef(s_cubeVertices, sizeof(s_cubeVertices) )
, PosColorVertex::ms_decl
);
// Create static index buffer.
m_ibh = bgfx::createIndexBuffer(
// Static data can be passed with bgfx::makeRef
bgfx::makeRef(s_cubeTriStrip, sizeof(s_cubeTriStrip) )
);
// Create program from shaders.
m_program = loadProgram("vs_cubes", "fs_cubes");
m_timeOffset = bx::getHPCounter();
imguiCreate();
}
virtual int shutdown() override
{
imguiDestroy();
// Cleanup.
bgfx::destroy(m_ibh);
bgfx::destroy(m_vbh);
bgfx::destroy(m_program);
// Shutdown bgfx.
bgfx::shutdown();
return 0;
}
bool update() override
{
if (!entry::processEvents(m_width, m_height, m_debug, m_reset, &m_mouseState) )
{
float at[3] = { 0.0f, 0.0f, 0.0f };
float eye[3] = { 0.0f, 0.0f, -2.0f };
float view[16];
bx::mtxLookAt(view, eye, at);
float proj[16];
bx::mtxProj(proj, 60.0f, float(m_width)/float(m_height), 0.1f, 100.0f, bgfx::getCaps()->homogeneousDepth);
bgfx::setViewTransform(0, view, proj);
// Set view 0 default viewport.
bgfx::setViewRect(0, 0, 0, uint16_t(m_width), uint16_t(m_height) );
// This dummy draw call is here to make sure that view 0 is cleared
// if no other draw calls are submitted to view 0.
bgfx::touch(0);
for(int pass = 0;pass<16;++pass) {
float mtx[16];
bx::mtxIdentity(mtx);
// Set model matrix for rendering.
bgfx::setTransform(mtx);
// Set vertex and index buffer.
bgfx::setVertexBuffer(0, m_vbh);
bgfx::setIndexBuffer(m_ibh);
// Set render states.
bgfx::setState(0
| BGFX_STATE_RGB_WRITE
| BGFX_STATE_ALPHA_WRITE
| BGFX_STATE_DEPTH_TEST_LESS
| BGFX_STATE_CULL_CW
| BGFX_STATE_PT_TRISTRIP
| BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_SRC_ALPHA, BGFX_STATE_BLEND_INV_SRC_ALPHA)
);
// Submit primitive for rendering to view 0.
bgfx::submit(0, m_program);
}
// Advance to next frame. Rendering thread will be kicked to
// process submitted rendering primitives.
bgfx::frame();
return true;
}
return false;
}
entry::MouseState m_mouseState;
uint32_t m_width;
uint32_t m_height;
uint32_t m_debug;
uint32_t m_reset;
bgfx::VertexBufferHandle m_vbh;
bgfx::IndexBufferHandle m_ibh;
bgfx::ProgramHandle m_program;
int64_t m_timeOffset;
};
} // namespace
ENTRY_IMPLEMENT_MAIN(ExampleCubes, "01-cube", "Rendering simple static mesh.");
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment